open All Channels
seplocked Warfare & Tactics
blankseplocked Stealth low-sec nerf?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3]

Author Topic

Gabriel Hunt
Amarr
Posted - 2011.08.01 20:45:00 - [61]
 

Confirming I've encountered the pod warp delay effect, CCP standard response to petition is "logs show nothing" so yes it probably is a UI problem like has been suggested.

jackaloped
Posted - 2011.08.09 00:30:00 - [62]
 

warping pods still does not work

lag kills
Original Sin.
Underworld Excavators
Posted - 2011.08.09 09:24:00 - [63]
 

Edited by: lag kills on 09/08/2011 09:25:03
Server changes, released June 30, 2011

Skills

Fixed an issue with drones causing skills to not be applied to ships.



so i take it this didn't work?

KFenn
Percussive Diplomacy
Posted - 2011.08.09 12:34:00 - [64]
 

Had this too, really annoying. Wish CCP would QA things properly.

jackaloped
Posted - 2011.08.09 19:52:00 - [65]
 

Originally by: lag kills
Edited by: lag kills on 09/08/2011 09:25:03
Server changes, released June 30, 2011

Skills

Fixed an issue with drones causing skills to not be applied to ships.



so i take it this didn't work?


No it didn't. Pods don't warp out like they used to.


Ethan Blue
Caldari
Dirty Rotten Bastards
Posted - 2011.08.10 16:09:00 - [66]
 

Confirmed. Also a delay on docking that is most annoying.

raukosen
Posted - 2011.08.10 19:03:00 - [67]
 

Haven't lost a ship in a while but I've been seeing lots of podkills in lowsec on my corp's kb that I've been scratching my head at, this would explain it. CCP need to get on it ASAP

Nomad Vherokic
Minmatar
Posted - 2011.08.11 13:48:00 - [68]
 

The root seems to be the session change delay after your ship goes boom and you get dumped in your pod. For whatever reason it takes several server 'clicks' to change now and the UI become responsive again, during which time you are usually locked and splatted.

One thing I have noticed is that turning of camera shake helps a little but doesn't fix it.

Humpty Dumpty is ****ed off and it will take more than the king's men, a bucket of glue, and a troop of exotic dancers to fix this one... ;)

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.08.11 14:20:00 - [69]
 

bah, don't "fix" it. You can still insta out if you prespam. I have been making a killing in ransoms recently, so thank you CCP

RogueCorsair
Posted - 2011.08.14 19:45:00 - [70]
 

just lost a set of low grade snakes myself with %5 hardwires becuase of that reason

Mutnin
Amarr
Mutineers
Posted - 2011.08.14 20:16:00 - [71]
 

Edited by: Mutnin on 14/08/2011 20:19:52

Originally by: Karl Planck
bah, don't "fix" it. You can still insta out if you prespam.


I know someone whom said this right up til he lost his billion isk clone. There is certainly a bug and while it doesn't happen every time, eventually it will show it's self and you will also get hung out to dry.

Pre-spamming does not work if you happen to get hit with this UI bug. The only fix I've found when it happens is to reselect a item in the over view and select warp. In today's era of insta locking interceptors & even BC's that's a iffy fix to this ****ty bug, that CCP hasn't even acknowledged that it exists.

giddymochug
Minmatar
Oyster Colors
Posted - 2011.08.14 20:43:00 - [72]
 

Originally by: Lilith Velkor
Lost a pod


LOL

ugh


Hans Riftmaker
Posted - 2011.08.16 15:46:00 - [73]
 

My corpmates and I have also noticed this problem. We're in FW so we do lots of pew in lowsec. I've been losing/killing alot more pods recently than I did in the past. The "pre-spaming warp" doesnt really help as there have been times when I've known I'm going down before I enter hull so I align and start clicking warp a good 5 seconds+ before I pop and I still lose my pod.

I have found spamming "s" (warp shortcut) and clicking repeatedly on a celestial on overview is slightly better, but I'm still losing pods when I shouldn't.

Luckily I don't run any really expensive implants but it is annoying...

Bubanni
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.08.16 22:50:00 - [74]
 

The problem is the ui freezes up everytime there is a session change... this includes, docking, jumping, leaving ship, being killed... loggin in... joining fleet.... its only for like 1-2 sec... but that can get you killed...

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.17 03:32:00 - [75]
 

Originally by: Karl Planck
bah, don't "fix" it. You can still insta out if you prespam. I have been making a killing in ransoms recently, so thank you CCP


Gee do you think everyone just forgot to spam the warp button so now you are making a killing in ransoming pods?

Yep this is still broken. I have gotten targeted many times even though only podded 1x on a different character. No question that high cost implants are thing of the past.

Check out the cost of slaves its sinking fast.

Deerin
Minmatar
Murientor Tribe
Posted - 2011.08.18 08:23:00 - [76]
 

What I have noticed is that spamming warp too much is also harmful. Starting spamming warp just a few seconds before dying seems to work.

I'm afraid that this also happens because of client side issues. I've a slow computer and it realy takes a long time for UI to re-load during podding. On times when I manage to get my pod out, I had warp drive active message long before UI loads. UI loaded while my pod was in warp tunnel :P

So according to this I'll assume that: If I send the warp command milliseconds before exploding, it goes to server, recieves approval and comes back as an approved order to my pod instead of my ship, my pod warps.

I never use expensive implants in pvp so not really a big issue. The travel time back to combat zone sucks though :P

Bubanni
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.08.19 00:36:00 - [77]
 

Ah yes, spamming... I noticed that when spamming (warp, dock, lock) with mouse clicks... is suddenly and randomly ignores the spamming for seconds sometimes...

Aesis Tori
Gallente
Moira.
Posted - 2011.08.19 11:17:00 - [78]
 

This still not received a response/recognition from CCP?

aetherguy881
Gallente
Posted - 2011.08.19 15:10:00 - [79]
 

I remember at one point CCP mentioned that spamming the jump button on a gate put you at the end of the que compared to someone who just pressed it once. That may also have a factor in you getting your clean clone.

Mygeni Tallia
testicular Fortitude
Posted - 2011.08.19 15:32:00 - [80]
 

I've been finding most of the new UI unresponsive/slow to react. Tbh id rather have the old system,at least it was functional..this just seems like waiting at traffic lights every click Rolling Eyes


Anasthasius Focht
Posted - 2011.08.20 16:22:00 - [81]
 

i tried to reproduce this bug with a corp mate in dodixie yesterday. no success. we had both fastlock frigs (mine was a griffin with 2500 scan res) and tried several ways: extrem-button spamming, normal button spamming and pressing the button after boarding the pod. each time the other one could escape before the lock hit and the button did respond after boarding the pod.

i did not lose any ships in lowsec/null recently so i can't tell what it's like when you pop in something bigger than a shuttle, perhaps when you lose a bs you have more lag or something?

or is there any other thing you need to do so that the warp button gets unresponsive?

i encountered that problem with unresponsive ui elements once or twice with the d-scan button, but that's it.

Zeerover
Wolfsbrigade
Posted - 2011.08.21 12:34:00 - [82]
 

So far we've settled on the general button bugs that are to blame.

Sometimes, but not every time, someone has problems with the align, warp and jump buttons, regardless if they're in pods or ships. Problem is that you really don't care much about it until you're podded... Why this happens is anyone's guess. The shortcuts have less problems though, but it's hard to remember to start spamming shortcuts instead of the warp button :|

And yes, we catch and lose a lot more pods in low-sec now, compared to before Incarna.

Vonlutt
Amarr
Posted - 2011.08.22 03:05:00 - [83]
 

Yeah got boned by this a couple of weeks ago, noticed it.

Nefilus Drey
Posted - 2011.08.22 05:49:00 - [84]
 

Originally by: aetherguy881
I remember at one point CCP mentioned that spamming the jump button on a gate put you at the end of the que compared to someone who just pressed it once. That may also have a factor in you getting your clean clone.


I have noticed that spamming jump at a gate for example has far more delay that if you click once when you stop warp and are in jump range.

Had 2 ship losses in WH camps since Incarna and got my pod out both times - not spamming but clicking warp at the right time.


Pages: 1 2 [3]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only