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Sinker1345
ANZAC ALLIANCE
RAZOR Alliance
Posted - 2011.06.25 07:36:00 - [31]
 

Originally by: Tank CEO
Edited by: Tank CEO on 25/06/2011 06:08:12
Edited by: Tank CEO on 25/06/2011 05:58:03
I want a big fat brand that says "SELL OUT" on people/characters that use AUR to purchase any type of progression such as skill points, standings, sovereignty, attributes, ect, and functionality such as AUR ships, weapons, ammo, ect.. so I can discriminate and go blow the **** outa them, grief them, and laugh at them as they lose real currency. If they are a functionality sell out, I want it on their ships. If they are a progression sell out, I want it on their character avatar.

I really hope your not stupid CCP, and I hope you reassure us that you will only use AUR for vanity items. Promises and assurance you will never use real life currency for exchange on non-vanity items, and that you will never ever bring to the table such discussions again.

Sell all the clothes you want, all the vanity items you want (There needs to be a balance though man, you have to still make content for us players who don't use AUR), I don't care, but don't bring it to the non-vanity items such as functionality and progression such as the things I listed above. B




Edit* Since a person asked, I am o.k. with PLEX and game time cards for isk. However, I have never bought PLEX with real currency and sold for isk. I find it to be a good, acceptable feature. I personally don't believe in spending real currency on anything other than a monthly subscription. I find it also to be unavoidable anywas, and by CCP supporting this, it competes with the companies that abuse chinese people with sweat shops.


God what has the world come to when I agree with tank CEO ( I think he is retarted (no RL offense meant)) I have cancelled my accounts as it is clear ccp is abandoning the core values of eve to bad my account runs out in feb 2012. I paied for eve yearly because I believed in this game that much.

Gorki Andropov
Kerensky Initiatives
Posted - 2011.06.25 07:40:00 - [32]
 

Originally by: Tank CEO

I really hope your not stupid CCP



Well, we know for sure that you are one bitter vet***, and the game would be immeasurably improved if you took yourself, your irony, and your songs, and left for good.

b1zz
Posted - 2011.06.25 07:43:00 - [33]
 

Edited by: b1zz on 25/06/2011 07:54:48
Originally by: Maplestone
Edited by: Maplestone on 25/06/2011 07:23:22
Originally by: b1zz
They are just not going to do this. Player driven markets have been the core idea of this game since inception. The idea that CCP would splinter the Eve market into two separate entities, one player driven, one real-world-money driven, would be equivalent to them deciding to split the Eve universe into isolated shards.


But isn't that exactly what the Noble Exchange is? Yes, the items are never-before-seen and vanity only, but they are new items introduced in a way that completely bypasses any pretense of being part of the player economy.



Vanity items don't affect the player market or the game in any meaningful way; but, yes, they could have made vanity items just another player market item and they didn't. However, I will believe they will be introduced to the player market in the future before I will believe CCP will be expanding the Noble Exchange to current player market items, thus shrinking the player market and effectively stripping ISK out of player wallets - you do not ask for regular subscription payments from your customers in return for access to play an Eve character, while at the same time robbing that character of his hard earned ISK.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.06.25 07:46:00 - [34]
 

Oh cool, a character buyer who wants to lecture about the evils of using cash for ingame advantage.

Maplestone
Myth and Peace Lords
Posted - 2011.06.25 07:50:00 - [35]
 

Edited by: Maplestone on 25/06/2011 08:04:29
Edited by: Maplestone on 25/06/2011 08:04:06
Originally by: Vasha Rin
I don't understand the first part of what you said, I'm sorry.


I just want to clarify if you think that skill books costing Aurum instead of ISK would be a bad idea.

Maplestone
Myth and Peace Lords
Posted - 2011.06.25 07:56:00 - [36]
 

Edited by: Maplestone on 25/06/2011 08:07:51
Edited by: Maplestone on 25/06/2011 07:57:44
Originally by: b1zz
Vanity items don't effect the player market or the game in any meaningful way


I disagree. If they wanted a monocle in the game that costs a billion ISK, they could have added a blueprint to the game that consumes about the same amount of resources as manufacturing a frieghter. People could have still bought PLEX to cash in for ISK to buy it and those PLEX would have supported the accounts harvesting and manufacturing all the materials.

edit: you are worried about the noble exchange expanding to offer items that are normally player-created directly for aurum, but what if it goes the other way instead - noble exchange items are NPC trade goods to start, but eventually become craftables with a materials chain on par with a freighter?

b1zz
Posted - 2011.06.25 08:07:00 - [37]
 

Originally by: Maplestone
Edited by: Maplestone on 25/06/2011 07:57:44
Originally by: b1zz
Vanity items don't effect the player market or the game in any meaningful way


I disagree. If they wanted a monocle in the game that costs a billion ISK, they could have added a blueprint to the game that consumes about the same amount of resources as manufacturing a frieghter. People could have still bought PLEX to cash in for ISK to buy it and those PLEX would have supported the accounts harvesting and manufacturing all the materials.


Maybe they wanted to add it to the player market but could find no way to do it, at the price they wanted to charge, and have it make sense - monicles do not require the same resources to build as a freighter, that would be farcicle.

If in the future the player market splits into an ISK version and a real-world-$ version, then this game is no longer Eve, and we can all have great big wake, toast the fact that we made it to the end of Eve, and move on.

Maplestone
Myth and Peace Lords
Posted - 2011.06.25 08:22:00 - [38]
 

Edited by: Maplestone on 25/06/2011 08:22:33
Originally by: b1zz
If in the future the player market splits into an ISK version and a real-world-$ version, then this game is no longer Eve, and we can all have great big wake, toast the fact that we made it to the end of Eve, and move on.


For sake of argument, imagine this series of events:

CPP creates a line of F2P minigames supported by microtransactions. (eg: the making-cartons-of-milk video game)

CPP adds some random events to the background of EVE (eg: milk trade good randomly available for sale in stations)

CPP links the outcome of the F2P games to the random events in the EVE game (milk randomly available in stations is actually a result of someone playing the F2P game)

At what point does this become evil?

b1zz
Posted - 2011.06.25 09:04:00 - [39]
 

Originally by: Maplestone


At what point does this become evil?


Ahh, at no point, because making and playing games could in no way be classed as evil, in the same league as, say, Satan...or Rupert Murdoch.

Was that a trick question?

Tank CEO
Caldari
Dark Cartel
Posted - 2011.06.25 09:11:00 - [40]
 

Originally by: Patient 2428190
Oh cool, a character buyer who wants to lecture about the evils of using cash for ingame advantage.


Oh cool, another idiot thinking he knows me, and believes every rumor he hears. Ignorant fool. Your suggestion is off-topic and is better in a different thread. If you want proof that I am the original and not a character buyer, all ye must do is ask in eve-mail.

Keylah
Caldari
Posted - 2011.06.25 09:16:00 - [41]
 

+1

Hey Tank CEO, been a long time since I saw you on.
Nice to see another old timer lurking about :)

I wholeheartedly agree with your statement.

-K

Tank CEO
Caldari
Dark Cartel
Posted - 2011.06.25 12:05:00 - [42]
 

Originally by: b1zz
Originally by: Maplestone

If in the future the player market splits into an ISK version and a real-world-$ version, then this game is no longer Eve, and we can all have great big wake, toast the fact that we made it to the end of Eve, and move on.


That will be a disappointing day.

5n4keyes
Sacred Templars
RED.OverLord
Posted - 2011.06.25 12:17:00 - [43]
 

Well if CCP keeps the concept of vanity Items, thats fine, by Vanity I mean nothing game effecting.

This would mean things such as clothing, buying items for Incarna station interiors, even so much as reskinning ships, maybe even so much as reskinning stations, etc.

Then we have the medium stuff, which is, I guess not game breaking, but kinda going to get mixed support, This would be things like Name changes, Corp name changes, Alliance name changes, again not game breaking, and so long as there was a tab in the show info, of say name history, this could work out pretty well.

Then we have the game breaking, buying ISK, buying ships, buying anything that basically is player producable that effects the economy, all bad, shouldnt ever happen.

However, skillpoints, buying skilpoints is a huge no no, but that being said, many games offer a boost in XP amounts, but this could be used in Eve, example, double SP for X amount of days, this I feel wouldnt be game breaking, and infact priced correctly could be very very good for CCP, and wouldnt be overly abused by the player base.


Maplestone
Myth and Peace Lords
Posted - 2011.06.25 14:13:00 - [44]
 

Edited by: Maplestone on 25/06/2011 14:14:47
Originally by: 5n4keyes
Well if CCP keeps the concept of vanity Items, thats fine, by Vanity I mean nothing game effecting.


Vanity items are new and they don't have any mechanics attached to them, but that doesn't mean they aren't game affecting. What if there was a culture reversal and CEOs started to demand their players wear the latest NEX-store unform to be allowed to sit in a nullsec corp in order to prove commitment to the game?

By saying "vanity items are fine", I think the community is ignoring the consequences to the game and culture. Once vanity items are a revenue stream, CCP is under huge presure to engineer the game and its culture to make vanity as important as possible.

Vasha Rin
Posted - 2011.06.25 14:44:00 - [45]
 

Originally by: Maplestone
Edited by: Maplestone on 25/06/2011 14:14:47
Originally by: 5n4keyes
Well if CCP keeps the concept of vanity Items, thats fine, by Vanity I mean nothing game effecting.


Vanity items are new and they don't have any mechanics attached to them, but that doesn't mean they aren't game affecting. What if there was a culture reversal and CEOs started to demand their players wear the latest NEX-store unform to be allowed to sit in a nullsec corp in order to prove commitment to the game?

By saying "vanity items are fine", I think the community is ignoring the consequences to the game and culture. Once vanity items are a revenue stream, CCP is under huge presure to engineer the game and its culture to make vanity as important as possible.


Okay, I think you have a point here I can come around to you on. By having vanity items for direct sale, CCP is making a design choice that emphasizes extravagant style over substance. This is foolish of them, they are going to become like every other disposable "free to play" MMO out there today. There are already plenty of MMOs out there which are glorified dress-up games. Perhaps it would be better if they dropped the NEX store entirely... unlikely though, given the work they put in to date!

As to earlier consideration, I don't think a skill book should be sold for AUR, unless it's a vanity skill book (example, Dancing or Bartending skill). Also I do not think a monocle should cost a freighter's worth of resources to manufacture; but if it did, and people were willing to buy it for ISK, no problem since it would be made through the in-game economy.

That mini-game idea to make commodities sounded kind of neat actually. Like planetary interaction is now, but more fun.


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