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Hannibal Fisher
Posted - 2011.06.25 16:52:00 - [1]
 

This is just my two cents... But I'm seeing a couple things happening.

  • 1. Players are ****ting a brick because one of the potential outcomes of these changes is a game that is different in spirit from the one they have come to love.

    2. CCP is ****ting a brick because players are ****ting a brick, this has a direct connection to thier ability to pay rent and feed thier kids.


Let's all stop ****ting bricks. Let's talk about the not-so-scary things that will probably happen instead of the super scary thing that might happen.

CCP - you need to stop being defensive and take your newsletter title to heart. You are showing the appearance of fear to the community and their speculation is a direct result of that. They wonder what you have to be afraid of. If you think MT can be a positive addition to the game if it adheres to strict criteria for balance, then tell us that and prove it (sans BS). As for the optional captains quarters, there are a ton of ways you can pull that off - up to you if it's a priority or not. I think if you assure people that you're not going to break the fundamentals of the game they won't care as much about spinning ships, especially when you open that door to the rest of the station.

And to the players - chill. I have seen and written many company newsletters. A bit of business reality here: much more gets talked about than actually happens - ever. New features start with big piles of ideas that get sifted down into something actionable. What you see in that doc is a slice of the process it takes to create a game. Keep in mind when you read it that the same people who created the game you have been enjoying are behind it, and they probably have not suffered a mental breakdown or suddenly changed all their opinions and views on what makes a game good. Thier poor communication with the community just means they have some poor crisis communications skills. Their comuunications skills do not effect gameply.

What will probably happen

NeX will probably have limitied in game items. They will probably not break the balance of the economy. CCP Funnels large amounts of resources into new eden daily: loot drops, mission rewards, bounties, raw materials etc etc etc. They also periodically release crazy overpowered ships in alliance tournaments. They do all this without collapsing the in-game economy - if they can manage that they can sell some sweet turrets for cash without the game falling apart. We can talk about doomsday scenarios with unkillable ships for cash, and devaluation of ISK, but that's kinda like saying the boogeyman is coming to get us - let's get real and stop chasing ghosts.

CCP is not going to abandon eve, they've just spent a megacrapload of cash creating dust, and they have a bunch of subscriber revenue to protect. Their mistake in this release is that is an incomplete idea - one room in what will probably be a really cool station interaction system, and a whole market system with only a handful of items. Too many unanswered questions. But we need to be grown-ups a little bit and not assume all the answers will suck. Personally, I'm excited.

- Hannibal Out

Twylla
Gallente
Sardaukar Terror Troops
STRAG3S.INC
Posted - 2011.06.25 16:59:00 - [2]
 

Edited by: Twylla on 25/06/2011 17:00:52
NeX Boosters, weapons, ammo and ships would disrupt the already hair-trigger sensitive combat balances that are barely working as things are (they only recently dealt with Nano ships, and ever try to pop a good Dram pilot?)

NeX Blueprints, weapons, and ships would severely disrupt the in-game economy as a replacement for goods produced from the EVE industrial sector by producing potentially faction-grade, or faction-superior goods with no supply limitations.

NeX Blueprints, Weapons, etc, would disrupt the PLEX economy, since AURUM market values are dictated by CCP, unlike the ISK:PLEX exchange rates dictated by the EVE economy.

NeX for faction gains and standings are methods by which to cheat the current training and mission running mechanics by enabling a user-friendly medium to 'pay off' CCP to cheat, similar to an Umpire taking bribes during time-outs to ignore game violations while the game is running

Hannibal Fisher
Posted - 2011.06.25 17:00:00 - [3]
 

Oh yeah - one more thing. This is a game. How many of you are having fun today? I am. I bought a new ship.

xxxTRUSTxxx
Posted - 2011.06.25 17:00:00 - [4]
 

Originally by: Twylla
NeX Boosters, weapons, ammo and ships would disrupt the already hair-trigger sensitive combat balances that are barely working as things are (they only recently dealt with Nano ships, and ever try to pop a good Dram pilot?)

NeX Blueprints, weapons, and ships would severely disrupt the in-game economy as a replacement for goods produced from the EVE industrial sector by producing potentially faction-grade, or faction-superior goods with no supply limitations.

NeX Blueprints, Weapons, etc, would disrupt the PLEX economy, since AURUM market values are dictated by CCP, unlike the ISK:PLEX exchange rates dictated by the EVE economy.

NeX for faction gains and standings are methods by which to cheat the current training and mission running mechanics by enabling a user-friendly medium to 'pay off' CCP to cheat.


well said

Hannibal Fisher
Posted - 2011.06.25 17:06:00 - [5]
 

Edited by: Hannibal Fisher on 25/06/2011 17:09:28
@Twylla

These connections are true, but aren't you making some assumptions about the size of the disruption? Mathmatically speaking, there is a number of each of those items which could be released with an imperceptable effect on the big picture. Unless you are an economist with complete visability over ccp's database, i don't think you can be confident about what that number would be. I'd bet it's larger than you think.

CCP can control the release of the items with hard limits, or just by raising the price. Do you think it's an accident that they release seriously expensive stuff first? Methinks they're testing the market....

In additions to your assumptions about quantity of goods, you're making some about quality as well. My point isn't that what CCP is doing will have no effect on the market, but that we as players are likely blowing the actual effect out of proportion with wild assumptions.

Darth Khasei
Posted - 2011.06.25 17:06:00 - [6]
 

There is no need for CCP to sell non-vanity,ie. game play items we make.

None. If they do, it would be a fundamental change in EVE and that would not be attractive to me as an industrialists/Merchant of Death.

The Scorpian incident showed this is not a good idea and is why it was removed from the test client prior to Incarna being released.

I think people have a right to vent and in that process many have gone over-board and off the path with personal attacks etc... Sad to see that kind of thing as always and as always it is expected.

Portmanteau
Gallente
CTRL-Q
Posted - 2011.06.25 17:09:00 - [7]
 

Edited by: Portmanteau on 25/06/2011 17:09:18
I just sh!t a brick... corners made my rectum bleed

Twylla
Gallente
Sardaukar Terror Troops
STRAG3S.INC
Posted - 2011.06.25 17:10:00 - [8]
 

The other problem going on is that Incarna isn't an expansion for EVE players.

NeX purely benefits ONLY CCP as a form of an extra Cash Flow keg

The current Captains Quarters does not reflect upwards of 6 years development, the only 'content' exists for the 'new player experience'.

Additionally, CQ/Incarna does not reflect the six years of development that has been purportedly placed into the game, nor does CCP try to explain the repeated push-backs of the project.

In total, for any MMO in existence, this is Death knocking on their door. FFXIV did this, and is dying. SWG did this and it is dying.

Darth Khasei
Posted - 2011.06.25 17:14:00 - [9]
 

Thats what I mean by overboard. EVE is not dying.

I understand people are upset, I am too, but predicting EVE will fail reveals the true motives of a persons wishful thinking vs the reality. This is the sad part.

Hannibal Fisher
Posted - 2011.06.25 17:16:00 - [10]
 

@Darth Khasei

There is no need for ccp to do anything with this game...If they do something I would assume they are trying to improve it.

Depending on how they are deployed i could see MTs making it a little easier for new players to get up to speed.

Here's one scenario that would break EVERY argument against MTs.

No non-vanity items are introduced through NeX - but currently available items with lesser skill requirements are available for a bunch of cash (say 5x the isk-plex value of the in-game item).

Doesn't break the market at all, because if you are skilled up for it you would pay the cheaper isk price, and if you're not you wouldn't have been on the isk makret for it anyways.

Doesn't break combat, just means less expereinced pilots flying shinier boats....

Just saying...

Hannibal Fisher
Posted - 2011.06.25 17:21:00 - [11]
 

Originally by: Twylla
The other problem going on is that Incarna isn't an expansion for EVE players.

NeX purely benefits ONLY CCP as a form of an extra Cash Flow keg

The current Captains Quarters does not reflect upwards of 6 years development, the only 'content' exists for the 'new player experience'.

Additionally, CQ/Incarna does not reflect the six years of development that has been purportedly placed into the game, nor does CCP try to explain the repeated push-backs of the project.

In total, for any MMO in existence, this is Death knocking on their door. FFXIV did this, and is dying. SWG did this and it is dying.


Twylla

I disagree on all points -

1. See my previous post on what NeX could mean for newer players

2. What makes you think the current captians quarters is the whole story? This clearly seems like a first step. Picture a trading floor... A Bar... Sitting down in an agents office to get a missions from them. Maybe they're not talking about it cuz it's COOOL and would make a great surprise.

3. No one is dying here. This is just a a loud comment for the sake of loud.

Hannibal Fisher
Posted - 2011.06.25 17:30:00 - [12]
 

Another thought -

NeX REALLY hurts the isk for cash market that expoloits workers in developing countries and runs tons of scams in-game. I wonder how much that explains what JITA is like right now?


 

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