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Si'Andregal Grungolash
Posted - 2011.06.22 13:40:00 - [511]
 

Originally by: N'maro Makari
NEWSFLASH

EVE IS NOT ONE-DIMENSIONAL! It is not a WoW clone where the options are "be the best at everything or go bust" Frankly another gameplay dimension is overdue and adds to the world of Eve as a SCI-FI SIMULATOR, not as some run of the mill MMO.


Who exactly are you targetting with this "newsflash"? you seem to have completely failed in understanding what the current issues with incarna and ccp in general are that people are complaining about.

Kunthea Dara
Posted - 2011.06.22 13:42:00 - [512]
 

Right time to start my wall of text

Personally, I'm enjoying Incarna, I love being able to walk down from my ship, chill out on the couch whilst reading all the latest news. Its a nice touch from just being in a ship all the time.
I'm running a pretty average machine, Nivida 250GTS, 4 gig of ram and a low end dual core. With that in mind, I'm getting about 30-35 frames per second in CQ, with everything on the highest setting. So a small drop from what I was originally running but nothing game breaking.
Regards to the Aurum store, I don't have an issue with it being ridiculously priced, they are vanity items, they have no impact on gameplay. So if people wish to use there ISK or Plex on such items then feel free. I know you guys are going to allow it to be tradeable eventually which will allow it to settle with the economy.

If there was a couple of things I would like to see changed it would be:

Running - Please allow me to move around more than a gentle walk as it is slightly annoying to saunter around.
Lighting - I know it's a Minmitar area but still, a bit more lighting would make it look more appealing.
Interaction - People have said this but interacting with the Bed or the small objects in CQ would be nice but not a necessity
Customization - Not having to take a new picture everytime I customise one of my clones.

I don't see an issue with going in to stations with CQ enabled to fit my ships up either. As when I dock I don't have to engage with CQ fully, I can still click the buttons to my left or right to fit my ships. I can even use shortcuts to get to various windows. There doesn't seem to be much loss in time for me getting in to station, fitting a ship and undocking in to a fight again.

Overall, I'm currently enjoying Incarna, I do look forward to the few optimisations that are due to come and the other CQ's to be released.

Thanks CCP and good luck with the rest of Incarna.

Exo Cab
Posted - 2011.06.22 13:43:00 - [513]
 

oh yea...CQ is not pointless.

As much as you test things, even with test servers, bugs are never fully caught. Not only that, but things like WASD focus, the mouse buttons seem to be inverted...things like that can be adjusted as they roll it out.

This area is brand new for them, within Eve at least. So releasing this portion is perfect for testing live, and gaining feedback.

If someone was going to give me a car, and told me all I had to do was piece it together over time, with them providing the parts...I'd be like damn right.

Imuran
Zentor Industries
Posted - 2011.06.22 13:43:00 - [514]
 

Like the turret effects or the ones I have looked at anyway, like the view turrets in the show info as well. Dislike the new icons and not being able to see them on the target icons unless against a bright background

CQ is Ok but does nothing for me to be honest, turned it off for now as no real content. Would prefer to have the option to have the old hanger view with all its functionality and have the option to leave the ship if I so wish. Could make this a configurable option - you stay in ship or automatically go to CQ. Why start on the balcony now as you have to walk to do anything.

Agent Finder OK but would really benifit from at least a region filter, Im sitting in Sinq Laison and want to see what agents I can use in The Forge - useless for that

NEX prices are a a joke - ok they are vanity items but a monocle the price of a dreadnaught or 4+ months subscription - get real

In all I would say this is a fail release tbh

S'qarpium D'igil
Posted - 2011.06.22 13:44:00 - [515]
 

Edited by: S''qarpium D''igil on 22/06/2011 13:45:19
Just posting to agree with everything that Soden Rah and Akita T have said (and have been saying for weeks, but were ignored by CCP).

This patch is pathetic, CCP. Yes, this is the opinion of someone who was looking forward to Incarna and walking in stations. You gave us a mandatory walking in a single lore-breaking box. Goodbye immersion, you were a nice idea but ultimately the bizdev dept. won the coin toss!


Edit: The turrets are cool though, well done! Glad to see that you can do something right in this very very wrong patch.

Alex Pier
Posted - 2011.06.22 13:45:00 - [516]
 

I posted before, obviously pointing out the the "negatives" of the specific release, like everybody else, but I wouldn't say that all this development was a waste of time!

Everybody that I have talked to was excited for walking in stations and many people still are! Was the specific release what the community expected? NO! But it is a step of CCP figuring out how to make Incarna work for a whole station. When we eventually get there there are going to be a lot of station dwellers and there are going to be many to do within the station (I believe..).

We have to be patient and not spoiled! At least CCP releases updates and new content for free... The WOW victims have to pay $30 - $40 dollars a year on top of their subscription to get new content!

As I said my only complain is that I do not have the choice of going back to the old hangar, that the new turret icons look horrible (the actual animations are brilliant) and that CCP hasn't responded to the community's negative reaction.

I am sure CCP will eventually get there. We have to be patient and CCP needs to give us the choice of CQ or not until everything works as tehy are supposed to.

Distromon
Posted - 2011.06.22 13:46:00 - [517]
 

First of all, I can only speak for PVE not PVP. Also, I can run CQ without issue on my desktop, and its low end version on my laptop.

Little Background:
I originally joined EVE during the Quantum Rise expansion. The Apoc expansion forced me out of eve because the computer I had at the time was a worthless 2003 model. (So I can relate to the people having lag issues with CQ) I got an upgrade to my computer and rejoined during the Dominion expansion and have been playing since.

When I first turned on Incarna (having already dabbed a bit in the test server before hand) I sat down on my couch and managed my corp (wonderful upgrade by the way). After putting up an ad and letting in some new recruits, I soon found an issue with CQ. A few of my corp members couldn't run it.

For a good many players on eve the game goes as follows: Start game, gawk at ship, spin ship, undock, shoot something, come back, spin ship.....and it keeps going. Not many people are playing for the communitive experience this patch is aiming at.

The old view was working, no one said, "This is stupid I can only see my ship and not my guy."
They were saying, "I wonder what it would be like to see my guy."

I may have imagined this, but I do believe someone said we would be able to return to the old hanger view if we didn't like CQ. But that could be my insanity talking.

The old interface worked, no one I know complained about it. Don't just throw away something that worked for something that still has issues (and there are issues). Just give the community the option to switch back to the old view. It is not a step backwards, it is a compromise. CCP says that they pride themselves on listening to their players, here is your chance.

By the way, nice expansion, loving it.

Toscaria
Amarr
Creative Cookie Procuring
Rote Kapelle
Posted - 2011.06.22 13:48:00 - [518]
 

I won't be loading station environments until you give us the old hangar back. I will enter the CQ when I choose to, thank you very ****ing much.

N'maro Makari
Posted - 2011.06.22 13:48:00 - [519]
 

Edited by: N''maro Makari on 22/06/2011 13:49:50
Originally by: Si'Andregal Grungolash
Originally by: N'maro Makari
NEWSFLASH

EVE IS NOT ONE-DIMENSIONAL! It is not a WoW clone where the options are "be the best at everything or go bust" Frankly another gameplay dimension is overdue and adds to the world of Eve as a SCI-FI SIMULATOR, not as some run of the mill MMO.


Who exactly are you targetting with this "newsflash"? you seem to have completely failed in understanding what the current issues with incarna and ccp in general are that people are complaining about.


Who I am aiming at are people who are being unduly negative, and calling for the whole project to be put off. People who are leaving negative feedback, appreciated that this is a feedback thread, but no suggestions. People who are soley concerned with "blowing up internet spaceships" which is perfectly acceptable, but focusing solely on that is to show critical misunderstanding of what EVE is.

If you look in the earlier posts, you will see that I do indeed make my issues known with it, and belive me there are issues, but the fact that the thread exists is a sign that CCP has not abandonned us. Does everyone honestly expect CCP to make a final verdict in the first few days?

Amarr Slayarr
Posted - 2011.06.22 13:49:00 - [520]
 

I hate all the damn patch's when I download the new patch if fails time after time now I have wasted all my 100Gb download I get a month cant play shaped so I'm out I QUIT..Evil or Very Mad plus I lost my succubus to a game crash not happy time to play something else..

Exo Cab
Posted - 2011.06.22 13:50:00 - [521]
 

I have a question...how many more years are we going to live before intense gamers learn how game development works.

There is not a SINGLE game that is bug free...and there hasnt been ONE expansion pack that has ever been released bug free.

It is literally impossible for every single condition to be tested. Some bugs don't pop up for years because the conditions are so rare, or that content simply isn't accessed a lot. Some bugs appear during the live roll out...

Some bugs werent even seen as bugs until it affected the live system in a way it couldnt have affected a low population setting.

If you are going to be THIS into your game, then at least stop being ignorant about the amount of time and hard work put into them...

N'maro Makari
Posted - 2011.06.22 13:52:00 - [522]
 

Originally by: Exo Cab
I have a question...how many more years are we going to live before intense gamers learn how game development works.

There is not a SINGLE game that is bug free...and there hasnt been ONE expansion pack that has ever been released bug free.

It is literally impossible for every single condition to be tested. Some bugs don't pop up for years because the conditions are so rare, or that content simply isn't accessed a lot. Some bugs appear during the live roll out...

Some bugs werent even seen as bugs until it affected the live system in a way it couldnt have affected a low population setting.

If you are going to be THIS into your game, then at least stop being ignorant about the amount of time and hard work put into them...


Agreed, the idea that you can go straight from Beta, consisting of a few hundred players, to fully live on a server consisting of several thousand players without any issue is a pipe dream at best.

Sakura Zendragon
Posted - 2011.06.22 13:52:00 - [523]
 

Originally by: Jonny Copper
Originally by: CCP Zymurgist
EVE Online: Incarna has been deployed. Incarna 1.0 features Captain’s Quarters, the new Nobel Exchange, new graphics and animations for turrets, and a lot more. Please check the patch notes for full details.

Please note that any issues you may encounter with this patch should be directed to the Incarna 1.0 Issues Thread.


Sounds Awesome. But i cant play it yet. When i load the game the EULA comes up with no text in it (On a Mac) and i cant get passed it. Hope the issue gets fixed and hopefully get a compensation Confused


Did you "fix" the broken fonts before the patch?
I had this issue because the patch deleted the Arial.ttf and Arialuni.ttf from the app bundle. I'd previously replaced the fonts in the app bundle with the OS X Arial font so I'd get proper unicode and hi-ascii in game. Re-copied the font to the bundle, deleted the fontcache and everything worked.

Frozen Guardian
Registered Amateur Mathematicians
Posted - 2011.06.22 14:09:00 - [524]
 

The controls for moving around just don't seem right and not very responsive. Also I need a sprint feature or hope one gets implemented by the time stations roll out.

Deidranna
Minmatar
Posted - 2011.06.22 14:10:00 - [525]
 

Came home from night shift this morning.
"hm, lets check the forums."
rabbleSuckrabblequitrageCCPcancelrabblerage
"Ok, same as always." and went to bed.

Woke up, had coffees, patched Eve, the 1st loading took a min.
And then, i had a smile, a big one.
Thank you CCP Cool

D.

Jonny Copper
Posted - 2011.06.22 14:17:00 - [526]
 

Any idea when CCP is coming out with the update so i can log-in to eve and not just launch it and watch it not work?

Darth Gilligan
Posted - 2011.06.22 14:17:00 - [527]
 

You know I was just thinking what this game really needs is another interface that adds nothing to the game, sucks up all my system resources, add 1 more screen to load. is a pain to use, and add just that much more time that I have to wait before I can actually play the game. God help you if you try to run more that 1 client on the same PC, because your box will quickly grind to a halt and will be so resource bound that you won't even be able to close the client windows. Please add a opt out for this worthless POC.


God I hope KOTOR launches soon.


NekoKitten
Gallente
Blake Industries
LEGIO ASTARTES ARCANUM
Posted - 2011.06.22 14:18:00 - [528]
 

Edited by: NekoKitten on 22/06/2011 14:40:15
Found bugs so far:

* I'm not able to chat in the Alliance chat, all other chat windows do work. Even shuffling them around doesnt make it go away. Its not a very handy feature ;)

* When entering a fleet you dont see your mates in local change their availability icon to fleet member (the lil purple icon next to the name)

* I cant spin my ship in the hangar when in CQ view, although that was promised to be included a long long while ago. No biggie, but still ..

* I cant walk down the stairs to my pod.

* The warp tunnel doesnt appear at times, but that happened before incarna was released too.

Greetz,
Neko

Deadly Dealer
Minmatar
POP NAVY
Posted - 2011.06.22 14:20:00 - [529]
 

I was willing to give CCP the benefit of the doubt about Incarna but now my worst fears have been realised.

It seems I was right CCP have lost their way and are more interested in using Eve and its playerbase to pay for the development of their other "projects" rather than provide the content and fixes that the upgrades are supposed to provide.

Walking in stations and Character generator tool have nothing to do with "Internet Spaceships" and seems more about Dust 514 and WOD MMO development via the back door Carbon technology says it all.

What were CCP thinking about with Turret animations, most of the time I have all graphic effects off to reduce lag, and all fleet fights you are zoomed out anyway, and if you are in small gang pvp the last thing you are doing is watching “cool” turret animations.

I don’t want to play “Dress Up in space” but have nothing against those that do, however introducing an MT store to enable it breaks the whole spirit of Eve’s subscription model. I am paying you monthly in return you give free upgrades to your game. Having part of the “free” upgrade be an MT store feels like I am paying you to mug me.

However at your prices and conversion rates I can safely say you wont be getting an Aurum from me, even if I had been interested in the first place. As to the content why are female clothes more expensive in the store than male ones and in an egalitarian future why do we have a distinction anyway. As to prices were you Drunk ? Monocles for 12000 Aurum on a 3500 plex conversion rate, at nearly 4 plex per monocle that’s around 1.6b isk or nearly $60 how many do you think are going to sell. I really hope Aurum conversions are zero and that a biz dev guy (hopefully the 3rd pp licence $99 one) has to go and tell Hilmar that.

This Noble Exchange seems more about creating a mechanism in game for aquiring payments, following your Dust 514 PS3 announcement and the fact that you have said Dust will be free after an initial payment to play the game. Somehow I don’t think Dust 514 store will be selling cosmetic dress up items, I think it will be free “pointy stick” or $40 Plasma Gun.

CCP you are alienating your player base, some of the things you are proposing for walking in stations have some potential, but not if we have to pay for them in or via the Noble Exchange.

achoura
Posted - 2011.06.22 14:21:00 - [530]
 

Seems that when they were removing transparency from the HUD they decided to add ambient light reflections instead i.e. sun. Obviously it's a vast improvement but whoever did this does not seem to understand the concept of visibility. We can now read our ships status at a glance but it's no longer a glance. Fly around a bit and you notice you're glancing down simply because there's a change in colour.

Commander Amraw
Posted - 2011.06.22 14:23:00 - [531]
 

When I asked in a petition 2 month ago when will it be impossible to play the game beacause of the 3.0 SM
the ccp told me not to worry, I will be able to play it even on old systems with 2.0MS
Well guess what happend?Evil or Very Mad
Now I need to buy almost new PC to run the gameSad

Jonny Copper
Posted - 2011.06.22 14:27:00 - [532]
 

If only CCP could add the text in the EULA on the mac version, the problem would be fixed... Its been almost 24 hours and had 2 client updates that didn't do ****.Exclamation

Nabuch Sattva
Posted - 2011.06.22 14:29:00 - [533]
 

Edited by: Nabuch Sattva on 22/06/2011 14:35:38
Originally by: Jet Burns
Edited by: Jet Burns on 22/06/2011 05:55:00
Edited by: Jet Burns on 22/06/2011 03:47:17
Edited 20 times by: Jet Burns on 22/06/2011 03:06:27


** ITEM 1 - Sense of scale is gone.

I remember CCP announcement that "a fix" to bring small ships to the foreground would allow people to see their detail. Well, in doing so, you just borked all sense of scale.

A Caldari Shuttle is sans a bit smaller then a Raven. You can't see depth in 2D, so you see the center round thingy stage in the middle of the hanger and that indicates the center. But the ships are no longer located at that point. Your devs great idea to show small ships have moved the small ships closer to the platform, and thus, scale is now messed up. Place your finger close to your nose and it fills half the world. Take the same finger at arms length and you can't cover the moon.

Suggestion: Allow for a free camera in the ship's hanger as an "option". Allow the user to switch camera "modes" that is centered on the ship (just as you do in space). How cool would it be to see yourself in the distance looking back upon your ship. *** THIS will also allow us to spin our ships to our hearts content, and yes, we are discontented you took an Eve-Online Mime away from us. Restore it. This new camera mode would do much for that sense of scale, and allow people to zoom up on their tiny ships.


^^ THIS THIS THIS. I mean for the love of god =)

And on another note i think we should scrap liquid filled pod and go for Clear Skyes style pilots. We run for the pod when ship is about to blow. Then, maybe, we can visit the bridge of our ships in the future, (hint, hint).

ONE MORE THING: When turning off station view we should go back to spinning ships and not to that terrible 2d backdrop. C'mon CCP don't let us down!



Ranka Mei
Caldari
Posted - 2011.06.22 14:31:00 - [534]
 

Captain's Quarters:

* Make 2 fixed-position shortcut buttons: one you can click on to make you go sit on the couch, the other to have you go to balcony in front of holographic ship. Positioning yourself at the right spot each time gets tiresome real fast.

* "Why do you make me walk to a certain range before I can activate a button. Just allow us to click it. (I know you want to enforce space and us moving in 3d, but really, not in our quarters)."


Mining:

* Absolutely need the sound of the mining lasers back! Now you just hear them on activation only. Very bad.


Vanity store:

* Items are ridiculously expensive.

* New Clothes in 'Aurum' store look horrible. Their grey metalic, 'do-the-robot' dull look is just plain awful. Looks like you had some colorblind, '5-bucks-an-hour' designer whip up something in the late hours. I expected sparkling, colorful, fashionable clothes. None of that. No way in hell I'm ever gonna pay $70 bucks for vanity clothes that look far worse than anything you get for free in your regular wardrobe. Needs urgent fixing.

Yatta Vyatta Usoko
Minmatar
Magnat Sp. z o.o.
Posted - 2011.06.22 14:34:00 - [535]
 

When disabling CQ, I don't know what is my active ship. It's really bad...

Fark
Gallente
Whitmore Extraction and Production
Posted - 2011.06.22 14:35:00 - [536]
 

This is very disappointing, everyone in a player chat room i'm in has turned CQ off, and what is worse you get a picture of an airlock. Just give back the hanger view, this appears to be the most pointless update i have ever seen.
Why would i want to look at my avatar? We had the pictures for that.

Kail Toronus
Unlawful Combatants
Clockwork Pineapple
Posted - 2011.06.22 14:37:00 - [537]
 

Ok, so here is the biggest issue I'm seeing and hearing from the group I play with currently.

1. CQ is mainly just fluff, adds nothing to the game itself and is more or less aimed at a completely different group of people, namely people who DON'T play Eve. I highly doubt people will start playing the game now simply because they can see their pilot avatar and move around in a single room or two.

2. Performance: I have a fairly good machine, but unless I want to go back to only running 1 client of Eve at a time I HAVE to turn CQ off.. the amount of system resources CQ soaks up is INSANE!!! I can run 2 Clients with CQ turned off maintain 60 FPS on both clients and only use maybe 30% cpu. If I turn CQ on at all for even just 1 client suddenly my FPS drops by half and my cpu usage jumps to 80%. Considering a large majority of Eve have 2 or more accounts this is rather risky. You can't expect the better portion of your player base to run out and buy brand new machines because of fluff. It's one thing to launch a brand new game and set system requirements at a certain level. It is a completely different thing to tell you few hundred thousand current clients that if they want to enjoy the game they've been playing for years they HAVE to buy a brand new top of the line machine to run more than one client. Sure, I could go back to playing just one client on one machine, but then I guess I have little to no reason to keep my other five accounts open.

3. NeX Store: Lawl, I'm still waiting for the rick roll video to start playing.

4. Turrets: Got this one right CCP and for that I give you props on this area. Whichever group or team did this needs a raise and should be put in charge of the other aspects of your future expansions, while their at it have them do with missiles what they've done with turrets.

Wrapping things up I'd say that had this been just a normal update, minus the system resource hogging going on, this would be an average at best update. However, for the amount of hype and time put into this full blown expansion, even if it's only a portion of it, this fails to meet the mark of something I'd call a success for a game update or expansion. Typically an expansion should ADD to the game, about the only thing that I'd consider a true addition to the game of Eve, you know that whole flying in space and shooting stuff, was the turret change which you did do right. The rest of this was fluff and not even good fluff at that and most of it feels like a massive money grab from CCP who has already made a lot of money off their player base.

CCP please rethink your approach to making your players feel like a number who is just lining the pockets of a bunch of wannabe viking business executives. Avoid the mistakes of the countless companies before you who collapse when they made their clients/customers feel worthless. Longevity has proven to provide more profit over time than the get rick quick ideas ever have and this is proven time and time again every day in the real business world.

Nabuch Sattva
Posted - 2011.06.22 14:39:00 - [538]
 

Originally by: Yatta Vyatta Usoko
When disabling CQ, I don't know what is my active ship. It's really bad...


^^ THEY DIDN'T THINK OF THIS FOR SURE!!

turning off CQ should equal OLD HANGER!! (spinning ships).

Shasz
Angels of Anarchy
Posted - 2011.06.22 14:41:00 - [539]
 

Oof.

You guys really need to hire a UI usability expert - you hired economists for the Eve economy, how about some love for the people who actually have to try and use this interface?

1) 1st/3rd person games have existed for decades, it's ok to jump on the bandwagon and mimic their movement and camera usage. People expect a certain feel these days. Also, why does the mouse-scroll zoom opposite in CQ vs in space? Scrolling back zooms out in one, it zooms in closer in the other (at least I think it did - it was early and I was low on coffee this morning)

2) The old hangar and ship windows and stuff clutter the CQ view, and keep stealing focus, making everything hard to use. Simply overlaying what we've always had over the CQ interface was a lazy way to go and breaks the immersion.

3) Speaking of breaking the immersion - when we're in CQ, why are we still technically in a ship when it comes to clone jumping?

4) The little hologram of what ship is active is nifty, but if I'm not looking at my coffee table, how am I supposed to see what ship is active? And why can't I drag-drop a ship to the interface anymore to make it active? More clunky interface melding residue.

5) Aurum - Or-NOT-um! Those prices are a great scam - very EVE-like there! :)

6) I gotta agree with majority opinions here - keep the old in-ship and in-hangar interface and give a "Exit my pod" button to jump cleanly and COMPLETELY into CQ - leaving behind the regular Eve windows and interface. You can't have 2 interfaces.

7) Turrets - I'm hoping some rhyme or reason will appear eventually, but so far I just see a lot of new models that I have to learn. I can sorta tell each type apart, but the instant ability to tell if its a S/M/L gun, and long or short range - meh, that's been lost for the moment. The animations are pretty though :)

8) I actually have an alt that flies a Maller - nice model. Wants Moar.

9) The agent finder looked like it could be useful - same with corp finder. I'm not in the market for either so I didn't explore too far, sorry.

10) My wife's laptop won't even load CQ (Dell M70, nVidia quadro FX go1400), even on lowest settings - thanks for the headaches. Now I gotta go update drivers and try to optimize everything again. I'll probably end up buying a new machine soon though. I used to dual-box on that laptop 18 months ago... Le sigh.

Please to be fixing it CCP? I really wanted to like this patch, but beyond the cool login screen, I don't yet.

Graw Rayes
Posted - 2011.06.22 14:41:00 - [540]
 

Originally by: Fark
This is very disappointing, everyone in a player chat room i'm in has turned CQ off, and what is worse you get a picture of an airlock. Just give back the hanger view, this appears to be the most pointless update i have ever seen.
Why would i want to look at my avatar? We had the pictures for that.


Well it sure was kinda pointless. And it remains pointless if only thing we can do is play one game in a bar and drink virtual beer. They should release the station enviroment with infiltration or what ever FPS style missions.

When i first logged in to the Captains Quarters I wanted to go and do stuff. But naturally there was nothing to be done. And if the walk in stations is just that A feature of walking.. it's even more pointlesss use of resources. we need to be able to do stuff in the stations.



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