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blankseplocked Please can regenerative membrane regenerate
 
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kyrv
Posted - 2011.07.07 09:07:00 - [1]
 

Edited by: kyrv on 07/07/2011 09:08:02
it would be really cool!

edit: in what are they used for, im guessing capital ships?

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.07.07 10:43:00 - [2]
 

I always thought it would be cool to have a nano bot based armor tank that required no cap. Would give shields a run for their money so long as they had varied strengths and weaknesses to each other.

By no cap, I mean on the same basis as shield passive tanks. It would hurt your cap overall, just wouldn't actively drain it.

Josefine Etrange
Gallente
Posted - 2011.07.07 12:25:00 - [3]
 

Originally by: Digital Messiah
I always thought it would be cool to have a nano bot based armor tank that required no cap. Would give shields a run for their money so long as they had varied strengths and weaknesses to each other.

By no cap, I mean on the same basis as shield passive tanks. It would hurt your cap overall, just wouldn't actively drain it.


Nah, such a mechanic should be different than shields, so it would be good if they hurt your ehp for example. Get more nanobots into your armor instead of actually armor. Armor hp get reduced but it can heal itself automatically.

Wannabehero
Wayward Ventures
Posted - 2011.07.07 14:29:00 - [4]
 

Originally by: Josefine Etrange
Armor hp get reduced but it can heal itself automatically.


Sounds like an armor flux coil. Would be interesting

kyrv
Posted - 2011.07.07 18:27:00 - [5]
 

its a shame it wont apply to armor repairers fixed amount..


Always so fixed..

Dr Fighter
Posted - 2011.07.07 18:37:00 - [6]
 

Originally by: kyrv
its a shame it wont apply to armor repairers fixed amount..


Always so fixed..


it would make some sense fot it to have a "boost amp" type added effect to armor reppers tho :)

VKhaun Vex
Posted - 2011.07.07 18:53:00 - [7]
 

I think part of their use comes from the fact they have no drawback. Right now plates and rigs both cut your speed, and resists don't give you buffer. Those units would be for someone who wants to raise their buffer but can't sacrifice mobility.

Not that they look very effective... but that's all I can think of.

Shereza
Posted - 2011.07.07 23:57:00 - [8]
 

Originally by: Wannabehero
Originally by: Josefine Etrange
Armor hp get reduced but it can heal itself automatically.


Sounds like an armor flux coil. Would be interesting


Perhaps, but without Jovian super-science it wouldn't make much sense. It'd be more sensible to see, for example, a T1 module that restores 1% of your armor's HP every 15 seconds while reducing your total capacitor (to power the regenerative aspects of the plates) by 2.5% and a T2 variant that restores 1.3% of your armor's HP every 15 seconds while reducing the total capacitor by 3%.

Paikis
Red Federation
Posted - 2011.07.08 00:40:00 - [9]
 

On the one hand, COOL REGENERATING ARMOR!!!

On the other hand, where are my Extra Large Shield Extender IIs?

The trade off between armor and shield tanking has always been that shields regenerate to make up for the fact that armor plates give more HP. Also, regenerating shields makes sense from a logical perspective, adding energy to shields is something that can be done easily. A few solar panels spread around and your shields can have power coming in forever. You can't do the same with armor, it requires matter to rebuild (incidently, whats the go with armor repairers where does the extra armor come from?).

Kastsumi Kobayariel
Posted - 2011.07.08 00:40:00 - [10]
 

Originally by: VKhaun Vex
I think part of their use comes from the fact they have no drawback. Right now plates and rigs both cut your speed, and resists don't give you buffer. Those units would be for someone who wants to raise their buffer but can't sacrifice mobility.

Not that they look very effective... but that's all I can think of.


Yeah, they are used as an 8th tank slot on some supercapital fits. I've seen them on some subcaps too, but mostly when they had a need for raw EHP and were a bit strapped for fitting space.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.08 00:53:00 - [11]
 

Would be nice to have some deadspace and faction variants

Vice Admiral Spreadsheet
Caldari
Posted - 2011.07.08 01:48:00 - [12]
 

Originally by: Paikis

On the other hand, where are my Extra Large Shield Extender IIs?

Where's my Extra Large Armour Repairer!?

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.07.08 02:09:00 - [13]
 

Where's my Energized Adaptive Invulnerability Field?

Omara Otawan
Posted - 2011.07.08 02:16:00 - [14]
 

Edited by: Omara Otawan on 08/07/2011 02:16:38

Originally by: Abdiel Kavash
Where's my Energized Adaptive Invulnerability Field?


Its under the couch in your CQ, with its buddy the invulnerability amplifier.


Shield != armor, get over it already.

Paikis
Red Federation
Posted - 2011.07.08 02:23:00 - [15]
 

Edited by: Paikis on 08/07/2011 02:23:56
Originally by: Abdiel Kavash
Where's my Energized Adaptive Invulnerability Field?


Where's my passive invuls?

What have we learned from this thread? Armor and Shield tanking are different. Armor gets massive buffer, shields get better repairers and regen. Armor gets implants for more buffer, shields get implants for more repair. Armor gets better passive resist modules, shield gets better active resist modules. Armor gets speed penalties, shield gets sig radius penalties.

Differences are good. If they weren't different, we'd all be the same and thats boring. I think the only difference between the two tanking methods that is really a problem is that crystals don't work on capitals. Other than that it all seems fine to me.

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2011.07.08 06:18:00 - [16]
 

Edited by: Siigari Kitawa on 08/07/2011 06:18:20
Shields are lucky -- they can be improved from both lows and mids. Armor is a low-only venture.

Equinox 6
Posted - 2011.07.23 15:12:00 - [17]
 

Originally by: Siigari Kitawa
Edited by: Siigari Kitawa on 08/07/2011 06:18:20
Shields are lucky -- they can be improved from both lows and mids. Armor is a low-only venture.


Looking at your face, you would be a low only venture!!

mxzf
Minmatar
Shovel Bros
Posted - 2011.07.23 15:23:00 - [18]
 

Originally by: Paikis
incidently, whats the go with armor repairers where does the extra armor come from?


E=Mc^2

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.07.24 00:56:00 - [19]
 

It would be nice if they could regenerate slower than useful for combat, but fast enough so that post-combat you could still futz around in space without docking and the plate would have regenerated without any need for an armour repairer.

Maybe at about the same rate as the Hull repairer.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2011.07.24 01:21:00 - [20]
 

I have said as much forever.

The text on the regenerative plate makes it sound like a Minmatar invention.

"Fills in holes in the armor"

First off, my ship shouldn't have holes -before- the fight.

And if it does, that's what the repper is for.


But "regenerative" kinda implies that the armor makes itself better without manual intervention.

I agree, it should work just like SPR. Reduce your overall Cap, to reflect dedicated Cap running the regeneration. Then fitting them would give you regen about like standard shield regen.


Or...

I like the other suggestion, about making them like boost amps. Have them add to your repper amount.


Either way, make them do something that plates and trimarks don't do already.

Blacksquirrel
Posted - 2011.07.24 02:31:00 - [21]
 

They have regenerative substances that they're working on right now...also ones that go from semi liquid to solid upon kinetic impact...so why not in eve?

Have nanites (sp?) that repair mods...

Nimrod Nemesis
Amarr
Royal Amarr Institute
Posted - 2011.07.24 04:02:00 - [22]
 

Originally by: mxzf
Originally by: Paikis
incidently, whats the go with armor repairers where does the extra armor come from?


E=Mc^2


+1

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.24 05:34:00 - [23]
 

Problem is how it would work.

Make it % based and it will be like ECM, broken for one size and useless for the opposite.
Make it static number based and it will be like ECM, broken for one size and useless for the opposite.

Only way to do it would be make it dependent on some other attribute that is size specific (cap), but then why have repairers?

CCP needs to give armour a burst-repair option to at least equal that possible with shield boosters. Buffers are gay, lame, stupid, simplistic, ill-conceived and just plain bad (not to mention a diss of all ships with active rep bonuses).

Nomad Vherokic
Minmatar
Posted - 2011.07.24 15:56:00 - [24]
 

Regen membranes are handy on large ships BS and above when you don't want to/or can't fit a 1600mm plate. Carriers and other cap ships obviously get a nice extra buffer as their base armour is very high. Below BS they are pretty useless unless in combination with a fit that already has trimarks+plate and is low on grid but has CPU left.

That's my experience anyway.


 

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