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blankseplocked Incarna, CQ and improving immersion
 
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Cunane Jeran
Gallente
Posted - 2011.06.22 02:06:00 - [1]
 

Firstly yes, another Incarna thread.

I'd like to say, personally I really like the CQ, and while sceptical at first, I am now sold on it, even a Vexor can look epic in the hanger.

What I would like to see though, is CQ being optional, If I'm docked up in a station, just chatting to corpies, doing some light trading or generally just relaxing then relaxing in the CQ and later the station social bits, it's perfect and really adds a new level of depth.

What completely breaks it for me, is just docking in a random station for a agent delivery or just resupplying ammo mid roam etc, the idea of disembarking and standing like a complete numpty in a CQ that you don't even want in that 1 station you may never step foot in again is just moronic.


What I personally would like to see is a "disembark" option given when you dock. If you select no then you’re left with the old hanger view. If CCP want to force the disembark then at least put it on a timer, if you press no, and stay docked for say 15 minutes, then you are forced into the CQ.

I think this one fix would make the feature truly fantastic.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.22 02:08:00 - [2]
 

I agree completely... I want Incarna CQ. and want to explore the rest of the stations... I don't want to be forced to Disembark' every time I dock.

This feature is meant to be about immersion...
In Torfi's interview in the AT9 broadcast he talked about how much pod pilots hated leaving their pods....

SO WHY do we do it on every docking????????

Agrikaan
Amarr
Defensores Fidei
Curatores Veritatis Alliance
Posted - 2011.06.22 02:11:00 - [3]
 

Edited by: Agrikaan on 22/06/2011 02:13:26
Agree. Even the novels and stories tell us podpilots rarely leave the pod.

And when I do, if I want immersion, why am I not naked and covered in goo? And how do I get from my room, fully clothed, into a pod, naked and with tubes in my head and body in less than 1 second...

And it would solve the issues with resources on multiple accounts. The CCP blog about "older hardware" is very inaccurate, I have a top of the line PC, and get serious lag with 2 accounts. 3 give me 1fps and 4 crashes my system. I used to run 4 with 10-20% resources left. And with CQ turned off, I get 30-35%. Thanks. Don't ever remove the optionality of CQ and Wis!

Mirabi Tiane
Posted - 2011.06.22 02:12:00 - [4]
 

+1

Pierced Brosmen
Priory Of The Lemon
Posted - 2011.06.22 02:15:00 - [5]
 

Originally by: Agrikaan
Agree. Even the novels and stories tell us podpilots rarely leave the pod.

Hm... CCP Abraxas is working on integrating the backstory to the show-info descriptions and evelopedia... I wonder if he has been tasked to "change history" as well, so that with the new incarnation of the backstory, capsuleers likes to get away from the pod to stretch their legs whenever they get the chance Razz

Londo Cebb
Official Market Discussions Troll
Posted - 2011.06.22 02:17:00 - [6]
 

CQ is totally immersion breaking for me as well.

Where is all the pod goo I should be covered in? How did I take a shower and get dressed in less than 30 seconds? And why do I do it every time I dock up for some ammo or to swap ships?

You wanted to make the game more immersive, and you have done the exact opposite.

You took 3 years to come up with this, you should be ashamed.

aetherguy881
Gallente
Posted - 2011.06.22 02:26:00 - [7]
 

Originally by: Soden Rah
SO WHY do we do it on every docking????????


Don't dock?

Righteous Deeds
Posted - 2011.06.22 02:32:00 - [8]
 

Originally by: Soden Rah


SO WHY do we do it on every docking????????



Because it will force everyone to look at their characters every time. Doing this will entice a certain percentage of players, who would otherwise opt-out of the station environment, to go ahead and spend money decorating the character they're forced to look at.

It's advertising to a captive audience.

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2011.06.22 02:33:00 - [9]
 

Originally by: aetherguy881
Originally by: Soden Rah
SO WHY do we do it on every docking????????


Don't dock?

Wormholes ftw!

S'qarpium D'igil
Posted - 2011.06.22 02:35:00 - [10]
 

+1

Tracks Pax
Caldari
Posted - 2011.06.22 02:37:00 - [11]
 

Edited by: Tracks Pax on 22/06/2011 02:37:56
I don't understand, what is the problem here?

I've only had time to run a few courier missions before I had to go, but docking and undocking seems quicker than it's ever been. Accept mission, throw the stuff in the hanger and undock, get to other station, complete mission, undock.. I didn't even have to make a single step within the CQ if I didn't want to. Sure, the fact that you're standing on a deck the instant you land is a little unrealistic, but at least there should not be complaints of the load time being any longer than it ever was, which is what I thought more people would be having an issue with.

Londo Cebb
Official Market Discussions Troll
Posted - 2011.06.22 02:44:00 - [12]
 

Originally by: Tracks Pax
Edited by: Tracks Pax on 22/06/2011 02:37:56
I don't understand, what is the problem here?

I've only had time to run a few courier missions before I had to go, but docking and undocking seems quicker than it's ever been. Accept mission, throw the stuff in the hanger and undock, get to other station, complete mission, undock.. I didn't even have to make a single step within the CQ if I didn't want to. Sure, the fact that you're standing on a deck the instant you land is a little unrealistic, but at least there should not be complaints of the load time being any longer than it ever was, which is what I thought more people would be having an issue with.


Right, but how did you get the pod goo cleaned off so fast?

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2011.06.22 02:53:00 - [13]
 

Fully agreed. From a financial perspective, making CQ permanently optional would retain subscribers with lower-end hardware. From a usability perspective, it would make the life of players easier by not forcing them to load a completely useless piece of the game when all they want is to load more ammo or submit a mission. From a lore and realism perspective, it would make no sense for a capsuleer to get out of her pod when all she wants is for the grease monkeys to load more ammo into her cargohold.

But how often does CCP do what makes sense and makes player life easier?

Ranita Drell
Intaki Liberation Front
Posted - 2011.06.22 02:54:00 - [14]
 

Edited by: Ranita Drell on 22/06/2011 03:08:21
This expansion really is horrible for immersion, at least given the game's established fiction. Maybe when Incarna is developed more, the balance of immmersion-breaking things to immersion-enhancing things will swing more towards enhancement ... but for now, that just isn't the case, at least not for me.

The problem with trying to add a whole new dimension to your game is that the absence of everything that would logically exist within that new dimension of the game is sorely noticed.

Before Incarna, our characters still could step out of pod. They simply did so in the player's imagination, in the Chronicles, fan fiction, etc.

It was easy to imagine that, while docked, my character wasn't actually inhabiting the battlecruiser sitting in the center of my screen. That was just her parked ride. Instead she'd be in an upscale day spa getting a pedicure and soak. Or she'd be slumming it down in a Minmatar nightclub. Or she would be in her ship, down in the drone bay tinkering with the machinery.

Now I can see what she's doing: sitting alone on a couch in a cramped motel room, looking at a TV that she doesn't have the remote control for.

Before Incarna, my character was rich. Maybe not terribly rich by the standards of her fellow pod pilots, but certainly wealthy enough to go shoe shopping at some fairly high-class establishments without having to worry much about the damage done to her wallet. Now she'd have to liquidate most of her assets if she wanted to buy a single complete outfit.

Yes, I can still pretend that my character goes shopping at stores other than NEX, and that she does all the things I'd imagined her doing before. But the point is, Incarna hasn't really added anything to the experience of being an out-of-pod capsuleer. It gives us such a narrow and limiting glimpse at that world that it's all but worthless. And given the traditional pace of EVE development, it seems unlikely that the view we're getting will be significantly expanded in the foreseeable future.

The optimists on the forum keep saying that Incarna is the necessary "groundwork" for something greater. OK, but groundwork for what? If it's groundwork for a robust implementation of The Sims or WoW in space, that's one thing -- many players wouldn't like it, but it'd at least be a fairly major addition to the game. If it's groundwork for walking down corridors and sitting in pubs or corporate boardrooms beside fellow EVE and DUST players, then, well ... it just seems like a lot of work for not much (of course, if the mechanics that enable these things are doing double duty and will be heavily used in WoD, I can see why investment of resources would seem worth it from CCP's perspective).


 

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