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blankseplocked Stealth low-sec nerf?
 
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Merdaneth
Amarr
Defensores Fidei
Curatores Veritatis Alliance
Posted - 2011.07.18 16:26:00 - [31]
 

I can confirm this. No warp command possible for your pod until everything has loaded. For me this nowadays tends to mean, ship killed = pod killed.

Only if you spam warp before you die, you might get out.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.07.18 17:05:00 - [32]
 

Originally by: Merdaneth
I can confirm this. No warp command possible for your pod until everything has loaded. For me this nowadays tends to mean, ship killed = pod killed.

Only if you spam warp before you die, you might get out.


Since I recall you flying mostly frigates and interceptors, have you by chance also experienced trouble with faster than usual gategun aggro when moving under GCC?

Mutnin
Amarr
Mutineers
Posted - 2011.07.18 17:40:00 - [33]
 

Edited by: Mutnin on 18/07/2011 17:40:22
Originally by: DemetRYS
Am I the only one really hoping this is a feature? Shocked


If it is a New feature, then I'll be done with this game. I don't use expensive implants, but I also don't like giving away skill-less pod deaths. Meaning if it no longer requires skill/tactics to catch pods, then my days of PVP will be over in this game and I'll move on to another one. Last thing EVE needs at this time is more dumbing down.

Tsubutai
The Tuskers
Posted - 2011.07.18 20:41:00 - [34]
 

Originally by: Lilith Velkor
Since I recall you flying mostly frigates and interceptors, have you by chance also experienced trouble with faster than usual gategun aggro when moving under GCC?

Several of us (as in the Tuskers) have noticed this; very annoying when GCC'd in a frigate. Gateguns now seem to get a volley off even on things with <3 second align times, which is pretty silly.

Manssell
Posted - 2011.07.18 21:39:00 - [35]
 

Whew, so it wasn't just my drinking problem then.

But yea, I've noticed this too. Complained about it last night on the Mac forums but it seems to be platform independent. Starting to loose a lot more pods because of this.

praznimrak
Gallente
Level Up
Posted - 2011.07.18 23:22:00 - [36]
 

This is happening...right now in our space warp to is not working after ship explosion.I lost few pods in last few days in low sec while before patch i never lost pod in any low sec fight.Pod just stay there and no warp is initiated no mater how hard or often you spam warp to button.

Portmanteau
Gallente
CTRL-Q
Posted - 2011.07.19 01:08:00 - [37]
 

Edited by: Portmanteau on 19/07/2011 01:08:24
.

Mutnin
Amarr
Mutineers
Posted - 2011.07.19 01:38:00 - [38]
 

Originally by: praznimrak
This is happening...right now in our space warp to is not working after ship explosion.I lost few pods in last few days in low sec while before patch i never lost pod in any low sec fight.Pod just stay there and no warp is initiated no mater how hard or often you spam warp to button.


Please visit your user settings to re-enable images.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.07.19 17:18:00 - [39]
 

Originally by: Tsubutai
Originally by: Lilith Velkor
Since I recall you flying mostly frigates and interceptors, have you by chance also experienced trouble with faster than usual gategun aggro when moving under GCC?

Several of us (as in the Tuskers) have noticed this; very annoying when GCC'd in a frigate. Gateguns now seem to get a volley off even on things with <3 second align times, which is pretty silly.


Hmm, could this maybe be an instance of skill bonuses not applying correctly? I've seen comments around these forums that the supposed fix didnt work fully.

My Taranis should align in roughly 3 seconds, but in-game it kinda feels a lot closer to the 4.8 seconds it would take without agility skill bonus applied. Might be an explanation why the guns have time to get a volley in.

This is just observation, I didnt really try to time it which is difficult anyway with client/server lag and whatnot.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.19 17:47:00 - [40]
 

Originally by: Lilith Velkor
My Taranis should align in roughly 3 seconds, but in-game it kinda feels a lot closer to the 4.8 seconds it would take without agility skill bonus applied. Might be an explanation why the guns have time to get a volley in.

Confirming something still feels wrong at least agility wise. One recent Sentinel loss, while mostly expected, was shocking how quickly my armour got chewed through which made me suspect armour comp skills weren't being applied.

CCP (Navigator? has posted that this is fixed but it was never confirmed as fixed in the patchnotes.

ugh

The UI locking up is also horrible. My motivation to pew has dropped significantly since Incarna.

End of QQ.

Mspaine
Amarr
Ministry of War
Posted - 2011.07.20 05:53:00 - [41]
 

can confirm this bug is annoying.

Was moving around my cyno slave in HS - jumped into a Lowsec system on the way to my destination, huge gatecamp.

No probs i've got another 20 probes fitted and ready to go at my destination, i'll just... oh wait im in station... what happend!?

WHY AI NO WARP!! MOMMY?!!?!?





Cunane Jeran
Gallente
Posted - 2011.07.20 10:57:00 - [42]
 

I want this to be a feature. Loosing a pod should hurt and not be a case of if, but when.

If you can't afford the implants, don't use them.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.20 14:00:00 - [43]
 

Originally by: Cunane Jeran
I want this to be a feature. Loosing a pod should hurt and not be a case of if, but when.

If you can't afford the implants, don't use them.


Of course it should 'hurt' but having the pod-kill handed to your target because of a non-responsive interface is stupid.

Mutnin
Amarr
Mutineers
Posted - 2011.07.20 14:47:00 - [44]
 

Originally by: Cunane Jeran
I want this to be a feature. Loosing a pod should hurt and not be a case of if, but when.

If you can't afford the implants, don't use them.


How about if you can't troll with your main, then you can't post. That sounds like an even better idea.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.07.20 23:21:00 - [45]
 

Filed a bug report for the frigate/sentry problem in case nobody has done that yet.

Will update post when I get a response.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.07.26 07:09:00 - [46]
 

I was shooting NPC haulers around stations before fix and the guns worke normally. Now the guns all lock instantly and have a 1 second cycle time. And they instapop ABing frigates. Damn ridiculous.

As for pod racing, I haven't noticed a change. There has always been a delay between your ship popping and appearing in your pod, and then a 1 second delay before your pod becomes controllable. Same as when loading new grid after a gate jump. I've never had my UI go unresponsive before, except under large fleet lag conditions.

No matter how many times or how fast you spam warp, your pod will not warp, nor will the UI process your warp command until after all delays have elapsed. Spamming warp is like spamming mouse click in response to a slow computer OS. It won't make it go any faster, and will likely just cause the interface to get confused, or possibly even crash.

Your best bet is to have something warpable selected in your overview prior to popping, hover your mouse over the selected item icons, and wait attentively for them to highlight in response to mouseover event. When that happens, your UI is active and responsive again. Now hit warp. With sharp reflexes, you can get that warp command out in a quarter second.

VIP Ares
Minmatar
BALKAN EXPRESS
HUN Reloaded
Posted - 2011.07.29 10:15:00 - [47]
 

Edited by: VIP Ares on 29/07/2011 10:16:54


This is a bug in new UI. When I spam Directional Scanner button - it gets unresponsive too sometimes, meaning it stops "accepting new clicks".

I do not believe it is related with some hidden intentions of nerfing low-sec, but it can definitely hurt expensive pods.

Suzu Fujibayashi
Happy Dudes
Posted - 2011.07.29 20:28:00 - [48]
 

Originally by: VIP Ares
Edited by: VIP Ares on 29/07/2011 10:16:54


This is a bug in new UI. When I spam Directional Scanner button - it gets unresponsive too sometimes, meaning it stops "accepting new clicks".

I do not believe it is related with some hidden intentions of nerfing low-sec, but it can definitely hurt expensive pods.


I also think it's a bug, but I had to make a provoking title to get some replies. Wink

Mutnin
Amarr
Mutineers
Posted - 2011.07.29 20:44:00 - [49]
 

Edited by: Mutnin on 29/07/2011 20:46:05


As far as this being a bug, seems it's certainly a new powered by carbon UI bug.

The only work around I've found is that re-selecting the celestial you intended to warp to will then reset the UI and allow your pod to warp. Sadly if there is even a single fast locking ship in point range of your pod this fix is likely about as effective as trying to patch up the titanic, with duck tape before it sank.

If you are dealing with slower locking ships that aren't sensor booted to hell it's still likely to get your pod out by reelecting the celestial and trying to warp again.

not so ninja edit..

Also this glitch/bug seems to come and go. (ie doesn't happen in every instance that you lose a ship and spam warp for your pod)

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.07.29 22:03:00 - [50]
 

Edited by: Cearain on 29/07/2011 22:05:21
Originally by: DemetRYS
Am I the only one really hoping this is a feature? Shocked


Podkills deter pvp especially from lower sp pilots who don't want to have to sacrifice training time.

People will just stay in high sec with there expensive implants instead of going into low sec for pvp.

edit: and yes I noticed this too. It seems to take forever for the pod to warp even though I spammed it long before the ship blew up. I didn't lose a pod but I think I just got lucky.




Whiny McEmokid
Posted - 2011.07.29 22:13:00 - [51]
 

Originally by: DemetRYS
Am I the only one really hoping this is a feature? Shocked


yeah an unresponsive UI is an awesome feature.

Mfume Apocal
Minmatar
Origin.
Black Legion.
Posted - 2011.07.30 02:07:00 - [52]
 

Originally by: Cearain
Podkills deter pvp especially from lower sp pilots who don't want to have to sacrifice training time.


I don't think so, not with clones being so cheap and ships (relative to a low SP player's income) being so expensive.

Bloutok
Posted - 2011.07.30 03:02:00 - [53]
 

It almost means the end of PVP for me. Unless they remove the 24 hour limit for clone jumping. I am not leaving my +5 implants. Well, unless CCP sells SP :)

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.07.30 04:44:00 - [54]
 

Edited by: Lilith Velkor on 30/07/2011 04:45:10

Originally by: Mfume Apocal
Originally by: Cearain
Podkills deter pvp especially from lower sp pilots who don't want to have to sacrifice training time.


I don't think so, not with clones being so cheap and ships (relative to a low SP player's income) being so expensive.


A +2 set is not cheap for a new player by any means, let alone +3 and up.

As for higher SP players, looking at the price of just my medical clones it is kinda hard to find a good reason risking them in a t1 frigate or cruiser that costs less than even the naked clone without the basic nullsec implant set.

Mfume Apocal
Minmatar
Origin.
Black Legion.
Posted - 2011.07.30 09:47:00 - [55]
 

Originally by: Lilith Velkor
A +2 set is not cheap for a new player by any means, let alone +3 and up.


7M for +2s on your active attributes vs. about 12M(?) after insurance for a Rupture.

Aesis Tori
Gallente
Moira.
Posted - 2011.07.30 15:07:00 - [56]
 

Confirming I've had the pod warp delay.

Haven't been pointed in my pod in low-sec for a loooooong time. Happened twice since Incarna.

I haven't experienced the gate guns acting differently, but I don't often gcc near stations/gates.

Definitely stopping me pewpew'ing in frigates.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.07.30 19:06:00 - [57]
 

Edited by: Lilith Velkor on 30/07/2011 19:06:08
Originally by: Mfume Apocal
Originally by: Lilith Velkor
A +2 set is not cheap for a new player by any means, let alone +3 and up.


7M for +2s on your active attributes vs. about 12M(?) after insurance for a Rupture.


Try 14M for those +2s, lowest in Jita. When just starting to train up pvp skills, you do not have the luxury to focus on a particular area for half a year like veterans do. Which means you need Int, Perc, Mem, and Will.

Unless we assume those +2s are being lost once a week at least, then you might get away with just 2 of them.

Not really sure about Rupture, 12M sounds about right though when you rig it cheap like you should with a cruiser, and about 4M for a Rifter.

So our projected loss with properly functioning UI in hisec/lowsec is normally 4M/12M apart from being unlucky once every 3 months or so maybe. With bugged UI, we can increase the projected loss to 18M/26M for frig/cruiser.

Pretty harsh given that is quite a sum for new players.


Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.08.01 01:02:00 - [58]
 

Just got a response from my bug report regarding sentry turrets shooting interceptors before they can get into warp:

Quote:
This report has been attached to a defect

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.08.01 01:46:00 - [59]
 

Flying through high-sec with low security has been harder recently too.

Stack'em High
Posted - 2011.08.01 08:24:00 - [60]
 

It's definately an issue with spamming (certain?) buttons. Spamming DSCAN can cause a lockup as can spamming buttons like warp and jump.

I can't replicate it enough yet, but either closing or minimising the relevant window seems to 'reset' 'it' enough for it to start working again.


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