open All Channels
seplocked EVE General Discussion
blankseplocked Will Incarna eventually give us a crew for our ship?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3]

Author Topic

Fore Khaos
Posted - 2011.07.19 01:58:00 - [61]
 

I read the empyrean novel and it mentioned crews, plus a brief inner monologue with a CONCORD character who mentions all the people who get on capsuleer ships just to get killed by them everyday.

"Hulk sighted in 0.5 system, all weapons fire!"

"But we'll die too, sir."

"You don't like it, you can go fly on one of Captain Skippy's boats, which he blows up for the insurance."

Ris Dnalor
Minmatar
Fleet of Doom
Posted - 2011.07.19 02:42:00 - [62]
 

Edited by: Ris Dnalor on 19/07/2011 02:49:34
Granted I've been playing a while and I can't cite you any specific references or anything like that.

But for 8 years I've been under the impression that I was in a goo-filled pod, hardwired directly in control of the ship, and that the pod also has the technology to send an emergency transmission of my consciousness to a clone upon the event of the destruction of my pod ( and thus my current body ).

I sincerely don't care really one way or the other except that I find it odd I'm learning this now...

Unless, of course, we see bridge officers that actually affect combat stats for sale in NeX for AUR... but then we've been promised no pay-to-win, so then perhaps the bridge-officers will come with really cool clothes that we can make them let us borrow... so we can get really cool clothes... cuz yea that's a good reason to change 8 years of eve lore...

Neutral

Shandril silvermoon
Posted - 2011.07.19 03:09:00 - [63]
 

Edited by: Shandril silvermoon on 19/07/2011 03:50:08
Dev always confirmed that ship have crew.

here a short chronicle showing a capsuler recruting crew members:
hands of a killer

here is a more recent article that state the number of crew on each class of ships:
New Eden crew guidelines

For people wanting to know more about the pod and cloning tech here is another link:
Tech

In the last link they talk about mind lock or wetgraving as a major problem that come with the pod technologie and here is a short story that show us what its mean:
The jovians wetgrave
This quote taken from the jovian wetgrave is interesting:
Quote:
"This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person." "How is this possible?" Ouriye asked. He was obviously skeptical, even if he didn't seem as surprised by what Anu said as the other Caldari. "The controller, captain if you like, of the ship is stationed inside the capsule. Through it, he's neural rigged to all parts of the ship. The capsule is like one gigantic computer, with the captain at the core, controlling everything." Any answered. "But how can a single man control a whole ship?" Ouriye pressed. "Thank you, captain, I was coming to that. As I said, the captain acts as the central unit in a highly advanced computer. This role allows him to access and evaluate data at extreme pace. He can easily handle the jobs it takes 5 or 10 people to do normally. It also makes him a better commander, he has better understanding and awareness of his environment and he's not boggled down by tedious crew management issues and frequent communication breakdowns are now history." Anu finished, looking over the faces of the thoughtful Caldari standing before him. "So what is the downside?" Pirkotan asked. "There is always a downside." "Not in this case, lieutenant," Anu replied. "The capsule offers greater control to ships, yet fewer crew members. As you know one of the biggest costs in maintaining a ship is training the crew, this cost is now much reduced. We Jovians are not numerous, yet we can field a very formidable fleet because of capsules." "So what about this capsule controller? Can anybody control this thing?" Ouriye probed, obviously eager to garner as much knowledge as he could about these capsules.




Dante Marcellus
Minmatar
Belligerent Underpayed Tactical Team
Posted - 2011.07.19 04:07:00 - [64]
 

Didn't the latest issue of EON have something about crews?

The answer is, yes: Linkage

As far as "my" EVE goes; all of my characters are POD pilots, naked in their goo, and their crews don't die as frequently as some others, because I'm extremely careful.

Did anyone read the latest lore update for DUST514? Not really about crews, but it's from the point of view of a normal person on a ship somewhere in the EVE Universe. Was an awesome read.

If you enjoy word movies, that is.

Ris Dnalor
Minmatar
Fleet of Doom
Posted - 2011.07.19 04:15:00 - [65]
 

Edited by: Ris Dnalor on 19/07/2011 04:23:22
Edited by: Ris Dnalor on 19/07/2011 04:19:47
Perhaps this is the case?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=312198&page=1#11

Originally by: Schmitt
In the earily alphas the ships had crew and to increase the ships strenght you got new crew instead of training skills. The ship skins were most likely made well crews were still in the game design.


or perhaps this has relevance?
http://wiki.eveonline.com/en/wiki/Ship_Crews_%28CSM%29

This is a nice and fairly recent discussion on the long running debate.
http://freebooted.blogspot.com/2010/09/ships-crew-debate.html

Of course, this seems to answer the question pretty darn well by itself...

http://wiki.eveonline.com/en/wiki/New_Eden_Crew_Guidelines

Dante Marcellus
Minmatar
Belligerent Underpayed Tactical Team
Posted - 2011.07.19 04:19:00 - [66]
 

Edited by: Dante Marcellus on 19/07/2011 04:19:36
Imagine if you could interact with your crew though. You pass through a door in your CQ to the "crew" quarters and click for conversation. One of them refers to you as one of those crazy, homicidal capsuleers and that he wouldn't even be around if you weren't paying him so much.

Another is female and she's fond of your face piercings.

And then there's an older guy named Scruffy, constantly lounging around reading "adult" magazines. :P

"Scruffy's gon' die the way he liiived."

Borun Tal
Minmatar
Space Pods Inc
Posted - 2011.07.19 04:22:00 - [67]
 

You're a capsuleer, for God's sake, act like it!! Who cares about the normals?!?!!

That's just embarassing... Rolling Eyes

Valari Nala Zena
Caldari
Perkone
Posted - 2011.07.19 14:08:00 - [68]
 

Edited by: Valari Nala Zena on 19/07/2011 14:08:41
Dunno about you all, but i think it would be interesting to be able to take other capsuleers with you.

You could either leave the passenger without control of the ship or:

If the passenger can fly/fit the ship as well (skill wise) you could even let him control
different modules on the ship.

Different roles for co-pilots:
Navigation = flying + mwd and or afterburner modules,...
Weapons control = access to locking and offensive modules.
Engineering = access to tank/capacitor modules, boosters / hardeners,...

Oh so many possibilities, though i think it will never happen.

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.07.19 21:08:00 - [69]
 

Originally by: Levi Crawford
Edited by: Levi Crawford on 08/07/2011 18:11:15
Originally by: ivar R'dhak
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

CCP is revamping and streamlining the whole lore background. Guess the above is an example of that.
Hopefully it will include a way to actually find all the new info. I sure as hell canīt in this forgotten Evewiki.
Had to save this direct link when I stumbled upon it in some dev-post. Neutral


weird weird weird

Those numbers seem strange, especially the 'capsuleers' column. IMO it should be 1 in every on of those spots. As for NPC non capsuleer crew, I like the idea that there is a lot of guys running around doing stuff all orchestrated by the pilot.


The columns "NPC" and "Capsuleer" refer respectively to the crew on ships piloted by ordinary pilots and ships piloted by a single Capsuleer. As you can see, ships piloted by Capsuleers require far less crew, that's one of the advantages of Capsuleers.

That's a great page btw, every Capsuleer should know about their crew - and know that there are escape pods for the crew and that it's possible for a fair number of the crew to survive the ship's destruction, the fact that Gallente use least crew and most automation, Minmatar the other way round, etc., etc.

I've always thought you should get a (obviously slight and "for flavour") bonus for "vet crew" the longer you keep a given ship alive (not just length of time per se, but alive through combat scenarios, i.e. say, a slight bump every time the ship has taken a certain percentage of damage - you don't want to encourage people not to leave stations :) ). Let it be slight but cumulative with no limit.

Tyke Orlieveit
Posted - 2011.07.19 21:30:00 - [70]
 

Originally by: Barbelo Valentinian
Originally by: Levi Crawford
Edited by: Levi Crawford on 08/07/2011 18:11:15
Originally by: ivar R'dhak
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

CCP is revamping and streamlining the whole lore background. Guess the above is an example of that.
Hopefully it will include a way to actually find all the new info. I sure as hell canīt in this forgotten Evewiki.
Had to save this direct link when I stumbled upon it in some dev-post. Neutral


weird weird weird

Those numbers seem strange, especially the 'capsuleers' column. IMO it should be 1 in every on of those spots. As for NPC non capsuleer crew, I like the idea that there is a lot of guys running around doing stuff all orchestrated by the pilot.


The columns "NPC" and "Capsuleer" refer respectively to the crew on ships piloted by ordinary pilots and ships piloted by a single Capsuleer. As you can see, ships piloted by Capsuleers require far less crew, that's one of the advantages of Capsuleers.

That's a great page btw, every Capsuleer should know about their crew - and know that there are escape pods for the crew and that it's possible for a fair number of the crew to survive the ship's destruction, the fact that Gallente use least crew and most automation, Minmatar the other way round, etc., etc.

I've always thought you should get a (obviously slight and "for flavour") bonus for "vet crew" the longer you keep a given ship alive (not just length of time per se, but alive through combat scenarios, i.e. say, a slight bump every time the ship has taken a certain percentage of damage - you don't want to encourage people not to leave stations :) ). Let it be slight but cumulative with no limit.


Too easy to exploit. Just shoot at corp-mates, and have other remote-rep. Shorter time than neexed = buffed crew.

Holy One
SniggWaffe
Posted - 2011.07.19 21:31:00 - [71]
 

l'm sick of blood! Bloody backs!
Bloody faces!

Bligh, you've given your last command!
We'll be men again if we hang for it!

But seeeeeriously ..

I look forward to being stranded in null for weeks on end because I don't have enough crew. One of the best bits of Frontier that was. Very Happy Also also giving them all names and faces and buying them snazzy boots n ****s.


Pages: 1 2 [3]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only