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Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.06.07 04:00:00 - [1]
 

I haven't found anything too concrete, maybe I'm missing something.

Is Dust 514 going to be free? (Payed via microctransactions?) Or will there still be a $50-60 upfront pricetag.

Free, would definitely keep the player numbers up.

George Wilkes Hill
Posted - 2011.06.07 04:02:00 - [2]
 

On the dev blog on DUST 514.com it is said dust is free to play, and that it will be supported through virtual good sales and Aurum. Check out the dev blog.

Aaron Price
Caldari
Not Another One Man Corporation
Bang Bang You're Dead
Posted - 2011.06.07 04:03:00 - [3]
 

I'm almost certain you will pay for the box. That's just a console staple, and always will be. I think what the blog post meant was that you could purchase addons for your character or whatnot, like a cash shop, instead of a monthly fee.

Grey Stormshadow
Starwreck Industries
Posted - 2011.06.07 04:03:00 - [4]
 

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1523684

^^ at least expansions will be free, AUR will be available for item transactions (not specified more clearly yet). Dunno about actual game... would be likely that it will have pricetag.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.06.07 04:04:00 - [5]
 

Originally by: Aaron Price
I'm almost certain you will pay for the box. That's just a console staple, and always will be. I think what the blog post meant was that you could purchase addons for your character or whatnot, like a cash shop, instead of a monthly fee.


Thats the part I'm trying to figure out.

I have no doubt the game will be FREE TO PLAY, what I want to know is if there's a box price or not.

Ohh Yeah
SniggWaffe
Posted - 2011.06.07 04:04:00 - [6]
 

No.

CCP Shadow replied to a comment on the Playstation Blog that the game itself is 100% free, downloadable from the PSN Marketplace.

Lord Viziam
GunStars
Posted - 2011.06.07 04:04:00 - [7]
 

I believe it said in the dev blog that the game will be downloaded via PSN and micro-transaction based revenue generation.

Ohh Yeah
SniggWaffe
Posted - 2011.06.07 04:06:00 - [8]
 

Originally by: Lord Viziam
I believe it said in the dev blog that the game will be downloaded via PSN and micro-transaction based revenue generation.

Aaron Price
Caldari
Not Another One Man Corporation
Bang Bang You're Dead
Posted - 2011.06.07 04:06:00 - [9]
 

Originally by: Ohh Yeah
No.

CCP Shadow replied to a comment on the Playstation Blog that the game itself is 100% free, downloadable from the PSN Marketplace.

I'd like a screenshot or a link or something.

Ayieka
Caldari
Posted - 2011.06.07 04:08:00 - [10]
 

f2p and no box fee? damn ccp, gettin' progressive up in this *****.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.06.07 04:14:00 - [11]
 

You would think this would be the kind of information you might want to mention DURING A LARGE GAME CONVENTION WHILE EVERYONE IS PAYING ATTENTION TO YOU.

MotherMoon
Huang Yinglong
Posted - 2011.06.07 04:16:00 - [12]
 

free 100%

eve players can transfer isk and aurum to dusties whenever they want.

Grey Stormshadow
Starwreck Industries
Posted - 2011.06.07 04:18:00 - [13]
 

If this is true and CCP is taking similiar approach than Dungeons and Dragons Online, then I honestly belive that it will have fair change.

DDO is free to download, free to play, in game currency used to open areas, items, characters, features and small amount of ingame currency can be grinded even without cash by playing alot. Players can use subscriptions to gain more free access and montly in game money boost.

DDO has been steadily growing subscriptions and playerbase since they changed to above formula... It is PC game but that shouldn't be relevant.


Selinate
Amarr
Posted - 2011.06.07 04:31:00 - [14]
 

The payment model really does need to be expanded on in a dev blog (and it looks like it will, from the dust 514 website, eventually).

If they do a pure microtransaction I-have-more-money-than-you-so-I-have-a-bigger-gun type game, I can already see this game being dead. Most eve players wouldn't touch that, I would think....

I know I sure as hell wouldn't.

CCP Fallout

Posted - 2011.06.07 04:33:00 - [15]
 

This blog from CCP Praetorian may provide you with the answers you seek.

Grey Stormshadow
Starwreck Industries
Posted - 2011.06.07 04:39:00 - [16]
 

Well actually it doesn't... at least in a way which I could understand with my english skills :)

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.06.07 05:16:00 - [17]
 

Originally by: CCP Fallout
This blog from CCP Praetorian may provide you with the answers you seek.

"One of your corporationís planetary assets is under attack. The battle starts in less than 20 minutes and the corporation chat channel is abuzz with discussions of the best fits and strategy to deploy. Losing will be devastating; the surface infrastructure constitutes a fairly significant percentage of the corporationís bottom-line. "

:chuckles:
:grins:
:maniacal laughter:

What a failcorp that must be... to consider a PI colony "significant"...

da go
Posted - 2011.06.07 06:00:00 - [18]
 

Originally by: Akita T
the surface infrastructure constitutes a fairly significant percentage of the corporationís bottom-line.
This. Plus the fact that DUST players will join EvE corporations and vice versa (meaning the corporation eco-system will be unified). Plus the fact that useful items in DUST will be NPC seeded and purchasable with AUR (then tradable for isk, but still seeded as microtransaction items). Plus some references that podded pilots will lose clothes and other vanity items. Plus a few more details here and there ...

... I'm gonna hold on my PLEX stack and probably buy some more too.

da go
Posted - 2011.06.07 06:03:00 - [19]
 

Originally by: Akita T
What a failcorp that must be... to consider a PI colony "significant"...
It will definitively be significant for DUST players. It will become significant for EvE players when control of planets becomes tied to sovereignty.

Shiganaru
C0NVICTED
Posted - 2011.06.07 06:19:00 - [20]
 

I smell yet another rework of SOV warfare, or at least a new reason for SOV warfare.

Could you imagine...corporate planetary structures, a replacement for moon mining.

Korthan
Caldari
Pitch Black.
Shadow Cartel
Posted - 2011.06.07 06:22:00 - [21]
 

And the russians will continue to dominate all of it lol.

Adacia Calla
Minmatar
Posted - 2011.06.07 06:30:00 - [22]
 

Originally by: CCP Fallout
This blog from CCP Praetorian may provide you with the answers you seek.

I have a fairly solid understanding of the English language and that did not answer any question anyone has asked thus far.

Hvita Fjar
Posted - 2011.06.07 07:03:00 - [23]
 

I don't promise my grasp of English is any better but what I take from the Dev Blog is that:

  • The Dust 514 and Eve markets will be separate.


  • Some items in Dust 514's market will be exclusively RMT. The rest exclusively ISK.


If that be right then Eve players will not as I understand it be able to trade in the RMT items at all and likely not in the ISK items. This will serve to prevent both Dust 514's market from being adversely effected by market traders Eve side and CCP's micro-transaction revenue.

Florestan Bronstein
24th Imperial Crusade
Posted - 2011.06.07 07:22:00 - [24]
 

Originally by: Akita T
"One of your corporationís planetary assets is under attack. The battle starts in less than 20 minutes and the corporation chat channel is abuzz with discussions of the best fits and strategy to deploy. Losing will be devastating; the surface infrastructure constitutes a fairly significant percentage of the corporationís bottom-line. "

:chuckles:
:grins:
:maniacal laughter:

What a failcorp that must be... to consider a PI colony "significant"...

If we are already talking game mechanics

"corporation chat channel is abuzz with discussions of the best fits and strategy to deploy"
"You are running low on blueprints for your preferred fit"
"You worked hard getting there, training the right skills and acquiring all the right blueprints"

Guess console FPS gamers love training skills, engaging in industry, discussing fittings, ...

also no PuGs as everything is centered around corps?

da go
Posted - 2011.06.07 07:35:00 - [25]
 

Originally by: Hvita Fjar
I don't promise my grasp of English is any better but what I take from the Dev Blog is that:

  • The Dust 514 and Eve markets will be separate.


  • Some items in Dust 514's market will be exclusively RMT. The rest exclusively ISK.


If that be right then Eve players will not as I understand it be able to trade in the RMT items at all and likely not in the ISK items. This will serve to prevent both Dust 514's market from being adversely effected by market traders Eve side and CCP's micro-transaction revenue.


DUST players will be mercenaries hired by pod-pilots. They also will be able to join the same corporations that we have in EvE (and this will potentially give them access to the corporation wallets).

The AUR item stores may or may not be separated. The market itself may or may not be separated. But the two markets will be interacting with one another for sure (at a minimum in terms of payments made in EvE that become payment received in DUST).

Since DUST will have ISK and AUR currencies, CCP have to choose: either the markets are in fact the same market or they are separated. If they are separated CCP will need to continuously adjust eve-isk to dust-isk conversion ratios to reflect the differences in two completely separated player-based economies. Also if they ever decide to unify them in the future, the effort for that will be huge.

Therefore I speculate that they will leverage the existence of a mature EvE market and go with a unified economy where isk is isk and aur is aur in both games with free flow of currency from a game to the other. The item markets may or may not stay separate.

Gnulpie
Minmatar
Miner Tech
Posted - 2011.06.07 08:02:00 - [26]
 


Originally by: Akita T
Originally by: CCP Fallout
This blog from CCP Praetorian may provide you with the answers you seek.

"One of your corporationís planetary assets is under attack. The battle starts in less than 20 minutes and the corporation chat channel is abuzz with discussions of the best fits and strategy to deploy. Losing will be devastating; the surface infrastructure constitutes a fairly significant percentage of the corporationís bottom-line. "

:chuckles:
:grins:
:maniacal laughter:

What a failcorp that must be... to consider a PI colony "significant"...


What you fail to realize is that maybe the systems I-HUBS will be tied to planets?

And planets shooting back!

It won't be that insignificant then any more Razz

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.06.07 09:08:00 - [27]
 

Originally by: Gnulpie
maybe the systems I-HUBS will be tied to planets?

Maybe. Or maybe not.
Quote:
And planets shooting back!

Most likely just some artistic license that won't translate into gameplay.
Quote:
It won't be that insignificant then any more Razz

I strongly doubt it, but I suppose it's not completely impossible.

ivar R'dhak
Minmatar
Posted - 2011.06.07 10:53:00 - [28]
 

Originally by: Akita T
Originally by: Gnulpie
And planets shooting back!

Most likely just some artistic license that won't translate into gameplay.
Quote:
It won't be that insignificant then any more Razz

I strongly doubt it, but I suppose it's not completely impossible.

Would be the only thing making sense about Planetary Structures being significant in any way.

A Planetary Doomsday cannon would be kinda cool. And an actual reason to not just "nuke it from orbit" and start over again.

rolandak
Posted - 2011.06.07 11:19:00 - [29]
 

Originally by: ivar R'dhak
Originally by: Akita T
Originally by: Gnulpie
And planets shooting back!

Most likely just some artistic license that won't translate into gameplay.
Quote:
It won't be that insignificant then any more Razz

I strongly doubt it, but I suppose it's not completely impossible.

Would be the only thing making sense about Planetary Structures being significant in any way.

A Planetary Doomsday cannon would be kinda cool. And an actual reason to not just "nuke it from orbit" and start over again.


dont you see, its the new counter to SC!


 

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