Author |
Topic |
 Delucian |
Posted - 2011.07.18 16:19:00 - [ 1]
Edited by: Delucian on 18/07/2011 16:20:26 I am at a point where I have been testing Lasers and Projectiles on a small scale for crosstraining from my current heavy Caldari Missiles platform. Testing has proven that, with my current skills, the two are pretty evenly matched.
I am leaning toward Minne/Projectiles because I can still use some of my missile skills there.
I understand the basic differences between tracking, falloff, etc between the two (lasers/Projectiles).
Is there a compelling reason that I should focus on one verses the other, other than my own preference? Again, seems like projectiles would fit better but I may be wrong. |
 Sjugar |
Posted - 2011.07.18 16:30:00 - [ 2]
Edited by: Sjugar on 18/07/2011 16:31:04 You haven't told what you're doing with em.
But for pve.........
If you are fighting bloodraider/sansha all the time.....lasers. Projectiles are also good, not as good but good against bloodraider/sansha as lasers.
Whenever you are fighting something else: projectiles.
But that's for pve.
For pvp Vagabonds use projectiles so projectiles it is. |
 Delucian |
Posted - 2011.07.18 16:36:00 - [ 3]
Well, both, but I am willing to suffer a bit on the PVE side for a better PVP option. |
 Dark Pangolin Caldari Four Horsemen of the Apocalypse
|
Posted - 2011.07.18 17:30:00 - [ 4]
Edited by: Dark Pangolin on 18/07/2011 17:35:51 Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P
Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.
Ammarr tends to not shine until you get into BS class hulls and T2 Hulls (recons)...but then it shines GOLDEN BRIGHT!
|
 Darian Nystrom |
Posted - 2011.07.18 17:47:00 - [ 5]
Edited by: Darian Nystrom on 18/07/2011 17:48:12 Originally by: Dark Pangolin Edited by: Dark Pangolin on 18/07/2011 17:35:51 Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P
Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.
Ammarr tends to not shine until you get into BC class hulls and T2 Hulls (recons and zealots)...but then it shines GOLDEN BRIGHT!
Fixed it for you The Harbinger and Zealot are great ships! |
 Erim Solfara Amarr inFluX. |
Posted - 2011.07.18 17:59:00 - [ 6]
It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats |
 Dark Pangolin Caldari Four Horsemen of the Apocalypse
|
Posted - 2011.07.18 18:16:00 - [ 7]
Edited by: Dark Pangolin on 18/07/2011 18:21:59 Originally by: Darian Nystrom Edited by: Darian Nystrom on 18/07/2011 17:48:12
Originally by: Dark Pangolin Edited by: Dark Pangolin on 18/07/2011 17:35:51 Honestly get both. The support skills will be the same (gunnery) and both have awesome benefits. Go for ACs/Arty first though. With no cap use they will be the easiest system to fit into your play style. I like Laz0rz myself...but then again I shield Tank Amarr BSs! :P
Winmatar is a very versatile race, their ships tend to fit in nicely across the spectrum of PVP, and they of course shine in the nano-goodness. You won't go too wrong with Canes/Vagas/Tempests etc. Go for this first if you're stepping into pvp, a lot of people will be able to help you out on fits etc as winmatar are a very common pvp race.
Ammarr tends to not shine until you get into BC class hulls and T2 Hulls (recons and zealots)...but then it shines GOLDEN BRIGHT!
Fixed it for you The Harbinger and Zealot are great ships!
The harbinger is a good ship, but doesn't significantly outclass Cane/Drake/Myrm (Honestly all the BCs are pretty even if you use them in the role they fit best) The cane is more verasile and more forgiving to fit than the harb which is why I suggested he go for winmatar first :)...The Amarr BSs on the other hand...throw some T2 guns and L Scorch in the mix...and they start doing things other BSs just can't do as well... To be fair the Khanid ships (Black Amarr T2 (Missile Ships)) look awesome but lack some umph in general pvp...Vengeance/Sacrilegious (:P) can be effective but it takes a lot of experience to use them the right way |
 DemetRYS Deep Core Mining Inc. |
Posted - 2011.07.18 18:25:00 - [ 8]
Originally by: Erim Solfara It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats
Counter-point: They're not that useful. |
 Darian Nystrom |
Posted - 2011.07.18 18:26:00 - [ 9]
|
 Delucian |
Posted - 2011.07.18 19:20:00 - [ 10]
I am training into the Vengeance right now, mainly because I really have never liked the Merlin class ship and the Veng uses Rockets and has a good tank, both of which I like. I actully like the Amarr line of ships better (with the exception of the Rifter), but I dont like the inability to switch damage types. Yea, crystals are easy to switch and provide a vast array of distance possibilities, but I have had a few L2 testing scenerios where I simply could not pop a ship with lasers.
Now, much of that is my training and I am not saying that those same ships were not hard to do with projectile, but I could pop them. The positive as it relates to the Amarr line is that I already have the skills to fly up through Harbinger. But as is stated here often, there is flying and there is flying well. Aside from the Arb, I dont fly any of them really well (Skill wise). HOwever, it would reduce my training time by sticking with Amarr ships and lasers. Just, want to make sure that I am not gimping myself by going this route. I do love the viseral and visual feel of lasers over Projectiles. Projectiles are like missils in that they are not really visually very stunning.
Anyhow, just more rambling on my part. |
 Dark Pangolin Caldari Four Horsemen of the Apocalypse
|
Posted - 2011.07.18 19:29:00 - [ 11]
If you're already skilled up in it a little and you prefer the feel of them, go with Lazorz. ACs are loved because they are Relatively-Easy to Fit/Use no Cap/Have semi selec-table damage/Good Tracking for their Size
Laz0rz offer near instant ammo (read range) swaps, good dps, decent tracking. I find that in practice my laz0r boats apply more damage than any other ship on the field, because I am shooting at my target at every range, while other ships may need to take 10 sec to reload ammo, or burn into range or are fighting in falloff...
however I also tend to be the first one to run out of cap :)
having said all of this...go with whichever you have more fun with. Neither one will gimp you in game. and once you have all the Gunnery skills up for Laz0rz and you get bored of the golden doom ships (GASP!), its trivial to get Projectiles too and start flying around in rust buckets. |
 Delucian |
Posted - 2011.07.18 20:19:00 - [ 12]
Quote: having said all of this...go with whichever you have more fun with. Neither one will gimp you in game. and once you have all the Gunnery skills up for Laz0rz and you get bored of the golden doom ships (GASP!), its trivial to get Projectiles too and start flying around in rust buckets.
True, true. I do like the lazer light show, and as long as it does not gimp me its probably my fastest rout for now. Now as for the rust buckets, now you are talking. Its why I like Rat Rods! If CCp would only start letting me old school my ships with soem header wrap, and a nice set of gansta white walls, those rust buckets would start looking like they should!  |
 Cornette Gallente Solar Revenue Service TAXU |
Posted - 2011.07.18 21:19:00 - [ 13]
For pvp, train both.
For pve, train missiles. |
 Delucian |
Posted - 2011.07.18 21:29:00 - [ 14]
Already massively trained for missiles. Wanting guns for a bit different option and PVP. |
 VKhaun Vex |
Posted - 2011.07.18 21:32:00 - [ 15]
Make sure you rush Missile Launcher Operation to at least lv4 right away. The rate of fire helps, and more importantly it opens up skill books. Just having these injected and trained to lv1 or 2 will give you a list of bonuses that makes the train time worth it, even small scale.
Lv2 Rapid Launch/Target Navigation Precision Lv3 Missile Projection Lv4 Warhead Upgrades (LV5 Guided Missile Precision) |
 Cornette Gallente Solar Revenue Service TAXU |
Posted - 2011.07.18 21:38:00 - [ 16]
Then you won't go wrong with projectiles and lasers. Projs for kiting, speed, survival, surprise IMO. It depennds on your playstyle and how well you use minmatar ships. But I do fit projs on non-minmatar ships sometime because of less need of fitting. Use lasers for hard hitting power when you also use a tank and have to be stationary or less mobile. Again it depends on your playstyle and your personal skills, not the ingame ones.
|
 Wedding Peach |
Posted - 2011.07.18 21:43:00 - [ 17]
Originally by: DemetRYS
Originally by: Erim Solfara It's worth pointing out that half of the T2 Amarr ships are dedicated missile boats
Counter-point: They're not that useful.
The Curse and Damnation aren't useful? |
 Shadowy Assistant Darkrime Industries |
Posted - 2011.07.18 21:56:00 - [ 18]
|
 DemetRYS Deep Core Mining Inc. |
Posted - 2011.07.18 23:38:00 - [ 19]
|
 Headerman Minmatar Quovis Shadow of xXDEATHXx |
Posted - 2011.07.18 23:53:00 - [ 20]
Go projectiles, definately.
Minmatar ships love ur shield and missile skills! |
 Grimpak Gallente Midnight Elites Echelon Rising |
Posted - 2011.07.19 00:16:00 - [ 21]
Originally by: Shadowy Assistant Damnation is rendered obsolete by the Legion
I don't think so. considering that unprobable setups were nerfed, the fact that to use a tank-less command-setup IN-fitted T3, you need to warp to some place first, and command modules don't work in warp, the (much more) hardened and cheaper damnation seems to be a much better option to use on roams or fast deployment in the front lines. granted its dps isn't stellar too, but at the very least it will be able to do much more than just boosting the gang. if any the only two things that a legion provides above the damnation is skills required and the 5% bonus, being inferior at everything else, when compared to the damnation. even on price, where you can buy 2-3 damnations for the price of a legion. |
 Brotha Umad |
Posted - 2011.07.19 14:26:00 - [ 22]
Originally by: Headerman Go projectiles, definately.
Minmatar ships love ur shield and missile skills!
List of Minnie ships that effectively use missiles as a primary weapon : -Breacher (lol) -Hound (as all bombers) -Typhoon (most of the time)(this one is armor tanked) I think there are more Amarr ships that put missile to a better use. Being able to mount a couple launchers on a Cane or Stabber or half the ships is irrevelant. |
 Drykor Minmatar Aperture Harmonics K162 |
Posted - 2011.07.19 15:11:00 - [ 23]
Originally by: Brotha Umad
Originally by: Headerman Go projectiles, definately.
Minmatar ships love ur shield and missile skills!
List of Minnie ships that effectively use missiles as a primary weapon :
-Breacher (lol) -Hound (as all bombers) -Typhoon (most of the time)(this one is armor tanked)
I think there are more Amarr ships that put missile to a better use. Being able to mount a couple launchers on a Cane or Stabber or half the ships is irrevelant.
Even though I'm agreeing there's plenty of Amarr ships that will use it too, where did he say primary weapon system? Why would it not be viable to have those extra launchers on a number of ships? Especially in PVE. Also you forgot the Huginn, Fleet Scythe, Loki (sort of) and the awesome Bellicose! |
 Delucian |
Posted - 2011.07.19 15:21:00 - [ 24]
Quote: Even though I'm agreeing there's plenty of Amarr ships that will use it too, where did he say primary weapon system? Why would it not be viable to have those extra launchers on a number of ships? Especially in PVE.
To that point, by training up into the higher levels of Amarr cruiser, I could get into the Damnation (I think noted earlier). That thing can fit an armor tank similar to my Rattler's shield tank 250k! That is insane in a BC class ship, and it sports Heavy Missile launchers. Add to that, the fact that I can use it in gang later makes it a great option. |
 DemetRYS Deep Core Mining Inc. |
Posted - 2011.07.19 19:50:00 - [ 25]
Originally by: Delucian I could get into the Damnation (I think noted earlier). That thing can fit an armor tank similar to my Rattler's shield tank 250k! That is insane in a BC class ship, and it sports Heavy Missile launchers.
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