open All Channels
seplocked Ships and Modules
blankseplocked Projectiles or Lasers?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Delucian
Posted - 2011.07.18 16:19:00 - [1]
 

Edited by: Delucian on 18/07/2011 16:20:26
I am at a point where I have been testing Lasers and Projectiles on a small scale for crosstraining from my current heavy Caldari Missiles platform. Testing has proven that, with my current skills, the two are pretty evenly matched.

I am leaning toward Minne/Projectiles because I can still use some of my missile skills there.

I understand the basic differences between tracking, falloff, etc between the two (lasers/Projectiles).

Is there a compelling reason that I should focus on one verses the other, other than my own preference? Again, seems like projectiles would fit better but I may be wrong.

Sjugar
Posted - 2011.07.18 16:30:00 - [2]
 

Edited by: Sjugar on 18/07/2011 16:31:04
You haven't told what you're doing with em.

But for pve.........

If you are fighting bloodraider/sansha all the time.....lasers.
Projectiles are also good, not as good but good against bloodraider/sansha as lasers.

Whenever you are fighting something else: projectiles.

But that's for pve.

For pvp
Vagabonds use projectiles so projectiles it is.

Delucian
Posted - 2011.07.18 16:36:00 - [3]
 

Well, both, but I am willing to suffer a bit on the PVE side for a better PVP option.

Dark Pangolin
Caldari
Four Horsemen of the Apocalypse
Posted - 2011.07.18 17:30:00 - [4]
 

Edited by: Dark Pangolin on 18/07/2011 17:35:51
Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P

Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.

Ammarr tends to not shine until you get into BS class hulls and T2 Hulls (recons)...but then it shines GOLDEN BRIGHT!


Darian Nystrom
Posted - 2011.07.18 17:47:00 - [5]
 

Edited by: Darian Nystrom on 18/07/2011 17:48:12
Originally by: Dark Pangolin
Edited by: Dark Pangolin on 18/07/2011 17:35:51
Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P

Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.

Ammarr tends to not shine until you get into BC class hulls and T2 Hulls (recons and zealots)...but then it shines GOLDEN BRIGHT!


Fixed it for you The Harbinger and Zealot are great ships!

Erim Solfara
Amarr
inFluX.
Posted - 2011.07.18 17:59:00 - [6]
 

It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats

Dark Pangolin
Caldari
Four Horsemen of the Apocalypse
Posted - 2011.07.18 18:16:00 - [7]
 

Edited by: Dark Pangolin on 18/07/2011 18:21:59
Originally by: Darian Nystrom
Edited by: Darian Nystrom on 18/07/2011 17:48:12
Originally by: Dark Pangolin
Edited by: Dark Pangolin on 18/07/2011 17:35:51
Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P

Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.

Ammarr tends to not shine until you get into BC class hulls and T2 Hulls (recons and zealots)...but then it shines GOLDEN BRIGHT!


Fixed it for you The Harbinger and Zealot are great ships!


The harbinger is a good ship, but doesn't significantly outclass Cane/Drake/Myrm (Honestly all the BCs are pretty even if you use them in the role they fit best) The cane is more verasile and more forgiving to fit than the harb which is why I suggested he go for winmatar first :)...The Amarr BSs on the other hand...throw some T2 guns and L Scorch in the mix...and they start doing things other BSs just can't do as well...

To be fair the Khanid ships (Black Amarr T2 (Missile Ships)) look awesome but lack some umph in general pvp...Vengeance/Sacrilegious (:P) can be effective but it takes a lot of experience to use them the right way

DemetRYS
Deep Core Mining Inc.
Posted - 2011.07.18 18:25:00 - [8]
 

Originally by: Erim Solfara
It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats


Counter-point: They're not that useful.

Darian Nystrom
Posted - 2011.07.18 18:26:00 - [9]
 

Originally by: Dark Pangolin
Edited by: Dark Pangolin on 18/07/2011 18:21:59
Originally by: Darian Nystrom
Edited by: Darian Nystrom on 18/07/2011 17:48:12
Originally by: Dark Pangolin
Edited by: Dark Pangolin on 18/07/2011 17:35:51
Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P

Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.

Ammarr tends to not shine until you get into BC class hulls and T2 Hulls (recons and zealots)...but then it shines GOLDEN BRIGHT!


Fixed it for you The Harbinger and Zealot are great ships!


The harbinger is a good ship, but doesn't significantly outclass Cane/Drake/Myrm (Honestly all the BCs are pretty even if you use them in the role they fit best) The cane is more verasile and more forgiving to fit than the harb which is why I suggested he go for winmatar first :)...The Amarr BSs on the other hand...throw some T2 guns and L Scorch in the mix...and they start doing things other BSs just can't do as well...

To be fair the Khanid ships (Black Amarr T2 (Missile Ships)) look awesome but lack some umph in general pvp...Vengeance/Sacrilegious (:P) can be effective but it takes a lot of experience to use them the right way
*hugs his baddon* God I do so love the Amarr Battleships thats for sure. I love the Zealota lot too.

Delucian
Posted - 2011.07.18 19:20:00 - [10]
 

I am training into the Vengeance right now, mainly because I really have never liked the Merlin class ship and the Veng uses Rockets and has a good tank, both of which I like. I actully like the Amarr line of ships better (with the exception of the Rifter), but I dont like the inability to switch damage types. Yea, crystals are easy to switch and provide a vast array of distance possibilities, but I have had a few L2 testing scenerios where I simply could not pop a ship with lasers.

Now, much of that is my training and I am not saying that those same ships were not hard to do with projectile, but I could pop them. The positive as it relates to the Amarr line is that I already have the skills to fly up through Harbinger. But as is stated here often, there is flying and there is flying well. Aside from the Arb, I dont fly any of them really well (Skill wise). HOwever, it would reduce my training time by sticking with Amarr ships and lasers. Just, want to make sure that I am not gimping myself by going this route. I do love the viseral and visual feel of lasers over Projectiles. Projectiles are like missils in that they are not really visually very stunning.

Anyhow, just more rambling on my part.

Dark Pangolin
Caldari
Four Horsemen of the Apocalypse
Posted - 2011.07.18 19:29:00 - [11]
 

If you're already skilled up in it a little and you prefer the feel of them, go with Lazorz. ACs are loved because they are Relatively-Easy to Fit/Use no Cap/Have semi selec-table damage/Good Tracking for their Size

Laz0rz offer near instant ammo (read range) swaps, good dps, decent tracking. I find that in practice my laz0r boats apply more damage than any other ship on the field, because I am shooting at my target at every range, while other ships may need to take 10 sec to reload ammo, or burn into range or are fighting in falloff...

however I also tend to be the first one to run out of cap :)



having said all of this...go with whichever you have more fun with. Neither one will gimp you in game. and once you have all the Gunnery skills up for Laz0rz and you get bored of the golden doom ships (GASP!), its trivial to get Projectiles too and start flying around in rust buckets.

Delucian
Posted - 2011.07.18 20:19:00 - [12]
 

Quote:
having said all of this...go with whichever you have more fun with. Neither one will gimp you in game. and once you have all the Gunnery skills up for Laz0rz and you get bored of the golden doom ships (GASP!), its trivial to get Projectiles too and start flying around in rust buckets.


True, true. I do like the lazer light show, and as long as it does not gimp me its probably my fastest rout for now.

Now as for the rust buckets, now you are talking. Its why I like Rat Rods! If CCp would only start letting me old school my ships with soem header wrap, and a nice set of gansta white walls, those rust buckets would start looking like they should!Cool

Cornette
Gallente
Solar Revenue Service
TAXU
Posted - 2011.07.18 21:19:00 - [13]
 

For pvp, train both.

For pve, train missiles.

Delucian
Posted - 2011.07.18 21:29:00 - [14]
 

Already massively trained for missiles. Wanting guns for a bit different option and PVP.

VKhaun Vex
Posted - 2011.07.18 21:32:00 - [15]
 

Make sure you rush Missile Launcher Operation to at least lv4 right away. The rate of fire helps, and more importantly it opens up skill books. Just having these injected and trained to lv1 or 2 will give you a list of bonuses that makes the train time worth it, even small scale.

Lv2 Rapid Launch/Target Navigation Precision
Lv3 Missile Projection
Lv4 Warhead Upgrades
(LV5 Guided Missile Precision)

Cornette
Gallente
Solar Revenue Service
TAXU
Posted - 2011.07.18 21:38:00 - [16]
 

Then you won't go wrong with projectiles and lasers. Projs for kiting, speed, survival, surprise IMO. It depennds on your playstyle and how well you use minmatar ships. But I do fit projs on non-minmatar ships sometime because of less need of fitting. Use lasers for hard hitting power when you also use a tank and have to be stationary or less mobile. Again it depends on your playstyle and your personal skills, not the ingame ones.

Wedding Peach
Posted - 2011.07.18 21:43:00 - [17]
 

Originally by: DemetRYS
Originally by: Erim Solfara
It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats


Counter-point: They're not that useful.


The Curse and Damnation aren't useful?

Shadowy Assistant
Darkrime Industries
Posted - 2011.07.18 21:56:00 - [18]
 

Originally by: Wedding Peach
Originally by: DemetRYS
Originally by: Erim Solfara
It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats


Counter-point: They're not that useful.


The Curse and Damnation aren't useful?


Damnation is rendered obsolete by the Legion, Curse is not a missile boat.

DemetRYS
Deep Core Mining Inc.
Posted - 2011.07.18 23:38:00 - [19]
 

Edited by: DemetRYS on 18/07/2011 23:39:29
Originally by: Shadowy Assistant
Originally by: Wedding Peach
Originally by: DemetRYS
Originally by: Erim Solfara
It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats


Counter-point: They're not that useful.


The Curse and Damnation aren't useful?


Damnation is rendered obsolete by the Legion, Curse is not a missile boat.


What shadow said. Also, the male, veng, and sac (the true missle-chuckers) are underwhelming.

Honestly, Damnation isn't totally obsolete, but it's a role apart. You don't train a damnation to shoot missiles. You train it for fleet boosting.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.18 23:53:00 - [20]
 

Go projectiles, definately.

Minmatar ships love ur shield and missile skills!

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.07.19 00:16:00 - [21]
 

Originally by: Shadowy Assistant
Damnation is rendered obsolete by the Legion


I don't think so.

considering that unprobable setups were nerfed, the fact that to use a tank-less command-setup IN-fitted T3, you need to warp to some place first, and command modules don't work in warp, the (much more) hardened and cheaper damnation seems to be a much better option to use on roams or fast deployment in the front lines. granted its dps isn't stellar too, but at the very least it will be able to do much more than just boosting the gang.

if any the only two things that a legion provides above the damnation is skills required and the 5% bonus, being inferior at everything else, when compared to the damnation. even on price, where you can buy 2-3 damnations for the price of a legion.

Brotha Umad
Posted - 2011.07.19 14:26:00 - [22]
 

Originally by: Headerman
Go projectiles, definately.

Minmatar ships love ur shield and missile skills!


List of Minnie ships that effectively use missiles as a primary weapon :

-Breacher (lol)
-Hound (as all bombers)
-Typhoon (most of the time)(this one is armor tanked)

I think there are more Amarr ships that put missile to a better use.
Being able to mount a couple launchers on a Cane or Stabber or half the ships is irrevelant.

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.19 15:11:00 - [23]
 

Originally by: Brotha Umad
Originally by: Headerman
Go projectiles, definately.

Minmatar ships love ur shield and missile skills!


List of Minnie ships that effectively use missiles as a primary weapon :

-Breacher (lol)
-Hound (as all bombers)
-Typhoon (most of the time)(this one is armor tanked)

I think there are more Amarr ships that put missile to a better use.
Being able to mount a couple launchers on a Cane or Stabber or half the ships is irrevelant.


Even though I'm agreeing there's plenty of Amarr ships that will use it too, where did he say primary weapon system? Why would it not be viable to have those extra launchers on a number of ships? Especially in PVE.
Also you forgot the Huginn, Fleet Scythe, Loki (sort of) and the awesome Bellicose!

Delucian
Posted - 2011.07.19 15:21:00 - [24]
 

Quote:
Even though I'm agreeing there's plenty of Amarr ships that will use it too, where did he say primary weapon system? Why would it not be viable to have those extra launchers on a number of ships? Especially in PVE.



To that point, by training up into the higher levels of Amarr cruiser, I could get into the Damnation (I think noted earlier). That thing can fit an armor tank similar to my Rattler's shield tank 250k! That is insane in a BC class ship, and it sports Heavy Missile launchers.

Add to that, the fact that I can use it in gang later makes it a great option.

DemetRYS
Deep Core Mining Inc.
Posted - 2011.07.19 19:50:00 - [25]
 

Originally by: Delucian
I could get into the Damnation (I think noted earlier). That thing can fit an armor tank similar to my Rattler's shield tank 250k! That is insane in a BC class ship, and it sports Heavy Missile launchers.


Please visit your user settings to re-enable images.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only