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blankseplocked Explain to me how the NEX store is different than PLEX?
 
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Kahza Kado
Posted - 2011.06.25 23:19:00 - [61]
 

Originally by: Tla Atij
Also, isn't the point of selling PLEX to remove the ISK grind for people who can afford it?


As far as I know PLEX was introduced as an alternate way to pay for your accounts originally. The only thing buying plex with cash and converting it to isk does is to give you, the player, a means to buy more expensive stuff faster than if you were to actually work for it. The stuff you buy still has to be made by the player base or someone still had to grind out the missions to get the standings to get that Navy Issue Raven to put it up for sell.

Originally by: Tla Atij
In the same manner, wouldn't the point of selling NeX BPCs (like in LP stores) be to remove the LP grind for people who can afford it?


The point is the the whole idea for the LP store is in the name. LP= Loyalty Points. and those LP are what you get for running missions for the different factions.. If you do what your proposing then why have the LP store? as for that matter why have missions to run? See, its all a vicious circle.. you do one thing and it unbalances another.

Tla Atij
Posted - 2011.06.25 23:24:00 - [62]
 

Originally by: Mara Rinn
Originally by: Tla Atij
So if you trade in whatever is needed for invention, and the real $$$ only removes the waiting time (for inevtion/invention skills) how is the economy affected? It is accelerated yeah, but is that bad?


Removing the waiting time and providing an unlimited supply both deleteriously impact upon the player-driven economy. The fact that invention requires scarce resources means that there is not an unlimited supply of T2 products. People have to set up and maintain POSes to run the invention labs. They have to keep market orders active for all the consumables. Someone has to collect the consumables such as POS fuel, datacores and decryptors. Someone has to spend the time researching and copying blueprints to feed into the invention process.

Thus the outcome of the invention process is player driven. If no player does it, there is no T2 product. Or more to the point, when you buy a T2 product, you are funding the industries of many players.

When you buy a NeX product, you are not participating in the player-driven economy. Your input is lost, and the player driven economy suffers. Imagine if you and your friends are playing a game of scrabble: if you pull "Q" out of the tile bag, that means everyone else is playing without the Q, and more significantly you are now required to find a "U" - this is part of the challenge of Scrabble. What happens if the game is changed so that you can buy a "U" at any time, for $0.50? Is that still Scrabble? No it's not. It's a board game involving spelling words using tiles, but the restrictions on the tiles mean that the game of Scrabble is actually a challenge and therefore interesting to play.

Imagine what would happen to poker tournaments if you were allowed to buy an Ace at any time?

That sounds good, but only under the assumption that the NeX BPCs will actually be of T2 ships. If they are of Ishukone Scorpions (or whatever, anything new,) then the current inventors' market is not stolen from them, and they still have a purpose to exist.

Originally by: Mara Rinn

Imagine being a null sec alliance trying to drive out the previous occupants of a system, but you can't lay siege to their station because they just keep buying more ships from the NeX. What point would there be to military tactics, intel, subterfuge, shock and awe … when everything that you've blown up gets replaced instantly with no opportunity for you to interrupt the supply chain?

Where is the fun in that?


If the NeX "magics" ships into existence then yeah. But if it requires trade-ins, supply chains can still be disrupted by the attacking alliance.

Also, another assumption is that IRL money is an unlimited resource, which it isn't.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.25 23:26:00 - [63]
 

Edited by: Jennifer Starling on 25/06/2011 23:27:25
Originally by: Mara Rinn
Imagine if you and your friends are playing a game of scrabble: if you pull "Q" out of the tile bag, that means everyone else is playing without the Q, and more significantly you are now required to find a "U" - this is part of the challenge of Scrabble. What happens if the game is changed so that you can buy a "U" at any time, for $0.50? Is that still Scrabble? No it's not. It's a board game involving spelling words using tiles, but the restrictions on the tiles mean that the game of Scrabble is actually a challenge and therefore interesting to play.

Imagine what would happen to poker tournaments if you were allowed to buy an Ace at any time?


Imagine you have to wait 2 years to be able to pull a "Q" or Ace at all?

Personally I wouldn't buy ships or other stuff but I'd definitely buy SP for AUR if CCP makes it available.
After 30 million SP I'm a bit fed up with waiting for skills because I still can't fly or fit those ships.

Birdy Cephon
Caldari
State War Academy
Posted - 2011.06.25 23:30:00 - [64]
 

I would be against it if they allow AUR to SP or LP or Standing transactions. But I would be all for it if they allow Item + AUR for reskin or upgrade trade-ins.

Tla Atij
Posted - 2011.06.25 23:32:00 - [65]
 

Originally by: Kahza Kado
Originally by: Tla Atij
Also, isn't the point of selling PLEX to remove the ISK grind for people who can afford it?


As far as I know PLEX was introduced as an alternate way to pay for your accounts originally. The only thing buying plex with cash and converting it to isk does is to give you, the player, a means to buy more expensive stuff faster than if you were to actually work for it. The stuff you buy still has to be made by the player base or someone still had to grind out the missions to get the standings to get that Navy Issue Raven to put it up for sell.

Actually PLEX was introduced to force RMTers out of business, to give CCP a control over the IRL value of ISK. Don't buy ISK from Chinese farmers, buy from CCP instead.

Yes, stuff bought with PLEX ISK is made by players, but so would ships made from NeX BPCs, with in-game minerals, etc.

Originally by: Kahza Kado

Originally by: Tla Atij
In the same manner, wouldn't the point of selling NeX BPCs (like in LP stores) be to remove the LP grind for people who can afford it?


The point is the the whole idea for the LP store is in the name. LP= Loyalty Points. and those LP are what you get for running missions for the different factions.. If you do what your proposing then why have the LP store? as for that matter why have missions to run? See, its all a vicious circle.. you do one thing and it unbalances another.


Yes, the LP is gained by grinding missions, just like ISK is gained by grinding missions/belts/whatever. My question still stands. If PLEX removes one grind, why wouldn't the NeX remove another by giving BPCs? CCP's philosophy so far is:

Have time to grind? Grind and get stuff.
Don't have time? Pay $$$ and get stuff.

This started with PLEX, it's too late to move away from this philosophy now.

Nano J
Posted - 2011.06.25 23:33:00 - [66]
 

Originally by: Tla Atij
Originally by: Tippia
Originally by: Tla Atij
So if you trade in whatever is needed for invention, and the real $$$ only removes the waiting time (for inevtion/invention skills) how is the economy affected? It is accelerated yeah, but is that bad?
Yes. It breaks the supply balancing mechanics of invented BPCs.

Right, there would be less invention material going to actual inventors, since some would go to the NeX instead. I get it. The question now is, if the NeX prices are high enough, would the amount of diverted invention material really impact the current inventors?


Set the price too high, and it won't be bought... CCP won't do that. Any item that could be bought with isk would have to be sold on the nex at a converted rate lower than that of the PLEX, otherwise people would just use PLEX sales to get the item since it would be cheaper.

let's say, for example (and these numbers have been pulled out my buttocks):
CNR = $25 (worth of aurum, about 1.25 PLEX's)
PLEX (at any random moment) = 350kk isk/$20
CNR = 350kk isk
why spend $25 on a CNR when you can buy one for "$20 worth of isk"

Set it at current or lower converted prices, and it will lock down the market for the item.

also for example:
CNR = (on nex) $15
PLEX = 350kk isk/$20
CNR (on isk market for 350kk) = 1 PLEX = $20

why pay isk on the market for a CNR, when you can buy a PLEX with your isk and convert it into a CNR with a bit left over? every player involved in the creation of the CNR on the isk market gets undercut by an item created from nothing.

Mr Mickey
Posted - 2011.06.25 23:34:00 - [67]
 

ITS BECUASE YOUR A CCP ALT??????????

Tla Atij
Posted - 2011.06.25 23:35:00 - [68]
 

@Nano J
Exactly why I said they wouldn't NeX CNRs, Navy Megas, etc, instead they would do Ishukone Scorpions, Golden Retrievers, etc.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.25 23:37:00 - [69]
 

Originally by: Tla Atij
Right, there would be less invention material going to actual inventors, since some would go to the NeX instead. I get it. The question now is, if the NeX prices are high enough, would the amount of diverted invention material really impact the current inventors?
Doesn't matter. it's still bad for the economy.

Anyway. It's very simple: PLEX is economy neutral, AUR items are not.

http://eve.beyondreality.se/pics/PLEX-AURFlow.pngPlease visit your user settings to enable images.

PLEXes are just a circumscript way of getting game time. They pass through the market, but don't actually add anything because they come out at the other end untouched. AUR items don't do that. They just add to the market — they enter it and stay there.

To which degree this is bad depends on what the AUR Item does and what can be done with (or to) it.

Tla Atij
Posted - 2011.06.25 23:38:00 - [70]
 

Originally by: Mr Mickey
ITS BECUASE YOUR A CCP ALT??????????

I'm not. I'm not an industrialist so I'm attempting to understand how NeX BPCs would harm the player-run industry. Based on this understanding I will decide if I unsub or not when/if the "ships for $" move comes.

Birdy Cephon
Caldari
State War Academy
Posted - 2011.06.25 23:38:00 - [71]
 

Originally by: Tla Atij
@Nano J
Exactly why I said they wouldn't NeX CNRs, Navy Megas, etc, instead they would do Ishukone Scorpions, Golden Retrievers, etc.

Golden Retrievers? Seriously? That's like encouraging Hulkageddon. Rolling Eyes

Kahza Kado
Posted - 2011.06.25 23:41:00 - [72]
 

Originally by: Jennifer Starling
Personally I wouldn't buy ships or other stuff but I'd definitely buy SP for AUR if CCP makes it available.
After 30 million SP I'm a bit fed up with waiting for skills because I still can't fly or fit those ships.



Then you would be getting the unfair advantage the rest of us don't have or can't afford. That right there is what pay-to-win is all about. Where is the satisfaction of accomplishment? I mean really why play the game if you can immediately buy your way to the top? Heck.. Do you think it's fair for a football team to be able to buy the Superbowl Trophy? Or a hockey team just skip the playoffs and buy the Stanley Cup? I am not flaming you, really I am not.. I am just trying to understand that mentality.

Tla Atij
Posted - 2011.06.25 23:46:00 - [73]
 

Originally by: Tippia
Originally by: Tla Atij
Right, there would be less invention material going to actual inventors, since some would go to the NeX instead. I get it. The question now is, if the NeX prices are high enough, would the amount of diverted invention material really impact the current inventors?
Doesn't matter. it's still bad for the economy.

Anyway. It's very simple: PLEX is economy neutral, AUR items are not.

http://eve.beyondreality.se/pics/PLEX-AURFlow.pngPlease visit your user settings to enable images.

PLEXes are just a circumscript way of getting game time. They pass through the market, but don't actually add anything because they come out at the other end untouched. AUR items don't do that. They just add to the market — they enter it and stay there.

To which degree this is bad depends on what the AUR Item does and what can be done with (or to) it.

Will AUR items circumvent the economy if they are BPCs? BPCs still support miners, traders, haulers, manufacturers, industry in general, do they not?

Please explain how adding BPCs of new ships (ishukone scorpion, etc) harm the economy. This way the NeX doesn't compete with invented (T2) BPCs, or normal BPCs, and they don't "magic in" new minerals/isk. How do they "add to" the market, like you say they do? If anything, more minerals will have to be mined to satisfy their manufacturing demand, but that's pretty much it.

Tla Atij
Posted - 2011.06.25 23:54:00 - [74]
 

Originally by: Kahza Kado
Originally by: Jennifer Starling
Personally I wouldn't buy ships or other stuff but I'd definitely buy SP for AUR if CCP makes it available.
After 30 million SP I'm a bit fed up with waiting for skills because I still can't fly or fit those ships.



Then you would be getting the unfair advantage the rest of us don't have or can't afford. That right there is what pay-to-win is all about. Where is the satisfaction of accomplishment? [snip]


I feel for you, I really do. But this happens already. Let's imagine the Golden Retriever Very Happy which costs 3,500 AUR (1 PLEX.)

I could buy it on the market for 400 mil ISK (the value of 1 PLEX)
You could buy it with 3,500 AUR (also the value of 1 PLEX)
This is already happening. NOW. With non-aur ships.

What I would really object to is skill-points for ISK, or standings for ISK, or other such nonsense. But as for ships, the damage was done when they introduced PLEX, and there's no going back.

Nano J
Posted - 2011.06.25 23:55:00 - [75]
 

Originally by: Tla Atij
@Nano J
Exactly why I said they wouldn't NeX CNRs, Navy Megas, etc, instead they would do Ishukone Scorpions, Golden Retrievers, etc.


Even still, the Ishukone Scorpion that would be purchased would deny the sale of another ship. That Golden Retriever basically purchased with cash would probably mean one less sale of a Chihuahua... or hulk. Unless you mean that these would be pure cosmetics ships that would end up being something like "Scorpion + 30k aurum = Ishukone Scorpion." I think something like that would be fine, as long as only the image of the ship had changed, and not its game-play specifications. CCP had always charged us to change our portrait, a little cash for vanity never hurt anyone, as long as no "physical" item has been added.

Birdy Cephon
Caldari
State War Academy
Posted - 2011.06.25 23:56:00 - [76]
 

Edited by: Birdy Cephon on 25/06/2011 23:57:25
I think what would be cool as well, is if we could reverse-engineer T1 ships into BPOs.

Or we could rent research/development slots in Hi-Sec stations for AUR.

Republica Winder
Caldari
State War Academy
Posted - 2011.06.25 23:57:00 - [77]
 

I not only oppose aurum, I want plex removed.

Make people earn their money THEMSELVES ingame. The plex system fuels botters and causes inflation on the market.

CCP should have been ecstatic that they had gotten away with the plex item, and been content with the extra money that brought in. Aurum represents extreme greed overreach, especially with $70 items in the store. One that only an insane person would have ever thought they'd get away with without MASSIVE backlash happening.


Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.25 23:58:00 - [78]
 

Edited by: Tippia on 25/06/2011 23:59:30
Originally by: Tla Atij
Will AUR items circumvent the economy if they are BPCs? BPCs still support miners, traders, haulers, manufacturers, industry in general, do they not?
Yes. You're still using $$ to create value out of nowhere.

If you take a scorp (or the equivalent minerals) and turn it into an IW Scorp, you have added value to the market that only exists because you've paid cash for it. The miners, traders etc. are still involved, but that extra value is only there because of that $$.

Birdy Cephon
Caldari
State War Academy
Posted - 2011.06.26 00:00:00 - [79]
 

Originally by: Tippia
Originally by: Tla Atij
Will AUR items circumvent the economy if they are BPCs? BPCs still support miners, traders, haulers, manufacturers, industry in general, do they not?
Yes. You're still using $$ to create value out of nowhere.

If you take a scorp (or the equivalent minerals) and turn it into an IW Scorp, you have added value to the market that only exists because you've paid cash for it.

That's not true. The value is just transferred from real money to virtual item. The same money could also be transferred into anything else you do in EVE. You're not creating something out of nothing.

Tla Atij
Posted - 2011.06.26 00:01:00 - [80]
 

Originally by: Nano J
Originally by: Tla Atij
@Nano J
Exactly why I said they wouldn't NeX CNRs, Navy Megas, etc, instead they would do Ishukone Scorpions, Golden Retrievers, etc.


Even still, the Ishukone Scorpion that would be purchased would deny the sale of another ship. That Golden Retriever basically purchased with cash would probably mean one less sale of a Chihuahua... or hulk.

Assuming the Golden Retriever has a bonus over the regular one then not really, they would not compete, because they would be aimed at different target audiences, through their price tag.

Tla Atij
Posted - 2011.06.26 00:03:00 - [81]
 

Edited by: Tla Atij on 26/06/2011 00:04:55
Originally by: Tippia
Edited by: Tippia on 25/06/2011 23:59:30
Originally by: Tla Atij
Will AUR items circumvent the economy if they are BPCs? BPCs still support miners, traders, haulers, manufacturers, industry in general, do they not?
Yes. You're still using $$ to create value out of nowhere.

If you take a scorp (or the equivalent minerals) and turn it into an IW Scorp, you have added value to the market that only exists because you've paid cash for it. The miners, traders etc. are still involved, but that extra value is only there because of that $$.

There is no extra value. My PLEX, instead of being sold on the market for 400 mil, was transformed into a BPC worth 400 mil. Where is the extra value from?

In both cases I have something worth 400 mil ISK.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.26 00:04:00 - [82]
 

Edited by: Tippia on 26/06/2011 00:06:09
Originally by: Birdy Cephon
That's not true. The value is just transferred from real money to virtual item. The same money could also be transferred into anything else you do in EVE. You're not creating something out of nothing.
Yes you are.

$$ + Scorp → Extra value Scorp.

Remove the Scorp from both sides (which is created the same way regardless) and you have created that extra value in the market out of nowhere, just because you throw cash at it.

Originally by: Tla Atij
There is no extra value.
Then the AUR item serves no purpose and will never be used. If an IW Scorp holds no additional value to a normal scorp, then it is pointless.
Quote:
My PLEX, instead of being sold on the market for 400 mil, was transformed into a BPC worth 400 mil. Where is the extra value from?
The extra value comes from the product you create with that BPC.

Birdy Cephon
Caldari
State War Academy
Posted - 2011.06.26 00:05:00 - [83]
 

Edited by: Birdy Cephon on 26/06/2011 00:05:49
Originally by: Tippia
Originally by: Birdy Cephon
That's not true. The value is just transferred from real money to virtual item. The same money could also be transferred into anything else you do in EVE. You're not creating something out of nothing.
Yes you are.

$$ + Scorp → Extra value Scorp.

Remove the Scorp from both sides (which is created the same way regardless) and you have created that extra value in the market out of nowhere, just because you throw cash at it.

Well apparently you don't value money then. Maybe you could start by actually earning some for yourself.

Kahza Kado
Posted - 2011.06.26 00:06:00 - [84]
 

Originally by: Tla Atij
I'm not an industrialist so I'm attempting to understand how NeX BPCs would harm the player-run industry. Based on this understanding I will decide if I unsub or not when/if the "ships for $" move comes.


First off you have to keep BPC's completely separate from all this.. All BPC's (even T2 and T3)are player made. Period. The only exception to this are the Faction Ships and Faction ammo/mods. Which are traded through LP stores and then either put up on contract to sell or used to build the ships/ammo/mods that can then be put up on open market or contracts. Even then those faction BPC's are worked for to get by a player. BPO's on the other hand are not made. But any BPO's offered on the NEX should not have any other advantage over any other BPO in the game save vanity.. And as all BPO's are, they should, once bought, also be allowed to be traded openly through contracts and the Market. Because any Industrialist will not just leave a NEX bought BPO as is. We will research it and copy it and make many many BPC's out of it.Very Happy

If you want to offer those on the NEX, fine then the LP store and missions should go bye bye because there really is no use for them anymore. And if that happens the the content (what little of it there is) gone bye bye too.

If you want ships with different paint jobs fine.. sell the paint on NEX and have it able to apply to any ship. BPO's? fine allow them to become player commodities just like any other BPO. BUT, If that BPO produces anything that is an unfair advantage such as ammo that ignores all resistances or does more damage than T2 or Faction ammo then it's a no go deal.. that would be an unfair advantage.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.26 00:10:00 - [85]
 

Edited by: Tippia on 26/06/2011 00:10:54
Originally by: Birdy Cephon
Well apparently you don't value money then.
You are confusing what value I'm talking about.

I'm saying that AUR Items add value to the in-game market. Value that didn't exist before.

Look at the flow chart again. All the items and ISK in there constitutes the total value of the in-game market. All of that value is created in-game. When you create an AUR item, value is added from a source that doesn't exist in-game — it is added out of nowhere.

Linar Mardolak
Minmatar
Phlogiston Absorption
Posted - 2011.06.26 00:11:00 - [86]
 

Edited by: Linar Mardolak on 26/06/2011 00:12:14
Originally by: Tippia
Originally by: gdjghjhgjfh
apparently from your perspective; using your perspective means you want plex gone too.
What perspective is that?

PLEX don't need to go since they're economy-neutral.
Quote:
nothing bought from CCP (aside subs) is economy-neutral in the game.
…and that's exactly why PLEX are economy-neutral. They're just call options for game time.


I'm fine with PLEX going away, not because they are an actual problem (I understand perfectly well how they work with the player economy, and I think that they are positive when isolated from misunderstandings like the OP has), but because of threads like this and the fuzzy thinking behind them.

edit: removed a double "well"

Ariel Nova
Posted - 2011.06.26 00:12:00 - [87]
 

Shocked you don't get it?!?

easy, I have isk.. you have game time. we trade it in the market. I continue my subscription and you get a new ship or a bunch of exotic dancers. The transaction stays in the universe.

NeX system.. first Aurum is not effected by ANY in game market. The value of Aurum is configured by CCP. I'll explain:

A game Time Card is $35.00. It creates 2 Plex for a real value of $17.50.
If a player applies that Plex to game time CCP actually benefits over a CC transaction as a subscription is only $15.00/mo. when a PLEX was created, CCP had to either continue your subscription or donate it to charity on the PLEX owners behalf. (PLEX for Good)
Now, given the above real value of a PLEX, you can calculate the real value of AURUM. 1 PLEX = 3500 Aurum. 17.50(PLEX)/3500(Aurum) = 200(Aurum) or $1.00 = 200 Aurum.
Here's the best part, no matter the market value of PLEX or the market value of anything bought with Aurum.. $1.00 will ALWAYS equal 200 Aurum unless CCP wants it to change.
Given the latest CCP attitude you can bet $1.00 will never equal more than 200 Aurum, but if people were eating up items in the NeX like candy you can bet they'd lower the USD to Aurum ratio. They don't have to change the amount of Aurum items in the NeX cost, just how many Aurum you get for a PLEX. clever really.

So now that I explained how that works.
When you turn your PLEX into Aurum you basically turn that $17.50 into free cash for CCP. They won't have to extend a players game time and they won't have to donate it to anything. They will likely use it to fund the other projects they have.

so TL:DR PLEX pre-Incarna was a trade service.. ISK for game time. Post-Incarna it's a funding method for CCP's projects.

Birdy Cephon
Caldari
State War Academy
Posted - 2011.06.26 00:12:00 - [88]
 

Originally by: Tippia
Edited by: Tippia on 26/06/2011 00:10:54
Originally by: Birdy Cephon
Well apparently you don't value money then.
You are confusing what value I'm talking about.

I'm saying that AUR Items add value to the in-game market. Value that didn't exist before.

Look at the flow chart again. All the items and ISK in there constitutes the total value of the in-game market. All of that value is created in-game. When you create an AUR item, value is added from a source that doesn't exist in-game — it is added out of nowhere.

Yeah, and? How is this game-breaking?

Tla Atij
Posted - 2011.06.26 00:15:00 - [89]
 

Originally by: Kahza Kado
Originally by: Tla Atij
I'm not an industrialist so I'm attempting to understand how NeX BPCs would harm the player-run industry. Based on this understanding I will decide if I unsub or not when/if the "ships for $" move comes.


First off you have to keep BPC's completely separate from all this.. All BPC's (even T2 and T3)are player made. Period.

So no T1/T2/T3 BPCs in the NeX. Right, so unique ships.

Originally by: Kahza Kado
The only exception to this are the Faction Ships and Faction ammo/mods. Which are traded through LP stores and then either put up on contract to sell or used to build the ships/ammo/mods that can then be put up on open market or contracts. Even then those faction BPC's are worked for to get by a player.


They could sell LP faction ships BPCs for the same price as the LP store, as a means of removing the LP grind, just as they sell PLEX to remove the ISK grind. See below.

Originally by: Kahza Kado
BPO's on the other hand are not made. But any BPO's offered on the NEX should not have any other advantage over any other BPO in the game save vanity.. And as all BPO's are, they should, once bought, also be allowed to be traded openly through contracts and the Market. Because any Industrialist will not just leave a NEX bought BPO as is. We will research it and copy it and make many many BPC's out of it.Very Happy

I don't think their "greed is good" mentality will drive them to sell BPOs. It's not greedy enough.

Originally by: Kahza Kado
If you want to offer those on the NEX, fine then the LP store and missions should go bye bye because there really is no use for them anymore.

Not true if they're worth the same PLEX equivalent: ie, a CNR is 400 mil (1 PLEX) in the LP shop (hypothetical) then in the NeX it would have to be 3,500 AUR (also 1 PLEX.) So if you grind or if you NeX, they have the same value. The only difference is time invested.

Originally by: Kahza Kado

And if that happens the the content (what little of it there is) gone bye bye too.

If you want ships with different paint jobs fine.. sell the paint on NEX and have it able to apply to any ship. BPO's? fine allow them to become player commodities just like any other BPO. BUT, If that BPO produces anything that is an unfair advantage such as ammo that ignores all resistances or does more damage than T2 or Faction ammo then it's a no go deal.. that would be an unfair advantage.

I don't know about ammo that ignores resistances, it sounds outrageous, but if that is a BPC, you could still buy it from the market, and the BPC would not drive industrialists out of business.

Utremi Fasolasi
Gallente
La Dolce Vita
Posted - 2011.06.26 00:15:00 - [90]
 

Originally by: Jennifer Starling


PLEX already introduced "pay2win" years ago. Let's not be hypocritical about this. I'm really surpirsed about people using the pay2win argument while that discussion was already done with years ago.



Thing is, you can't pay to win. There is no substitute for experience in the game. You can already buy a high skillpoint character with PLEXs and isk, and have them fly battleships and carriers, and those ships die quickly because of inferior tactics and failfitting.

The whole thing is evolutionarily self regulating.


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