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blankseplocked A thought request from the high-sec/carebear community
 
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Iancasnim
Posted - 2011.07.05 14:23:00 - [31]
 

Originally by: Celgar Thurn
Someone said Helicity has left EVE. Has she left of her own accord or been banned?

My understanding is that she was banned. Not sure if she's left EvE yet.

Ana Vyr
Caldari
Posted - 2011.07.05 14:31:00 - [32]
 

I find Hulkageddon inconvenient, personally. However, I just do things other than mining (including not logging in) while it's going on, so it's really not that big a deal to me.

Leeroy McJenkins
GoonWaffe
Goonswarm Federation
Posted - 2011.07.05 19:46:00 - [33]
 

Originally by: Yuko Miyamano
I know that every MMO doesn't live on for ever. Eventually they all die out because they either over compensate for whiners or fail to monitor the needs of their largest customer base. One day another MMO similar to eve will come along and then a migration will begin, I've seen it many times before.


So to avoid the first trap the devs should ignore your whining completely. Laughing

Krixtal Icefluxor
Gallente
The Scope
Posted - 2011.07.05 19:52:00 - [34]
 

Troll is Troll methinks.

I'm a CareBear much enamored by H'geddon. Tons of money to be made.......and I do have 2 Alts in the State War Academy, for gosh sakes. Man-up if you are not trolling. YARRRR!!

But the situation with Helicity, whatever it is,....... I have a sneaking feeling that the wind is officially out of that sail.

Unless someone has the Bloody Yarbles to step up......Twisted Evil

Jita Bloodtear
Posted - 2011.07.05 20:28:00 - [35]
 

I view Hulkageddon as an opportunity rather than a hindrance. With any Hulkageddon the markets will experience a highly predictable trend leading to massive rises in hulk/mackinaw prices, as well as short term increases in mineral/isotope prices. It can make mining more dangerous yes, but it's also a great opportunity to play some market games and get 30-70% return on investment in a few weeks

Gurgeh Murat
Minmatar
Blue Republic
Posted - 2011.07.07 11:23:00 - [36]
 

Hulkageddon is fine, all ships should be vulnerable to attack whether an organized event or not.

Insurance for suicide ganking is not fine, you can grief away and the consequences are minimal when you get a payout. It removes the risk v reward factor that is supposed to be the basis of the EvE sandbox.

If your really concerned, ship down to a mining barge for the duration of Hulkageddon, a covetor will still give you that reassuring hum of mining laser goodness while also being cheap and insurable.


Greg Huff
Posted - 2011.07.07 13:45:00 - [37]
 

My thoughts on the insurance topic...

On just the principles of it I agree that insurance should not be paid when you are killed by CONCORD.... ganking or otherwise... If you perform any action that incurs the ship-destroying wrath of CONCORD then no insurance payout.

but...

Who is the insurance company? Are they run/controlled by CONCORD? If not, then they should operate under a business mentality and not CONCORD defined morals.

To further the idea of an insurance business mentality your insurance premiums should be affected by your frequency of claims. i.e. Each claim within the last month adds x% to the premium.

Doddy
Excidium.
Executive Outcomes
Posted - 2011.07.07 13:50:00 - [38]
 

Originally by: Salpad

Kill rights only last 15 minutes, so if I'm in my Hulk or other noncombatnat ship, I have a very, very harsh time limit for docking to get into a combat-worthy ship and taking my revenge. There could be a game mechanic for stretching kill rights to much more than 15 minutes, via bribes to CONCORD, or a skill, or both.




Er killrights last for a month. If anyone destroys your ship outside of 0.0/WH space (or a war dec) and you don't fight back (and a ganked hulk wont have) you have the right to kill their ship (once) for a month afterwards. That includes when they are flying some hauler full of goodies. Coming on here and spouting about about mechanics you have no clue over is not smart.

I personally have let people kill me (in a frig) in lo sec so i could kill their hauler in hi sec, its quite fun.

Steve Ronuken
Posted - 2011.07.07 15:08:00 - [39]
 

Edited by: Steve Ronuken on 07/07/2011 15:08:38
Nothing to do with CONCORD Morality.

Have you ever known an insurance company that didn't try to weasel out of payments? Laughing
'No acts of CONCORD'

Cahal Arbosa
Posted - 2011.07.07 15:37:00 - [40]
 

Helicity is gone, but the hulkageddon is still on, the C&P forum is organizing it right now, thread here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1542641

Alaekessa
Posted - 2011.07.07 15:43:00 - [41]
 

Originally by: Steve Ronuken
Edited by: Steve Ronuken on 07/07/2011 15:08:38
Nothing to do with CONCORD Morality.

Have you ever known an insurance company that didn't try to weasel out of payments? Laughing
'No acts of CONCORD'


^^this

Even beyond that, I agree that there should be more penalties for a negative sec status, Corporations are formed with CONCORDs blessing, got a neg sec status? No Corporation for you. I think that they should still be allowed to band together in pseudo-corp "gangs" that would be a similar (though inferior) institution, perhaps no Corp Hangers for gangs or even Corp Offices (they're not Corporations after all, they're bands of criminals). Join a Criminal Gang? Here's your bounty, now don't forget to pay tribute (corp tax) to your boss.

Another thing that bothers me, not only do I have to deal with PC rats, I also have to deal with belt rats but the neg sec status guys only have to worry about PC "law enforcement" (<-- joke haha), where are the NPC bounty hunters coming after the neg sec status players with a bounty? Yeah, the lower your sec status the more systems you're KoS in, but maybe you've got a 20m ISK bounty on your pod and while you're camping that .4 gate a group of NPC Bounty Hunters show up in ships similar to yours (if you're in a cruiser, they show up in cruisers). The higher your bounty the more aggressive, competent and frequent they become (similar to how belt rats become progressively more dangerous the lower the systems sec level is, though based off of the value of your bounty no matter the sec status of the system you're in).

The bounties collected by NPC Bounty Hunters could even be used to fund an NPC run Lottery.

Andalael
Posted - 2011.07.07 17:09:00 - [42]
 

Originally by: Page Starcaster
Edited by: Page Starcaster on 05/07/2011 13:50:43
The only change I actually agree with that has been suggested here is with regard to insurance.

If you get killed by Concord for ganking in high sec it should void your insurance.

In the real world if you kill some one you go to prison for 25 years and have all your assets seized. You do not get your car or house replaced if the police shoot it full of holes. Even though EVE is a space simulator with war as a part of life, Empire space is supposed to be relatively safe, just like you are relatively safe walking down the street. Anyone can walk up and shoot you while you walk down the street, but they will most of the time get caught and punished.Just like Concord usually catches players that attack unprovoked in high sec. In real life, Insurance is a business to make money. They do anything they can to avoid a payout. If you wreck your car drunk driving your insurance will not cover you because you broke the law. In many countries it is the same with street racing. If you wreck your car while doing something illegal, often your insurance will not cover you.

EVE should be the same way. If you get Concorded your insurance is void. It would even be cool to make it so you need to have security status higher than -0.5 to even buy insurance. Just like in real life if you are a high risk driver you will have trouble buying insurance, or at least pay a premium for it. This would be easy to do. Use the same mechanics that prevent outlaw characters from docking in high sec to prevent them from buying insurance. Or just have insurance prices scale according to how often you cash it in buy getting popped. If you choose to be a pirate, that is your choice, You accepted the consequences when you choose to be an outlaw. However there should be more penalties to living as an outlaw in EVE than there is now.


+1 thats an awesome idea!

the OP needs to stop whining. buddy, if you want to quit - quit, no need to be a drama queen Rolling Eyes

Alaekessa
Posted - 2011.07.07 21:53:00 - [43]
 

Another thought I just had, do the system Police that tend to camp the gates in high-sec actually do anything other confiscate contaband?

Why not give them a tackle or a super-mega-ultra neut? They wouldn't actually be attacking the criminals, just detaining them. It would still be up to PCs to take them out, which gives the opportunity for Faction Militias to serve another purpose aside from posing and acting like they're contributing to their Faction in a more substantive way than they currently are. I mean, come on, FW isn't actually doing anything other than providing a sanctioned way to grief the enemy Militias.

Maya Ranger
Posted - 2011.07.14 14:27:00 - [44]
 

Looking for easy targets my lad, is most rewarding on the forums.

Karl Mattar
Caldari Independent Navy Reserve
The Fourth District
Posted - 2011.07.18 04:03:00 - [45]
 

I love HulkaGeddon.

I save up all my veldspar and sell it for more profit afterwards.

After all, I can safely put away my Hulk and mine in a Covetor, not to mention if you get out of HighSec, you don't have to worry about your illusions of safety being shattered.

OP is an embarrassment to real miners (not minors!).

Sir Hillary
Posted - 2011.07.19 09:31:00 - [46]
 

Originally by: Page Starcaster
Edited by: Page Starcaster on 05/07/2011 13:50:43
The only change I actually agree with that has been suggested here is with regard to insurance.

If you get killed by Concord for ganking in high sec it should void your insurance.

In the real world if you kill some one you go to prison for 25 years and have all your assets seized. You do not get your car or house replaced if the police shoot it full of holes. Even though EVE is a space simulator with war as a part of life, Empire space is supposed to be relatively safe, just like you are relatively safe walking down the street. Anyone can walk up and shoot you while you walk down the street, but they will most of the time get caught and punished.Just like Concord usually catches players that attack unprovoked in high sec. In real life, Insurance is a business to make money. They do anything they can to avoid a payout. If you wreck your car drunk driving your insurance will not cover you because you broke the law. In many countries it is the same with street racing. If you wreck your car while doing something illegal, often your insurance will not cover you.

EVE should be the same way. If you get Concorded your insurance is void. It would even be cool to make it so you need to have security status higher than -0.5 to even buy insurance. Just like in real life if you are a high risk driver you will have trouble buying insurance, or at least pay a premium for it. This would be easy to do. Use the same mechanics that prevent outlaw characters from docking in high sec to prevent them from buying insurance. Or just have insurance prices scale according to how often you cash it in buy getting popped. If you choose to be a pirate, that is your choice, You accepted the consequences when you choose to be an outlaw. However there should be more penalties to living as an outlaw in EVE than there is now.


Sorry, but if we're using this justification for insurance removal, we also need to remove it for Missions, Faction Warfare, Incursions, Ratting and all combat in low and null. If you follow those thoughts through pretty much the only insurable activities in EVE should be mining in 1.0 and 0.9 systems where there are no belt rats, and high-sec hauling.

"So let me get this striaght Mr Bear, you flew your ship into the middle of a pack of heavily armed pirates in various classes of ship in order to rescue a Damsel in distress? And you think we should pay out for this why?"

Haulie Berry
Posted - 2011.07.19 14:45:00 - [47]
 

TBH, I think it's fine as it is, but I don't care very much about it either way.

Even without insurance, the financial balance of hulkageddon is still in favor of the ganker.

Cyniac
Gallente
Twilight Star Rangers
Posted - 2011.07.19 15:17:00 - [48]
 

Originally by: Greg Huff
To further the idea of an insurance business mentality your insurance premiums should be affected by your frequency of claims. i.e. Each claim within the last month adds x% to the premium.


Now there is an interesting idea - would be a pity if it got lost in the background noise.

Not making claims (i.e. insuring a ship and then keeping it safe till the insurance lapses) might result in lower premiums - but this would need to be done by ship class to prevent abuse by someone insuring a thousand shuttles and then blowing up some big boys for cash payouts.

Azurun Li
Posted - 2011.07.19 17:47:00 - [49]
 

Edited by: Azurun Li on 19/07/2011 17:49:47

Originally by: Cyniac
Originally by: Greg Huff
To further the idea of an insurance business mentality your insurance premiums should be affected by your frequency of claims. i.e. Each claim within the last month adds x% to the premium.


Now there is an interesting idea - would be a pity if it got lost in the background noise.

Not making claims (i.e. insuring a ship and then keeping it safe till the insurance lapses) might result in lower premiums - but this would need to be done by ship class to prevent abuse by someone insuring a thousand shuttles and then blowing up some big boys for cash payouts.


Instead of a number of claims vs number of insurance policies ratio, you could do a Isk Payout / Policy Payments ratio. Then, the 'income' for the 'insurance agent' for insuring 100 shuttles wouldn't have much effect on the payout for one lost battleship.

Edited to add: I really think the insurance system is fine as-is. It may not hold much logic, but as a game mechanism it works just fine. I don't think there's nearly as much advantage for suicide gankers in the insurance system as some folks claim.

ChaoticDemon
Posted - 2011.07.19 17:58:00 - [50]
 

Just mine in 0.0 then you don't need to worry about hulkageddon

Thirasis en Daire
Posted - 2011.07.19 18:04:00 - [51]
 

Edited by: Thirasis en Daire on 19/07/2011 18:05:18
I am a carebear who almost excessively mines with multiple accounts. And all you pvp gankers that join in Hulkageddon from the bottom of my heart PLEASE go kill as much **** as you can. Make me proud and kill all the damn hulks in the game. This game is designed around pvp and if yall were not out blowing stuff up i would never have anyone to sell all the shinny stuff i make too and any carebear that complains about hulkageddon does not know what this game is really about and can go play wow where there are no consequences to being a dumbass.

Robert Davis
Posted - 2011.07.20 16:38:00 - [52]
 

So I joined Eve a month ago, and I have been sticking to a mining/mission approach in order to build some capital. What I don't understand about the complainers is that hulkaggedon is a great way to get rid of afk miners and bots/macros. I currently used a vexor outfitted with lasers and some combat drones and jetcan in a pretty isolated system. For npc rats the drones work fine, and I stay aligned to a station in case anything bad happens. Now I bet I could get alpha striked dead pretty easy, as can a hulk, but anybody with a decent tank and by simply paying attention its pretty hard to get killed.

I dont mine the title carebear but some people really deserve the derogatory meaning of this. This event typically gets rid of lots of people that violate the eula and does nothing but help everyone else. The only people that are complaining here are those that either use bots and macros or afk mine and watch a movie, only to hear sounds from their computer as their hulk gets alpha striked and destroyed. If you pay attention its pretty easy to know you should warp out if a battleship comes into your belt, or even as they are locking on. and smaller ships cannot kill you fast enough unless there are a lot, in which case it is obvious you should leave if a fleet of destroyers suddenly appears in the belt, cause its doubtful they are there to mine.

Personally I haven't experienced a hulkaggedon, but being the naive victim of mining hazards I know enough to keep an eye out. As I said before with jetcanning I have to be at the computer to cycle out ore every few minutes, and anybody that pays decent attention to their screen should be aware as to when they should warp out. Especially if you are smart and move to an isolated system with low activity like I did, cause then you are typically the only one in your belt ;)


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