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blankseplocked A Capital Idea? CCP wants MORE cap SHIPS!
 
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Aiwha
Caldari
101st Space Marine Force
Nulli Secunda
Posted - 2011.07.07 01:47:00 - [61]
 

Originally by: Ezra Vouland
anti super cap caps


One big goddamn gun with a jump drive. No engines, little tank. One shot, one super dies.

Pingu Long
Posted - 2011.07.07 01:51:00 - [62]
 

Also, how about a new line of ships that let you balance propulsion/defense/offense systems dynamically on the fly without refitting, letting you put more energy into these systems? Thermodynamics was a fantastic addtition, imo, it's maybe time to expand on it.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.07 01:58:00 - [63]
 

I got 3 suggestions:

1) Tier 2 dread: 6 turrets, about 8-10m EHP, no siege module, and about a 100% bonus to turret damage. Basically, similar DPS as a super carrier for a third the cost with a third of the EHP.

2) Tech 2 Tier 3 BSs: Mini dreads. 7 turret hardpoints, a minature siege module for 5 minutes, 100% increase in DPS when in siege mode, jump drive capable. Cost more than a Blops.

3) Courier ships: Possible Tier 2 destroyer variant, tech 2 version of it has a jump drive and can run cov ops. Has very few turret hardpoints and weak EHP. 500 odd meter s of cargo space.

Barkaial Starfinder
Minmatar
The Kairos Syndicate
Transmission Lost
Posted - 2011.07.07 02:07:00 - [64]
 

Fix T1 Dreads to do big damage on Supers, while not being OP against subs.

Add T2 Dreads, Vampire Class. They use capital NOS to suck target capacitor by % (meaning its super effective against ships with huge capacitor)
Then they can choose what to do with the energy acquired. Doomsday-like weapon beam, SuperSmartBomb-like weapon (good against drones and fighters), monster tank, speed, stuff.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.07.07 02:09:00 - [65]
 

Kryptonite caps

Zephy Russ
Posted - 2011.07.07 02:30:00 - [66]
 

Originally by: Pingu Long
Also, how about a new line of ships that let you balance propulsion/defense/offense systems dynamically on the fly without refitting, letting you put more energy into these systems? Thermodynamics was a fantastic addtition, imo, it's maybe time to expand on it.


I like this idea, but I don't think the game is ready for the new Tech IV paradigm yet. We've barely delved into Tech III tech.

Wangston Hughes
Posted - 2011.07.07 02:34:00 - [67]
 

More caps? Really? This game is ****ing ******ed.

Ehdward
Caldari
Nex Exercitus
Raiden.
Posted - 2011.07.07 02:35:00 - [68]
 

Edited by: Ehdward on 07/07/2011 02:41:29
Edited by: Ehdward on 07/07/2011 02:41:03
Speaking of destroyers... In real life, "destroyer" is actually an abbreviation of "torpedo boat destroyer."


Just sayin'...


lol edited, said submarine on accident. Torpedo boat and submarine are basically the same thing in EVE :-P

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.07 02:38:00 - [69]
 

^^^ Need a corvette class

John Caden
Posted - 2011.07.07 02:55:00 - [70]
 

I would like to see a wormhole nomad mother ship. Expand the wormholes and make it so only the Nomads could access a wormhole that go really, really, really deep down the rabbits hole. Say, C25, C87 wormholes, killer AI from the Sleepers, and you can get lost for three months at little a time trying to get back to Empire.

Maybe add in some strange Bonuses to it.

Goes all Hall 9000 on you from 2001: A Space Odyssey once in awhile.


Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.07 03:01:00 - [71]
 

Yeah, I'd like W-Space to resemble a Labyrinth through and through. No two systems connecting predictably. But let a W-space oriented mothership that can stabilize a wormhole the same way a Titan does the Jump Bridge.

MeBiatch
Posted - 2011.07.07 03:03:00 - [72]
 

Edited by: MeBiatch on 07/07/2011 03:03:23
another ship i would like to see added is the Heavy Bomber

Tech II Tier II bc's...

think drake that fires citadel torpedoes and has a heavy bomb launcher that fires heavy bombs (does tremendous damage but has really slow explosion velocity)
Plus they would get a covert ops cloak and can jump threw covert jump portal...

this ship would be awesome for high sec pos smashing and for WH pos smashing and shooting capital ships (but would be extreamly vulnerable to sub cap ships...

Baljos Arnjak
Posted - 2011.07.07 03:31:00 - [73]
 

Something I'd like to see is a fully modular ship.

Think Species 8472 from Star Trek voyager when they blow up the Borg planet. They had 7(?) different ships, six flying in a hexagonal formation around a central one. Then they all linked energy beams with each other to form a massive central beam.

Adapted to EVE, we could have 2 new capitals. One for the central firing mechanism, the other for the outer ones flying in formation. Then have a new doomsday weapon that comes in 7 pieces, one for each ship in the formation. Then seven pilots have to maneuver the different pieces into position within a certain tolerance to fire the main weapon. Could even have it so that the main weapon's damage would vary depending on how many of the outer ships there are. Maybe have it also have a dual effect weapon like the primary effect is directional like a normal doomsday, then have a secondary AOE that falls off with range.

Or, we could do this with battleship size ships, and have the main weapon powerful enough to take out a supercarrier.

Anyway, just a thought. I'd like to see not just new capitals but new ways to encourage teamwork and real piloting skill.

Guillame Herschel
Gallente
NME1
Posted - 2011.07.07 03:31:00 - [74]
 

Originally by: IGNATIUS HOOD
I think the ORE Syndicate needs to get into the cap making business with with a Mining Super-barge:

~6-8 Strip Miners
~100,000 m3 cargo space
~Big Drone bay and the ability to control more than five drone without modules
~Killer duration and amount bonuses for both ore and ice
~Big enough tank to fend all but the most determined gank/pilot



I feel fairly certain that collapsing the mineral market is pretty far down the list of CCP priorities.

Guillame Herschel
Gallente
NME1
Posted - 2011.07.07 03:33:00 - [75]
 

Edited by: Guillame Herschel on 07/07/2011 03:33:49
Originally by: Ehdward
Speaking of destroyers... In real life, "destroyer" is actually an abbreviation of "torpedo boat destroyer."

... Torpedo boat and submarine are basically the same thing in EVE :-P


Destroyers in EVE destroy stealth bombers (EVE's submarines) quite well. Perhaps a new T2 destroyer could fit a decloaking bubble launcher instead of a warp disrupt bubble launcher.

Falyn Halycyr
Posted - 2011.07.07 03:43:00 - [76]
 

On the subject of stealth/cloak ships and having had enough of afk cloakers it's time equipment was created to deal with them. I'm thinking t3 probes that are an expensive one use only item. Basic concept is that they explode revealing all cloak ships within their radius. Basically an EMP blast. Now this will do little to active cloakers but woe betide anyone who left their cloaked tengu in a system while they go off to work.

Cap ships can wait there are plenty of good ideas in this thread that bear testing.

Just Jo
Posted - 2011.07.07 03:56:00 - [77]
 

how about a tech 2 dread with area effect bomb launchers?

Aramatheia
Posted - 2011.07.07 04:13:00 - [78]
 

Edited by: Aramatheia on 07/07/2011 04:15:57
Edited by: Aramatheia on 07/07/2011 04:14:30
http://img.photobucket.com/albums/v118/FuryFighter/Max9%20Missile%20Carrier/MissileCarrier009.jpgPlease visit your user settings to enable images.

I'll take 2 of these!

Caldari missile ships eat your hearts out!

Bane Loppknow
Pel Industries
Posted - 2011.07.07 04:13:00 - [79]
 

Edited by: Bane Loppknow on 07/07/2011 04:14:38
I think the carrier would make a nice platform for a t2 ewar capital.

t2 Dreads should be massive interdictors. Bubbles that can reach 100km+, with an infinite-point script that works on all capitals. Could tie the bubble activation to seige mode, give it epic durability and decent damage output vs supercaps.

No t2 supercaps. They're OP enough as it is.

Edit: Could have multiple variants, too. Could have a black ops type dread, and a massive Webifier Bubble module.

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.07.07 04:42:00 - [80]
 

Originally by: stoicfaux
CONCORD social skills,
CONCORD piloting skills,
CONCORD weapons skills,
and an LP store full of CONCORD ships.

Ditto for the Jove.




QFT

Hecate Shaw
Caldari
United Freemerchants Society
Posted - 2011.07.07 04:43:00 - [81]
 

We have stealth bombers to deal with battleships, how about upscaling the concept? An advanced BS or even orca-sized hull that fits capitol sized weapons, with light armor and the ability to fit a covert ops cloak. The heavy bomb concept someone else floated is great, with a very low explosion velocity.

El'Niaga
Minmatar
Republic Military School
Posted - 2011.07.07 04:52:00 - [82]
 

I'm not against new captial types and it is long time they entered t2.

At the same time they'll have to bring the supercarrier back in line to the carrier, because if that's the jump between level 1 in carrier to level 3 in carrier, then a t2 carrier would be that much more of a magnitude beyond it.

First we should get a level 3 dreadnought, that could be an anti supercap ship (though itself a supercap). Superdreadnought.

An EW capital is something that would be useful with capital ecm that can affect supers.

A mining capital (Just 4 Strip Miners, huge ore bay, good tank, nice drone bay). (Level One Mining Capital is Ore, Level 3 Mining Capital is an Ice capital)


Kumq uat
Posted - 2011.07.07 05:11:00 - [83]
 

Originally by: Adunh Slavy
Flying station. Can only jump one system per day. Has a market but is not listed on a regional market. Shows up on overview. Can't warp.

Has massive HP, 8 highs, 8 mids, 8 lows. Enough PG/CPU and cap to be very dangerous to super caps. When it pops, everything inside goes boom. Needs a roq/orca/carrier to pull up along side so it can refit.

Has unlimited caro. Extra modules could be things such as refining, repair shop, etc. When the pilot goes off line, the "station ship" remains.

When it jumps, anyone docked inside goes along with it.

Building requirements would be about the same as an outpost plus a few titans.


I don't know why but this idea struck me as awesome.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.07 06:28:00 - [84]
 

Originally by: El'Niaga
A mining capital (Just 4 Strip Miners, huge ore bay, good tank, nice drone bay). (Level One Mining Capital is Ore, Level 3 Mining Capital is an Ice capital)




Botters would kill for this

Carrion Regardless
Posted - 2011.07.07 06:43:00 - [85]
 

Originally by: Adunh Slavy
Flying station. Can only jump one system per day. Has a market but is not listed on a regional market. Shows up on overview. Can't warp.

Has massive HP, 8 highs, 8 mids, 8 lows. Enough PG/CPU and cap to be very dangerous to super caps. When it pops, everything inside goes boom. Needs a roq/orca/carrier to pull up along side so it can refit.

Has unlimited caro. Extra modules could be things such as refining, repair shop, etc. When the pilot goes off line, the "station ship" remains.

When it jumps, anyone docked inside goes along with it.

Building requirements would be about the same as an outpost plus a few titans.


+1

Sounds epic!!

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2011.07.07 06:55:00 - [86]
 

they have floated this idea before.

"Real" mother ships, Capital mining ships and suport ships(yes they talked about them befor the two suport ships actualy showed up) and other ideas.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.07 07:31:00 - [87]
 

Oh! Just noticed, but the title needs moar caps in it.

Try Caps lock?

Yarrrrrhh
Posted - 2011.07.07 07:33:00 - [88]
 

Edited by: Yarrrrrhh on 07/07/2011 07:33:41
Oh look, the guy who singlehandedly killed eve is trying to distract everyone by offering shinies.

Amaron Ghant
Caldari
Black Thorne Corporation
Black Thorne Alliance
Posted - 2011.07.07 07:50:00 - [89]
 

Edited by: Amaron Ghant on 07/07/2011 07:54:05
A Fleet repair ship.

Able to repair ships and cap ships in space using strontium clathrates and ice products

Deployable in High Sec , Low Sec or 0.0

Only able to fit one or two BS sized weapons (due to all the ships electronics systems being reserved for the tractor/repair systems)

Can fit a cloak, but can't repair cloaked

Possibly a manufacturing slot for producing ammo from onboard minerals.

Ship storage space for at least 2 battleship class hulls

Jump engines of course with the same range as a JF (and like a JF it can only jump from Highsec, not into highsec)

It would need to cost more to repair in space than it would cost at a station, but thats just a matter of tweaking.

Spookyjay
Caldari
Animosity.
Posted - 2011.07.07 08:06:00 - [90]
 

Pirate faction capitals ofc.
Same as current pirate ships req two faction skills to fly.

Once they are in sleeper ai that attacks player pos in pirate space pls.


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