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Nice Rocks
Posted - 2011.07.19 01:19:00 - [1]
 

How is it possible to get enough ships, or large enough ships into a WH system to destroy it, when the WH can only allow so much mass through before collapsing? How do the intruders get more supplies into the system or come back after the POS comes out of reinforced mode?

Was thinking about setting up a POS in WH space, but after reading about some of the mercenaries that go around killing POS's at the request of others, its kind of scary.

Alexandra Lingwa
Caldari
The Executives
Executive Outcomes
Posted - 2011.07.19 01:35:00 - [2]
 

Edited by: Alexandra Lingwa on 19/07/2011 01:35:49
Originally by: Nice Rocks
How is it possible to get enough ships, or large enough ships into a WH system to destroy it, when the WH can only allow so much mass through before collapsing? How do the intruders get more supplies into the system or come back after the POS comes out of reinforced mode?

Was thinking about setting up a POS in WH space, but after reading about some of the mercenaries that go around killing POS's at the request of others, its kind of scary.


Well all the mercs have to do is get a scanner in system who can probe out whs in case the one they are using collapses, this way they can keep finding whs to get the rest of their fleet too. Normally they would just reinforce it, then wait for it to come out of reinforced without leaving, that way they can just start shooting it again when it comes out of rf.

It highly depends on how hard it is to get to your wh space, if it has a stable highsec wh most of the time, then you will likely encounter more problems than if a multiple wh route is required.

Nice Rocks
Posted - 2011.07.19 02:45:00 - [3]
 

I was looking for a system that didn't have a LS, HS, or NS static, more or less a WH that has a static to another WH.

Which I assume is a C4 or higher, but then that allows for the much larger ships to come through - which I assume can destroy a POS much quicker.

Nice Rocks
Posted - 2011.07.19 03:04:00 - [4]
 

Basically curious just how hard it is to destroy and if it deters people from doing it, unless they are really upset with the corp?

Also how much Stront can you put into a POS and how long will it be reinforced for?

Alexandra Lingwa
Caldari
The Executives
Executive Outcomes
Posted - 2011.07.19 04:33:00 - [5]
 

Edited by: Alexandra Lingwa on 19/07/2011 04:34:01
Originally by: Nice Rocks
Basically curious just how hard it is to destroy and if it deters people from doing it, unless they are really upset with the corp?

Also how much Stront can you put into a POS and how long will it be reinforced for?


A deathstar will deter them more than not, as would a ****star. Depends on how you fit the POs and the race of the tower.

Pending on the fit, and the composition of the enemy fleet, after rf might only be a few hours.

Max reinforcement is about a day and 17 hours.

Khanh'rhh
Sudden Buggery
Situation: Normal
Posted - 2011.07.19 10:02:00 - [6]
 

Originally by: Nice Rocks
I was looking for a system that didn't have a LS, HS, or NS static, more or less a WH that has a static to another WH.

Which I assume is a C4 or higher, but then that allows for the much larger ships to come through - which I assume can destroy a POS much quicker.


C4-C6 wormholes never have a static connection to a K-Space system. That is not to say, that random wormholes cannot open into yours from K-Space, be that highsec, lowsec or 0.0. People usually don't try moving caps around WSpace to gank a POS, they use battleship fleets and logistics.

If you're looking for a "bottom line risk assessment" then the reality is, paraphrasing Fight Club, the survival of any POS in a WH drops to zero on a long enough timescale.

Ways to extend that timescale:

- Make it annoying to attack. Damps, ECM, hardeners and of course, guns. Don't forget to fit webs and warp disruptors. Some of you should train POS gunning, and work out how it works. Focused guns own, guns spending 75% of their time re-acquiring a new target, don't.
- Don't make it look like a pinata.
- Everyone loves capital class killmails. Do you *really* need a carrier to run C1 sites ... REALLY? (We've seen it)
- If you don't PVP, and your killboard is a lot of failfit losses to ninjas / canflippers in highsec, you will get ganked.
- For that matter, WH life is PVP. You need to get used to that.
- Manage your statics. If you don't need an exit, you can cripple the mass on the wormhole deliberately, stopping more than a single battleship entering. If they have a scan alt in the hole, they will not be able to report the new location till it is down. When you do get a new hole, you can cripple this way before the fleet waiting in Kspace can re-route to you.

Pick your WH class and static based on what you want to do in it, not with the fantasy notion that it will make it any safer. If you can't run C6 sites, you're not going to find much to do in a C6.. etc.

Nice Rocks
Posted - 2011.07.22 04:57:00 - [7]
 

Thanks for all the information it is appreciated.

Mr Majestyk
Combat and Recon
The Last Chancers.
Posted - 2011.07.22 07:16:00 - [8]
 

Destroying a POS that doesn't have POS gunners is an incredibly easy task. Now if it is gunned then that makes things harder.

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.22 11:02:00 - [9]
 

The lower class you go, the safer it generally is for your POS, provided they are well defended. It takes a lot of dedication to start sieging a large defended POS in a C1 system. Even though you're more vulnerable to random roaming gangs in the lower classes, it's much easier to just hide and be 99.9% safe in there.

There are plenty of alliances that WILL drop capitals in your system if they can.

Lady Go Diveher
The Independent Troll Society
Posted - 2011.07.22 12:45:00 - [10]
 

Edited by: Lady Go Diveher on 22/07/2011 12:46:46
Originally by: Drykor
The lower class you go, the safer it generally is for your POS, provided they are well defended. It takes a lot of dedication to start sieging a large defended POS in a C1 system. Even though you're more vulnerable to random roaming gangs in the lower classes, it's much easier to just hide and be 99.9% safe in there.


This only decreases your likelyhood of being ganked if you play the 'under the Radar' tactic. If your C1 POS is worth sieging, it will eventually get sieged.

Stealth bombers, most command ships, some battlecruisers, All T3 ships (and misc other things, such as T2 logi) can all get themselves merrily into a C1 wormhole and put out a similar DPS to a battleship blob. In some cases, it is actually easier to siege, as you can mass control the static much easier, making a defensive fleet coming in from Kspace do the run-around at your whim.

I know you boys like to cap-blob wormhole POSes, but some creative thinking and you can achieve the same without caps.

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.22 15:25:00 - [11]
 

Edited by: Drykor on 22/07/2011 15:26:53
Originally by: Lady Go Diveher
Edited by: Lady Go Diveher on 22/07/2011 12:46:46
Originally by: Drykor
The lower class you go, the safer it generally is for your POS, provided they are well defended. It takes a lot of dedication to start sieging a large defended POS in a C1 system. Even though you're more vulnerable to random roaming gangs in the lower classes, it's much easier to just hide and be 99.9% safe in there.


This only decreases your likelyhood of being ganked if you play the 'under the Radar' tactic. If your C1 POS is worth sieging, it will eventually get sieged.

Stealth bombers, most command ships, some battlecruisers, All T3 ships (and misc other things, such as T2 logi) can all get themselves merrily into a C1 wormhole and put out a similar DPS to a battleship blob. In some cases, it is actually easier to siege, as you can mass control the static much easier, making a defensive fleet coming in from Kspace do the run-around at your whim.

I know you boys like to cap-blob wormhole POSes, but some creative thinking and you can achieve the same without caps.


I sense some hostility here :P but show me some examples of PROPERLY defended C1 systems that were taken out completely. And I mean large tower deathstars on all important moons here, not some crappy setup that you can take out with a battlecruiser fleet.
I am certain that C1 systems are much easier to defend against actual invasions (so not random harassment) than any other type.

Lady Go Diveher
The Independent Troll Society
Posted - 2011.07.22 16:12:00 - [12]
 

Originally by: Drykor
I sense some hostility here :P but show me some examples of PROPERLY defended C1 systems that were taken out completely. And I mean large tower deathstars on all important moons here, not some crappy setup that you can take out with a battlecruiser fleet.
I am certain that C1 systems are much easier to defend against actual invasions (so not random harassment) than any other type.


Show me a C1 system with a deathstar POS on every moon ... ?

Typically you find people like the op, who don't know a massive amount about POS setup or WH mechanics, looking to setup in a C1 as it is 'safer.' The irony is, they actually make themselves more of a target in doing so. Factors working against them:

- Increased traffic
- Lower income from the WH, makes filling all the moons with POSes less cost efficient
- Mechanics easier to use against you if you don't know them
- A siege fleet is possibly cheaper (?)
- Overconfidence is their weakness
- Probably lower-skilled pilots; no POS gunners

That, along with the "Lol ... if we build carriers in here we will be invulnerable as nothing big enough to kill us can enter!!"

Right.

In theory you could make a C1 the safest ... but it would be hard to see the motivation in doing so, and in my experience, it's where idiots hide in the illusion of safety.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.07.22 16:29:00 - [13]
 

I actually agree with LGD about the lack of motivation to properly defend a C1, does the income really warrant such an investment?

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.22 17:24:00 - [14]
 

Edited by: Drykor on 22/07/2011 17:25:36
Originally by: Lady Go Diveher

In theory you could make a C1 the safest ... but it would be hard to see the motivation in doing so, and in my experience, it's where idiots hide in the illusion of safety.


Good to see you're agreeing with me then :) I never said there was a motivation to make a C1 that safe, I was just saying they cán be the safest against invasions. I mean, this was my original post:

Originally by: Drykor
The lower class you go, the safer it generally is for your POS, provided they are well defended. It takes a lot of dedication to start sieging a large defended POS in a C1 system. Even though you're more vulnerable to random roaming gangs in the lower classes, it's much easier to just hide and be 99.9% safe in there.

There are plenty of alliances that WILL drop capitals in your system if they can.


Why did you even bother disagreeing when you're not disagreeing? I only told him where it would be the safest to live in.

Nice Rocks
Posted - 2011.07.23 00:35:00 - [15]
 

Thanks for the help - that's why I ask here before setting up shop somewhere and not know what I am doing.

I am fairly familiar with wormholes and wormhole mechanics - POS's is where the issue lies.

I am in favor of setting up shop in a C4 hole, but the alliance is set on setting up in a C3. /shrug

Saw a few of those merc corps in WH space and I don't want to fall prey to them.


 

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