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Jedek
Caldari
Caldari Provisions
Posted - 2011.06.27 17:59:00 - [1]
 

First I'm sorry to the hundreds of employees that will eventually get sacked over your CEOs lack of understanding of his own community. I'm sorry to all the forum mods who are being used as meat shields for disgruntled players.

The way you are handling this as a company and individuals is a complete joke. You stepped in it with mt, even a blind man could see it. The most over arching and simple solution was to come out and say, "ok nothing beyond vanity items." you didn't though. Instead we got a middle finger of a post from Zulu that amounted to, "we will do it our way htfu" followed by the slightly classier, " we are buying time till the community forgets about it."

So we are now left with no one meaningful willing to do the obvious right thing and just say uncle and keep the nex vanity only. That's the problem right there, the community can see what's coming down the pipe and for you guys this will finally sink the game. You are going to buy time till the cam. You are going to have a meeting where you put some fluffy spin on "evolving" the market and regardless of what your community says you are going to push forward anyways. Thats the biggest problem. Your slam pig of a CEO evidently doesn't realize this community should be monotized, looked down upon, and should be listened too. Eve doesn't have the subscripts to lose like wow, but while smaller the community is infinitely richer. You have players that built tools, utilities, websites, whole networks to help others and themselves on this game. Then you went and tried to charge them all for it. You stopped caring about the people that have made this game great for over 8 years and started caring solely about the dosh.

What is going to happen is you will lose a large portion of your community right now. You'll gain some back and you will retain more than a few who are waiting to see where this goes. Eventually when you do release game enhance nex items this anger will resurface. Except this time you will lose double to triple the subs and they won't come back. They won't tell their friends or family to play. They won't talk about how in touch the debs are with the community, they won't build websites or enrich the community. You'll have lost the last vestige of your core because you wanted to hang with the best of the Korean moms that are f2p.

So you lost, if you are insistent on this path of shoving features you promised wouldn't happen, down people's throats you lost. The only community saving course of action is to keep nex vanity only and state that in simple English. Go back to the times when you listened to your player base. You are probably going to want to can your CEO and maybe put Zulu on a sabbatical because the lack of trust generated by the two is for me unrepairable.

I want to believe this game will turn around, but all of the leaked newsletter and emails plus the blunders of how this has been handled says it's going to happen anyways and you ccp could give less of a crap what we think.

On a side note: I wish the goons really had destroyed the game themselves then I wouldn't have had to see you fail me as a company instead.

Eyup Mi'duck
Posted - 2011.06.27 18:10:00 - [2]
 

Edited by: Eyup Mi''duck on 27/06/2011 18:10:46
How do you draw the line about what is a vanity item? Ships can be vanity items to.

Let's say CCP introduce a new ship that is better than anything in the game and sell it in the Noble store. But you can sw0p isk for plex for Aurum to buy it, so apart from a slightly more complex transaction, it's no different really.

Right now, I can buy plex for rl money, sell the plex for isk and use that to buy anything I want in the game. Faction ships, Carriers, halo implants, whatever.

The game changed irrevocably when PLEX was introduced. Everything else is just an evolutionary step from that.

Jedek
Caldari
Caldari Provisions
Posted - 2011.06.27 18:16:00 - [3]
 

It's the fact that it removes the community from a community driven market. Right now the market is complex but totally contained. Even if someone decides to drop 100 on plex to buy stuff that stuff is built by someone. That money goes to someone else and the cycle can continue. If ships and other items are introduced nex side that removes the community gain to buying the ship. Minerals and prints aren't used, the sale doesn't goto a member and right there you have just sabotaged your own market. Nex will go a lot further than anything else has before to damage the player driven economy.

Hekira Soikutsu
Posted - 2011.06.27 18:17:00 - [4]
 

Originally by: Eyup Mi'duck
Edited by: Eyup Mi''duck on 27/06/2011 18:10:46
How do you draw the line about what is a vanity item? Ships can be vanity items to.

Let's say CCP introduce a new ship that is better than anything in the game and sell it in the Noble store. But you can sw0p isk for plex for Aurum to buy it, so apart from a slightly more complex transaction, it's no different really.

Right now, I can buy plex for rl money, sell the plex for isk and use that to buy anything I want in the game. Faction ships, Carriers, halo implants, whatever.

The game changed irrevocably when PLEX was introduced. Everything else is just an evolutionary step from that.


Its different. The three main arguments against ships and modules are these:

1) NEX if it turns out to be anything like it is now will sell ships and modules for a fixed price. Their in-game substitutes will be price locked as a result.

2) NEX also represents unlimited supply. Currently high meta-level items are limited by the number of drops. Faction ships are limited in the rate at which LP can be farmed. NEX bypasses all these restrictions.

3) NEX also bypasses logistical restrictions since you can spawn an unlimited number of ships at each store. Logistics is a key part of this game.

Are you sure it is the same as plex?

digitalwanderer
Gallente
DF0 incorporated
Posted - 2011.06.27 18:19:00 - [5]
 

Edited by: digitalwanderer on 27/06/2011 18:20:02
Originally by: Eyup Mi'duck
Edited by: Eyup Mi''duck on 27/06/2011 18:10:46
How do you draw the line about what is a vanity item? Ships can be vanity items to.

Let's say CCP introduce a new ship that is better than anything in the game and sell it in the Noble store. But you can sw0p isk for plex for Aurum to buy it, so apart from a slightly more complex transaction, it's no different really.

Right now, I can buy plex for rl money, sell the plex for isk and use that to buy anything I want in the game. Faction ships, Carriers, halo implants, whatever.

The game changed irrevocably when PLEX was introduced. Everything else is just an evolutionary step from that.



Any ship and fittings as well as what implants or hardwirings the pilot is using, what clothes he's wearing, should be able to be blown up or salvaged by hostiles....It's called the death penalty and it's been a feature with eve since it was released in 2003....Even titan pilots can lose their ship, implants and hardwirings and fittings and have to buy a new clone too.


Manual transactions be getting stuff thru the shop that you can never lose no matter how many times you get blown up changes one of the largest and oldest gameplay mechanics of the game, period, and charging insane amounts of money for them isn't helping either here.

Portmanteau
Gallente
CTRL-Q
Posted - 2011.06.27 18:24:00 - [6]
 

Edited by: Portmanteau on 27/06/2011 18:24:02
nvm

Mutnin
Amarr
Mutineers
Posted - 2011.06.27 18:44:00 - [7]
 

Originally by: digitalwanderer

Any ship and fittings as well as what implants or hardwirings the pilot is using, what clothes he's wearing, should be able to be blown up or salvaged by hostiles....It's called the death penalty and it's been a feature with eve since it was released in 2003....Even titan pilots can lose their ship, implants and hardwirings and fittings and have to buy a new clone too.


Manual transactions be getting stuff thru the shop that you can never lose no matter how many times you get blown up changes one of the largest and oldest gameplay mechanics of the game, period, and charging insane amounts of money for them isn't helping either here.


While I'm against the MT in the first place, I like many others care little about vanity items. Yet making them destructible would pretty much make selling them useless.

No one is gonna buy them if they get blown up simple as that, so if you are accepting them in the game then you have to give a bit of reasonable leeway to make the store useful.

Now on the other hand clothes and accessories wouldn't be blown up in a ship anyway because we are all naked in our pods covered in goo.

Personally, I think the better way CCP could have implemented this stuff and fit it into the game would buy BPC's of the stuff that have to be made. Say if you buy a ship with fancy paint job, well instead you are buying a BPC with of X amount of runs that produce that ship with the fancy paint job.

Just make it enough runs, that it's worth while to buy for those whom want that kinda stuff. This way they can still be destroyed but it doesn't become complete waste of time buying the something that gets blown up 5 mins later = customer whom would never buy again.


 

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