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DickbeardThePirate
Gallente
LODSOFEMONE
Posted - 2011.06.23 06:30:00 - [1]
 

"Buying things enhances my entertainment experience" is a quote from a leaked Microsoft internal video on youtube that currently has 431 likes, 11,268 dislikes.

I'm seeing it like every paragraph in this Fearless newsletter, "If players can spend more money on our game, their enjoyment will heighten and they'll bond more strongly with it." "The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure" and so on and so forth. I don't know what you people have been smoking but no one actually enjoys spending money, golfers are prepared to put up with the expenses of golfing because it is a refined game of physical precision and being good at it is enjoyable. It's the same reason people play Quake Live or Counter Strike 1.6 or Street Fighter, it's a competitive and deep game with a high skill ceiling.

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.

"But you had to earn that real money the same as you would have to grind that isk"? Nope. Sorry. No one who actually works for their IRL money is going to want to spend it on a pay-to-win video game. Many are prepared to pay monthly subscriptions for game where everyone has equal opportunity to win, skill dependant games, but a game where someone can pay to win? Nope.

Isil Rahsen
Gallente
Ferrum Superum
Posted - 2011.06.23 06:32:00 - [2]
 

Originally by: ****beardThePirate
"Buying things enhances my entertainment experience" is a quote from a leaked Microsoft internal video on youtube that currently has 431 likes, 11,268 dislikes.

I'm seeing it like every paragraph in this Fearless newsletter, "If players can spend more money on our game, their enjoyment will heighten and they'll bond more strongly with it." "The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure" and so on and so forth. I don't know what you people have been smoking but no one actually enjoys spending money, golfers are prepared to put up with the expenses of golfing because it is a refined game of physical precision and being good at it is enjoyable. It's the same reason people play Quake Live or Counter Strike 1.6 or Street Fighter, it's a competitive and deep game with a high skill ceiling.

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.

"But you had to earn that real money the same as you would have to grind that isk"? Nope. Sorry. No one who actually works for their IRL money is going to want to spend it on a pay-to-win video game. Many are prepared to pay monthly subscriptions for game where everyone has equal opportunity to win, skill dependant games, but a game where someone can pay to win? Nope.
You'll never get this through their heads, too much money to be fleeced while the userbase lasts.

Anna Maziarczyk
Posted - 2011.06.23 06:38:00 - [3]
 

Originally by: ****beardThePirate
"Buying things enhances my entertainment experience" is a quote from a leaked Microsoft internal video on youtube that currently has 431 likes, 11,268 dislikes.

I'm seeing it like every paragraph in this Fearless newsletter, "If players can spend more money on our game, their enjoyment will heighten and they'll bond more strongly with it." "The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure" and so on and so forth. I don't know what you people have been smoking but no one actually enjoys spending money, golfers are prepared to put up with the expenses of golfing because it is a refined game of physical precision and being good at it is enjoyable. It's the same reason people play Quake Live or Counter Strike 1.6 or Street Fighter, it's a competitive and deep game with a high skill ceiling.

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.

"But you had to earn that real money the same as you would have to grind that isk"? Nope. Sorry. No one who actually works for their IRL money is going to want to spend it on a pay-to-win video game. Many are prepared to pay monthly subscriptions for game where everyone has equal opportunity to win, skill dependant games, but a game where someone can pay to win? Nope.


I agree with what yer sayin. Its a good argument. I think you could refine it a little. But overall a good argument.

There seems to be a real disconnect between the developers and the playerbase. Its really starting to feel like they see us all as idiot consumers begging them to take charge of our lives and create experiences for us.....

The consolation to being treated this way is the definitive knowledge of whats happened to each and every mmorpg thats gone this route......

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2011.06.23 06:40:00 - [4]
 

Edited by: BeanBagKing on 23/06/2011 06:41:29
Lets take the golf analogy. I pay for my own clubs (keyboard), balls (snicker... mouse), bag (screen), etc. At the end of the day those are mine and I take them home.

I go to a course and I pay to have access to that course (CCP's servers). They use my money to upkeep the greens (expansions) and fix divots (bugs, that one was easy).

What CCP is, in effect, talking about is letting me walk onto their course and pay for a hole in one....

This is why players grudgingly put up with vanity items. I don't like them, but hey, I'm not going to use them so whatever. If someone wants to see their fairway as bright pink, then whatever, it's not my cup of tea, but it doesn't change the game. When someone pays an extra $30 to have a stroke removed, that's a different story. It ruins the enjoyment of the game, immediately for me. They may win a few rounds, but once all the legitimate players stop going to that golf course, there isn't anything left for them either.

Yes I know there's a lot of gray area, people have been talking about PLEX -> ISK -> Ships for a while now. Vanity items are another gray area. At some point a dark enough shade of grey turns to black for me, that's where this is headed.

Really sports is the most horrible example you could use, from CCP's perspective. Sure, twisted by a marketing guy it sounds great, but look at the core idea. I'm paying for an advantage and/or a shortcut... That is EXACTLY what sports are all about NOT doing. They are about the individuals skill, not about buying 10 more touchdowns that the next guy.

Gwenywell Shumuku
Posted - 2011.06.23 06:41:00 - [5]
 

its very simple: why do ppl play games? Its a competition, on equal footing. If you buy your way to victory, you will always know. You may end up first, but you know its not real.

Peter Greed
Dirt-Nap Ship Yards
Dirt Nap Squad.
Posted - 2011.06.23 06:44:00 - [6]
 

Originally by: BeanBagKing
Edited by: BeanBagKing on 23/06/2011 06:41:29
Lets take the golf analogy. I pay for my own clubs (keyboard), balls (snicker... mouse), bag (screen), etc. At the end of the day those are mine and I take them home.

I go to a course and I pay to have access to that course (CCP's servers). They use my money to upkeep the greens (expansions) and fix divots (bugs, that one was easy).

What CCP is, in effect, talking about is letting me walk onto their course and pay for a hole in one....

This is why players grudgingly put up with vanity items. I don't like them, but hey, I'm not going to use them so whatever. If someone wants to see their fairway as bright pink, then whatever, it's not my cup of tea, but it doesn't change the game. When someone pays an extra $30 to have a stroke removed, that's a different story. It ruins the enjoyment of the game, immediately for me. They may win a few rounds, but once all the legitimate players stop going to that golf course, there isn't anything left for them either.

Yes I know there's a lot of gray area, people have been talking about PLEX -> ISK -> Ships for a while now. Vanity items are another gray area. At some point a dark enough shade of grey turns to black for me, that's where this is headed.

Really sports is the most horrible example you could use, from CCP's perspective. Sure, twisted by a marketing guy it sounds great, but look at the core idea. I'm paying for an advantage and/or a shortcut... That is EXACTLY what sports are all about NOT doing. They are about the individuals skill, not about buying 10 more touchdowns that the next guy.



This.

Pretty much.

DickbeardThePirate
Gallente
LODSOFEMONE
Posted - 2011.06.23 06:45:00 - [7]
 

Originally by: BeanBagKing
Edited by: BeanBagKing on 23/06/2011 06:41:29
Lets take the golf analogy. I pay for my own clubs (keyboard), balls (snicker... mouse), bag (screen), etc. At the end of the day those are mine and I take them home.

I go to a course and I pay to have access to that course (CCP's servers). They use my money to upkeep the greens (expansions) and fix divots (bugs, that one was easy).

What CCP is, in effect, talking about is letting me walk onto their course and pay for a hole in one....

This is why players grudgingly put up with vanity items. I don't like them, but hey, I'm not going to use them so whatever. If someone wants to see their fairway as bright pink, then whatever, it's not my cup of tea, but it doesn't change the game. When someone pays an extra $30 to have a stroke removed, that's a different story. It ruins the enjoyment of the game, immediately for me. They may win a few rounds, but once all the legitimate players stop going to that golf course, there isn't anything left for them either.

Yes I know there's a lot of gray area, people have been talking about PLEX -> ISK -> Ships for a while now. Vanity items are another gray area. At some point a dark enough shade of grey turns to black for me, that's where this is headed.

Really sports is the most horrible example you could use, from CCP's perspective. Sure, twisted by a marketing guy it sounds great, but look at the core idea. I'm paying for an advantage and/or a shortcut... That is EXACTLY what sports are all about NOT doing. They are about the individuals skill, not about buying 10 more touchdowns that the next guy.


+1

love you

Slatiska Wolfovna
Posted - 2011.06.23 06:50:00 - [8]
 

Originally by: BeanBagKing
Edited by: BeanBagKing on 23/06/2011 06:41:29
Lets take the golf analogy. I pay for my own clubs (keyboard), balls (snicker... mouse), bag (screen), etc. At the end of the day those are mine and I take them home.

I go to a course and I pay to have access to that course (CCP's servers). They use my money to upkeep the greens (expansions) and fix divots (bugs, that one was easy).

What CCP is, in effect, talking about is letting me walk onto their course and pay for a hole in one....

This is why players grudgingly put up with vanity items. I don't like them, but hey, I'm not going to use them so whatever. If someone wants to see their fairway as bright pink, then whatever, it's not my cup of tea, but it doesn't change the game. When someone pays an extra $30 to have a stroke removed, that's a different story. It ruins the enjoyment of the game, immediately for me. They may win a few rounds, but once all the legitimate players stop going to that golf course, there isn't anything left for them either.

Yes I know there's a lot of gray area, people have been talking about PLEX -> ISK -> Ships for a while now. Vanity items are another gray area. At some point a dark enough shade of grey turns to black for me, that's where this is headed.

Really sports is the most horrible example you could use, from CCP's perspective. Sure, twisted by a marketing guy it sounds great, but look at the core idea. I'm paying for an advantage and/or a shortcut... That is EXACTLY what sports are all about NOT doing. They are about the individuals skill, not about buying 10 more touchdowns that the next guy.


Agreed

Ris Dnalor
Minmatar
Fleet of Doom
Posted - 2011.06.23 06:52:00 - [9]
 

Originally by: BeanBagKing
Edited by: BeanBagKing on 23/06/2011 06:41:29
Lets take the golf analogy. I pay for my own clubs (keyboard), balls (snicker... mouse), bag (screen), etc. At the end of the day those are mine and I take them home.

I go to a course and I pay to have access to that course (CCP's servers). They use my money to upkeep the greens (expansions) and fix divots (bugs, that one was easy).

What CCP is, in effect, talking about is letting me walk onto their course and pay for a hole in one....

This is why players grudgingly put up with vanity items. I don't like them, but hey, I'm not going to use them so whatever. If someone wants to see their fairway as bright pink, then whatever, it's not my cup of tea, but it doesn't change the game. When someone pays an extra $30 to have a stroke removed, that's a different story. It ruins the enjoyment of the game, immediately for me. They may win a few rounds, but once all the legitimate players stop going to that golf course, there isn't anything left for them either.

Yes I know there's a lot of gray area, people have been talking about PLEX -> ISK -> Ships for a while now. Vanity items are another gray area. At some point a dark enough shade of grey turns to black for me, that's where this is headed.

Really sports is the most horrible example you could use, from CCP's perspective. Sure, twisted by a marketing guy it sounds great, but look at the core idea. I'm paying for an advantage and/or a shortcut... That is EXACTLY what sports are all about NOT doing. They are about the individuals skill, not about buying 10 more touchdowns that the next guy.


spot on perfect.

Herping yourDerp
Posted - 2011.06.23 06:57:00 - [10]
 

when i lose in golf it doesnt take 20 hours of grinding to get my clubs back.
also
the reason games are so much popular is the price to fun ratio, i can buy tiger woods 12 for $60 and play golf or go to a club and spend what? 99 a month or something crazy ( not a golfer no clue)

Panda Name
Amarr
Imperial Academy
Posted - 2011.06.23 06:59:00 - [11]
 

Edited by: Panda Name on 23/06/2011 07:00:24
the plex to isk argument doesn't apply to this situation either. any ****** right now can buy a ton of isk via plex, and fit a 70b nightmare. they will eventually lose it because they are terrible. what they cannot buy is standings, or sec status, or :awesome: ammo. while it's bad that we can have ******s buying isk and fitting 70b nightmares, it is something we have learned to deal with via force of skill. however, buying standings, more shipfittings, and the rest that follow this kind of logic is what seems to be on the horizon, and that should be considered unacceptable by anyone who actually cares about this game.

Mara Rinn
Posted - 2011.06.23 07:05:00 - [12]
 

My simple correction is that the "equalizers" the article talks about will be available to everybody. Thus they're not "equalizers" at all, merely "amplifiers". If you are lower skilled than player X, having an "equalizer" available will simply make both of you that much stronger.

The attraction of "equalizers" of course is that you can flog them like candy to those who perceive themselves as being weaker, and that candy store will last right up until the time that the lesser player cottons on to the fact that the other guys are buying the "equalizers" too.

We already have "equalizers" in game. T1 meta 4 modules, for example, which are usually competitive with their T2 variants. Pirate ships which provide huge benefits over their regular cousins.

The catch is, the equalizers are available to everyone. Thus they are actually amplifiers.

Now what if the NeX made a T2 equivalent item available to be used only by characters with less than 10M SP? What if those items suffered continual "heat damage" and could not be repaired? Would this be fair in terms of buying in-game advantage with real dollars? What about if the item was only available in the form of a blueprint copy, for veterans to manufacture and sell on the market for ISK?

Thus we could have a "T4" economy driven by players looking for an advantage for real dollars, fuelled by the existing industrial base in the game.

I"m not saying that MTs are a good thing, but it appears CCP is fixated on introducing them. What are ways that they can be introduced such that the pay-to-win players, the play-to-win players and CCP can benefit in harmony?

What does the research say about the connection between dollars and items in the game that make people bond more strongly with it? Is it enough to pay dollars for PLEX, get ISK, buy item from market? It is better when it's pay dollars, get bacon?

What if players could put their manufactured products into the NeX to sell for Aurum?

What if random invention output was not a T2 BPC but a "T4" BPC? It might ameliorate the cost of a failed invention, it would boost the demand for datacores, and provide grist for the Aurum mill.

Yeah, I'll probably get burned at the stake but who cares, the idea's out there. I want to find ways the existing player base can benefit from the MT fad while it lasts.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2011.06.23 07:13:00 - [13]
 

Edited by: BeanBagKing on 23/06/2011 07:14:08
Originally by: Herping yourDerp
when i lose in golf it doesnt take 20 hours of grinding to get my clubs back.
also
the reason games are so much popular is the price to fun ratio, i can buy tiger woods 12 for $60 and play golf or go to a club and spend what? 99 a month or something crazy ( not a golfer no clue)


Your argument is flawed in two ways. First, clubs are your equipment, you take them home with you, similar to a computer. If you lose in golf it only affects your score, closest example to this is killboards, and then yes, it may take a few hours of grinding to get your isk killed/lost percent back up or buy a new ship, similar to playing another round of golf (and playing better) will improve your skill and score. Really I'm not sure what your point is here, are you saying it should be alright to just swipe your credit card and get your ship back? Should I be able to swipe my credit card and get another try to hit that ball that I topped? No, that's a stroke off for me, sucks, but thems the rules.

Second, your comparing a single player, pay once game to monthly club fees? Again, I'm not really sure what your point is, that games are more popular because they're cheaper? I don't really know how to argue that because different games cost different amounts, same with rates at a golf course, or different games (maybe a gym if it's basketball), some are pay once, some are subscription based. Maybe if your point was clear I'd have more to say, but a blanket statement like this doesn't make any sense.

Thom Baron
Caldari
Caldari Provisions
Posted - 2011.06.23 07:19:00 - [14]
 

Here's a way to turn MT into something positive:

Let me buy reduced blobbyness for aurum.

Let me buy small alliance surviveability for aurum.

etc, etc

DickbeardThePirate
Gallente
LODSOFEMONE
Posted - 2011.06.23 07:33:00 - [15]
 

Originally by: Thom Baron
Here's a way to turn MT into something positive:

Let me buy reduced blobbyness for aurum.

Let me buy small alliance surviveability for aurum.

etc, etc


So basically you're saying "Nullsec gameplay is too hard. Make it easier for me, but not for the other people"

Nishachara
True Enlightenment
Posted - 2011.06.23 07:47:00 - [16]
 

Working for things in game enhances my game experience.

- I always play eve towards some certain goal that i set myself that i wish to reach/obtain...
If i havent any goal... i dont play so much and just change skills until i come up with another goal ingame for me to reach.

Now...

Possibility of obtaining items or services (in relation to this) by out of game means ruins my imerssion and game experience...

- I wanted to have high standing with certain npc corp (just for the heck of it, i dont run missions much :P), and i obtained that goal and was satisfied with the road and fun (yes if i have a goal i have fun reaching it and seeing it closer and closer, even if it means running missions) i had towards that goal...
And seeing that someone obtained that same thing by no effort what so ever, just by $$ing in...makes my effort (and subsequently my fun) null and void...

Tappits
North Eastern Swat
Pandemic Legion
Posted - 2011.06.23 08:05:00 - [17]
 

Edited by: Tappits on 23/06/2011 08:05:59
Originally by: ****beardThePirate
but a game where someone can pay to win? Nope.


You are wrong.... Evony Go there and dump $500 on the game and you can easy win or even $100 for a bit of a better time than no $$... 18 Million Players play that game (prob not but thay will have 18mill accounts set up over the time its been running)

So you see the Pay to win does work and people do use it.... and what it does is force everyone elce playing to do the same thing.... i also did this joined a corp and 100% of the 50 people in my corp (in Evony) were also $$$ the game, just so thay were compettatave.

After a week of playing (after you have dumped $$$ into the game) you find there is no point and no end game and quitt

Katrina Cortez
Posted - 2011.06.23 08:08:00 - [18]
 

I never liked the PLEX thing myself but it was something I was willing to accept... a compromise if you will.

Aineko Macx
Posted - 2011.06.23 08:33:00 - [19]
 

Originally by: ****beardThePirate
"Buying things enhances my entertainment experience"
"The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure"

LOL Only MBAs and marketing in their ivory tower would believe that the act of SPENDING money is actually the fun part of acquiring goods or services.

Aineko Macx
Posted - 2011.06.23 08:46:00 - [20]
 

I can't even imagine how daft one has to be to commit this fallacy.

Soon they'll want us to be thankful for allowing us to give them money.

Houdian Black
Posted - 2011.06.23 09:00:00 - [21]
 

I think this must be obvious even to ccp, but they let greed blind them.

DickbeardThePirate
Gallente
LODSOFEMONE
Posted - 2011.06.23 09:02:00 - [22]
 

Originally by: Tappits
Edited by: Tappits on 23/06/2011 08:05:59
Originally by: ****beardThePirate
but a game where someone can pay to win? Nope.


You are wrong.... Evony Go there and dump $500 on the game and you can easy win or even $100 for a bit of a better time than no $$... 18 Million Players play that game (prob not but thay will have 18mill accounts set up over the time its been running)

So you see the Pay to win does work and people do use it.... and what it does is force everyone elce playing to do the same thing.... i also did this joined a corp and 100% of the 50 people in my corp (in Evony) were also $$$ the game, just so thay were compettatave.

After a week of playing (after you have dumped $$$ into the game) you find there is no point and no end game and quitt


I actually had to google/youtube "Evony" because I've never heard of that game. I think it's safe to say the only people who would ever touch that thing are preteens who found it through a google search for "free online game", don't know what a GPU is, and just plain don't know any better. We were all that kid once. Hell, I just nostalgia'd about back when I used to play GunZ on dial up in 2004 just because it was all I knew of. If only someone had bothered to let me know about games like Quake or Unreal back then...

Ciar Meara
Amarr
Virtus Vindice
Posted - 2011.06.23 09:06:00 - [23]
 

Edited by: Ciar Meara on 23/06/2011 09:07:13
Originally by: ****beardThePirate

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.



This

Losing ships because some dude bought Aurum crystals (Aurum ammo) with his (or his moms) visa and you didn't wouldn't be my best day either.

Xenuchrist
STK Scientific
Rolling Thunder.
Posted - 2011.06.23 10:25:00 - [24]
 

Originally by: ****beardThePirate
"Buying things enhances my entertainment experience" is a quote from a leaked Microsoft internal video on youtube that currently has 431 likes, 11,268 dislikes.

I'm seeing it like every paragraph in this Fearless newsletter, "If players can spend more money on our game, their enjoyment will heighten and they'll bond more strongly with it." "The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure" and so on and so forth. I don't know what you people have been smoking but no one actually enjoys spending money, golfers are prepared to put up with the expenses of golfing because it is a refined game of physical precision and being good at it is enjoyable. It's the same reason people play Quake Live or Counter Strike 1.6 or Street Fighter, it's a competitive and deep game with a high skill ceiling.

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.

"But you had to earn that real money the same as you would have to grind that isk"? Nope. Sorry. No one who actually works for their IRL money is going to want to spend it on a pay-to-win video game. Many are prepared to pay monthly subscriptions for game where everyone has equal opportunity to win, skill dependant games, but a game where someone can pay to win? Nope.


So this!

Gnulpie
Minmatar
Miner Tech
Posted - 2011.06.23 10:29:00 - [25]
 

Wait ... what?


Paying higher taxes to your government does NOT make you more happy?

San Severina
Minmatar
Posted - 2011.06.23 10:31:00 - [26]
 

Originally by: Isil Rahsen
Originally by: ****beardThePirate
"Buying things enhances my entertainment experience" is a quote from a leaked Microsoft internal video on youtube that currently has 431 likes, 11,268 dislikes.

I'm seeing it like every paragraph in this Fearless newsletter, "If players can spend more money on our game, their enjoyment will heighten and they'll bond more strongly with it." "The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure" and so on and so forth. I don't know what you people have been smoking but no one actually enjoys spending money, golfers are prepared to put up with the expenses of golfing because it is a refined game of physical precision and being good at it is enjoyable. It's the same reason people play Quake Live or Counter Strike 1.6 or Street Fighter, it's a competitive and deep game with a high skill ceiling.

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.

"But you had to earn that real money the same as you would have to grind that isk"? Nope. Sorry. No one who actually works for their IRL money is going to want to spend it on a pay-to-win video game. Many are prepared to pay monthly subscriptions for game where everyone has equal opportunity to win, skill dependant games, but a game where someone can pay to win? Nope.
You'll never get this through their heads, too much money to be fleeced while the userbase lasts.


yep & yep.

it's all just so sad really, greed, that's what it comes down
to.
Greed spoils everything ultimately.
Evil or Very Mad

Arrs Grazznic
Poena Executive Solutions
Posted - 2011.06.23 10:36:00 - [27]
 

Originally by: ****beardThePirate
"Buying things enhances my entertainment experience" is a quote from a leaked Microsoft internal video on youtube that currently has 431 likes, 11,268 dislikes.

I'm seeing it like every paragraph in this Fearless newsletter, "If players can spend more money on our game, their enjoyment will heighten and they'll bond more strongly with it." "The average golfer spends $3,000 a year on his pastime with about half of it being the actual access fee to the experience. Most will thoroughly enjoy this extra expenditure" and so on and so forth. I don't know what you people have been smoking but no one actually enjoys spending money, golfers are prepared to put up with the expenses of golfing because it is a refined game of physical precision and being good at it is enjoyable. It's the same reason people play Quake Live or Counter Strike 1.6 or Street Fighter, it's a competitive and deep game with a high skill ceiling.

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.

"But you had to earn that real money the same as you would have to grind that isk"? Nope. Sorry. No one who actually works for their IRL money is going to want to spend it on a pay-to-win video game. Many are prepared to pay monthly subscriptions for game where everyone has equal opportunity to win, skill dependant games, but a game where someone can pay to win? Nope.

Great post!

Originally by: XIRUSPHERE

His name was John Turbefield!




Crellion
Parental Control
Merciless.
Posted - 2011.06.23 11:04:00 - [28]
 

Originally by: Ciar Meara
Edited by: Ciar Meara on 23/06/2011 09:07:13
Originally by: ****beardThePirate

Buying things does not make the experience more enjoyable, EARNING things makes the experience more enjoyable. The difference between someone who ran 3000 level 4 missions to buy a titan and someone who paid $200 real money for one is the guy who earned it is going to have a glorious time and the guy who paid his hard earned real money for it is going to feel like **** because he wasted his money on a video game.



This

Losing ships because some dude bought Aurum crystals (Aurum ammo) with his (or his moms) visa and you didn't wouldn't be my best day either.


You sir have given me the first ray of hope in this cacophony of despair.

If they have crystals and guns made of aurum it means they will be free for me every time I kill the dudes who have them because they think they must for sure be invincible with such items...

Ok, admittedly there is some room for error in my reasoning (like minebears saying 'it costs nothing if you mine your own minerals') but if there is a 30% odd chance of said items dropping from pvp spawns (ESPECIALLY when they drop from easy to kill pay for win noobs) then I am starting to reconsider allready :P


Alaric T'Sun
Minmatar
Aphelion T'Sun
Posted - 2011.06.23 11:46:00 - [29]
 

They would, of course, be non-droppable items to keep them 'valuable'.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.06.23 12:25:00 - [30]
 

Originally by: Gwenywell Shumuku
its very simple: why do ppl play games? Its a competition, on equal footing. If you buy your way to victory, you will always know. You may end up first, but you know its not real.


this


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