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blankseplocked What's wrong with my Golem? Mission advice please
 
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Coffe's Babe
Caldari
Posted - 2011.06.29 19:56:00 - [1]
 

Hey there!

I recently got a golem. My current fit is, if i remember right (at work right now hope they dont see this lol):

4 x Siege Launchers II (With the long range Javelin Torps i think)
2 x Tractors
1 x Salv II

1 x Dread Guristas or Dark Blood (smth like that) X-l shield booster
1 x Shield Boost Amp II
3 x Hardeners (Had 2 Photonic and 1 Thermal)
2 x Ballistic II
2 x Caldari Navy Ballistic II

1x extra flight time rig
1x extra missile speed i think

I know its not the perfect fit but it was all i had time to throw on.

I got a lvl 4 mission from the agent in Dodixie - Fed Navy Ass Plant and it was against Amarrian Navy...Smash The Supplier i think it was.

I warp in, start killing but in a couple of secs i was overwhelmed, getting low on cap with my shield dropping. I mean i know my fit is not awesome but my skills are really decent (proficiencies @ lvl 4 )and the tanking ones perfect. It should not take me 3 warp in's to complete the mission should it?

I had to warp away 3 times and dock for cap/shield before i managed to finish it. Took me an hour and a bit.

What am i doing wrong? Any tips are welcome. TY

Maken Cheese
Posted - 2011.06.29 20:03:00 - [2]
 

Torps with no target painters, that kills your dps. You need at the minimum 2, 3 would be better. Also you said you were doing a mission against Amarr and you have ballistic hardeners, those won't do anything to help your tank.

Coffe's Babe
Caldari
Posted - 2011.06.29 20:08:00 - [3]
 

Edited by: Coffe''s Babe on 29/06/2011 20:08:42
Sorry what was i thinking. I got 2 of the named Target Painters. Look, slots were missing lol.

And the 2x ballistic are the dmg mods not hardeners. I had 2 EM and 1 Therm tech 2 hards on.

stoicfaux
Gallente
Posted - 2011.06.29 20:23:00 - [4]
 

Check out the mission on eve-survival.


Coffe's Babe
Caldari
Posted - 2011.06.29 20:24:00 - [5]
 

I did. Thats why i fit 2 EM and 1 Therm hardeners on shields.

Still i was getting ****d after barely killing 5-6 bs's.

Fozzy Dorsai
Posted - 2011.06.29 20:45:00 - [6]
 

I fed in what I think is your setup into EFT and without running the salvager or tractors it looks like your cap would last under 2 minutes even with all skills at 5. Now, I'm not saying you need to be cap stable, but that's a bit short, even if you are cycling the booster.

stoicfaux
Gallente
Posted - 2011.06.29 20:54:00 - [7]
 

Originally by: Coffe's Babe
I did. Thats why i fit 2 EM and 1 Therm hardeners on shields.

Still i was getting ****d after barely killing 5-6 bs's.


Don't forget the bits next to some of the ships about NOS and "high kinetic damage." Also, blow up the control tower and leave.

And read the comments on strategies. The DPS is pretty high in that mission.



Tau Cabalander
Posted - 2011.06.29 21:13:00 - [8]
 

I'd either drop the shield boost amp for a cap booster (800s), or get a deadspace shield booster.

Zhilia Mann
Tide Way Out Productions
Posted - 2011.06.29 23:41:00 - [9]
 

Originally by: stoicfaux
Don't forget the bits next to some of the ships about NOS and "high kinetic damage." Also, blow up the control tower and leave.

And read the comments on strategies. The DPS is pretty high in that mission.


This. Unless you really, really want a ton of Amarr tags just snipe it and get out. But then, the Golem is entirely the wrong ship for that. I don't think I've ever even thought of killing everything in that one.

Moroccan Tourist
Posted - 2011.06.30 01:30:00 - [10]
 

either get more therm/EM resists or get a buddy or fit some cruise launchers Very Happy and snipe

this mission is one of the hardest L4 out there

FT Diomedes
Gallente
Factio Paucorum
Posted - 2011.06.30 01:53:00 - [11]
 

I run that mission with a Paladin and a Nightmare. There is a ton of incoming DPS in that mission. I tried using my Golem once, but even with a better tank than yours it couldn't tank it long enough.

De BuG2
Rise on Chaos
The Fendahlian Collective
Posted - 2011.06.30 06:24:00 - [12]
 

This mission was quite easy for me in a Machariel, if i stick at about 70km with high transversial stuff dies quickly and nothing can hit you.

Zhilia Mann
Tide Way Out Productions
Posted - 2011.06.30 07:59:00 - [13]
 

Originally by: De BuG2
This mission was quite easy for me in a Machariel, if i stick at about 70km with high transversial stuff dies quickly and nothing can hit you.


Yeah. It's 14 shots with 1400s, so 3.5 minutes....

Which says nothing about how to make it work in a Golem, naturally.

Kayle Boneclaw
Posted - 2011.06.30 09:09:00 - [14]
 

Because you are using torps against alot of fast ships with small sig radius!!]

If you really must use torps you need rigor rigs aswell as TP or more than 1 TP

Malice Prox
Gallente
Federal Navy Academy
Posted - 2011.06.30 10:24:00 - [15]
 

Edited by: Malice Prox on 30/06/2011 10:26:23
Regarding the incoming DPS. Even my Machariel and my Vargur (Both AC fit) shiver in fear.

Totally normal to be overwhelmed in that mission.

And yes, your golem needs moar TP' s

Dark Poizen
Posted - 2011.06.30 10:28:00 - [16]
 

Stating the obvious, but you are flying a ship with an EM hole against enemies that do EM damage. Therein lies your problem.

You'd be better off sniping it from range in a cruise raven if you can only fly squids...

Spiders Baby
Posted - 2011.06.30 10:53:00 - [17]
 

Edited by: Spiders Baby on 30/06/2011 10:54:49
Edited by: Spiders Baby on 30/06/2011 10:53:28
[Golem, lvl4 fin]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Caldari Navy Shield Boost Amplifier
Caldari Navy Large Shield Booster
Photon Scattering Field II
Heat Dissipation Field II
Gist X-Type 100MN MicroWarpdrive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II, Inferno Javelin Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II


Hobgoblin II x5
Hammerhead II x5

Some things to add:
swap the mwd if you donīt have a 3% grid implant and donīt fly Worlds Collide for another TP or cap injector.
Use javelins only on 40+km targets and only if theres nothing else big enough to shoot (they are out of tractor and javs slow you down and make less dmg)
As You can see i use faction torps for anything up to 42km.
This should suffice for any level 4 mission if you fit your hardeners correctly and use the right torps

edit: ofc use the same torps in every launcher, i just have an jav in there to see my range with those ;-)

coolzero
Gallente
Posted - 2011.06.30 11:00:00 - [18]
 

Originally by: Spiders Baby
Edited by: Spiders Baby on 30/06/2011 10:54:49
Edited by: Spiders Baby on 30/06/2011 10:53:28
[Golem, lvl4 fin]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Caldari Navy Shield Boost Amplifier
Caldari Navy Large Shield Booster
Photon Scattering Field II
Heat Dissipation Field II
Gist X-Type 100MN MicroWarpdrive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II, Inferno Javelin Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II


Hobgoblin II x5
Hammerhead II x5

Some things to add:
swap the mwd if you donīt have a 3% grid implant and donīt fly Worlds Collide for another TP or cap injector.
Use javelins only on 40+km targets and only if theres nothing else big enough to shoot (they are out of tractor and javs slow you down and make less dmg)
As You can see i use faction torps for anything up to 42km.
This should suffice for any level 4 mission if you fit your hardeners correctly and use the right torps

edit: ofc use the same torps in every launcher, i just have an jav in there to see my range with those ;-)


damage control on a golem on a lvl 4....if you get dented sso much your doing something wrong :P

im using greenpimps setup(the cheaper one :P )(ok ive added some new stuff now due to getting moar iskies)

[Golem, Golem: Minimum setup]
Power Diagnostic System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Photon Scattering Field II
Photon Scattering Field II
Heat Dissipation Field II
Caldari Navy Large Shield Booster
Caldari Navy Shield Boost Amplifier
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II
Siege Missile Launcher II
Siege Missile Launcher II
Siege Missile Launcher II
Small Tractor Beam I
Salvager II
Salvager II

Large Hydraulic Bay Thrusters I
Large Rocket Fuel Cache Partition I


Hammerhead II
Hobgoblin II

golem minimum setup by greenpimp

Baljos Arnjak
Posted - 2011.06.30 11:09:00 - [19]
 

Yeah, that mission is almost impossible in a short range boat. Switch to cruise missiles for that one.

I used to run it solo in my CNR. As soon as I landed I'd start heading away from the tower and orbit just short of max targeting range. Kill anything that webs first(!) then start on anything that's close to you. Once you get out to range, some of the reinforcement stuff won't agro until you shoot them. And in some missions (I can't remember if this is one of them) the NPC's will only get so far away from their spawn point before they turn back. So, if you're far enough away, they'll never get into range. The whole trick is to get out to range before the incoming DPS overwhelms you, then you're golden.

I haven't tried it, but the "default warp range" trick might work here too. Before you activate the acceleration gate to enter the deadspace, set your default warp range to something like 100km (right click warp button). Then you'll land at that range away from the beacon and should be pretty far from the rats. Just remember to set it back to 0 before you leave the mission.

Capri Sern
Minmatar
The Stand Alone Complex
Posted - 2011.06.30 11:13:00 - [20]
 

Watch out for the Imperial Templar Judgements in that one. They are the ones with the navy apoc skin on them and they seem to do as much damage together as the rest of the pocket combined. Unless you can keep everything at about 60km from you your tank will struggle.

Malice Prox
Gallente
Federal Navy Academy
Posted - 2011.06.30 11:36:00 - [21]
 

1. Get one or two teammates
2. warp in and alphanuke the ship hangars.
3. ???
4. Profit

Loraine Gess
Posted - 2011.06.30 13:30:00 - [22]
 

Originally by: Kayle Boneclaw
Because you are using torps against alot of fast ships with small sig radius!!]

If you really must use torps you need rigor rigs aswell as TP or more than 1 TP



>torps
>rigors

You're killing me here

lordlulzs
Posted - 2011.06.30 18:32:00 - [23]
 

Please also do not forget +5% ROF, +5% Torp damage and +5% explosive radius implants

make sure to use 3-4 painters as suggested and get signature focusing to at least Level 4.

Also be sure to kill elite frigs first with drones.

If possible, warp to the mission at about 80% of your max torp range.

Spiders Baby
Posted - 2011.07.01 13:24:00 - [24]
 

Originally by: coolzero
Originally by: Spiders Baby
stuff 1


damage control on a golem on a lvl 4....if you get dented sso much your doing something wrong :P

and some more stuff


so you fly 3 hardeners and a power diag and no mwd... Question
iīd rather fly mwd with 2 hardeners and a dcu since you can use those in mission deadspaces. Exclamation
Yours should have more tank tbh and as soon as my mwd lights up even a dread could hit me for full i guess YARRRR!!


 

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