open All Channels
seplocked EVE General Discussion
blankseplocked What effect will dust have on pos fuel, and how players do business.
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Mya ElleTerego
The Hull Miners Union
Posted - 2011.07.13 16:09:00 - [1]

Im curious what everyone thinks Dust will do to pos fuel. CCP have said that Dust guys will disrupt planetary operations, and you can focus them sort of god like as an eve player to go certain directions, and strategically mess up your competition. That part sounds good in theory, and fun. Now, what effect does that have on pos fuel. Most people I would imagine that do complex chains, do so in null sec, to fuel their pos networks. Those with tech moons, and massive swaths of 0.0 to tend to, I am sure buy 80-90% of their pos fuel from the markets in jita etc, and let the miners / industrial corps, augment this amt to feed their chains.

Do you guys think enemies will actually surf the 1000s of planets that sov holding groups hold to look for possible planets to hit with the dust mechanics? Will it even make a dent at all? I cant imagine dust will be successful enough for their to be even 100 games up at a time, assuming you cant destroy completely a planet mining colony in one fell swoop to the ground, will its effect be like a drop in a liter of water? I just do not see it doing anything of any note, nor do I see the eve playerbase, caring outside of novelty to use it. Also if there are no eve player requests to crush something for the dust bunnies, will they be given automatically random targets to kill, so that some scrub in tribute or feythabolis logs on, and finds out all of his crap is blown up for no reason? I mean that doesnt seem like a very good incentive for players to use PI, but then again they have no choice right? CCP killed the npc seed market.

I mean in eve we have the power to throw people out of space, and actively crush the morale of the players in alliances / corps. What is the point of trying to raise their pos fuel up 5% over the month? And how many alliances actually have sprawling dedicated chains that cover 100% of their fuel, where they will even care? I mean one r64 / tech moon, most likely covers the cost at this point of pos fuel for the entire month for half the pos's most alliances hold, that dont generate their own income.

While the dust guys im sure will have nothing better to do, than take contracts to crush planet stuff, will the eve players give a crap about it, and would you even notice it in the overall scheme of things, aside from 5-20% increase in pos fuel, which would most likely just drive highsec bears to switch production, to push it back down again with their 15 planet colonies per acct chains.

I just dont see it being anything but a complete spectacular failure from an eve players perspective, however I would love to hear others ideas/ forecasts.

Gurgeh Murat
Blue Republic
Posted - 2011.07.13 18:16:00 - [2]

This is what people thought

PI is not currently valuable enough for it to be worth hiring mercs over. Unless its for pennies.

I reeeeeeeaaally hope CCP have a plan to make it work, as it is im tempted to hire mercs to take my PI colonies away from me!

Center for Advanced Studies
Posted - 2011.07.13 18:28:00 - [3]

PI was about making some passive income? - if people think about making huge benefits they're playing the wrong way.

Now the impact of DUST on our colonies or final production is just some speculations has usual, people say this, say that but nothing official says what's about really, so let's wait and see but:

What the hek is the idea of making people spend time training for something that can be screwed with any pair of clicks? -it's a terrible game experience design and I don't or can't think it's the final purpose on the possible interactions between Eve and Dust players because no colonies means no game play for Dust players and also tons of wines to get the sp back blah blah blah.

W8 and see.

Zey Nadar
Unknown Soldiers
Posted - 2011.07.13 18:29:00 - [4]

Originally by: Gurgeh Murat

PI is not currently valuable enough for it to be worth hiring mercs over. Unless its for pennies.

Unless those said mercs will lay waste to your pos fuel producing facilities otherwise..

Posted - 2011.07.13 19:13:00 - [5]

Need to be able to fight over moons as well. **** with that income will get people to notice.

Open Designs
Posted - 2011.07.13 19:23:00 - [6]

I thought that CCP mentioned that the PLANETS will have a direct effect on SOV once DUST launches...

yeah, the fuel thing would get *annoying* if they kept getting it fscked up... but not to terribly bad (just move to where you have better control).

now, if losing a planet means you lose SOV... you're significantly more invested in keeping it... lose sov = lose cynojam and jumpbridges....

currently (or at least what I remember) the only "threat" to a system deep in your sovereign space is black ops ships... now, if those ships show up with a few transports of DUSTies to take out your planets, your once "safe" system next door to a station system (or hell, a station system) now loses sov, and has 50 SCs jump in...

Consortium of stella Technologies
Posted - 2011.07.13 19:41:00 - [7]

If the mechanics of Eve are followed, the the major disruption will be high sec and the corp will be war-decced. That means that the POS fuel will be affected as many empire dwellers have PI installations to fuel their POSes and that might force the POS owners into fighting back.
Surely, if memory serves, we will have guns and such to defend said installations?

Vindicate and Deliverance
Posted - 2011.07.13 19:42:00 - [8]

They should make it to keep sov you need players that are not just pve in the system. Hopefully Dust is an interactive part of the game. From the videos i have seen your are placing supplies directly to the Dust guys..

Supplying planets for the dust guys is great.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only