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blankseplocked Gold Ships - A way to do it, well
 
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Malachor Jankor
Gallente
Center for Advanced Studies
Posted - 2011.06.28 19:53:00 - [31]
 

How about if the cost of a "gold ship" was one in game real ship + ISK as well as the $ cost.

I believe that is how some of the LP stuff works, no?

That way it doesn't really alter the economy, right?

Jade Imp
Caldari
M. Corp
M. PIRE
Posted - 2011.06.28 20:00:00 - [32]
 

Edited by: Jade Imp on 28/06/2011 20:00:05
As a WoT player I think the idea has merit but it would take ALOT of HARD thinking to make it work.

On that note.. What would a Lowe equal? Or a KV-5? Or how about a Churchil?


*edit for fail

Bloodpetal
Mimidae Risk Solutions
Posted - 2011.06.28 20:07:00 - [33]
 


No?

How does this help anything.

No economic input from the EVE economy does not equal fixing the problem.


CBBOMBERMAN
Posted - 2011.06.28 20:08:00 - [34]
 

Originally by: Irie Irie Irie
No words can express how truly dumb this idea is.

thumbs up

Amanda Maricadie
Posted - 2011.06.28 20:12:00 - [35]
 

-waits for 2x sp training for a month on sale- then the "noob" can fly a decent ship

Vincent Athena
Posted - 2011.06.28 20:13:00 - [36]
 

Edited by: Vincent Athena on 28/06/2011 22:53:52
I did not read all the posts, so just in case no one has said it:

A rich alliance leader whips out his credit card, gives all his alliance members infinite free gold ships and uses them to take sovereignty. That's whats wrong.

Having "infinite ISK" via PLEX does not result in infinite ships, those ships still got to be built and the ore to make them mined. But if you can create unlimited ships with money, then whoever has the biggest credit card wins.

Haven Wind
Posted - 2011.06.28 20:16:00 - [37]
 

Originally by: Galan Amarias
I've read the dev blog "no gold ammo". I read this as there will not be 'I win' items offered for Arum. That's fine, probably good. I would love to blast noobs with the stuff who think it will make up for lack of experience but I'd be annoyed at having to have it to survive solo or small group work against experienced, monied foes.

However I think there is an excellent example to take from WoT (The clear source of the reference) EVE is hard, and rightly so. However fear of failure and loss keeps a lot of younger players hiding in Hi-Sec where I can't kill them. That sucks. PVP is the best part of EVE.

Solution? Take a page from WoT. Let someone with the $ buy their Gold spaceship. (Keep reading, breathe.) The premium tanks in WoT allow someone with cash to jump into an advanced battle ahead of their skill points accumulated. (rough analogy) However those tanks are not flexible in the same manner as the regular tanks.

Let Gold ships be the same. Sure you can jump straight into a battleship on day one, if you pay. However it's not modular. You get the setup that is built into the ships, and that setup only. Perhaps allow rigs, but no module swapping, at all. The devs make a balanced setup. It's not great and it's not specialized but it is also not absolutely terrible. However, all your opponents will know exactly what you are bringing to the table when you fly it.

Because the ships will not be in direct competition with the player made ships on the market the economic impact should be minimal. Drops when they explode may generate items that sell for Araum to NPC instead of ISK allowing people who hunt them to get in on that noble stuff. It gives the inexperienced a way into pvp w/o having to learn all the subtleties, and if they participate in groups, or pick their fights they can win. However those bonuses are offset by the penalties, everyone knows what you are bringing and what its weaknesses are. The ship itself is a dead end, you can't upgrade, so even if you use it to make a boatload of ISK you will spend that ISK getting ISK ships and ISK mods to do what your Araum ship does only better.

I say make 1 or 2, max, types for each race and each main class, so Frig, Cruiser, Battleship. (No destroyers or Battle cruisers).

Let the stupid thing operate at it's rated performance not pilot skill. (You can never get better or worse, say it's a non-pod ship with a crappy half pod that allows a telepresence or something. Pod is safe in dock perhaps but you suffer because you don't get your abilities/implants/drugs.)

They could use the same ship models, new name and maybe skin, or have an excuse to add cool looking new models to the game.

-Galan


I love this idea, ccp read please

Calestus Ravenglass
Northstar Cabal
Posted - 2011.06.28 20:45:00 - [38]
 

Would they then make EVE F2P?

MTs plus subscription based makes me want to throw up.

For game affecting items anyways.I pay to play a game every month. Why should someone with less skill but more RL money be able to buy an advantage and bypass my hrs of skill training/grinding. Skills learned over time plus the application of experience equals this games hallmark. If you change that equation, you get a different game. You might as well scrap all your EVE logos and name it LEaVE.

It isn't a whine, ultimately it is up to CCP. They have created a game over the years with certain assumptions and now it feels like they are going back on them.

For the players that rage about cosmetic items, are you just too broke to buy the stuff? Otherwise why would you care.

For the players that rage against game changing items, I applaud you.

For the OP, you have an excellent idea, if it was applied to a game that didn't start and build up the way EVE has over the years.

@CCP, if you wanted a game with a low barrier to entry, it should have started that way. Going back now and trying to change that is an insult to those of us who have remained faithful over the years.

I play LoL, hell I even buy character packs so I don't have to grind to unlock them, its ridiculously easy to play, I don't have to think much and it kills some time. But it isn't EVE, I would never pay a subscription to LoL. If seeing greener pastures under other business models is worth destroying your old player base, then I wish you the best of luck.

Lower your barrier to entry, let every one in, make everyone a Jedi, sell Jovan tech for RL money. Just know that it won't be the vision that has ever been the game of EVE. It'll be a fun play once and awhile game, like WoT, LoL, and all the other ones like it. I know it all comes down to the bottom line. My hope is that you manage to stay the course that you set out with, make profit$$$, without changing what this games hallmark has always been.

No one admires your position CCP, or even thinks it would be easy to do.

We are all mad because it appears you have lied to us.

Cipher Jones
Minmatar
Posted - 2011.06.28 20:49:00 - [39]
 

no thank you.

premium ships should be a different color or color scheme. They should be identical to their counterparts, and require the actual original ship. Anything else ****s industry and mining.

Amber Villaneous
Posted - 2011.06.28 20:49:00 - [40]
 

Originally by: Irie Irie Irie
No words can express how truly dumb this idea is.


Actually words could express how truly dumb this idea is, but, I have already unsubbed and don't give a crap.

Nubia Sekhen
Gallente
Dangerously Inebriated Enterprises
DUST ALLIANCE
Posted - 2011.06.28 21:05:00 - [41]
 

Make the "Golden Ships" golden. Like the Magnate was back in....... Whatever...
Also, make them "Free For All". No concord involvement.
Then I'm ALL for it.

Viibl Triibl
Posted - 2011.06.28 21:12:00 - [42]
 

Here's an actual viable alternative that allows us to influence what gets made next while making more money for CCP and keeping the economy intact:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1541960

Llambda
Space Llama Industries
Posted - 2011.06.28 21:16:00 - [43]
 

I'd rather just see "paint jobs" sold that could be applied to a ship, tbh.

Galan Amarias
Amarr
Kantian Principle
Posted - 2011.06.28 23:45:00 - [44]
 

Originally by: Bloodpetal

No?

How does this help anything.

No economic input from the EVE economy does not equal fixing the problem.




I guess that depends on what you see as "the problem". If CCP listen to those currently demanding that mt stuff be cosmetic only then those wanting cosmetic crap with isk will be at the mercy of those with the cash and the isk cost of your new tophat or corp office carpet or bar will be prohibitive.

This will force those with subs to pay twice to get an incarna footprint. However if non balence destroying items can make it into the game and can be harvested by the players then there is another source of araum and less botlenck.

I have played eve longer than most it does not bother me that someone may spend less time ingame to get their first battleship. I see no reason to demand others have to wait because I did. It would bs like me demanding that you all wait three years for tier two bc and tier three bs because I had to.

For those not wanting to have to pay twice. Look for things that will sell but that you do not need or want. This is one zuch idea.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.06.28 23:55:00 - [45]
 

Despite the huge MT P2W flaws, not to mention sandbox breaking, in your suggestion, your main premise seems to be, let noobs do stupid things with money so you can collect tears.

This will really help CCP with those retention rates. Not.

Henry Haphorn
Gallente
Posted - 2011.06.29 00:11:00 - [46]
 

Galan, I will only endorse your idea if the following conditions are met:

1. You have to trade in one unit of a faction version of the same ship type or two units of the standard version of the same ship type (along with the aurum you're paying with) or you trade in the amount of minerals needed to produce the ship in the first place. This is to help create an additional mineral sink in the market, thus reducing overall supply, increasing demand and therefore increasing the value of minerals.

2. You can't fleet with anyone if you're flying that Gold Scorpion/Drake/Thorax. This is to prevent the users from taking advantage of the fleet bonuses and benefits (ie: fleet warp, hot drops, etc.).

3. No rig allowed. This is keep the standards consistent.

4. No, I don't want first-time players to be able to afford them. If they just got started or laid dormant in Eve with no experience on pvp, what makes you think they are worthy of flying such ships?

5. If they lose the ship, no refund. Remember the first rule of acquisition: once you get the money, you never give it back.

6. Limited Concord protection.Twisted Evil If you have that Gold ship, then that means you're willing to fight with it.

However, I do support the idea of making the gold ships drop items that are traded for aurum. That will be incentive enough for gankers to attack it.

Damodreda Makura
Caldari
Bulgarian Experienced Crackers
Posted - 2011.06.29 00:54:00 - [47]
 

Originally by: Arias Dren
Originally by: Irie Irie Irie
No words can express how truly dumb this idea is.



...what this man said, and he's being extremely kind to you, OP. Razz


This! On square.

Galan Amarias
Amarr
Kantian Principle
Posted - 2011.06.29 07:37:00 - [48]
 

Originally by: Henry Haphorn
Galan, I will only endorse your idea if the following conditions are met:

1. You have to trade in one unit of a faction version of the same ship type or two units of the standard version of the same ship type (along with the aurum you're paying with) or you trade in the amount of minerals needed to produce the ship in the first place. This is to help create an additional mineral sink in the market, thus reducing overall supply, increasing demand and therefore increasing the value of minerals.

2. You can't fleet with anyone if you're flying that Gold Scorpion/Drake/Thorax. This is to prevent the users from taking advantage of the fleet bonuses and benefits (ie: fleet warp, hot drops, etc.).

3. No rig allowed. This is keep the standards consistent.

4. No, I don't want first-time players to be able to afford them. If they just got started or laid dormant in Eve with no experience on pvp, what makes you think they are worthy of flying such ships?

5. If they lose the ship, no refund. Remember the first rule of acquisition: once you get the money, you never give it back.

6. Limited Concord protection.Twisted Evil If you have that Gold ship, then that means you're willing to fight with it.

However, I do support the idea of making the gold ships drop items that are traded for aurum. That will be incentive enough for gankers to attack it.


In otherwords you want it nerfef to the point no one will use it and yet you want it in game so you can get araum?

In game minerals and prices will only be effected if the thing turns into minerals when reprocessed. So turn it into araum when reprocessed. Then it's a ship that some one with more cash than skill points can get to try out bigger stuff early.

As for all the no this no that, literally why? To make it impossibly punitive? why not just spam the same mindless "No PtW" nonsense the rest of the trolls have on auto-repeat?

I want drop araum, you want drop araum. how else do you propose we get it, araum pos?


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