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blankseplocked Corporate created missions and rewards.
 
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Jareck Hunter
Rubicon Legion
Posted - 2011.07.11 00:56:00 - [1]
 

Greetings,
i often play other games and look how thinks work there, during this i found a nice system which could be usefull in EvE. I already presented this idea to the german community and they liked it, so i'm going to post it here, too. Maybe somebody at CCP reads and likes it too.

In principle, it is quite simple, the CEO and the directors may establish internal corporate goals. They choose an area (region / constellation / system) and roughly what you want to do there (attack / defend / resources gathering), and a priority for it and other thinks like runtime and so on.

The system then automatically generates different missions in these areas, which can be accepted from corpmembers or whole fleets. (Maybe also standing based.)
I'm not so sure about the look of the interface on how to recieve these missions, but if you complete them, you will get corp-LP, based on the priority of the mission or a set amount placed on it by a director.

The directors should then be able to distribute ISK per corp-LP, similar to the shareholding system, we have today. Or maybe we could be able to build up corporate owned LP Shops, like the NPC ones.

Directors should also be able to add or to remove LP's from chars (internal rewards / punishment).

Here are a few examples of missions which should clarify the system.

Type: Attack
- Take part in the destruction of a small POS.
- Take part in the destruction of an iHub.
- Destroy the fitting service of an Outposts.
- Destroy 5 neutral / red ships in the area.
- Patrol 30 minutes in constellation X. (Where maybe every minute you spend there is counted, so you can spend 3 times 10 minutes in there to complete the mission.)

Type: Defend
- Destroy an SBU.
- Patrol in X, for 30 min.
- Repair one posmodul.

Type: Industry
- Gather x units of ore from system Z.
- Filling a POS to 19 days of fuel (if you have the rights to, virtually as internal posfueltracker)

Type: PVE
- Find a DED 10/10 Plex with probes.
- Find and destroy all the NPCs in an anomaly.
- Kill 10 NPCs in System X.

As you can see, these things are rather interresting for 0.0 corps, to maybe increase IHub indexes but also to be able to observe which members are active and where and doing somehing for the corp without being ordered by someone.
It would also be a system to reward people for things that bring them no ISK directly (PvP, Posfueling, driving up industrial indexes) and to give them something for their "work".

Another idea for this is that you can also create special missions, such as:
- Attack on a particular POS.
- Build 100k rounds of ammunition for Office X, an internal ordering tool.
- Mine 100 ice chunks.

There was also an idea with secondary and tertiary targets for a mission.
For example the primary goal is to kill 10 people in a constellation and secondary target is to kill the minimum of 1 industrial, which can give a small bonus on the reward.

The whole thing is so far only a rough idea and still has rough edges, but what do you think about it?

Roosterton
Eternal Frontier
Posted - 2011.07.11 01:05:00 - [2]
 

I don't get it.

What would be the point? Why not run missions for NPC corps? Why not just go ratting? Would the corporation benefit from the completion of these objectives?

I just don't know... Neutral

Jacab
Posted - 2011.07.11 01:47:00 - [3]
 

Originally by: Roosterton
I don't get it.

What would be the point? Why not run missions for NPC corps? Why not just go ratting? Would the corporation benefit from the completion of these objectives?

I just don't know... Neutral


Same reasons there's modding communities. Expanding a game with player created campaigns and stories. I'd actually start reading briefs if they were by someone entertaining.

Jareck Hunter
Rubicon Legion
Posted - 2011.07.11 01:51:00 - [4]
 

Edited by: Jareck Hunter on 11/07/2011 02:06:33
Edited by: Jareck Hunter on 11/07/2011 01:52:46
Well, the point of the idea is to give people goals ingame and being able to influence what they do where and to motivate them with a immediate reward, without doing to much manually.

So you can log in and don't have to ask yourself or somebody else "What to do now?" but look into the "mission-finder" and see that your corp needs minerals or wants someone to build ammo or want's to secure a specific area. So you can choose to do it and both sides can benefit from it.

It should also give you a tool to concentrate your members into an area, where they know they can do something and get rewarded for it. So not half your corp is in Gallente space, some in Amarr the others in 0.0 and so on. There are also no NPC Agents in most 0.0 regions.

You can use it to reward people for things that are normaly considered boring/ not rewarding, like scouting/guarding or industrial stuff, but give a benefit to your corp/alliance.

You could use it as internal ordering tool or for an RP corp or just ignore it^^

How it could work:
Bob logs in, sees there is a Mission to mine 500 Veld, he is a miner so he takes the mission and delivers the ore to the station. The system now sees the ore in the station and creates a refinery mission. Bob has no Skills to complete this mission, but John who logs in 12 hours later. He does it, and now the system can create a production mission with the mins, which can be completed by Frank.
In the end you have a new ship for your shop, which can be bought by Mark who always scouts for Bob, the miner, with his LP he gained while scouting. And all your directors had to do was to tell the system they always want 5 ships of that type in the shop.

It don't have to be that complex, but that could be a way it can work.

Hope this answer is usefull.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.11 02:20:00 - [5]
 

The problem with these kinds of suggestions is that it's almost always a bad idea to give players control over game reward mechanics they will abuse the hell out of them.

So it would have to be a very bare-bones kind of thing, where the payout calculation is entirely automated based on a set of parameters provided by the mission-creator. Players can only really be trusted with a limited amount of control.

If it was set up on a contract kind of basis, some of that could be loosened the corp pays from its own wallet to reward single acts. If it's supposed to act as a pure faucet, the way NPC corp agents do, the restrictions need to be very harsh.

Red zeon
Caldari
Sacred Templars
RED.OverLord
Posted - 2011.07.11 02:22:00 - [6]
 

in circle of shadows (a corp i was in long time ago)
had this, it was on theyr website, and it had different "missions" and such, and event like missions.
and after some rep levels, you got a ship as a reward and some other bonuses.
like first lvl, cruiser
second lvl bc,
third lvl bs.
you get the point.
but yeah that feature should be implemented in the game

Jareck Hunter
Rubicon Legion
Posted - 2011.07.11 02:44:00 - [7]
 

Edited by: Jareck Hunter on 11/07/2011 02:47:46
Originally by: Tippia
The problem with these kinds of suggestions is that it's almost always a bad idea to give players control over game reward mechanics they will abuse the hell out of them.


The idea is that only the corp pays for the rewards, no ISK shall be created here. So there shall be no problems.

There is also risk involved for the corp in the sense, that players could simply take the ressources from the refinery or production mission and just sell them on the market^^

So it's still in the sense of EvE.

To balance that, maybe the directors can decide, how many ressources are given out during a mission and how many open missions a member can have.

DaileyUSARx
Posted - 2011.07.11 13:12:00 - [8]
 

Im with everyone else here, Confused. Your asking for corp missions with rewards. why are you asking ccp, ask your ceo. he can give you a mission right now, any of the missions types you explained above, then reward you for completing it. the lp point thing wont ever happen and i can see that it would even work that well. Im all about expanding the sandbox but this would a be a ig endevour with little improvement to excisting gameplay. Good luck though

-Unsupported

Rek Seven
Gallente
Zandathorn Industries
Posted - 2011.07.11 13:36:00 - [9]
 

+1 Great idea

Plyn
Posted - 2011.07.11 18:25:00 - [10]
 

+1...ish?

Many of these things can already be accomplished with the contract system, or with a CEO/Director who pays attention.

Create a contract for corporation members only. Want to buy 10,000 medium antimatter rounds. Contract location station 5 system x. Will pay Z ISK. Same works for ore.

As for the pvp missions, just have a director check killboards each day and keep a tally of how many bogies each pilot pops, payout Z ISK when they reach a milestone you arbitrarily decide.

For PvE:
CEO/Director: "Hey guys, see if you can find a plex/anomaly/whatever we can run later tonight. Whoever finds the best one gets 100 million isk."
An hour later, Pilot 1: "yo yo, I got a 9/10 plex here ready to go!"
CEO/Director: "Great, we still have another 2 hours before I told everyone to meet up so keep your eyes open and maybe find a 10/10!"
20 mins later, Pilot 2: "Hey guys, there's a 10/10 over here!"
The CEO/Director that is heading this up then pays out the people for their work.

As for doing plexes/anomalies or whatever, usually their payout is good enough that you don't really need any more incentive on top of that... of course if your corp wants to, they could just look at who was there, what they brought, and arbitrarily reward people based on merit when it's done.

Lupus Hekki
Caldari
Legio Carminatus
Posted - 2011.07.11 21:58:00 - [11]
 

i can see people abusing this.

Lets say, the rewards for the missions are taken from the corporation wallet and a secret section in the hangar

Jareck Hunter
Rubicon Legion
Posted - 2011.07.12 09:52:00 - [12]
 

Originally by: Plyn
Many of these things can already be accomplished with the contract system, or with a CEO/Director who pays attention.


Right, it can already be done with lot's of micromanagment and time investment, like some corps already do. This system could help to organise these things without doing everything manually or while not being online.

Originally by: Lupus Hekki
i can see people abusing this.

Lets say, the rewards for the missions are taken from the corporation wallet and a secret section in the hangar


Like i said the money shall only be distributed from the corp, so from a wallet.

How do you think this system can be abused, do you have something in your mind?
I hope it won't happen to often, cause the payments are done manually (the shop idea is optional) and directors can remove/add LP to a member, so that if somebody abuses it a director can prevent it.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.07.12 10:19:00 - [13]
 

I like the general idea of automated rewarding for working towards corporate goals. Missions could be one way to do it.

Jon Helldrunk
Posted - 2011.07.12 11:41:00 - [14]
 

i realy like the basic idea of that as well. What else is a corporation for? (damn it, i know but i mean this question as in general).

Corporations give their pilots work and pay them for. Today it's like your in a corp but really working for the corp often doesn't pay out for the ones based in high-sec. It's easier to run missions for your own agents and get stuff.

But I as a CEO want to give my employee's a reason to run missions for the faction the corp can benefit from. There should be some-what ever kind of thing to give corporations even a bigger reason to exist and therefor to join them.


 

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