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Teinyhr
Minmatar
A Club for Reputable Gentlemen
Posted - 2011.07.09 14:16:00 - [1]
 

Edited by: Teinyhr on 09/07/2011 14:25:49
This chronicle has fascinated me perhaps ever since I started to play this game:
http://www.eveonline.com/background/potw/default.asp?cid=nov03
As you can see, it's pretty old, if the URL is to believed, from November of 2003.

Now I'm wondering, why was this written? Was it to cover up some long-forgotten bug from the early days of EVE in fiction sense, or was there some plans to extend this story somehow further? In any case it's still a fascinating read IMO and deserves a better look. Discussion about the general nature of stargates in this thread is also welcome.

Esna Pitoojee
Amarr
Knighthood of the Merciful Crown
Posted - 2011.07.10 02:08:00 - [2]
 

To my knowledge, it didn't reflect any single bug (or rather, there have been so many "jump through gate, don't arrive" bugs in the history of EVE it would be impossible to pin it to any single instance); rather, it was meant to emphasize how un-perfected and risky many spaceflight technologies in New Eden are.

Boma Airaken
Seekers of a Silent Paradise
Posted - 2011.07.10 11:52:00 - [3]
 

The beauty of this one is it makes you think. I am sure ships systems have to coordinate with gate systems to make the jump. Sabotage the ship side systems, and fudge the results during interface with the gate, and well, bye. It is beautiful in its simplicity.

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2011.07.12 05:06:00 - [4]
 

ships in the gate system can be lost at any time.

the operator of the gate Id imagine could cause loss just by misplacing a zero when telling the gate systems the mass of the vessel. Maybe this is also why nobody makes a gate operator mad and shoots their supply ships(we do not see them in game but id imagine stargates have supply ships for parts and food stuffs). pod pilots might feel immortal but id imagine they do not mess with the guy who controls the process of a gate jump.

Actually id not even be shocked if some missing ships where not always accidents, someone wants someone else dead, slips the control tower guy some good ISK, he misenters the mass of the ship and the gate does not provide enough energy to let it reach the other end.

Nishachara
True Enlightenment
Posted - 2011.07.12 22:35:00 - [5]
 

Edited by: Nishachara on 12/07/2011 22:35:56
I love that chronicle... Very Happy

Imho it would be great if we could have a bit more "randomness" in everyday activities...

For instance, gate malfunction which throws you at random place in the destination system with some structure damage and module damage...
Or even throwing your ship in some weird deadspace pocket (with some cool interesting stuff) after jump with your warp drive offline for a minute or two...

It would make more interesting everyday travel...


 

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