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Indasun
Posted - 2011.06.17 16:17:00 - [1]
 

Edited by: Indasun on 17/06/2011 16:18:13
The recent changes reflected in "Agents made Easy" have removed useful complexity from the mission system. I believe this has resulted in a much poorer experience. Instead of making missions more interesting and varied, it's turned the mission system into much more of a grind than it used to be.

Two flaws of the new system:
1) Fixed agent quality -- There is now no sense of progression. I find a system where access to agents and rewards improves as you gain corp standings much more immersive and logical than one where they all instantaneously switch from being disgusted by your mere appearance to finding you super sexy awesome.

2) Removal of agent division variety -- While the changes have made life easier for the folks that just want to do the same thing over and over and over, it's completely removed the set of agents that enable players to be generalists. For me, having a mixture of combat, courier/trade, and mining missions reduces the monotony of missioning. My favorite mission chains are those that require or allow a mixture of skills and activities. For example, I love the Level 3 New Frontiers chain because it has mining, courier, pewpewpew, and having to deal with neut/stasis towers.

Proposal:
- make agent quality go from -20 to 20 again
- keep pure mission type agents, but add back in mixed mission type agents (e.g. Advisory, Personnel, Marketing, PR, Astrosurveying)

Side note: The entire "agents made easy" blog seems inherently contrary to the ethos of eve. I still can't figure out why removing complexity for the sake of removing complexity was considered a good idea.


J Kunjeh
Gallente
Posted - 2011.06.17 16:52:00 - [2]
 

1) totally agree with this point

2) I actually liked this change, because I hated getting random courier missions when I wanted to pew-pew. But it would be cool to have at least one agent type that gave random missions. It would also be great to have mission arcs that spanned all of the various kinds of missions in one arc.

Bunyip
Gallente
Center for Advanced Studies
Posted - 2011.06.17 20:18:00 - [3]
 

1) They did this to eliminate mission hubs. Now there are players more spread out and less load on the servers, and many corporations now have decent agents in high-security space. Win-win.

2) I can somewhat agree with a 'chaos' type agent, who gives out a variety of missions. Maybe have a different type of agent that may give Security/Distribution, Distribution/Mining, and Security/Mining, and maybe one type of agent who gives a spread of all three types.

One type of split I'd like to see is Security, who gives anti-pirate missions, and Internal Security, who gives anti-faction missions. Some people prefer to run the anti-faction missions who don't care about opposing standings and get the high-value items in the LP store.

Ridge Wess
Posted - 2011.06.17 20:22:00 - [4]
 

+1 for Freelancer agents. In concept, they could even take cross-faction jobs...

Amy Garzan
Gallente
Posted - 2011.06.17 23:35:00 - [5]
 

Signed.

Indasun
Posted - 2011.06.18 05:17:00 - [6]
 

Originally by: Bunyip
1) They did this to eliminate mission hubs. Now there are players more spread out and less load on the servers, and many corporations now have decent agents in high-security space. Win-win.



While I understand the underlying reason behind the agent quality change, I really miss the reward of seeing more and more agents open up as you work with a corp. Given that the change involved both access and reward quality, how about reverting to the old way for access and the new one for rewards?

With the above setup, you would still get a sense of progression for those that are interested in that. At the same time, you would maintain the same end state of having a larger number of high quality agents available.

MotherMoon
Huang Yinglong
Posted - 2011.06.18 05:17:00 - [7]
 

no

Wyke Mossari
Gallente
Posted - 2011.06.18 11:55:00 - [8]
 

1) Hell no.
2) Maybe.

Lin-Young Borovskova
Posted - 2011.06.18 12:17:00 - [9]
 

Edited by: Lin-Young Borovskova on 18/06/2011 12:20:45
What bothers me right now is that some corps agent/division for who I was raising standings doesn't exist in high sec any more. The only available choice is afk hauling stuff from 3 to 7 jumps away again and again and again and again.

Thank you CCP for removing choice and also "Grats" to set the only SOE lvl4 agent (security) in Osmon.

Wait, Osmon is in Caldari space right? -7 jumps from Jita right? Rolling Eyes

Has 3 nice Ice belts too. Please CCP make some static DED 5-6-8, some hidden belts with end ores and ice, also add a couple of roid belts, like 15 or 20 eh?



Sephiroth CloneVII
Posted - 2011.06.18 22:01:00 - [10]
 

Edited by: Sephiroth CloneVII on 19/06/2011 05:23:31
I think the new divisions rock. Maybe more uniform agents, but still. Who wants half trade and half battle missions? The old system had lots of agents no sane person would want to touch because of a goofy ass mix of mission types.

If a person is a miner or hauler doing level fours it is pretty crazy to give them a mission that requires BS skills they might not have.
-"Normally we haul things but I want you to kill some serpenties battleship fleets today"

Why can't mission diversity enthusiastics just work for a corp with diverse agent types, and take missions from agents in multiple divisions?

Omara Otawan
Posted - 2011.06.19 00:06:00 - [11]
 

Originally by: Bunyip

2) I can somewhat agree with a 'chaos' type agent, who gives out a variety of missions. Maybe have a different type of agent that may give Security/Distribution, Distribution/Mining, and Security/Mining, and maybe one type of agent who gives a spread of all three types.



There should be different types of missions offered by an agent at the same time, with dynamic rewards depending on how many of a given type he has assigned.

"You can do this kill mission for me, but dont expect much payment. There are 50 more people outside waiting in line to do kill missions for me. However I have this courier mission nobody is interested in, I'd pay you a nice bonus if you could do that real quick."

Eidolon Nostromo
Posted - 2011.06.19 04:11:00 - [12]
 

IMHO, I think it's more important to add variety to the existing NPC Corps the agents belong to, rather than the agents themselves.

Right now, there is little difference between working with one corp and another. Offering more unique benefits for working with a specific NPC Corp might help. Right now, the only ones that come to mind are station refinery tax and station location.

Ulysses Ryan
Caldari
Science and Trade Institute
Posted - 2011.06.25 14:19:00 - [13]
 

Originally by: Omara Otawan


There should be different types of missions offered by an agent at the same time, with dynamic rewards depending on how many of a given type he has assigned.

"You can do this kill mission for me, but dont expect much payment. There are 50 more people outside waiting in line to do kill missions for me. However I have this courier mission nobody is interested in, I'd pay you a nice bonus if you could do that real quick."



that's a cool idea, simulates supply and demand real well too.Very Happy

Coco Caine
Posted - 2011.06.25 18:58:00 - [14]
 

I agree with the OP. 'Simplifying' agents doesn't change the mission grind, but removes some interesting levels of complexity.

I'd like to see the quality back. Not sure about the mission type thing.


 

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