open All Channels
seplocked Ships and Modules
blankseplocked Interceptors V.S. Assault Ships
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Ryder 3vyn
Posted - 2011.06.22 17:27:00 - [1]
 

Yo yo Eve forums, I just started playing the day before yesterday, the night before Incarna was released.

Anyway, I've got myself a Punisher so far and have been doing missions and ratting with it and whatnot, money isn't really a problem though since a friend of mine who plays eve sent me like 200 mil isk.

Anyway, I'm thinking I'll train for some kind of advanced frigate class, either Interceptors or Assault ships since most of my buddies fly battleships or some other slow nonsense, but use it mainly for pvp - thinking I'll make a move to 0.0 and do some fleet tackling and stuff.

So what would you reccomend for Amarr for loner pvp and small group pvp in 00 space and maybe lowsec?

It seems to me the bonuses are kind of backwards as I would most likely use an Afterburner on an Interceptor to utilize the speed within scram range, and use microwarpdrive on an assault ship due to them being too slow (?) with an afterburner? Or is there something I'm missing? Thoughts?

Lilandras Kusanagi
Posted - 2011.06.22 18:51:00 - [2]
 

It's not quite that simple, there are uses for both and you'll be switching depending on what you're doing. Luckily you'll be able to fly both and fit them however you like.

For me, it feels natural to use AF as a fleet tackler that's a bit heavy, able to survive for a bit while scram/webing etc, since it will be within range of ENEMY scram/web/nuet etc.

Inties, via the obvious bonuses, are pretty good at ranged tackle, or just boosting right at the target and going for broke. But I'm sure there are good AB fits too

Haraldhardrade
Amarr
Pax Amarr
Posted - 2011.06.22 18:53:00 - [3]
 

Edited by: Haraldhardrade on 22/06/2011 18:53:39
"Loner pvp"

I say a Crusader. Assault ships are too slow.
welcome to EVE Cool

Dorik Duxn
Posted - 2011.06.22 18:59:00 - [4]
 

If your Amarr and want to have a solo pvp ship you could train missiles instead of lasers and jump into a Vengance which is the only Amarr assault ship that can tackle and viably solo PVP, if not the Vengance then the Malediction is also a good interceptor.

Just a heads up, these frigs are tech II and take a lot of SP to fly well.

Cheers,

Ryder 3vyn
Posted - 2011.06.22 19:11:00 - [5]
 

Thank you for the replies, fellas. Each comment has been taken into consideration and will effect the outcome of this pilot's future.

Any more comments will be appreciated as well.

Creepy Goat
Collateral.
Posted - 2011.06.22 19:17:00 - [6]
 

Navy Slicer is the best Amarr frig IMO. I'm sure someone else can elaborate on it as I really need the loo.

E man Industries
Posted - 2011.06.22 20:01:00 - [7]
 

Use a t1 frigate(one of the ones you can currently fly)other than the punisher for PvP.

Amar t1 frigates are great but lack mid slots for tackle. You want at least 2 mid slots. One for an afterburner or MWD and a point(scram or disruptor.

The Executioner may fit the role better. It's fast cheap and can tackle okay.

There are 2 thoughts on tanking, eather avoid the dmg, or tank the dmg. Fit for speed so you go so fast they miss when the shoot you. This is done by keeping up your transversal velosity(don't fly right at or away from them). The other is fitting tank mods so you take mroe dmg.

I would use t1 ships because they are cheap, easy to replace and just as effective. You will also die a lot as you learn how to fly tackle. you can't simply approch a ship and expect to live. You need to know what the ship is and what it does. Does it have missiles and i need to be at top speed and thus a larger orbit? or does it have big guns that I can orbit the ship and remain un shootable. Do these ships have large drone bays, do these ships carry nos, or nuets.

How do I aproch a ship while keeping my angular velosity up? What ships can I tank? Can I run away? Does he have a web?

Once you learn these then maybe step into intie;s. Again you will die a lot learning but it is an important part of eve.



Goose99
Posted - 2011.06.22 22:12:00 - [8]
 

Interceptor, or possibly some fast faction frigate like dramiel or navy slicer if you want to do some damage to small stuff. If you're flying with buddies in dps boats, your job is to tackle, which interceptors do better. AFs are just too slow and unwieldy.

B0gg Zukos
Posted - 2011.06.23 00:53:00 - [9]
 

A Malediction is a great fast tackle for fleets. As an Inty your job is not really to hold the target the whole time but scout for fleet, grab a target and hold him long enough for your fleet to hold him down. Sader or Diction are both also great at flinging out and catching sniping BS before they can get away. Really only real big threat in an Inty if you got good skills and know what you are doing is someone with great drone skills and their Warrior 2's or Autocannons, and a Heavy Neut from a BS, but as fast tackle I don't use all gun slots and normally have a NOS in one of my highs.

Best advice as an Inty pilot is to always keep moving and never ever travel in a straight line to or away from a target. Learn to manual pilot and zig zag.

VKhaun Vex
Posted - 2011.06.23 02:28:00 - [10]
 

Edited by: VKhaun Vex on 23/06/2011 02:31:44


Check out the Amarr Navy Slicer, Succubus, and Cruor since you have some cash.

They have much lower skill requirements and instead of four guns, they use two turrets which get large damage bonuses. The slicer will be 125% at max, but more likely 100% with lv4 frig for a new player like us. The Succubus and Cruor get base 100% bonus, then the Succubus gets even more from one of the firg skills. Makes things much easier to fit with your power grid, cpu, and capacitor when you get the same good damage from half as many turrets.

I started with some cash as well and have been playing around with those three tonight and they're really fun. I like the Succubus best for the damage but it's butt ugly. The Cruor is sexy as hell but it's key functions (Web/Nos/Neut bonuses) are really not useful in low level missions. Amarr Navy Slicer is definitely my favorite. With the extra low slots I put in agility mods (which have no power/cpu fitting requirements at all) and the thing just never gets hit unless the rats shoot missiles at it.

Chase Mesara
Minmatar
Celestite Shepherd Industries
Posted - 2011.06.23 04:39:00 - [11]
 

Originally by: VKhaun Vex
Edited by: VKhaun Vex on 23/06/2011 02:31:44Check out the Amarr Navy Slicer, Succubus, and Cruor since you have some cash.


Or a Dram as suggested above. Them Angels know what they're doing ;)

Richard Bong
GoonWaffe
Goonswarm Federation
Posted - 2011.06.23 08:42:00 - [12]
 

I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.

Omir Kajil
Gallente
Armada Projection
Posted - 2011.06.23 10:24:00 - [13]
 

Originally by: Richard Bong
I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.


My jousting snowmobile ishkur would like to have a word with you.

In any case, I'll echo the posts above and say that it'll pay to use the t1 frigs at first, as even with 200 million isk, you'll only die so many times before running out if you use the t2 ship like assault ships and inties. For the price of say, an ishkur you could buy and fit probably at least a dozen t1 frigates.

I know because I 'had' 200 mil isk, and lost a battleship and a battlecruiser within a couple days of each other, within minutes of entering something other than hisec. (._.)
I guess I can't complain though since that particular battleship was in fact my first battleship, has lasted me since last year, and I used it on a regular basis in w-space.
*shrugs*
But I digress.

FlameGlow
Gypsy Band
Posted - 2011.06.23 10:58:00 - [14]
 

Originally by: Richard Bong
I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.

True, even more so for Amarr ones OP wanted to try - retribution(1 med slot wtf) and vengeance(slow as cruiser and bonused in roflkets)

Firh
Posted - 2011.06.23 12:59:00 - [15]
 

AFs are better but the good AFs also cost twice as much as some of the best combat interceptors.

Sable Schroedinger
Jericho Fraction
The Star Fraction
Posted - 2011.06.23 14:24:00 - [16]
 

This answer to your question is very situational.

Small gang/fleet pvp om 0.0, I would say go for the Malediction. Reason being, it has an important and valuable role, but one that is slightly more forgiving than the other options available to you. It allows you to tackle from quite a distance, and puts you into a "first point" role in the gang. However, if the fight starts getting sticky, you have the option to bug out early as your gang mates should be landing the heavy tackle point shortly after you do so you won't lose them the kill, but nor will little errors (such as wizzing out of range or some such).

Solo pvp as a newbie is a steep learning curve, so whilst I would normally recommend an AF, in 0.0 they're not really fast enough unless you have good intel about bubbles

Lost Greybeard
Gallente
Posted - 2011.06.23 15:42:00 - [17]
 

Originally by: Richard Bong
I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.


It depends on what AF you're flying. I've never actually bought an Amarr AF, so I can't comment on that race, but the Ishkur is pretty overpowered in its weight class and the Minnie ones are adequate, if not exceptional.

As someone up-thread pointed out, they can be better fleet tacklers because you can fit them with a bigger tank and avoid being instapopped. Though in a smaller fleet speed tanking is more often a legit option so I'd go with the inty.

Dorian Tormak
M0N0LITH
Posted - 2011.06.23 17:19:00 - [18]
 

I'm gonna say Interceptors trump Assault Ships.

They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.

BringerMC
Posted - 2011.06.23 17:28:00 - [19]
 

Not so sure about the Inty taking out an AF. Would love to see an AB Sader try to take out a Vengence or other AF.

People hate on the vengence but it is actually a great AF. With good skills any other frig is gonna struggle to break your tank even if neuting.


Deerin
Minmatar
Murientor Tribe
Posted - 2011.06.23 19:38:00 - [20]
 

The skills needed for Assault Frigates are among the most useful basic skills in the game. Engineering 5 and Mechanic 5 are both good skills that you need under your belt anyway. So I believe you should go with AF initially.

Dimitri Zaitsev
Posted - 2011.06.23 20:04:00 - [21]
 

Originally by: Dorian Tormak
I'm gonna say Interceptors trump Assault Ships.

They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.


So-so. It depends on skills and what AF type. Try to gank an Ishkur full off walkyries T2 piloted by someone experienced and your ceptor will be shot to pieces.


Dorian Tormak
M0N0LITH
Posted - 2011.06.23 22:51:00 - [22]
 

Originally by: Dimitri Zaitsev
Originally by: Dorian Tormak
I'm gonna say Interceptors trump Assault Ships.

They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.


So-so. It depends on skills and what AF type. Try to gank an Ishkur full off walkyries T2 piloted by someone experienced and your ceptor will be shot to pieces.




Depends more on how the Ishkur is fit than anything else.

Cap boosted/no web assault ships are rather vulnerable to getting owned.

Frau Klaps
Amarr
Posted - 2011.06.23 22:58:00 - [23]
 

Originally by: Dimitri Zaitsev
Originally by: Dorian Tormak
I'm gonna say Interceptors trump Assault Ships.

They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.


So-so. It depends on skills and what AF type. Try to gank an Ishkur full off walkyries T2 piloted by someone experienced and your ceptor will be shot to pieces.




Try getting as many engagements in your Ishkur.

ELECTR0FREAK
Eye of God
Posted - 2011.06.23 23:26:00 - [24]
 

AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.

Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.

Frau Klaps
Amarr
Posted - 2011.06.23 23:36:00 - [25]
 

Originally by: ELECTR0FREAK
AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.

Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.


Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.

Cindjin
Posted - 2011.06.23 23:45:00 - [26]
 

Edited by: Cindjin on 23/06/2011 23:46:33
Here's my .02 ISK:

Master the Interceptor. As you will find , solo PvP is dead and you will soon tire of being ganked by 15+ member fleets. The Interceptor becomes almost a necessity in Fleet warfare for good tackle. And if your a good Interceptor Pilot, your skills and learned tactics will become much appreciated when you eventually join into a PvP Corp.



Dorian Tormak
M0N0LITH
Posted - 2011.06.23 23:45:00 - [27]
 

Originally by: Frau Klaps
Originally by: ELECTR0FREAK
AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.

Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.


Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.


They should be able to match the speed and agility of their T1 counterparts though.

Interceptors, in general, are statistically superior in nearly every way to the t1 version of their hull.

assault ships though, lose speed and agility for tank and dps. WTF Make them the same speed ffs.

Dorian Tormak
M0N0LITH
Posted - 2011.06.23 23:57:00 - [28]
 

Also while we're on the subject, Assault Ships need their fourth bonus.

HOWEVER, everyone seems to not notice this for some reason, but 3 of the combat Interceptors, that is, the Crow, the Taranis, and the Claw, only get 3 bonuses, and are missing a fourth. What the hell is with this stuff?

Frau Klaps
Amarr
Posted - 2011.06.24 00:18:00 - [29]
 

Edited by: Frau Klaps on 24/06/2011 00:20:43
Originally by: Dorian Tormak
Also while we're on the subject, Assault Ships need their fourth bonus.

HOWEVER, everyone seems to not notice this for some reason, but 3 of the combat Interceptors, that is, the Crow, the Taranis, and the Claw, only get 3 bonuses, and are missing a fourth. What the hell is with this stuff?


While the last frigate changes to the pirate lineup was 'more or less' a well balanced one, I wouldn't trust CCP to adjust interceptors without royally screwing them up. I don't really see that any of them actually do need adjusting regardless of anomalies in bonuses issued.

The 4th bonus on the AF's is a problem. The AB speed bonus was, on testing, the most overpowered disaster I have ever seen. Thank goodness it didn't make it into the game.

I think you misunderstand how tech II works in principle. Often they are specialised versions of their tech I hulls. AF's CAN be faster than their tech I counterparts and still have greater tank and DPS if you fit them that way, but people don't like having to put od's or polycarbs on them because they see their ehp or dps dropping as a result.

If any frigs need some loving right now it is most definitely EAF's, and encouragingly CCP recognise this.

Finally, the main area of fail with AF's is the goddamned single mid slot on the Retribution, even if it does make an excellent bait tank.

Sorry if this comes across as argumentative. I agree that AF's feel too slow generally but it doesn't exactly stop people flying Wolves, Jags, Ishkurs or Harpies much. With rocket changes the Hawk and Vengeance are both pretty strong contenders too and people grossly underestimate the abilities of the Enyo in the hands of a competent pilot.

Dorian Tormak
M0N0LITH
Posted - 2011.06.24 00:25:00 - [30]
 

Of course the crappy speed isn't gonna stop people from flying them, but that doesn't mean it should BE like that. Why even get a tech 2 ship if it's not better in every single way from a tech 1?

And no matter what you say about Interceptors, the fact remains the same: the Taranis, the Crow, and the Claw only have 3 bonuses, look at the info. If we are to whine for Assault Ships' fourth bonus, it would be hypocritical and downright stupid to let the Interceptor bonus issue glide right over our heads.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only