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CCP Guard

C C P Alliance
Posted - 2011.07.18 10:55:00 - [31]

Wow! :) Nice work!

I love the selection of segments and how you´ve pieced them together. The build up is working, and the choice of music and the background chatter really give it a boost. Keep up the good work! I look forward to seeing part 3 Very Happy

Ciar Meara
Virtus Vindice
Posted - 2011.07.18 11:06:00 - [32]

Nice editing, with limited rescources I especially like the way you did the character launching into space.

I didn't really understand the voiceovers though, perhaps that's something to work on.

Cpt Greagor
Liquid Relief
Posted - 2011.07.18 11:23:00 - [33]

Edited by: Cpt Greagor on 18/07/2011 11:23:25
Ugh, the tengu, it's ugly. Swap out the sub that makes it ugly, forget which it is, the one that changes the front, then it will be all better. Very Happy

Edit- Oh, and very nice job btw.

Posted - 2011.07.18 11:42:00 - [34]

love it got a shiver down my spine with the music and the background a non-technical or creative person (film-wise) well done!!

Can you boost the speech though kinda hard to make out what she's saying

Edgar Loke
Posted - 2011.07.18 12:47:00 - [35]

I really like the part where all of the ships systems are powering up. I really wish we had something like that as our exit station loading screens :D The layering of the different screens from in game helps to tie it in to what the player sees when they are in space really well.

The face moving around during that gives a kind of "iron man" feel, but its a little static in how it moves, though someone earlier in the thread called this "blocking." After a little reading up on movie editing stuff it suddenly makes sense again. Also, great use of the character builder to get you that super close up shot like that.

DeMichael Crimson
Republic University
Posted - 2011.07.18 12:48:00 - [36]

Edited by: DeMichael Crimson on 18/07/2011 12:49:48

Wow. Shocked

Excellent job. Very Happy

Even if it's not finished by the deadline for the contest, enter it anyway. Rolling Eyes

Then after you win, CCP will probably have you finish it. Wink

Vice Admiral Spreadsheet
Posted - 2011.07.18 12:59:00 - [37]

Keep it up! Very Happy
The speech is a little bit quiet, though.

Miner Tech
Posted - 2011.07.18 13:06:00 - [38]

Awesome work!

Keep it up, this is already amazing but when it is done I think it will be fantastic!

Leona Elum
Save Jita
Posted - 2011.07.18 13:14:00 - [39]

This is the first player made video I've seen that gave me a chill.
Keep it up! Very Happy

Xanos Blackpaw
Inadeptus Mechanicus
Posted - 2011.07.18 13:25:00 - [40]

Edited by: Xanos Blackpaw on 18/07/2011 13:25:33
Loved the tech chatter as the ship got ready.

Mrs Dinosaur
Posted - 2011.07.18 14:03:00 - [41]


Absolutely amazing work. Of course, there's always some smart-arses who criticise and pick holes, but they are usually the ones who haven't bothered to make a video.....

Keep up the astonishing work. Congrats.

Posted - 2011.07.18 14:22:00 - [42]

the video looks great, keep up the good work.

True Enlightenment
Posted - 2011.07.18 15:29:00 - [43]

It would be awesome if we would have this "startup sequence checklist chatter" every time when we undock during the session change progress bar...

And even better if it would report the real status of your ship
(hull/armor damage if any, drone damage, module damage, module power..etc..)

Anyway very nice movie, cant wait for part 3...

Only one little thing.
Can you make the transition from first part to part where she is in pod a little to say..fluid.. non-invasive...
Maybe you should just leave the music for a few sec until startup sequence...or something like that.

Miss Rabblt
Posted - 2011.07.18 15:35:00 - [44]

great job!

Posted - 2011.07.18 15:41:00 - [45]

get a better computer
Those render times are insane.
limit the amount of processing by using clips that don't require heavy decoding, even if you have to inflate them first, mixing source formats is like mixing guns.

chances are good you will end up with stutters on a full encode, if you have a striped raid encode to that.

looks good, but those render times are going to kick your ass

Posted - 2011.07.18 16:55:00 - [46]


Everything was awesome, BUT the music was way too loud when you were speaking while walking through CQ. I really wanted to hear what you said, but it was inaudible.

Victoria Wolfe
Posted - 2011.07.18 17:02:00 - [47]

Edited by: Victoria Wolfe on 18/07/2011 18:47:16
Very nice work Very Happy I look forward to seeing more of it!

P.S. Don't let the malcontents get you down. This is excellent work that clearly took a lot of effort to produce!

Edited to replace incorrect word. 'like' =/= 'let'. Embarassed

Ein Spiegel
Fly-by-Night Industries LLC PTY LTD
Posted - 2011.07.18 17:10:00 - [48]

This is good stuff. Keep up. Maybe you could become a professional at this - certainly something to keep in a portfolio if you ever decide to give it a shot.

Could you do it faster? Eh, probably. But the production value you've got in place is very good, it looks pretty finished (the parts you have done, of course), and my only complaints are actually CCP induced... the movement of the camera on the face in some parts, the speed of panning in others. (Related to the way the in game camera functions.) All of your layover work and the various graphics... that's what I think the UI should move towards.

Kudos. Keep up the good work.

Kyoko Sakoda
Veto Corp
Posted - 2011.07.18 17:25:00 - [49]

Keep it up! I like! YARRRR!!

Lex Rin
Posted - 2011.07.18 18:35:00 - [50]

Edited by: Lex Rin on 18/07/2011 18:36:17
Thanks everyone for feedback, i`ll make some changes in audio to make speach audible, also, ill think what can be done whith transition between parts. For now first 20 sec of part 3 are ready, and i`m really looking forward to finish this project as soon as possible. I think tomorrow i`ll make an update with video, and show a bit of a part 3 that will be a battle scene )

Oh, and about PC. my PC is very very good, the rendering time tooking so long because i`m using math expressions for animations, and some of them are not compatible with multithreading, so i`m rendering on 1 core of 8 (

Deep Core Mining Inc.
Posted - 2011.07.18 18:41:00 - [51]

Pure win. Looking forward to the rest.

Valek Noor
Eternal Phoenix Rises
Dark Phoenix Rising.
Posted - 2011.07.18 20:30:00 - [52]

just loved the starship starup sequence bro was freaking awsome

Cant wait to see it in all its finished glory

Lex Rin
Posted - 2011.07.20 18:50:00 - [53]

Edited by: Lex Rin on 20/07/2011 18:50:07
Work in progress. EVE is Real contest.

An update on 20.07.2011 Finished flight to battle scene, a little part of battle, non produced yet.

Lex Rin
Posted - 2011.07.20 22:30:00 - [54]

An update on 21.07.2011 Finished cutting battle scene, now its time to post proces.

Darth Khasei
Posted - 2011.07.20 22:41:00 - [55]

Edited by: Darth Khasei on 20/07/2011 22:41:02
Good work bro. Ignore "ANY AND ALL" asshats that try to come into to this thread and poo on your work.

Narisa Bithon
The Motley Crew Reborn
Posted - 2011.07.20 22:48:00 - [56]

nice work so far... though for more immersion u could try disabling the notifications from the centre of the screen during the battle scenes.

Lex Rin
Posted - 2011.07.20 22:49:00 - [57]

Originally by: Narisa Bithon
nice work so far... though for more immersion u could try disabling the notifications from the centre of the screen during the battle scenes.

Heh i`ve disabled them Sad

But still, they popup, some strange bug

Deep Core Mining Inc.
Posted - 2011.07.21 00:41:00 - [58]

I logged in just to congratulate you. Very good video indeed, i wonder if you have a job with video edition, cause if not the market is dumb to not have you employed.

Eternum Praetorian
PWNED Factor
The Seventh Day
Posted - 2011.07.21 00:56:00 - [59]

Can you tell me what program/programs you used?

I have to make all of my videos on generic video editing software. Damn fine job btw.

Gray Rogue Squadron
Posted - 2011.07.21 01:04:00 - [60]

Looks great keep up the good work is about all I can say for ya.

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