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Elina Tan
Posted - 2011.06.27 01:13:00 - [1]
 

Can someone tell me what a good distance is to set D-Scan for, when scanning for combat probes? I usually set D-Scan for 1.5 mil km, but on help channel today I heard combat probes can scan you down from a distance as far as 64 AU (= roughly 9,536 mil km). Since D-Scan's range is only 14 AU, I believe, that would mean there's no detecting combat probes at all.

So, I'm a little confused. I hope someone can clarify this a bit.

Thanks.

Esperio Ferver
Posted - 2011.06.27 01:18:00 - [2]
 

fill field with 9s
results in something like 2843186235
which is what you want.

Elina Tan
Posted - 2011.06.27 01:42:00 - [3]
 

Originally by: Esperio Ferver
fill field with 9s
results in something like 2843186235
which is what you want.

2.8 trillion km? That seems like a lot. Another person just told me to set Dscan for 4AU (the range to get a warpable hit on you). Guess I'm not entirely unconfused yet.

Esperio Ferver
Posted - 2011.06.27 01:51:00 - [4]
 

You want the maximum range
You can get this by entering 999999999999999.
Also, use overview settings and make sure you have a overview that is just for probes and ships, possibly other things of high importance.

I likegirls
Minmatar
Posted - 2011.06.27 02:24:00 - [5]
 

Set it for max range so you can see them as soon as possible. They may need to get them in closer to get a hit on you, but that does not take long with a good prober.

Tchelor
Posted - 2011.06.27 02:56:00 - [6]
 

Better to know when someone starts looking for you than ten seconds before they enter warp to get you. Gives you more time to plan, and if you happen to be running down an escalation, can keep them from taking it.

Charles Javeroux
Gallente
INTERSTELLAR CREDIT
Posted - 2011.06.27 09:13:00 - [7]
 

A friend, running lowsec missions, suggested to set the D-Scan range to 360' and 600-750m km (4-5AU).
As it takes atleast 4 c-probes to pinpoint a target, when you see 1 or 2 c-probes in d-scan, it's time to prepare for spot leave. When 4 or more c-probes on d-scan, you got 5-10 second to align and warp.

The lowsec pirates and pvp gurus are really proficient at scanning so it's wise not to underestimate their speed of action.

Lea Sahara
Posted - 2011.06.27 11:16:00 - [8]
 

Edited by: Lea Sahara on 27/06/2011 11:17:01
How about a crappy RL analogy?

Imagine an assassin who wants to kill you with a sniper rifle. When would you rather like to know he is there:

1. When he sits at the rooftop, assembling his rifle.

2. When he has pointed the rifle in your general direction, only having to focus and pull the trigger.


But go ahead. Set your d-scanner to less than max range. YARRRR!!

Ineka
Gallente
Center for Advanced Studies
Posted - 2011.06.27 11:43:00 - [9]
 

Originally by: Lea Sahara

How about a crappy RL analogy?

Imagine an assassin who wants to kill you with a sniper rifle. When would you rather like to know he is there:

1. When he sits at the rooftop, assembling his rifle.

2. When he has pointed the rifle in your general direction, only having to focus and pull the trigger.


But go ahead. Set your d-scanner to less than max range. YARRRR!!


This

Elina Tan
Posted - 2011.06.27 22:55:00 - [10]
 

Originally by: Lea Sahara

How about a crappy RL analogy?

Imagine an assassin who wants to kill you with a sniper rifle. When would you rather like to know he is there:

1. When he sits at the rooftop, assembling his rifle.

2. When he has pointed the rifle in your general direction, only having to focus and pull the trigger.


But go ahead. Set your d-scanner to less than max range. YARRRR!!


The idea behind not setting them to system-wide range was, of course, so you're not showing probes that may not even be meant for you. To work from your RL example: would you want to be alerted to every assassin out there, everywhere, or just the ones that have it in for you?

Anyway, thanks for the advice, guys.

Mufa Jaynara
Posted - 2011.06.27 23:10:00 - [11]
 

If you give him time to scan out the mission your in, he will go to it and wait there for you if you only see the probes when he is about to warp to you...

Besides... every assiasin out there is looking for you, dont assume they are not

FloppieTheBanjoClown
Posted - 2011.06.27 23:18:00 - [12]
 

Originally by: Elina Tan
The idea behind not setting them to system-wide range was, of course, so you're not showing probes that may not even be meant for you. To work from your RL example: would you want to be alerted to every assassin out there, everywhere, or just the ones that have it in for you?

Anyway, thanks for the advice, guys.


It's more like "there's a sniper with a clear view of your head. Would you like to wait until you know he's aiming at you to seek cover?

Aamrr
Posted - 2011.06.28 02:13:00 - [13]
 

Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!

Comy 1
Ore Mongers
Indecisive Certainty
Posted - 2011.06.28 04:32:00 - [14]
 

If you are in low/null/wormhole you really want to know the second someone spits out combat probes. A skilled prober will not need more than 1 analyze to pin you down. And you will not see the probes untill they are locked on to you for the 100% hit. Unless of course the system you are in is less than 14 au in radius.

Set your scan range to max, and keep banging it. If you are in high sec however....

Meh, who cares.

Cataca
Posted - 2011.06.28 10:01:00 - [15]
 

Originally by: Charles Javeroux
A friend, running lowsec missions, suggested to set the D-Scan range to 360' and 600-750m km (4-5AU).
As it takes atleast 4 c-probes to pinpoint a target, when you see 1 or 2 c-probes in d-scan, it's time to prepare for spot leave. When 4 or more c-probes on d-scan, you got 5-10 second to align and warp.

The lowsec pirates and pvp gurus are really proficient at scanning so it's wise not to underestimate their speed of action.



This doesnt work if you are at some warpable target space (basically everything but missions)
He basically only has to guess where you are.


 

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