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blankseplocked [Proposal] The Solution to the War on the CQ
 
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Bunnyy Lebowski
Posted - 2011.06.24 09:13:00 - [1]
 

Edited by: Bunnyy Lebowski on 24/06/2011 09:14:56
This Image I slapped together, in response to the damage control post in the general forums (review the bottom of page 62 for the description) is a valid way to please all sides of the war on CQ. This couldn't take a week or two to implement with the resources available. What say you?

Alexis Sachs
Posted - 2011.06.24 10:02:00 - [2]
 

I say I love it. You've got my vote.

Roonia
Posted - 2011.06.24 10:36:00 - [3]
 

Cool! Got mine too

Dutarro
Matari Munitions
The Fendahlian Collective
Posted - 2011.06.24 13:22:00 - [4]
 

A very elegant solution. I support the proposal 100%

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.06.24 14:22:00 - [5]
 

Indeed.

Orb Vex

Posted - 2011.06.24 14:27:00 - [6]
 


Civ Zomas
Gallente
Jazz Associates
Posted - 2011.06.24 15:08:00 - [7]
 

Yeah, that's not bad actually - though TBH I'd rather it wasn't assumed we would disembark from our ships every time we dock. More importantly, this intermediate mode must NOT be the resource hog CQ currently is.

Supported.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.24 15:11:00 - [8]
 

no dice. sorry but no.

X Gallentius
Quantum Cats Syndicate
Posted - 2011.06.24 15:49:00 - [9]
 

Open your fittings window, spin ship. Right click on ship and open cargo/drone bay too.

Done.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.06.24 22:12:00 - [10]
 

Originally by: Soden Rah
no dice. sorry but no.


No to what? The idea of compromising on Incarna one way or the other... or just the idea itself?

Lahha
Caldari
Lahha Kata
Posted - 2011.06.24 22:40:00 - [11]
 

Gameplay-wise this would be acceptable but against the backstory it's still lacking.

Malice Redeemer
Posted - 2011.06.24 22:42:00 - [12]
 

this would not solve the all the art assets loading or the immersion breaking aspects that a disembark button could

Herping yourDerp
Posted - 2011.06.25 00:28:00 - [13]
 

Originally by: Malice Redeemer
this would not solve the all the art assets loading or the immersion breaking aspects that a disembark button could

on the assumption that ur wrong, i support disembark is another good idea though

Goldhopper
Posted - 2011.06.25 01:45:00 - [14]
 

Thanks for idea, this is better than what i had in mind (cq/hangar as a visual setting)

Dibela Selenium
Posted - 2011.06.25 03:52:00 - [15]
 

Somehow immersive, good one!

Mattio11
Quantum Cats Syndicate
Posted - 2011.06.25 04:14:00 - [16]
 

Edited by: Mattio11 on 25/06/2011 04:17:24
Wow! This is actually a really good idea!

But it only works if the loading of all the QC assets etc doesn't actually happen UNTIL you choose to do so.

+1

Bunnyy Lebowski
Posted - 2011.06.25 05:44:00 - [17]
 

Originally by: Mattio11
Edited by: Mattio11 on 25/06/2011 04:17:24
Wow! This is actually a really good idea!

But it only works if the loading of all the QC assets etc doesn't actually happen UNTIL you choose to do so.

+1


That is exactly what I am talking about. The environment for the CQ shouldn't be loaded until choosing to, specifically to avoid the performance hit. Take me quite literally when I say upon entering the station, one would not be able to discern a difference visually, audibly, the responsiveness nor the latency should be touched.

It should be a separation of the two environments in question completely, blended in a way that completely and effectively disguises the fact that there are two unique environments, the old and new. People need to feel like nothing changed, but a brand new player or Incarna fan should neither be separated from the complete experience nor feel like the old environment is somehow encroaching on its perceived space.

A new player should not ever on their own conclude that this system was developed as a bridge between the two. A new player should just dock, say "coooool!" hit the button and say "oh WOW SICK" and see it all as one game/interface/environment.

Functionally, fans of the old stations should be able to play the game just as they had been, with no increase in loading times, suffer no performance hit (while playing the old way) and functionally have no change to speak of.

I think it can be done, and I think this is a quite workable and relatively speaking simple thing to develop. If done with the items above as the requirement for success, I could totally see this being live a month from now. If that, depending on resource allocation.

Commander Imran
Posted - 2011.06.25 09:10:00 - [18]
 

Edited by: Commander Imran on 25/06/2011 09:10:17
Cool

Rjuric
Posted - 2011.06.25 11:26:00 - [19]
 

+1

Very Happy Make this pretty please, the static door are a bit dull to watch on...

Swynet
State War Academy

Posted - 2011.06.25 12:14:00 - [20]
 

Edited by: Swynet on 25/06/2011 12:14:31
If that can make all the winners close their beak, I'm all for it.

Unfortunately the major stuff is not CQ's, but how much the plex price will increase once people start using plex for this instead of isk. All those false statements and false disappointment is only about how much it will cost them ig currency to keep playing the game for FREE, nothing else or you're blind.

Edit: support

Demosai
Posted - 2011.06.25 13:15:00 - [21]
 

Full support... This is definitely one of the more elegant, simple solutions I've seen for this CQ fiasco.

This isn't second life, this is eve, keep it that way.


 

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