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Kitty Meow
Posted - 2011.07.07 05:07:00 - [1]
 

Can someone please answer these questions :-

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?

The only bemefit for ambulation would be if there was full body PVP involved, but apparently there won't be any for Eve ambulation.

OK, emotes would be an alternative to "ship spinning", but still, this wouldn't make Eve more immersive/better.

Why create a non, user friendly interface, so as to perform an activity ? (Walking to an "interface" would make trying to perform that activity longer).

Please show me how ambulation will be "awesome". ExclamationExclamationExclamation

Yes, I understand that Incarna is only "stage 1" of the whole ambulation project.

IMHO, CCP have lost their way. They are willing to destroy a succesful game, so as to use it as a test server for anothere game.


Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2011.07.07 05:11:00 - [2]
 

We're paying to alpha test WoD Very Happy

Ned Black
Posted - 2011.07.07 05:14:00 - [3]
 

Its fairly simple... it wont.

Last night was the first time I went to a station (live in WH space) and the only thing that character was doing was staring blindly into a wall... except when I wanted to open my cargohold... then he walked right into the wall and I cursed...

That is exactly how "immersive" Incarna is to me... its nothing but an annoyance.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.07 05:16:00 - [4]
 

Edited by: Xercodo on 07/07/2011 05:18:32
Edited by: Xercodo on 07/07/2011 05:16:54
Originally by: Kitty Meow
Can someone please answer these questions :-

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?




1) new player retention, new mechanics, increased immersion
2) having a body instead of just a face and also being able to explore thing like bars and offices, being able to goto these places makes you feel a little bit more part of the universe. At least CQ feels a little like it to me
3) yes, new to-be-implemented contraband mechanics
4) no, cause you get caught. Shady deals have to be done face to face otherwise CONCORD can just trace the record back to you from your electronic transmissions XD Haven't you noticed that you can't put contraband in a contract?

Falyn Halycyr
Posted - 2011.07.07 05:18:00 - [5]
 

Don't you know? We'll be able to hold corp meetings in the station bar where we can all stare at each others quafe t-shirts and monocles.

Apparently TS, Vent and Mumble haven't been released in Iceland yet.

Vance Komorov
Posted - 2011.07.07 05:18:00 - [6]
 

Incarna has been CCPs biggest fail in a very long time.

This is a game about flying spaceships, always has been and always should be. The effort, time and money gone into Incarna could have been better put to use adding new ships and features.. Maybe even a new race.. Open up Jove space.. So many better things than station walking.

Honestly if I wanted to do 3D social interaction in a game I would go play Second Life of Habbo Hotel for god sakes. I play EVE because it is a game based around flying space ships with lots of PewPew.

For the love of all things good in EVE I wish CCP would banish Incarna, give me back my ship spinning and release more ships and features pewpew spaceship related rather than 80 dollar clothing items.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.07 05:22:00 - [7]
 

Originally by: Vance Komorov


This is a game about flying spaceships, always has been and always should be.


no, it was only initially started as just space ships. It's been CCP's plan for years to make EVE a full sci-fi experience and not being able to walk around just kinda ruins it for a lot of ppl

as much as you want it to be EVE will never stay "just spaceships"

there is a whole universe on the other side of that door and i intend to see it and be a part of it

Vance Komorov
Posted - 2011.07.07 05:29:00 - [8]
 

Originally by: Xercodo
Originally by: Vance Komorov



there is a whole universe on the other side of that door and i intend to see it and be a part of it


If they wanted to give me that than do ship walking, I'd be more impressed walking around my ship while tooling around in space than sitting in the CQ having the TV yell at me for my clone being out of date.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.07 05:30:00 - [9]
 

Edited by: Xercodo on 07/07/2011 05:31:43
Originally by: Vance Komorov
Originally by: Xercodo
Originally by: Vance Komorov



there is a whole universe on the other side of that door and i intend to see it and be a part of it


If they wanted to give me that than do ship walking, I'd be more impressed walking around my ship while tooling around in space than sitting in the CQ having the TV yell at me for my clone being out of date.




its a WIP, the universe didnt come into existence in a single moment.....o wait

P.S. damn you and your broken quote

Mr Epeen
It's All About Me
Posted - 2011.07.07 05:35:00 - [10]
 

Quote:
Why do we need Incarna ?


Because I want it.

And Mr Epeen gets what he wants. Always.

Jaroslav Unwanted
Posted - 2011.07.07 05:37:00 - [11]
 

Whats the point of life ?
Whats reality ?
Meaning - What does it mean ?

Vance Komorov
Posted - 2011.07.07 05:38:00 - [12]
 

Originally by: Ned Black
Its fairly simple... it wont.

Last night was the first time I went to a station (live in WH space) and the only thing that character was doing was staring blindly into a wall... except when I wanted to open my cargohold... then he walked right into the wall and I cursed...

That is exactly how "immersive" Incarna is to me... its nothing but an annoyance.


This made me LUL hard

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2011.07.07 07:08:00 - [13]
 

Edited by: Steve Thomas on 07/07/2011 07:19:00


Given CCPs development history I wold honestly be shocked if there was any more serious development on it beyond this cycle(meaning the next 3-4 "Content patches"), they have a habit of startind features, runing out of time for a ****load of reasons, trying to patch together a "shipable" project, yack endlessly about how its a framework or platfor or whatever for futre development to the playerbase while Yelling "FINISHED" real loud internaly, then running off at the first oportunity to do anything else BUT continue iterating, developing, or whatever bull**** buzzword they threw at us as a "promise" to make it actualy usefull because its old stuff that noone at CCP wants to work on anymore.

(shrugs)If we are lucky at best we will see the other three captains quarters for the other races over the next few deploment cycles this year and then somehow thats going to be the last we see or hear of it for years to come. well apart from them throwing more buzzwords that imply that its something they they will continue to develope in some nebulous future that will never actualy happen.

If were not lucky then thoes morons at CCP will try to force what is obiviously going to be an ever increasing CPU demand as they work there asses off trying to "Future proof" there "Propriatary Graphic Engine" (while at the same time forgetting that they also need to keep the damed thing "Current and recent teck" proof, or at least freindly to recent PCs) that on a lot of machines makes Second life seem a hell of a lot smoother than this is currently as they try to force clients to render more and more detailed object, and more and more NPCs and Player avatars and so on and so forth.

because the odds of them actualy getting movement and camera controls to not be the current clunky pile of crap that they are is frankly non existant. (note the net total upgrades to the current Totaly craptasticaly BAD Inspace UI that should have been ditched years ago. . . oh wait! the team that designed the clunky Incarna UI is also designing the new inproved Inspace UI!)

I actualy have high hopes that the new inspace UI will mearly be as clunky as the current UI at this point.

Kitty Meow
Posted - 2011.07.07 09:03:00 - [14]
 

Originally by: Xercodo
Edited by: Xercodo on 07/07/2011 05:18:32
Edited by: Xercodo on 07/07/2011 05:16:54
Originally by: Kitty Meow
Can someone please answer these questions :-

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?






1) new player retention, new mechanics, increased immersion
2) having a body instead of just a face and also being able to explore thing like bars and offices, being able to goto these places makes you feel a little bit more part of the universe. At least CQ feels a little like it to me
3) yes, new to-be-implemented contraband mechanics
4) no, cause you get caught. Shady deals have to be done face to face otherwise CONCORD can just trace the record back to you from your electronic transmissions XD Haven't you noticed that you can't put contraband in a contract?


The above example can be implemented via a menu system, (can be the same as the current "Agent" list.)

Ambulation, will acheive absolutely nothing for Eve. It will only produce negative results, (too many to mention, and alot of them have already been mentioned in other threads).

Trig Onami
Caldari
Onami Corporation
Posted - 2011.07.07 09:19:00 - [15]
 

I beg to differ, as all is optional. So is posting about it, over and over and over and over and over and over and over and over and over again.

All. Is. Optional.

Fly safe. Meanwhile, I'll be at the strip club, watching Dust updates on their TV, occasionally glancing at a hottie as cute as yours(the one you meticulously created a few months ago), dancing for the ISK I just made selling planetary weapon upgrades to the merc corp that won half my planet back from some kid with too much on his plate, who also thought everything was mandatory.

Kitty Meow
Posted - 2011.07.07 21:41:00 - [16]
 

Originally by: Trig Onami
I beg to differ, as all is optional. So is posting about it, over and over and over and over and over and over and over and over and over again.

All. Is. Optional.

Fly safe. Meanwhile, I'll be at the strip club, watching Dust updates on their TV, occasionally glancing at a hottie as cute as yours(the one you meticulously created a few months ago), dancing for the ISK I just made selling planetary weapon upgrades to the merc corp that won half my planet back from some kid with too much on his plate, who also thought everything was mandatory.


I made this thread as I belive, (as many other people do), that "Space Barbie" is not necessary for Eve.

OK, you are simply being descriptive. (This action still adds no value to the game.)

The buying and selling of "planetary weapon upgrades" can simply be acheived simply via a menu system. A full body avatar is simply not needed to perform this action.

It seems that I'm using the word "simply", quite a few times. Confused

San Severina
Minmatar
Posted - 2011.07.07 21:50:00 - [17]
 

Originally by: Surfin's PlunderBunny
We're paying to alpha test WoD Very Happy


^^ It's that simple, that is 100% of the story. Paying to Alpha test a pretty ordinary engine.

Telvani
Crouching Woman Hidden Cucumber
Posted - 2011.07.07 21:56:00 - [18]
 

Originally by: Surfin's PlunderBunny
We're paying to alpha test WoD Very Happy


I still keep trying to drag ships onto the door, and double click on the door, but alas Crying or Very sad

maybe one day I'll get used to the reduced functionality

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2011.07.07 22:01:00 - [19]
 

Originally by: Kitty Meow
Can someone please answer these questions :-

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?

The only bemefit for ambulation would be if there was full body PVP involved, but apparently there won't be any for Eve ambulation.

OK, emotes would be an alternative to "ship spinning", but still, this wouldn't make Eve more immersive/better.

Why create a non, user friendly interface, so as to perform an activity ? (Walking to an "interface" would make trying to perform that activity longer).

Please show me how ambulation will be "awesome". ExclamationExclamationExclamation

Yes, I understand that Incarna is only "stage 1" of the whole ambulation project.

IMHO, CCP have lost their way. They are willing to destroy a succesful game, so as to use it as a test server for anothere game.




It is all terrible. It adds nothing to our game. In fact, it has made the game worse. We warned CCP, we told them over and over again we did not want this, but they refused to listen. I don't see how they can be suprised.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.07 22:06:00 - [20]
 

Originally by: Kitty Meow
Originally by: Xercodo
Edited by: Xercodo on 07/07/2011 05:18:32
Edited by: Xercodo on 07/07/2011 05:16:54
Originally by: Kitty Meow
Can someone please answer these questions :-

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?






1) new player retention, new mechanics, increased immersion
2) having a body instead of just a face and also being able to explore thing like bars and offices, being able to goto these places makes you feel a little bit more part of the universe. At least CQ feels a little like it to me
3) yes, new to-be-implemented contraband mechanics
4) no, cause you get caught. Shady deals have to be done face to face otherwise CONCORD can just trace the record back to you from your electronic transmissions XD Haven't you noticed that you can't put contraband in a contract?


The above example can be implemented via a menu system, (can be the same as the current "Agent" list.)



agent list?

you mean liek the guest list in stations?

its probably gonna be a context specific menu you only get when right clicking another player avatar in the same room as you

Kitty Meow
Posted - 2011.07.09 07:54:00 - [21]
 

Bumping this thread.

How will ambulation improve Eve?

A simple menu system will be able to surfice to perform any, (dare I say "all"), activity.
A full body avatar is not needed, in what is essentially a spaceship game.

Alara IonStorm
Caldari
Posted - 2011.07.09 07:58:00 - [22]
 

Edited by: Alara IonStorm on 09/07/2011 07:59:44
Originally by: Kitty Meow
Bumping this thread.

How will ambulation improve Eve?

A simple menu system will be able to surfice to perform any, (dare I say "all"), activity.
A full body avatar is not needed, in what is essentially a spaceship game.

There is a Screen and as Fallout had said that will let you veiw unknown content like the Pirate Epic Arcs.

Don't ask why there are only 2 Pirate Arcs and 5 Factions, CCP promised the rest would be released soon when they came out. Also don't ask why this screen isn't just in a window.

Flag Bravo
Minmatar
Posted - 2011.07.09 09:14:00 - [23]
 

Please don't tell me that they are still wasting time, resources and man power on this Incrappa rubbish, when there is so much more real stuff that the game needs.

Vic Mason
Caldari
SP4RTANS
Posted - 2011.07.09 10:27:00 - [24]
 

Originally by: Kitty Meow
Can someone please answer these questions :-

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?

The only bemefit for ambulation would be if there was full body PVP involved, but apparently there won't be any for Eve ambulation.

OK, emotes would be an alternative to "ship spinning", but still, this wouldn't make Eve more immersive/better.

Why create a non, user friendly interface, so as to perform an activity ? (Walking to an "interface" would make trying to perform that activity longer).

Please show me how ambulation will be "awesome". ExclamationExclamationExclamation

Yes, I understand that Incarna is only "stage 1" of the whole ambulation project.

IMHO, CCP have lost their way. They are willing to destroy a succesful game, so as to use it as a test server for anothere game.





1) How will ambulation improve Eve ?

Answer: Most of what "Incarna" is are technical updates to code to make EVE ready for new technology and features that could not be implemented without the update and to make EVE and EVE Server software run faster and allocate resources better.
2) How will ambulation make Eve more immersive ?

Answer: Well look at the 3D effects in CQ, without the technical update it would not have been possible to implement.
3) Do I really need a full body avatar to do a particular action/activity ?

Answer: It's part of CCP's plan for immersion to come, There's no clear answer to this at the current time.

4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?

Answer: Again, we really don't know yet, there is a new menu in the works and it looks promising.

Check out some of the recent devblogs on Python and then look into learning a little about it, what CCP is doing is really hard. I'm not defending them because they goofed with MT imo but I don't think people to should be upset without having some technical understanding of the challenges involved. That's why Incarna was such a let down, updating and fixing "what under the hood" took up most of their time, a year actually, probably longer than expected too.

It's rather amusing and sad when people that don't understand a single thing involved in what goes into a project(not necessarily you)sound off their opinion as an expert and claim it's been borked.

Sundarpants
Posted - 2011.07.09 11:06:00 - [25]
 

I'm so sick of these threads.

I'm only 18months or so into Eve, so still fairly green, but all I've heard since day one is anticipation for 'Walking in Stations'...

It's just like Hilmar said, don't listen to this bile on the forums, just track what the playerbase actually does.
Heading in the right direction IMO.

Ranita Drell
Intaki Liberation Front
Posted - 2011.07.09 11:11:00 - [26]
 

Originally by: Xercodo
1) new player retention, new mechanics, increased immersionp

I'm highly skeptical that CQ will improve new player retention significantly. It will generate more initial interest in EVE, but I doubt that interest will be sustained.

Most new players ultimately are not going to be any more impressed by Incarna than vets are. Other games have avatars, and what's more, have avatars that actually do stuff.

Incarna feels unfinished, unpolished and tacked on. Even when we get the other three racial quarters, a proper pod chamber/medical bay, and a place to socialize with other players station-side, I suspect this will still be the case. The contraband update, assuming it's still coming, will likely be the first thing that feels like it sort of actually has a point in EVE. Beyond that I haven't heard any real plans for Incarna gameplay.

That's very underwhelming. Newbies aren't going to be dazzled by it when a dozen other MMOs and RPGs do "ambulation" better.
Quote:
2) having a body instead of just a face and also being able to explore thing like bars and offices, being able to goto these places makes you feel a little bit more part of the universe. At least CQ feels a little like it to me

I agree here, seeing more of the universe does make the universe feel a bit larger and a little more real. The problem is that CQ shows us such a small slice of the universe, and the pace of development, as slow as it's been, means we won't ever see significantly more. So instead of making the world feel more real, there is a danger that the world will actually feel smaller, more claustrophobic and generic.

Quote:
4) no, cause you get caught. Shady deals have to be done face to face otherwise CONCORD can just trace the record back to you from your electronic transmissions XD Haven't you noticed that you can't put contraband in a contract?

Imagination is a powerful thing. Just because you don't actually witness a thing on screen doesn't mean it doesn't happen. A contraband system could be handled through existing mechanics quite easily, either through menus in station (granted, more spreadsheets don't necessarily make for the most visually appealing or immersing experience) and/or via some system of drop-off points in space, and/or smuggling through the illicit exploitation of existing PI infrastructure.

J Kunjeh
Gallente
Posted - 2011.07.09 11:33:00 - [27]
 

I needed Incarna so I could wear my sun-goggles at night. You like?

Ra Vhim
Black Bag Ops
Posted - 2011.07.09 11:44:00 - [28]
 

Originally by: Kitty Meow

1) How will ambulation improve Eve ?
2) How will ambulation make Eve more immersive ?
3) Do I really need a full body avatar to do a particular action/activity ?
4) Can a particular action/activity simply, (and easier/faster), be performed via a menu system ?



1) We don't know. However, it might do so in the future.
2) When they stop forcing capsuleers out of their pods and start selling blueprints instead of items from NEX (with reasonable pricing).
3) Not yet. There might be in the future, though it might cost you AUR to do those actions.
4) Dunno.

Demonbox
Posted - 2011.07.09 11:47:00 - [29]
 

Originally by: Xercodo


there is a whole universe on the other side of that door and i intend to see it and be a part of it


nope, there is a station behind that door, the universe is out of the station tbqh
there are also planets in that universe of course, but those will be restricted to console players




Tosser Galore
Posted - 2011.07.09 11:53:00 - [30]
 

Originally by: J Kunjeh
I needed Incarna so I could wear my sun-goggles at night. You like?


http://www.youtube.com/watch?v=d_HlTGzkKeE


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