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Sonya Mag
Posted - 2011.08.02 12:06:00 - [121]
 

Originally by: CCP Greyscale
Hey everyone, saw this thread while stalking Soundwave and just wanted to let you know that I'm on vacation for two weeks, so the first blog's probably going to be about three weeks away at this point. It's a we-want-your-feedback blog not an I-am-the-law blog so I want to be on hand to respond in the comments thread, and I can't guarantee that I'll be available on a given day while I'm chilling on a yacht* in the Bahamas**.


* Will not in fact be chilling on a yacht
** Will not in fact be going to the Bahamas Sad



Hi CCP Greyscale! Vacations were good? how is the family and friends? hope you had a great time and family is good.

By now you should be back in the office. About that 0.0 ideas blog you wrote, can you post it?

Things are a little down here in the office, everybody on vacation, nothing to do, give me a bone, I need something to read and a reason to post.

Thanks

Jekyl Eraser
Posted - 2011.08.02 12:59:00 - [122]
 

Don't allow attacker to take away individual player income(sanctums and havens are killable). thats a sure way to drive people away. Instead just allow to kill army, defenses and production capability(to deny capital production).

I'll go back to 0.0 when the blobs are killed aka when you can't get half galaxy to one fight.

Oyea stop the instant hotdrops. give a bit of warning, a chance to getaway.

Would be nice to be able to use other than crap cheap implants too... bubbles

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.02 13:17:00 - [123]
 

Not a link to the devblog

sakana
Sebiestor Tribe
Posted - 2011.08.02 13:21:00 - [124]
 

whats this protest and "rough few weeks" people keep alluding to?


idea
Posted - 2011.08.02 13:48:00 - [125]
 

Originally by: CCP Soundwave
Originally by: cpu939
as from this post from ccp soundwave
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1509071&page=27#794

those that don't want to click

Originally by: CCP Soundwave
We'll be looking at 0.0 this winter. We're hammering down the principles we'll work by as we speak, and they're being reviewed by the CSM. Once they've had their chance to give feedback in person (later this month), I'll happily post the groundwork for everyone to see. From there on, detailed designwork and implementation.


It has been over a month since you posted that and I'm sure the CSM have had their look over it how about you keep your word ccp soundwave and post the groundwork as you called it?

now I don't think they/he will until a day or few days before the release, but I post this in the hopes that ccp will post this to build even more trust with the players by showing they keep their word(s)



Sorry about this. Greyscale has a devblog ready, but we were afraid that it would drown in all the drama going on the past weeks. Hopefully we'll be at a calmer place soon so we can get back to talking about spaceships. I looked at the CSM minutes today, and they have some good info too.

Sorry for not being able to deliver it to you sooner, but hopefully we can pass this info on soon.


bwahahah funny how he blames the playerbase for not having done his work :)

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.08.02 15:23:00 - [126]
 

Will the devblog be called "Give me spaceships or give me death!"?

Bloodpetal
Mimidae Risk Solutions
Posted - 2011.08.02 15:24:00 - [127]
 

Edited by: Bloodpetal on 02/08/2011 15:24:42
Originally by: CCP Soundwave


Sorry about this. Greyscale has a devblog ready, but we were afraid that it would drown in all the drama going on the past weeks. Hopefully we'll be at a calmer place soon so we can get back to talking about spaceships. I looked at the CSM minutes today, and they have some good info too.

Sorry for not being able to deliver it to you sooner, but hopefully we can pass this info on soon.


The way this reads is as follows :

"We don't want to distract the community from the NEX Store. Any publicity is good publicity. So, feel free to start buying NEX Items to propose the success of that project before we start giving you more Ships In Space."


Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.08.02 15:29:00 - [128]
 

Can't believe we have to wait so long to hear about something that important as the future of 0.0. Irritated, I'm starting to get...

Abrazzar
Posted - 2011.08.02 15:31:00 - [129]
 

Originally by: Shadowsword
Irritated, I'm starting to get...

Heh, wait until you read the devblog. Laughing

Naradius
DEATHFUNK
Posted - 2011.08.02 15:32:00 - [130]
 

0.0 improvements are good...it may get me back out there, at last.
It wasn't so much the sov changes that ruined it for me (although they didn't help), but the lag, and who remembers when we were told rubber banding had gone forever...then only to reappear lolCCP!

On a final note - lets not forget, that it was CCP who took their attention away from spaceships...it's something the player base has always focused on Wink

Asterian XVV
Amarr
Hightec Constructions
Posted - 2011.08.02 15:46:00 - [131]
 

Originally by: Vice Admiral Spreadsheet
Not a link to the devblog


Curse you

Doctor Invictus
Gallente
Industry and Investments
Posted - 2011.08.02 17:17:00 - [132]
 

According to a democratic poll, what nullsec really needs is more medals. Laughing

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.08.03 10:44:00 - [133]
 

Originally by: CCP Soundwave

Sorry about this. Greyscale has a devblog ready, but we were afraid that it would drown in all the drama going on the past weeks. Hopefully we'll be at a calmer place soon so we can get back to talking about spaceships. I looked at the CSM minutes today, and they have some good info too.

Sorry for not being able to deliver it to you sooner, but hopefully we can pass this info on soon.


Bump.

For a blog that was ready nearly a month ago, it's taking time to be delivered...

SuHwak
Trust is Value
Posted - 2011.08.03 11:10:00 - [134]
 

What I would have done in CCP's place after/in the Incarna/NeX fallout: Flood the community with devblogs about space, spaceships and fixing the user interface(!).

This silence is only making things much worse then it could have been.

Sonya Mag
Posted - 2011.08.03 12:12:00 - [135]
 

still waiting

Rrama Ratamnim
Posted - 2011.08.03 13:27:00 - [136]
 

Why is this devblog still not out??? The "rage" has died down a good bit...

I really wanna hear more about the Blackops as "Stealth bombers for supercaps" and destroyers as fighter destroyers, dear god fixing 3 sets of ships at once sounds so good lol

Smoking Blunts
Posted - 2011.08.03 13:27:00 - [137]
 

was under the impression tahat a few weeks ago a blog about 0.0 was talked about..

did i miss it?

Kirkland Langue
Posted - 2011.08.03 13:33:00 - [138]
 

The DevBlog was ready, then they realized that posting an empty post would be against the rules of the Forums, so they didn't post it.

Udan Funaila
Posted - 2011.08.03 13:36:00 - [139]
 

I too would like an update.

Though, its obvious all we'll get this winter is more NeX crap, and useless CQs.

CCP Greyscale

Posted - 2011.08.03 14:34:00 - [140]
 

Apologies for being a couple of days later than I originally suggested, we had a national holiday on Monday. Blog is here.

Also my vacation was very civilized thanks Smile

Zey Nadar
Gallente
Unknown Soldiers
Posted - 2011.08.03 15:01:00 - [141]
 

Edited by: Zey Nadar on 03/08/2011 15:04:31
Nice blog! The "lessons learned" part is excellent, and I am in agreement with pretty much all of it. It also gives me hope of getting this working some day,
since theres some proper insights in there which are obvious to us but not necessarily obvious to CCP as history has shown.

The "design rules" part is more two-edged, as it in my opinion has couple things that cannot be achieved, because reality is different from dreams. This however should provide grounds for some great discussions and hopefully improvement.

I'm going to delve deeper into this after Ive finished with my RL chores. One thing that I want to point out though, I wish CCP would test grounds by having dialog with players or at least with CSM after you have thought out some ideas about changes. "This is what we have in mind, how do you think players would react to it? Will it improve things?". Instead of just pushing changes live with no chance for us to respond to it. Having discussion at that stage, after you have fleshed out some ideas is very important in my opinion.

Pavel Bidermann
Posted - 2011.08.03 15:31:00 - [142]
 

Thanks? Not much of a blog there. "We messed up a bunch of stuff but we like to get customer feed back so we can ignore it."?

Misanth
RABBLE RABBLE RABBLE
Posted - 2011.08.03 15:53:00 - [143]
 

I lol'd at this

Quote:
The functional role of Nullsec

Nullsec permits extremely rich PvP experiences at all fleet sizes


Shocked

Izida
Caldari
EVE-EX Express Courier Service
Posted - 2011.08.03 22:20:00 - [144]
 

So hot giant blob on blob action is rich pvp experience now? Really?

Tron Flux
Caldari
Midnite Madness
Posted - 2011.08.03 23:02:00 - [145]
 

Originally by: Misanth
I lol'd at this

Quote:
The functional role of Nullsec

Nullsec permits extremely rich PvP experiences at all fleet sizes


Shocked


I think your brain stumbled into a tree while it was busy not seeing the forest.

Doctor Invictus
Gallente
Industry and Investments
Posted - 2011.08.03 23:37:00 - [146]
 

Originally by: CCP Greyscale
Apologies for being a couple of days later than I originally suggested, we had a national holiday on Monday. Blog is here.

Also my vacation was very civilized thanks Smile


I've got you Grand Unified Theory of nullsec design right here.

You're welcome.


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