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blankseplocked [Proposal] Attempt at making high sec war more interesting
 
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Darryl Ward
Posted - 2011.06.30 17:07:00 - [1]
 

My biggest gripe with high sec war is station games, where your target is more or less invulnerable. My experience with war has been having war declared on me, and the war targets AFK in stations all day and don't undock, wasting my time, or when they do it is only to tease us before they dock up again. They only undock and attack mission runners and miners who don't listen, and they have no chance of taking losses. This makes war stupid.

My proposal is, in a one-sided war that is not mutual, the aggressor cannot use stations in high sec. They can use stations in low sec or null sec. If they want a safe place in high sec, they will need to build a POS. If they want market access, they will need to use alts or go to low sec / null sec. Clone jumping into high sec stations would be disallowed. If a character is docked in high sec when a war becomes active, they remain, but once they undock they cannot dock back up. For mutual wars, these restrictions would not apply.

I think this would enhance high sec war by wasting the defender's time less, and if the enemy uses POSEes, give the defender real objectives to attack.

Baaldor
Black Sail Anarchists
Yarr Collective
Posted - 2011.06.30 17:54:00 - [2]
 

War... Huh... Yeah!
What is it good for?
Absolutely nothing!
Uhuh... uhuh...!

War... Huh... Yeah!
What it is good for?
Absolutely nothing!
Say it again y'all
War... Huh... Look out!
What is it good for?
Absolutely nothing!
Listen to me - AAH!


De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.06.30 19:18:00 - [3]
 

You should be happy they're bothering to undock to attack your mission runners and miners. They are thinning the herd.


Assassin126
Minmatar
Posted - 2011.06.30 20:21:00 - [4]
 

Very unsupported, although something should be done about station games, not just in high sec, low sec as well, and NPC 0.0, however banning from high sec stations is a bad idea, as this just stops people war decking which is a bad idea

Making all stations spitters would work though, as you need to have speed or tank if you want to survive, otherwise the enemy can kill u as u turn around to dock

Firnas
Minmatar
The Nintendo Generation
Snatch Victory
Posted - 2011.07.01 00:39:00 - [5]
 

While I really hate docked war targets, there are ways to get them out. It includes not actually being in their system smack talking them in local.


Your idea is horrible. I've heard worse ones, but they involved committing felonies on goats.


Station fighting is fail. EVE could perhaps fix it by changing the docking timer to 2 minutes. That might fix it, or it might make people even less likely to fight. Could go either way.

Mattio11
Quantum Cats Syndicate
Posted - 2011.07.01 16:37:00 - [6]
 

Originally by: Darryl Ward
My biggest gripe with high sec war is station games, where your target is more or less invulnerable. My experience with war has been having war declared on me, and the war targets AFK in stations all day and don't undock, wasting my time, or when they do it is only to tease us before they dock up again.
Wasting your time? Are they forcing you to sit outside the station and wait for them to undock while they're AFK?? ...you're wasting your own time... if they're playing docking games why don't you just ignore them?
Originally by: Darryl Ward
They only undock and attack mission runners and miners who don't listen, and they have no chance of taking losses. This makes war stupid.
No. This means you have people in your corp that are stupid.

However, I do recall what it was like back in the day when I was a newbie and my player corp got war dec'd by griefers.. and I felt that the system was flawed. Something does need to be done and as mentioned in another reply - something as simple as increasing the aggression cool-down by another minute would help I think.

Dutarro
Matari Munitions
The Fendahlian Collective
Posted - 2011.07.01 17:42:00 - [7]
 

As another poster said, the issue you raise isn't really about high sec war, it's about station games in general. Your proposal goes a bit too far, in my view. Longer aggression timers might help, but could also have unintended consequences, such as ... you shoot at a can flipper while mining, and now you can't dock for 15 minutes.

As for high sec wars, your missioners and miners can avoid being killed fairly easily; move to a system far away, keep your watch list up to date and watch local. A fair fight against your WT's is just not going to happen, unless they want one.

Darryl Ward
Posted - 2011.07.01 18:55:00 - [8]
 

Hmm, no love for this idea. My thinking was, they fight like guerillas so this might fit. I guess not.

It's good to see that others are not happy with docking games though, this is a broken aspect of Eve across the game.

As far as the stupid people being stupid, yeah that's correct. But they are no longer members of the corp I fly with. They got kicked for being stupid, but still, damage is done and the aggressors have all the reason to keep looking for more.

And you can't make people undock, not with smack talk. I know our WT use alts to know what's coming, they aren't stupid.

Couch Jason'Acinom
Posted - 2011.07.01 21:39:00 - [9]
 

Play approach

Find a corp that has a POS in high sec.. then WARDEC them and then bring out the Max DPS Ships and take out the tower

Herping yourDerp
Posted - 2011.07.01 21:42:00 - [10]
 

highsec war is for people who don't know how to pvp and in reality wars in highsec should have their cost increased.

wanna make highsec war interesting? make is cost lots more then the current no more HERP U WERE RANDOM CORP #207 U GET WAR DECCED.

wars will take planning, calculation, and risk.

Samillian
Posted - 2011.07.01 22:14:00 - [11]
 

"Attempt at making high sec war more interesting"

Simple: Move to HiSec and do it for real.

Zangorus
Posted - 2011.07.02 12:29:00 - [12]
 

You need to make a log in bait , log out 20 ships and then get a guy to pretend be afk and then BAM ALL LOG IN ****ing ownage

Teknogen Guang
Posted - 2011.07.18 16:02:00 - [13]
 

Zangorus's suggestion is considered an exploit and bannable offense. Login traps considered an exploit of game mechanics, and get you kicked from game if reported to CCM--at least that was my understanding.

Baaldor
Black Sail Anarchists
Yarr Collective
Posted - 2011.07.18 16:27:00 - [14]
 

Originally by: Herping yourDerp
wars will take planning, calculation, and risk.


Like mission running, mining and turtling in NPC corps......

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.07.18 19:43:00 - [15]
 

Originally by: Firnas
I've heard worse ones, but they involved committing felonies on goats.



*perk* Did I hear something about felonious goats?? Razz

Originally by: Teknogen Guang
Zangorus's suggestion is considered an exploit and bannable offense. Login traps considered an exploit of game mechanics, and get you kicked from game if reported to CCM--at least that was my understanding.


Totally, 100% wrong. Logon traps are not at all an exploit.

Darryl Ward
Posted - 2011.07.18 20:30:00 - [16]
 

Edited by: Darryl Ward on 18/07/2011 20:30:23
Yes, log on traps are not an exploit.

But seriously, we can stop posting in this (my) thread, it's quite dead.

And for the record, activities involving goats and felonies are among the best ideas mankind has yet to offer.


 

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