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Constantinus Maximus
Paxian Expeditionary Force
Posted - 2011.06.23 03:20:00 - [721]
 

Originally by: Republica Winder
Which means that today represents the high water mark for EVE subscriptions from this day forward...


The stats show high water mark was almost a year ago.

Players started to leave the moment CCP set themselves on this current path.
Some of us were dumb enough to think they might actually pull it off and get back to developing the game we pay for.
Now we too have unsubscribed.

Next it's the new customers who realise the game has no dedicated players anymore.

Then it's F2P.

Tachibana Kanade
Posted - 2011.06.23 03:23:00 - [722]
 

Edited by: Tachibana Kanade on 23/06/2011 03:26:24
I'm only holding back on unsubbing because I'm awaiting for an official response on all this.

Want to see what damage control CCP pulls off.

Anyways I'll unsub 99.8% sure.

0.2 % is wishful thinking on my part. That being CCP turns around, FINISHES incarna, REMOVES this BS aurum, puts the ISK ON THE LEFT and stop lying to us straight in the face.

One can wish, right?

Constantinus Maximus
Paxian Expeditionary Force
Posted - 2011.06.23 03:23:00 - [723]
 

Originally by: Tachibana Kanade
I'm only holding back on unsubbing because I'm awaiting for an official response on all this.



Delusional.

Vhaine Vhindiscar
Origin.
Black Legion.
Posted - 2011.06.23 03:25:00 - [724]
 

CCP, please sell eve. Where you are going we don't want to follow.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.06.23 03:25:00 - [725]
 

Originally by: Tachibana Kanade
I'm only holding back on unsubbing because I'm awaiting for an official response on all this.

Want to see what damage control CCP pulls off.

Anyways I'll unsub 99.8% sure.

0.2 % is wishful thinking on my part. That being CCP turns around, FINISHES incarna, REMOVES this BS aurum, puts the ISK ON THE RIGHT and stop lying to us straight in the face.

One can wish, right?


We'll miss you, of course we do it from afar, as I unsubbed too.

Mathrin
Posted - 2011.06.23 03:26:00 - [726]
 

I have to agree. If ccp brings Micro-transactions out of the station and into space I'm gone. Till then I will be playing eve and crossing my fingers

Redblade
Reikoku
Cascade Imminent
Posted - 2011.06.23 03:30:00 - [727]
 

So CCP talks internally about MT, what a shocker. Doubt this is any different than any other game developers discussions out there, they are a business and want to make money, nothing strange about that.

At the end of the day they will only implement things that the customers allow them to, and only way to tell them it's not acceptable is to NOT buy anything, quite simple.

Gwenywell Shumuku
Posted - 2011.06.23 03:31:00 - [728]
 

just have to put this in here

Devblog

its just too good Laughing

MrSteack
Caldari
Unchained Potential
Test Alliance Please Ignore
Posted - 2011.06.23 03:33:00 - [729]
 

Originally by: Gwenywell Shumuku
just have to put this in here

Devblog

its just too good Laughing


Props, i was looking for that Laughing

Klingon Admiral
Caldari
Posted - 2011.06.23 03:39:00 - [730]
 

"Creation is so precious,
and greed so destructive."

EVE Online: Tyrannis Teaser
Summer 2010

Well, I would have no problem if CCP would allow us to store more fittings on their servers or some other convenience fuctions.

But things like faction standings for sale DIRECTLY AFFECT THE GAMEPLAY! Nowadays, generating standing with one faction results in losing standing with various other factions. If you don't take care you will sooner or later drop past the magical -5.00 barrier and not be allowed to enter this factions sovereignty. If you invest some bucks every few months you will be able to keep your standings well above the -5.00. And I don't want to know how many transport-alts were created for the specific purpose to be able to enter the area of hostile factions.

And if you include some extra-powerful ships for real world-money you will create a serious problem for the game's balance.
Because we all know that probably every powerblock has some RMT-guys in high-ranking positions, creating considerable amounts of money.
And if they would use (a part of) this money to supply their allies with this uberfkngpwnage-ships, it will come down who generates the most rmt-money. And probably some people who aren't rmt'ing these days will start to. A single one of this ships will not be that much of a problem (just blob it), a fleet of 500 will be.

Even today 0.0 is caught in a vicious circle (you need sov to build scaps, and to hold sov of your own you need scaps, and the money needed to buy scaps can be most efficenctly grinded in 0.0). With ships for money it will be amplified beyond imagination.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2011.06.23 03:41:00 - [731]
 

Originally by: Gwenywell Shumuku
just have to put this in here

Devblog

its just too good Laughing


ROFL! ahhhhh... it's too bad this isn't April 1st though ugh

Captain Alcatraz
Heretic Academy
B A N E
Posted - 2011.06.23 03:43:00 - [732]
 

Originally by: BeanBagKing
Originally by: Gwenywell Shumuku
just have to put this in here

Devblog

its just too good Laughing


ROFL! ahhhhh... it's too bad this isn't April 1st though ugh


It's been April 1 since June 21 2011

Mehrdad Kor-Azor
Amarr
Iure Divino
Posted - 2011.06.23 03:44:00 - [733]
 

Originally by: Klingon Admiral
"Creation is so precious,
and greed so destructive."

EVE Online: Tyrannis Teaser
Summer 2010


This will be my signature....

Neo160
Posted - 2011.06.23 03:46:00 - [734]
 

to be honest, CCP is going to-do whatever they want, as it seems they already clearly understand the commuinties point of view.


we can play that game too, because we are going to make MT as EXCRUCIATING AS POSSIBLE to implementYARRRR!!.

people wonder why there's a thread for blacklisting Aurum buyers from joining corporations or alliances, well consider it the beginning.

i expect to see alot of resistance from the entire community over this.

Cyber Duck
Posted - 2011.06.23 03:47:00 - [735]
 


Reed Tiburon
Caldari
Future Corps
Sleeper Social Club
Posted - 2011.06.23 03:47:00 - [736]
 

FREE HELICITY!

Originally by: Adunh Slavy
Originally by: Black Dranzer
Originally by: Illwill Bill
It's interesting that CCP's Please visit your user settings to re-enable images. hasn't been activated yet.

Honestly, not even CCP has the hull tank for this.


Honor Tank! Honor Tank! CCP has a low rack full of cargo expanders so they can haul their bull **** around.

LaughingI wish I could laugh at this.

I came into this thread prepared to rage. I didn't expect to be sad. Sad



CCP, this is you:
http://www.youtube.com/watch?v=ofV_iFBw2YE
"LOLCUSTOMERS NEWFEATURES VANITYMTS!"
*smack*

Ultan Rova
Posted - 2011.06.23 03:47:00 - [737]
 

TL;DR - There are too many long-term players in EVE. It's not healthy.

CCP has to do something or EVE is just going to run down like a watch someone forgot to wind up. The main problem - even beyond the unfinished game expansions and broken mechanics - is this: there are too many vets and too few noobs. Too many players are sitting on too much ISK because there's nothing out there for them to spend their billions of ISK on. Not enough ships are getting blowed up because the vets are shy about taking their titan/supercaps into harm's way.

Noobs hug Empire space because venturing into lowsec/nullsec is a death-warrant -- vets with years more experience permacamp gates, waiting in boredom for some hapless noob to wander through. So nullsec/lowsec turn into a boring dead-zone, and so the vets turn to Empire space themselves. And again, their higher skills and purchasing power depress the ability of new players to compete. EVE sometimes strikes me as a conveyor belt where the older players are forever far ahead of me -- even as I progress, they progress faster, having started far earlier. It's impossible to catch up.

One thing many MMO players forget about single-player RPG's is that single-player RPG's end. The character progression stops at some point. You level up to become almost Godlike, you slay the dragon (or whatever), and then...the game ends. But MMOs just go on, and on, and on. Developers have to find ever new ways to appeal to high-level players, long past the point where it really makes any sense to do so. It's comparatively easy to create challenging content for new players; it's vastly harder for longtime players who have leveled up nearly every skill there is to the maximum point. CCP has been trying to balance the game for a long time, but it's obvious that something is going to have to give -- if EVE is going to thrive, it's going to have to become friendlier to new players. And that means changing the game such that new players are not just cannon-fodder or griefing targets. It means adopting a more "fair play" attitude towards the game (even among CCP devs). It means placing more emphasis on the "social" and "missioning" aspects of the game rather than on large-fleet PVP.

I realize that a lot of vets hate the whole idea behind Incarna and micro-transactions and whatnot, but I think CCP sees the writing on the wall: new players are the lifeblood of an MMO. CCP doesn't host EVE as a hobby or a public service; they run it as a business venture that must turn a profit to survive. (You'd think that EVE players would intuitively understand this, but I guess not.)

I guess what I'm saying is: if you're a vet and you're feeling bored and frustrated and like the game isn't fun any more...maybe it's time to leave. Let the game end. You won!

Words Words Words
Posted - 2011.06.23 03:49:00 - [738]
 


Alara IonStorm
Caldari
Posted - 2011.06.23 03:49:00 - [739]
 

Originally by: Gwenywell Shumuku
just have to put this in here

Devblog

its just too good Laughing

So thats there Dev Plan, going back and turning all there April Fools Dev Blogs into Game Play...

Mounts, Pets and Acheivements December 2011.

Isil Rahsen
Gallente
Ferrum Superum
Posted - 2011.06.23 03:50:00 - [740]
 

Originally by: Ultan Rova
TL;DR - There are too many long-term players in EVE. It's not healthy.

CCP has to do something or EVE is just going to run down like a watch someone forgot to wind up. The main problem - even beyond the unfinished game expansions and broken mechanics - is this: there are too many vets and too few noobs. Too many players are sitting on too much ISK because there's nothing out there for them to spend their billions of ISK on. Not enough ships are getting blowed up because the vets are shy about taking their titan/supercaps into harm's way.

Noobs hug Empire space because venturing into lowsec/nullsec is a death-warrant -- vets with years more experience permacamp gates, waiting in boredom for some hapless noob to wander through. So nullsec/lowsec turn into a boring dead-zone, and so the vets turn to Empire space themselves. And again, their higher skills and purchasing power depress the ability of new players to compete. EVE sometimes strikes me as a conveyor belt where the older players are forever far ahead of me -- even as I progress, they progress faster, having started far earlier. It's impossible to catch up.

One thing many MMO players forget about single-player RPG's is that single-player RPG's end. The character progression stops at some point. You level up to become almost Godlike, you slay the dragon (or whatever), and then...the game ends. But MMOs just go on, and on, and on. Developers have to find ever new ways to appeal to high-level players, long past the point where it really makes any sense to do so. It's comparatively easy to create challenging content for new players; it's vastly harder for longtime players who have leveled up nearly every skill there is to the maximum point. CCP has been trying to balance the game for a long time, but it's obvious that something is going to have to give -- if EVE is going to thrive, it's going to have to become friendlier to new players. And that means changing the game such that new players are not just cannon-fodder or griefing targets. It means adopting a more "fair play" attitude towards the game (even among CCP devs). It means placing more emphasis on the "social" and "missioning" aspects of the game rather than on large-fleet PVP.

I realize that a lot of vets hate the whole idea behind Incarna and micro-transactions and whatnot, but I think CCP sees the writing on the wall: new players are the lifeblood of an MMO. CCP doesn't host EVE as a hobby or a public service; they run it as a business venture that must turn a profit to survive. (You'd think that EVE players would intuitively understand this, but I guess not.)

I guess what I'm saying is: if you're a vet and you're feeling bored and frustrated and like the game isn't fun any more...maybe it's time to leave. Let the game end. You won!

What the **** ?

Dante024781
Caldari Provisions
Posted - 2011.06.23 03:51:00 - [741]
 

"Thus we will not and cannot focus on virtual sales only within the Incarna evironment, nor build that environment around such sales, rather we will effect a universal strategy of micro-sales throughout the EVE experience."

Please visit your user settings to re-enable images.


Wanda Wong
Posted - 2011.06.23 03:57:00 - [742]
 

Originally by: handige harrie
Edited by: handige harrie on 22/06/2011 23:42:31
I think CCP is in the wrong business, if you want to handle crap loads of money and not care about a thing in the world, start a bank, an Oil Company or do something shady with real life weapons.


Well, i got news for ya, they did,... ever heard of I-Safe (it was an Islandic bank that went down some 2 years ago). Several countries in europe had to pump in BILLIONS of euro's to prevent the stinking island from going bankrubt. But when it comes to listening to the countries request to repay the debt that's open, the Islandic massively voted NO to repay their debt to Europe.

If you want to know more about this, just google "i-safe bank"

The same ****-you mentality can also be seen in EVE. CSM the voice of the player? Bull-crap, they don't give a damn about your voice. How many years has this community been begging for a complete and working patch or update? How many times have we asked to not release something if it's not working. And what do we get time and time again? Content that post release needs more patchin up than Cher's face. CCP already knew incarna was not working properly, they already had this much information from the test-server (sisi).

As for all the crap going around, do you realy think they give a damn? Not likely,... I have not seen any reaction from the US office of CCP, not a sign of life comming from their office in Asia.

Do you guys remember the "Sandbox" trailer for EVE. This is just the biggest joke i can think of after witnessing this EPPIC FAIL called INCARNA, wich puts all other CCP-fails in the shade like a solar eclyps.

It's true EVE ive is a sandbox game to a certain degree, though i would rather call it an ANTFARM where the player community are the ants and CCP is the hand that's feeding us a ton of crap just to see how much **** we will take before calling it a day.

There is only one thing they care about and thats their wallet and howuch money they can whip out of our wallets. They don't care about quality anymore, if they did they would fix the problems eve was having long before starting work on INCARNA. They don't give a rat's B-hind about immersion, if they did, they would not have dropped a half-baked quarter-working thing called INCARNA on Tranquility. They don't give a damn about the community that's paying their wage. If they did give a damn they would not concidder force feeding us the **** they've cooked up in that document. Last but not least, they don't give jack-dong about EVE, bwcouse if they did they would have invested more time, money and assets in EVE. After all, persumably they already stated this is their goose with the golden eggs.

What ever is going to happen, untill there's going to be some substantial improvement i'm suspending all my alternate accounts and only gona keep my main up to see what will happen,... I'm not paying over 140 euro a month for this bull-crap.

Lol, i wonder how much money they think CCP will make when they take in account all the canceld profiles in their effort to dig for more gold. Looks like the egga from this goose are turning from gold to dirt.

Come to think of it,...

Constantinus Maximus
Paxian Expeditionary Force
Posted - 2011.06.23 03:58:00 - [743]
 

Originally by: Neo160
to be honest, CCP is going to-do whatever they want, as it seems they already clearly understand the commuinties point of view.


Yet have the hubris to believe they can ignore the community because they "know better".

MrSteack
Caldari
Unchained Potential
Test Alliance Please Ignore
Posted - 2011.06.23 03:59:00 - [744]
 

Dont know how to quote from another forum topic, this is the blue post from "Where are the moderators? " topic

Posted - 2011.06.22 18:47:00 - [35] - Quote
Report
We are forever watching from the shadows. Lurking behind the blue bars. Usually on days like today we are interested in reading feedback. I know I know, don't faint.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.06.23 03:59:00 - [745]
 

Originally by: Ultan Rova

stuff



Multiple solutions have been presented by players to resolve these issues, CCP never listens.

Kerrisone
Posted - 2011.06.23 04:01:00 - [746]
 

Originally by: Ultan Rova
TL;DR - There are too many long-term players in EVE. It's not healthy.

CCP has to do something or EVE is just going to run down like a watch someone forgot to wind up. The main problem - even beyond the unfinished game expansions and broken mechanics - is this: there are too many vets and too few noobs. Too many players are sitting on too much ISK because there's nothing out there for them to spend their billions of ISK on. Not enough ships are getting blowed up because the vets are shy about taking their titan/supercaps into harm's way.

Noobs hug Empire space because venturing into lowsec/nullsec is a death-warrant -- vets with years more experience permacamp gates, waiting in boredom for some hapless noob to wander through. So nullsec/lowsec turn into a boring dead-zone, and so the vets turn to Empire space themselves. And again, their higher skills and purchasing power depress the ability of new players to compete. EVE sometimes strikes me as a conveyor belt where the older players are forever far ahead of me -- even as I progress, they progress faster, having started far earlier. It's impossible to catch up.

One thing many MMO players forget about single-player RPG's is that single-player RPG's end. The character progression stops at some point. You level up to become almost Godlike, you slay the dragon (or whatever), and then...the game ends. But MMOs just go on, and on, and on. Developers have to find ever new ways to appeal to high-level players, long past the point where it really makes any sense to do so. It's comparatively easy to create challenging content for new players; it's vastly harder for longtime players who have leveled up nearly every skill there is to the maximum point. CCP has been trying to balance the game for a long time, but it's obvious that something is going to have to give -- if EVE is going to thrive, it's going to have to become friendlier to new players. And that means changing the game such that new players are not just cannon-fodder or griefing targets. It means adopting a more "fair play" attitude towards the game (even among CCP devs). It means placing more emphasis on the "social" and "missioning" aspects of the game rather than on large-fleet PVP.

I realize that a lot of vets hate the whole idea behind Incarna and micro-transactions and whatnot, but I think CCP sees the writing on the wall: new players are the lifeblood of an MMO. CCP doesn't host EVE as a hobby or a public service; they run it as a business venture that must turn a profit to survive. (You'd think that EVE players would intuitively understand this, but I guess not.)

I guess what I'm saying is: if you're a vet and you're feeling bored and frustrated and like the game isn't fun any more...maybe it's time to leave. Let the game end. You won!



Maybe they could try fixing all the stuff they left broken and abandon in the game, that might keep the watch running. Opening up areas of play, careers, for new players could help them too but CCP isn't interested in that. They want to lure new players in but not keep them. Eve is a fisherman fishing all the fish out of a lake never tossing any back. There are only so many people who will 'get' eve and leaving them with one broken mechanic after the other and piling more on isn't going to keep players.

Incarna is a possible way to attract new players but there has to be content or it will just become a mirror of 'eve space' lots of buggy/broken/abandon things to frustrate and bore players. The fact that they start it out with a primary aspect of selling you **** isn't a good sign.

Ranka Mei
Caldari
Posted - 2011.06.23 04:01:00 - [747]
 

Originally by: Ultan Rova
CCP has to do something or EVE is just going to run down like a watch someone forgot to wind up.

That was actually an interesting read. :)

Yet, whereas the need for change is commonly understood and accepted, MT for in-game advantages, however, is crossing a line which creates such a fundamental imbalance in the Force, that it's literallly game-breaking.

From the recently linked blog, 'AmmoAnywhere'?! And so it begins... Wtf is wrong with them? Let people buy their ammo in Jita 4-4, like a normal person!

Iamien
Democracy of Klingon Brothers
Posted - 2011.06.23 04:03:00 - [748]
 

Stop using the term MT as it is assumed to mean micro-transaction. CCP is implementing macro-transactions.

MrSteack
Caldari
Unchained Potential
Test Alliance Please Ignore
Posted - 2011.06.23 04:04:00 - [749]
 

Originally by: Ranka Mei
Originally by: Ultan Rova


From the recently linked blog, 'AmmoAnywhere'?! And so it begins... Wtf is wrong with them? Let people buy their ammo in Jita 4-4, like a normal person!


Check the date stamp on that, its april fools post.Razz

foxnod
Brotherhood of the Coast
Posted - 2011.06.23 04:04:00 - [750]
 

For the first time I've actually considered closing my 2 accounts. CCP; if this is true, then you are in error; correct yourself.


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