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Lord Maldoror
Fairlight Corp
Rooks and Kings
Posted - 2011.07.07 15:35:00 - [1]
 

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Supervillains. Everyone likes supervillains.

Whereas the happy-go-lucky hero of the piece usually triumphs by serendipity and a haircut deemed to have maximum demographic impact, villains have to be more inventive. Doomsday machines, cats, lasers, henchmen, fava beans, ninjas, machines to blot out the sun, bases that blow up moons – you name it, they've done it. Normally Rooks and Kings would applaud such enterprise.

But Sansha Kuvakei went too far.

His incursions randomly cyno-jam entire constellations. This is unacceptable. What if we need to hotdrop a Drake there? Or carrier-jump in mods that I've forgotten to fit to my ship?

In all seriousness though, the invasion mechanic works surprisingly well. Within a day of an Incursion being up, small groups start moving into the area and begin running the basic sites. Often these groups are TEST or Goons and would normally be targets. But the Incursion does somewhat lend itself to a common goal – since the neutral gangs grind down the invasion, we tend to let them go about their business. In turn, we later get to fight Uroborus, the Sansha Mothership boss.

That's precisely what happened here in the Viriette constellation. The Sansha arrived through a wormhole (presumably fleeing from Guillotine Therapy), the systems became infested and Test and Goon pest control groups moved in for several days to farm the smaller sites and rack up loyalty points. We kept an eye on it, with a vague plan to do the mothership fight once it spawned.

I've often wondered in the past what would happen in a battle where one fleet was jumped whilst assaulting Uroborus. We tried once in Antem when a Goon fleet (70+ as opposed to the smaller grinding gangs) wanted to run it. However, the engagement took place on the warp gate rather than inside and after killing some of their logistics, the hostile fleet went to station and we completed the boss site without incident.

Still, the possibility had reared its head. At the time we'd discussed the issue and someone quoted an undefined source as saying that the attackers (arriving second) would initially get full aggression and then the room would split fire on both fleets. Eve's an odd games sometimes. For all the precision involved in statistics, databases, wikis and so on, information on new mechanics often comes in the form of old wives' tales, speculation and a friend of a friend who knows someone.

Fleet battles weren't originally on our mind for the Viriette constellation boss, however. Having been informed that Uroborus had spawned in Brarel, we felt that given the proximity of the system to our staging areas, it was our responsibility to go over and kill it (and thus ensure all the smaller grinding groups got their loyalty point payouts, which only happens when the boss is dead).

Lord Maldoror
Fairlight Corp
Rooks and Kings
Posted - 2011.07.07 15:36:00 - [2]
 

We formed up with 19 battleships and 8 Guardians. Someone pointed out that the fleet had to be at least 30 to 80 people in order to receive the full payout. So people started logging random alts in – after all, the payouts are the same even if there were 79 in fleet, so cumulatively there's just more reward. Since we didn't plan to take this motley collection of alts into the plex with us, anyone could bring anything on their alt that wasn't a shuttle or newbite ship (which are ineligible) and sit on the plex gate. You name it, we had it. Frigates, haulers and even a Noctis.

As we flew towards Brarel, clearing each gate from Sansha spawns along the way, the comedy caravan of alts followed. For a visual, picture the IJN Yamato with a tow rope behind, attached to which we had a bespectacled mongoose in a dingy.

In fact, I'd like to be pedantic for a moment and question how this works when Concord do the payouts. Imagine the queue in front of the Concord payout booth. A well-attired chap in a sharp spacesuit, flying something respectable like an Abaddon or even a Legion and possibly sporting some sort of appropriate weaponry, puts down his coupon on the desk and Mr. Concord Man stamps it. Then behind him someone wearing a donkey mask, a “Sigil 4 Ever” shirt and brandishing an inflatable hammer, puts down the same coupon and announces “I'm his brother”.

Anyway, our circus arrived in Brarel without incident. 19 battleships and 8 Guardians is rather on the light side for running Uroborus so I expected to lose a couple. A lot of groups run it with 60+.

Having overtanked my Abaddon, I decided to go first for initial aggression.

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Once everyone was in position I warped in and the combat ships followed, leaving the 'wives and children' (the caravan) behind on the warp gate, for their payout. I was immediately volleyed to around 40% armour by the fighter bombers:


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The rep held well and we soon cleared the bombers and started approaching optimal range of the Sansha mothership whilst tanking the Sansha support ships comfortably. Unfortunately, on the third spawn of fighter bombers, we lost a Guardian. Unlike normal fighter bombers, those of Uroborus can land on any signature radius. That left us with 19 battleships, 7 Guardians and two t3 & command ship.

Still, we were not unduly concerned. Uroborus was taking reasonable damage. In fact, everyone was so into their NPCing that it took a hardcore pvp veteran like Jozzie, immune to the call of the bear, to actually point out that Local had exploded and that there appeared to be 40 hostile ships in warp to the site.

Lord Maldoror
Fairlight Corp
Rooks and Kings
Posted - 2011.07.07 15:37:00 - [3]
 

Suddenly remembering the 'wives and children' on the gate, we hastily evacuated them toward station as the hostile fleet landed. Unfortunately, one Abaddon had disconnected in the plex, reconnected and thereby re-emerged at the warp gate, in the middle of the hostile fleet. Scrammed ships can't jump, so he died quickly.

We had a closer look at the hostile fleet, which belonged to Gallente Federation. They had 25 battleships, 10 logistics and a few support (a T3, bc, tackler, etc.). Gal Fed are a very solid group, always in the top tier of faction warfare and we knew they'd go for it.

Buppas is in half armour”.

But we still had the Sansha to deal with. Someone suggested a mass warp out. I didn't take that seriously – after all, we couldn't leave half a dozen guys tackled by Sanshas, let alone miss the fight. That's just not proper npc'ing. Besides, I remained confident in my obtuse piece of information that the room, and thus presumably the mothership, would switch onto the new arrivals.

“They're all sitting zero on the acceleration gate”, observed Davinci, who'd warped a scout over.

Fighter bomber spawn within 60 seconds”.

Jozzie called the hostile fleet as inbound. “They're coming, they're coming. Get ready”.

We didn't sound ready. Jack called for “more reps on Buppas guys, he's quarter armour”.

Bomber spawn any moment

The hostile fleet started landing at the spawn beacon, which we'd been tracking back to since the time they were announced in local:

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I decided to try and melt a Kronos while they were busy establishing capacitor chains on their logistics. He started going down quickly.

Although the Sanshas had not all switched to the new arrivals as I had hoped, they seemed to be dividing their attention between both fleets, which was fine. With the first Kronos dead I started target switching on their BS to test their rep, since their logistics were out of optimals and burning away from the spawn-in. At that moment Mesh called up again:

Bomber spawn! They're on Mesh, Mesh needs reps. Headlong too”.

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Uroborus was still on us. I decided to trust in the Guardian wing blindly and try to ride out the storm until Uroborus switched onto the hostile fleet. So I kept calling; Megathron, Megathron, Geddon...



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But Uroborus didn't switch.

The bombers stayed on us and a Guardian and battleship went down. At this point, I'd like to note that I've since looked up the back-story on Sansha Kuvakei. It appears that the Gallente Federation were instrumental in defeating his forces during his first incarnation. And being Caldari-born, Gallente are the right people to shoot him anyway, even without empires uniting against him.

It appears that Mr. Kuvakei never relayed this important story to the pilot of the Uroborus. You would think that perhaps the pilot in question would at least have read up his leader's back-story – but then perhaps henchmen aren't what they used to be, or he spent the time installing metal dentures instead.

Whatever the truth, be it metal teeth or Kuvakei having forgotten a Bio on Spacebook, the fact was that we had a problem. My unfounded piece of second-hand information was precisely that – unfounded. Uroborus was staying on us.

Lord Maldoror
Fairlight Corp
Rooks and Kings
Posted - 2011.07.07 15:38:00 - [4]
 

Edited by: Lord Maldoror on 08/07/2011 22:09:04
After consulting Portable Decoy and Jack, Mesh informed me that we had to kill the bombers, no matter what. If we didn't, we'd die.

“Ok, NPC overviews, we're going to kill bombers...”

So while the Gallente fleet shot us, we had to go ratting. It's a little akin to holding off a bear with one hand while throwing stones at a lion with the other.

With the bombers down, we switched back to pvp tabs and started cutting into the hostile fleet again. They were sinking but then the call came again:

Bomber spawn!

They're on Mesh again, Mesh needs reps!

And back to NPC overviews we went. So it continued. Uroborus' bombers went for us every time, and usually for Mesh (none of the hostile loss mails have the Compact Shade Torpedo on them).

Shooting hostiles.

Tanking hostiles & shooting bombers.

Shooting hostiles.

Tanking hostiles & shooting bombers.

Even by the later stages, armour bars were still bouncing around:

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Nearly every Guardian experienced 'the plunge', in this case Shannia's turn:
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The work never relented for the Guardians:
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But finally the hostiles had lost too much. Although they still had their logistics, nearly two-thirds of their battleships were dead and juicy targets like two Kronos and a Proteus were down too. For our part we'd only lost one battleship and a Guardian since their arrival, despite many journeys to structure and back.

As they warped out, we turned around and began approaching Uroborus again. Although the art of supervillainry may decry their lack of laser pens and exploding watches, he had been foiled by the combined efforts of the Guardians: Mesh, Portable, Shani, Jack, Shannia, Moonaura, Trident and Lagiur.

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Sadly the mothership didn't drop us another Revenant BPC, though there was a set of Shadow fighters and assorted mods.

With the field safe, the earlier caravan was put to use and the Noctis started salvaging.

It had been an enjoyable encounter. Although people pressed me to call an end to the salvaging and take them home, I lingered anyway, hoping perhaps for one more play from our supervillain, maybe a floating shark tank or an animatronic death turtle. It proved not to be, so we departed and spent the journey home planning the hotdrop of a Drake in the newly liberated systems.

http://www.rooksandkings.com/killboard/?a=kill_related&kll_id=28619

Concubinia Scarlett
Posted - 2011.07.07 15:53:00 - [5]
 

I really hope you're not going to keep on posting these high quality threads, it's getting tough to hide my 'foruming' at work Laughing

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.07.07 15:57:00 - [6]
 

Fantastic battle report, as always...

Karash Amerius
Sutoka
Posted - 2011.07.07 17:10:00 - [7]
 

Excellent read. You are doing it the right way.

Djakku
Pod Liberation Authority
HYDRA RELOADED
Posted - 2011.07.07 18:33:00 - [8]
 

Always love a Lord Maldoror report

Gaius Clabbacus
Posted - 2011.07.07 18:56:00 - [9]
 

Frankly amazing.

Arch Widowmaker
Cry Wolf.
Posted - 2011.07.07 19:17:00 - [10]
 

Yet a great report and a nice read for those of us clueless to incursions! I'm still waiting for the video accompanying your last battlereport btw :)

ItsmeHcK1
Lucifer's Hammer
Burn Away
Posted - 2011.07.07 19:19:00 - [11]
 

Edited by: ItsmeHcK1 on 07/07/2011 19:20:32
Originally by: Lord Maldoror
Doomsday machines, cats, lasers, henchmen, fava beans, ninjas, machines to blot out the sun, bases that blow up moons – you name it, they've done it.


Excellently hidden, mutual Simpsons-lover. ^^

Zensige
0ne Percent.
Posted - 2011.07.07 19:25:00 - [12]
 

Nice story and hell of a fight!

Azurun Li
Posted - 2011.07.07 19:48:00 - [13]
 

Once again, a fantastic thread. Thank you.

ing SpeedyJ
Gallente
Posted - 2011.07.07 22:18:00 - [14]
 

This was epic, i stil can't believe u were able to tank NPCs and us. Nice topic to read, I hope for another Wink

Lord Maldoror
Fairlight Corp
Rooks and Kings
Posted - 2011.07.08 13:12:00 - [15]
 

Originally by: Arch Widowmaker
Yet a great report and a nice read for those of us clueless to incursions!


Thanks. As for the Incursion stuff, I think it has woven itself nicely into the Eve tapestry. That's not an easy thing to do with a game as complex as Eve. But Incursions have become the mainstay activity for some entire corps, who presumably follow the attacks around the galaxy, locals genuinely want travel restrictions lifted (which is as it should be, rather than being the invasion being ignored) and even pvp alliances have got some mileage out of it - leading to battles as described here. So whoever worked on the mechanics has done a good job.

J Kunjeh
Gallente
Posted - 2011.07.08 21:54:00 - [16]
 

Epic, truly. I'll be first in on the next Lord Maldoror report.

Zeerover
Wolfsbrigade
Posted - 2011.07.09 10:37:00 - [17]
 

A great read once again. Thank you for sharing this with us.

Mutnin
Amarr
Mutineers
Posted - 2011.07.09 10:43:00 - [18]
 

Edited by: Mutnin on 09/07/2011 10:47:07

Hehe funny stuff.. even better yet I had my alt in Brarel at the time of this engagement, sitting on the acceleration gate of that complex watching the Gallente (my WT's) gang. We (Caldari Militia) tossed a gang together to fight them after we saw their BS's. We were scouting them and sadly instead of coming to fight us they went into the complex and died in droves.

I have no clue what the hell they were thinking, jumping in there with you guys, much worse is they totally avoided our gang before the engagement with yours and we had a less threatening gang with almost no logistics. Once I started seeing their pods and lots of dead Megathron wrecks on scan we raced to get our gang in position to catch what ever was left of them on their way home.

We ended up catching a sacrificial lamb (Abaddon) on a gate and the rest of their gang ran off to a station. We finally got a fight out of them a few hours later in Heydieles.

edit.. BTW you R&K guys seem to get some nice fights.. I have an Amarr alt that I never get to use, he is highly spec'd for the Abaddon, Zealot, Curse & Legion.. you should let me stick him in your corp for some of those Good Fights.

Vordak Kallager
Minmatar
Autocannons Anonymous
Posted - 2011.07.09 19:45:00 - [19]
 

Another quality thread.

Julius Foederatus
Posted - 2011.07.09 19:49:00 - [20]
 

Originally by: Mutnin
Edited by: Mutnin on 09/07/2011 10:47:07

Hehe funny stuff.. even better yet I had my alt in Brarel at the time of this engagement, sitting on the acceleration gate of that complex watching the Gallente (my WT's) gang. We (Caldari Militia) tossed a gang together to fight them after we saw their BS's. We were scouting them and sadly instead of coming to fight us they went into the complex and died in droves.

I have no clue what the hell they were thinking, jumping in there with you guys, much worse is they totally avoided our gang before the engagement with yours and we had a less threatening gang with almost no logistics. Once I started seeing their pods and lots of dead Megathron wrecks on scan we raced to get our gang in position to catch what ever was left of them on their way home.

We ended up catching a sacrificial lamb (Abaddon) on a gate and the rest of their gang ran off to a station. We finally got a fight out of them a few hours later in Heydieles.

edit.. BTW you R&K guys seem to get some nice fights.. I have an Amarr alt that I never get to use, he is highly spec'd for the Abaddon, Zealot, Curse & Legion.. you should let me stick him in your corp for some of those Good Fights.


That's funny I seem to recall that going slightly differently.


Mutnin
Amarr
Mutineers
Posted - 2011.07.09 23:07:00 - [21]
 

Edited by: Mutnin on 09/07/2011 23:42:06

Originally by: Julius Foederatus
Originally by: Mutnin
Edited by: Mutnin on 09/07/2011 10:47:07

Hehe funny stuff.. even better yet I had my alt in Brarel at the time of this engagement, sitting on the acceleration gate of that complex watching the Gallente (my WT's) gang. We (Caldari Militia) tossed a gang together to fight them after we saw their BS's. We were scouting them and sadly instead of coming to fight us they went into the complex and died in droves.

I have no clue what the hell they were thinking, jumping in there with you guys, much worse is they totally avoided our gang before the engagement with yours and we had a less threatening gang with almost no logistics. Once I started seeing their pods and lots of dead Megathron wrecks on scan we raced to get our gang in position to catch what ever was left of them on their way home.

We ended up catching a sacrificial lamb (Abaddon) on a gate and the rest of their gang ran off to a station. We finally got a fight out of them a few hours later in Heydieles.

edit.. BTW you R&K guys seem to get some nice fights.. I have an Amarr alt that I never get to use, he is highly spec'd for the Abaddon, Zealot, Curse & Legion.. you should let me stick him in your corp for some of those Good Fights.


That's funny I seem to recall that going slightly differently.




I would assume you do, because that wasn't the engagement I was speaking of yours is 3 hrs later than the engament with R&K and after we first tried to engage your gang.

Originally we wanted to catch your gang in Melmaniel, but when we jumped into Murethand scouts were already seeing some of your guys jumping Mel. We held in Murethand, hoping you guys would go that way, but so many pods came through from your R&K engagement that we were scouted. Your surviving gang held up in Mel for a few minutes and made a run for Costolle and as such we gave chase.

We caught the Abaddon in Muetralle and the rest of your gang went to Hevrice where you docked up. We camped the system out for a very short time, then moved to Ladistier, being that was pretty good position to hit you either way you decided to go at that point.

We ended up getting bored and just headed home. At that time it was obvious we weren't going to get a fight, so I took a break as did many others. The engagement you linked must of happened in that time frame, in between our original gang dispersing & the Heydieles fight, so not sure what went on there but is obvious time gap from your R&K fight & us catching the straggler Abaddon.

When I logged back on, there was another gang ready to go for another fight, so I joined up and we engaged in Heydieles in a fight that lasted about 30 mins or so.

This is the fight I was talking about in Hey.

http://caldari.eve-kill.net/?a=kill_related&kll_id=10078320

Keep in mind on KB's the fights show on different dates but for people in US time zone it was all same day, but just spread across several hours.

edit..

Just wanted to note that regardless of who won each fight, it's nice to see so much destruction in such a short time frame in low sec. Nice to see that a 20+ neut/pie gang can engage a Militia gang and win, then see a Gallente gang engage a Caldari gang and win, followed up by a another fight between Gal & Cal where Caldari wins. All taking place in roughly 5-8hrs of one another, as different people filter in and out of the various gangs.

Shows FW & Low sec for that matter isn't as dead as many people seem to think. We may not get giant lag battles & solo is probably still dead for everything but frigs, but at least there are some decent smaller gang fights going on.

Vyktor Abyss
The Abyss Corporation
Posted - 2011.07.10 01:10:00 - [22]
 

Although I was in completely the wrong fit ship, and exploded very quickly as a result [yes, I fail], I nevertheless respect R&K and our FC for making the fight happen. A lot of FCs would not risk it and not warp in or would warp out immediately if they were tanking the Super-Sanshas too.

We learnt a lot from that fight anyway, so thanks.

RE: Caldari - they were not the objective with that fleet; they would not have fought against us with us having 10 or so logistics advantage so we rightfully ignored them.
It is sad that the Caldari don't raise similar BS/Logi fleets anymore - Stacks of Ravens, Rokhs and Scorps is a pretty sight and has been effective and fun in the past. Wink

Wrathful Hawk
Warsmiths
Posted - 2011.07.17 19:11:00 - [23]
 

top quality as always.

Miss Rabblt
Posted - 2011.07.18 13:08:00 - [24]
 

Originally by: Lord Maldoror

We had a closer look at the hostile fleet, which belonged to Gallente Federation. They had 25 battleships, 10 logistics and a few support (a T3, bc, tackler, etc.). Gal Fed are a very solid group, always in the top tier of faction warfare and we knew they'd go for it.

it is very interesting that bigger fleet hasn't success. Any ideas what was the reason?

Franny
Mentis Seorsum
Posted - 2011.07.19 11:19:00 - [25]
 

a well honed logi team?

I SOOOOOO need to use my logi, looks more and more insane in every R & K / Lord Maldoror post

Zartac Rhon
Gallente
Posted - 2011.07.19 21:18:00 - [26]
 

I enjoyed your story. You tell it well.

Blizted Doom
Posted - 2011.07.19 22:11:00 - [27]
 

Originally by: Franny
a well honed logi team?

I SOOOOOO need to use my logi, looks more and more insane in every R & K / Lord Maldoror post


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Always have faith in your guardian pilots :)

Was certainly an interesting fight..

Mupdadoodidda Bix Nood
Posted - 2011.07.20 02:11:00 - [28]
 

TL;DR

Brag threads ftl.

Arcturus Raz
Posted - 2011.07.21 04:39:00 - [29]
 

Fantastic read. Thank you.

Shu Jia
Gallente
Tradewind Union
Posted - 2011.07.21 14:11:00 - [30]
 

One word. WOW!


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