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Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.05 15:54:00 - [31]
 

Originally by: Kaelie Onren
Originally by: Val'Dore
Gate guns are not the problem with low sec. Gates are. Starjump replacing Gate travel would immensely improve the game overall.


Cyno's?


What about them?

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.07.05 17:27:00 - [32]
 

So... you want low sec to be high sec on gates and at stations? I don't see any benefit from this. I see this as carebear land extending without any consequences for lazy carebearing.

Ahaz Darkfall
Posted - 2011.07.05 19:59:00 - [33]
 

Edited by: Ahaz Darkfall on 05/07/2011 20:17:51

I like the idea, but we need to keep in mind that low sec is owned by empires but is contested. this means the owning empire does not have full control.

I like the idea of boosting gate guns, but do not link it to security status like in high sec. There is no concord in low sec and never should be. It is low sec. But it would be cool if the navy of the occupying empire did police low sec. not uber powerful, invulnerable ships like concord has, but just normal ships comparable to what players fly. If you get attacked at a gate, or station, in low sec and have a high enough faction standing with the occupying empire, they will come to your aid.

With the current mechanics, low sec is far more dangerous than null sec, and that does not seem right to me. In player owned space there is no concord but the player corps and alliances that control the space do there own policing. making some null sec area's very safe if you have good standing with the players controlling it. low sec should be the same, but policed by the empires Navy.

This would not only add some security to carebears and other players just passing through, but could also add a huge amount of depth to the game. This can be done by putting a lot of faction NPC ships into low sec. These ships would represent the navy of that faction that is there fighting to control the system. If there is no empire fighting for control how can it be contested space? These ships can then be farmed for tags, and to increase your faction with that empires enemies. At the same time they will come to the aid of players that have high standing with that faction. If you think about it, does it not make sense to see empire ships in low sec? This is supposed to be a contested area, so this should be where two factions are fighting each other for control. This is where the wars between the empires is supposed to be happening. A huge potential here for missions and players participating in said wars.

If this was done it would make low sec safer for those that have good standing with the controlling faction. Not near as safe as high sec. but safer than null sec. As I understand low sec should be. The faction ships would give pirates something to shoot while waiting for their next victim. Yes it would put an end to low sec gate camps, but as some one else already said, these camps could just be moved to somewhere along a gate to gate warp path and set up a camp with a interdictor there. you can pull them right out of the warp tunnel and into a trap. This would be a risk for the pirates if they trapped someone with high standing to the controlling empire, the empire navy will warp in to assist, just like concord in high sec. however the local Navy will not be near as effective as Concord, just normal ships. The pirates will just have a few extra ships to kill. Add to this a chance of faction loot dropping and the pirates should be happy with it. Maybe even make it so the number and size of ships that come to help scales with faction standings. It would be cool on both sides for someone with +9 faction to get ganked and have a Dread or Officer class ship with escort warp in to help. Gives a good defense to the player with the high standing, Maybe they can get away while the help keeps the pirates occupied. The pirates still get the benefit of popping the faction ships if there intended prey get away. and a huge bonus to the pirates if they kill the player and the faction ships and get officer loot from the elite navy or dread ships.

I think this could really bring some life and activity to low sec. for all sides involved.

Roonia
Posted - 2011.07.05 20:56:00 - [34]
 

I support the idea of significantly tougher fire support in low sec.

A BS, BC, HAC, Caps will pretty much laugh off the those guns. I pirate sometimes in low sec at gates but they are really nothing to worry about for even a semi-serious pirate.

Gate / station security needs a serious boost in damage, about 500% more and should be able to attack 3-4 ships simultaneously.

Sir Drake
Caldari
Posted - 2011.07.05 21:30:00 - [35]
 

How about gate dmg depending on sec status?
-10 pirates get instant death
+5 chars get the dmg nowadays
Everyone happy except for the regular low-sec campers.

Kaelie Onren
Minmatar
Posted - 2011.07.06 06:37:00 - [36]
 

Originally by: Ahaz Darkfall
Edited by: Ahaz Darkfall on 05/07/2011 20:17:51

I like the idea, but we need to keep in mind that low sec is owned by empires but is contested. this means the owning empire does not have full control.

I like the idea of boosting gate guns, but do not link it to security status like in high sec. There is no concord in low sec and never should be. It is low sec. But it would be cool if the navy of the occupying empire did police low sec. not uber powerful, invulnerable ships like concord has, but just normal ships comparable to what players fly. If you get attacked at a gate, or station, in low sec and have a high enough faction standing with the occupying empire, they will come to your aid.

With the current mechanics, low sec is far more dangerous than null sec, and that does not seem right to me. In player owned space there is no concord but the player corps and alliances that control the space do there own policing. making some null sec area's very safe if you have good standing with the players controlling it. low sec should be the same, but policed by the empires Navy.

This would not only add some security to carebears and other players just passing through, but could also add a huge amount of depth to the game. This can be done by putting a lot of faction NPC ships into low sec. These ships would represent the navy of that faction that is there fighting to control the system. If there is no empire fighting for control how can it be contested space? These ships can then be farmed for tags, and to increase your faction with that empires enemies. At the same time they will come to the aid of players that have high standing with that faction. If you think about it, does it not make sense to see empire ships in low sec? This is supposed to be a contested area, so this should be where two factions are fighting each other for control. This is where the wars between the empires is supposed to be happening. A huge potential here for missions and players participating in said wars.

SNIP




This is a very good suggestion, and well thought out. And as a bonus it fits into the storyline and makes sense.

Though I still like the idea of gate guns working on sec status like highsec. Just because concord isn't here, doesn't mean that a global 'criminal' label need to be ignored by the local Navy faction. I mean, its a global rating given by the global police, it means something. AND, as I already mentioned, this sec status will be altered dependant on your standing with the LOCAL faction, so that angle is factored in. (a global criminal who is friends with Amarr, will not be shot at by gate guns in Amarr lowsec)

Is just a little extra drop in the bucket from your (good) suggestion of having faction navies patrol. And as gate guns aren't that powerful as they are, its not a big deal to add this.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.06 13:32:00 - [37]
 

Originally by: Sir Drake
How about gate dmg depending on sec status?
-10 pirates get instant death
+5 chars get the dmg nowadays
Everyone happy except for the regular low-sec campers.


So long as Outlaws get dmg boosts against +5 characters to compensate.

Darq Vixen
Posted - 2011.07.06 17:01:00 - [38]
 

NO to WTFPWN gate guns.

Low sec already sucks beyond belief (among other reasons) because it severely restrict the type of ship you can use in sight of gate / station guns: let's not forget that, unless traditional ship guns, these sentry guns have PERFECT TRACKING and deal full damage even to small drones or a quick moving frigate.

Make them even more powerful, and the only ships pirates will be able to use will be super-buffered BS and capitals.

Stupid idea.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.06 18:53:00 - [39]
 

Originally by: Darq Vixen
NO to WTFPWN gate guns...

BS used to be the only viable ship choice for anything other than a quick gank on gates/stations.
Then we had the blanket EHP buff, logistics revamp followed by rigs, and suddenly you can sit in Cruisers/Hacs+ almost indefinitely with 1-2 logis present.

Not only does it make camps a lot more effective as locks are faster, but they are cheap as hell to establish and hard as hell to kill because the sub-BS hulls can run that much faster than the fat BS.

Otherwise you are correct, they do indeed have infini-tracking and omni-damage Very Happy

Sernum
Total Mayhem.
Northern Coalition.
Posted - 2011.07.06 21:07:00 - [40]
 

remove gate guns in low sec. you'd see more pew pew.

Teranul
Posted - 2011.07.06 21:44:00 - [41]
 

Edited by: Teranul on 06/07/2011 21:44:31
Originally by: Sernum
remove gate guns in low sec. you'd see even lower lowsec pop.

FTFY. Rolling Eyes

Sernum
Total Mayhem.
Northern Coalition.
Posted - 2011.07.06 22:36:00 - [42]
 

Originally by: Teranul
Edited by: Teranul on 06/07/2011 21:44:31
Originally by: Sernum
remove gate guns in low sec. you'd see even lower lowsec pop.

FTFY. Rolling Eyes


CCP ALT Rolling EyesRolling Eyes

Saithe
Caldari
Posted - 2011.07.07 11:07:00 - [43]
 

if by buff you mean reduce damage, then yes.

otherwise

Please visit your user settings to re-enable images.

Grey Stormshadow
Starwreck Industries
Posted - 2011.07.07 17:12:00 - [44]
 

I believe that OP has really good approach to the issue. I would improve the original idea by tweaking gate gun/station gun pwnage with the systen sec level. 0.4 should have very powerfull guns and 0.1 very weak guns.

0.4 stations would get plenty more supply and pirates would get easier access to modestly priced gear. More trafic would eventually bring more cannon fodder to pirates also and lowsec would stop trying to be "nosec".


Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.07 17:27:00 - [45]
 

What about the sentry guns in 0.0 systems? No damage at all?

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.07.07 17:32:00 - [46]
 

Originally by: Val'Dore
What about the sentry guns in 0.0 systems? No damage at all?

The game would be better without sentry guns.

Shepard Book
Posted - 2011.07.07 17:33:00 - [47]
 

Originally by: Sernum
remove gate guns in low sec. you'd see more pew pew.


I agree. Remove gate guns from low sec. Also remove local from 0.0! Buffing gate guns would only provide safer gates and less fights.

Cloora
APEX Unlimited
APEX Conglomerate
Posted - 2011.07.08 21:48:00 - [48]
 

I think some of you fail at reading comprehension. I want to buff piracy because I hunt pirates. Pirates have overfished the ponds and we need to get more fish into lo sec. I love the link to the other buff low sec thread. Good ideas there. I also like the strength of guns being varied from WTFPWN in 0.4 to current strength in 0.1. Remote ECM burst lime a SC would be cool too. All good ideas

Rodion Romanovich Raskolnikov
The Eleusinian Mystery Cult
Posted - 2011.07.09 01:22:00 - [49]
 

I think your idea is good, Cloora, but I wouldn't go as far as to have CONCORD at gates, just more and better sentry guns. Gate camping would still be feasible, only now it should require campers to devote far more resources to their camps, hopefully making them much rarer and more easily spotted on the system map.

Ideally, it would make high-sec dwellers feel a little safer when venturing into low-sec, perhaps to the point where many would start feeling comfortable ratting or mission running, and, perhaps - dare I dream! - even mining! Mmm... juicy miners.

Essentially, I think, we need to give the 'bears the feeling that they have a chance at surviving in low-sec. Once they can travel around without the fear of gatecamps, we'll see them lower their guard. Perhaps we can even make belt piracy viable again? We'll need to improve the spawns though.


Aitena
Posted - 2011.07.09 09:03:00 - [50]
 

I like this idea.


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