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P Stillman
Posted - 2011.06.07 05:10:00 - [31]
 

Best Answer - Chosen by Voters

Хboх 360 System Performance

Custom IBM PowerPC-based CPU
* 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache

CPU Game Math Performance
* 9 billion dot product operations per second

Custom ATI Graphics Processor
* 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture

Polygon Performance
* 500 million triangles per second

Pixel Fill Rate
* 16 gigasamples per second fillrate using 4X MSAA

Shader Performance
* 48 billion shader operations per second

Memory
* 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture

Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus

Overall System Floating-Point Performance
* 1 TFLOP

Storage
* Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB

I/O
* Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots

Optimized for Online
* Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
* Built in Ethernet Port
* Wi-Fi Ready: 802.11 A, B and G
* Video Camera Ready

Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Stream media from portable music devices, digital cameras, Windows XP PCs
* Rip music to Xbox 360 hard drive
* Custom playlists in every game
* Windows Media Center Extender built in
* Interactive, full screen 3D visualizers

HD Game Support
* All games supported at 16:9, 720p and 1080i, anti-aliasing
* Standard definition and high definition video output supported

Audio
* Multichannel surround sound output
* Supports 48 KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels

System Orientation
* Stands vertically or horizontally

Customizable Face Plates
* Interchangeable to personalize the console






PlayStation 3 Specifications and Details

Product name: PLAYSTATION 3

CPU: Cell Processor

* PowerPC-base Core @3.2GHz
* 1 VMX vector unit per core
* 512KB L2 cache
* 7 x SPE @3.2GHz
* 7 x 128b 128 SIMD GPRs
* 7 x 256KB SRAM for SPE
* * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS

GPU: RSX @550MHz

* 1.8 TFLOPS floating point performance
* Full HD (up to 1080p) x 2 channels
* Multi-way programmable parallel floating point shader pipelines

Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory:

* 256MB XDR Main RAM @3.2GHz
* 256MB GDDR3 VRAM @700MHz

System Bandwidth:

* Main RAM: 25.6GB/s
* VRAM: 22.4GB/s
* RSX: 20GB/s (write) + 15GB/s (read)
* SB: 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance: 2 TFLOPS

Storage:

* HDD
* Detachable 2.5” HDD slot x 1

I/O:

* USB: Front x 4, Rear x 2 (USB2.0)
* Memory Stick: standard/Duo, PRO x 1
* SD: standard/mini x 1
* CompactFlash: (Type I, II) x 1

Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)

Wi-Fi: IEEE 802.11 b/g

Bluetooth: Bluetooth 2.0 (EDR)

Controller:

* Bluetooth (up to 7)
* USB2.0 (wired)
* Wi-Fi (PSP®)
* Network (over IP)

AV Output:

* Screen size: 480i, 480p, 720p, 1080i, 1080p
* HDMI: HDMI out x 2
* Analog: AV MULTI OUT x 1
* Digital audio: DIGITAL OUT (OPTICAL) x 1

CD Disc media (read only):

* PlayStation CD-ROM
* PlayStation 2 CD-ROM
* CD-DA (ROM), CD-R, CD-RW
* SACD Hybrid (CD layer), SACD HD
* DualDisc (audio side), DualDisc (DVD side)

DVD Disc media (read only):

* PlayStation 2 DVD-ROM
* PLAYSTATION 3 DVD-ROM
* DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW

Blu-ray Disc media (read only):

* PLAYSTATION 3 BD-ROM
* BD-Video: BD-ROM, BD-R, BD-RE

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.06.07 05:29:00 - [32]
 

Originally by: Othar en'gilliath
any troll to this is a idiot

the OP is correct in all points


p. much this.

Anyone who didn't read OP and is commenting to argue is a moron.

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.06.07 05:32:00 - [33]
 

You're not online, I'll just continue here. Yes, 360 is a powerpc, thus the powerpcs that were suggested before beta kits came out. But, unified memory is a very PC thing, which the PS3 doesn't do.

It's like american cars versus european ones, on paper the US cars have WAY more horsepower than the euro cars, but the performance from european ones are just way superior. The power is just wasted.

The SPUs are powerful, but management of them is often a bottleneck. The CPU is definitely more powerful in the PS3, but it's not just CPU power that matters. It's the whole package that matters. Take texture memory for example, PS3 it's pretty much locked at 256MB, but with the unified memory of the 360 allows for you to sacrifice main memory for texture memory and in theory use nearly twice that much for texture memory. Granted, if you're doing that, you're making some weird edge case game, but the flexibility of the 360's architecture allows for some things that the PS3 doesn't do well.

Like I said originally, it's all pretty damned close, these boxes were released 1 year apart about 5 years ago now, they are really VERY similar in ability, as experienced by the end user.

Tach Narrows
Gallente
Eden Security Intelligence
Posted - 2011.06.07 05:48:00 - [34]
 

Edited by: Tach Narrows on 07/06/2011 05:50:18
Originally by: Mortania
You're not online, I'll just continue here. Yes, 360 is a powerpc, thus the powerpcs that were suggested before beta kits came out. But, unified memory is a very PC thing, which the PS3 doesn't do.

It's like american cars versus european ones, on paper the US cars have WAY more horsepower than the euro cars, but the performance from european ones are just way superior. The power is just wasted.

The SPUs are powerful, but management of them is often a bottleneck. The CPU is definitely more powerful in the PS3, but it's not just CPU power that matters. It's the whole package that matters. Take texture memory for example, PS3 it's pretty much locked at 256MB, but with the unified memory of the 360 allows for you to sacrifice main memory for texture memory and in theory use nearly twice that much for texture memory. Granted, if you're doing that, you're making some weird edge case game, but the flexibility of the 360's architecture allows for some things that the PS3 doesn't do well.

Like I said originally, it's all pretty damned close, these boxes were released 1 year apart about 5 years ago now, they are really VERY similar in ability, as experienced by the end user.



Yeah, that is true, but if you approach it carefully, there are benefits to be reaped from the specific memory separation because you can really strive for throughput when talking about video memory. They are close, as you say, on that I agree. But from what I've seen so far is that the PS3's got some very technically impressive titles coming out, whilst the Xbox 360 is somewhat stagnating (if you have something new worth mentioning, by all means).

Granted, both systems have much to offer, in my belief and since I've had some experience with the Cell processor it's the PS3 that's a bit over the top. But the Xbox 360 can do a lot too, it's perhaps the unfortunate reality that the developers on Microsoft's side are not really squeezing all of its capabilities because they are not familiar enough how their baby purrs. Naughty Dog, for example, is getting a lot of juice. My biggest dislike on the X360 system is the "money, money, money" policy which disables developers from making creative stuff, they always need to impose some rule of their own. If they can't charge points for extra content, they don't like it. Also, they don't like free games. And, in the example of Dust, they don't like the connection between two platforms.

They want too much control. Speaking honestly, I wouldn't mind getting any of the two consoles for a while, just to play some LA Noire.

FeralShadow
NME1
Posted - 2011.06.07 06:22:00 - [35]
 

Tach narrows

You are DA ****IN MAN. I love your post. It's totally right

+1000 internets to you.

Asptar Monastair
Minmatar
Adventurers
Matari Visionary Coalition
Posted - 2011.06.07 07:07:00 - [36]
 

The XBOX vs. PS3 hardware argument is irrelevant, there has been no indication of any technical issues resulting from a port to XBOX. Your networking reason seems awfully minor, Microsoft collaborates heavily enough with CCP for EVE, i'm sure they could make some concessions for DUST. Besides it's not new technology, the XBOX live server platform was designed for this very use.

Either way, CCP just cut out a significant portion of the console playerbase, and have let down a lot of fans eagerly awaiting its release on the box.

Tach Narrows
Gallente
Eden Security Intelligence
Posted - 2011.06.07 07:20:00 - [37]
 

Edited by: Tach Narrows on 07/06/2011 07:21:01
Originally by: Asptar Monastair
The XBOX vs. PS3 hardware argument is irrelevant, there has been no indication of any technical issues resulting from a port to XBOX. Your networking reason seems awfully minor, Microsoft collaborates heavily enough with CCP for EVE, i'm sure they could make some concessions for DUST. Besides it's not new technology, the XBOX live server platform was designed for this very use.

Either way, CCP just cut out a significant portion of the console playerbase, and have let down a lot of fans eagerly awaiting its release on the box.


I'd agree that the first part is not really that relevant, but could you elaborate on the second one? CCP was mostly cooperates with Nvidia, by using DirectX and being on the Windows platform, they do not necessarily collaborate with them. Do you have any evidence to your claim that their collaborate? (I honestly am not aware of such a connection)

Also, CCP developers themselves have said recently that the PS3 was much more friendly to the MMO development than the X360.

Admiral Tolwyn
Posted - 2011.06.07 07:44:00 - [38]
 

I agree to the OP and I have to add the following:

There are so many people who sold their PS3 because of the last hacker attacks and it doesn't looks like that Sony is able to prevent it.
And I think I'm absolutely right when I say that not every one of the last PS3 owner is buying the game.
So there is only a very small user group who can be part but there is a much bigger group of people who really would like to be a part.

The alpha was already running on the XBOX360 the only reason why it's now exclusive to PS3 and silly move is that they are getting money from Sony!
There can be no other reason, no real game dev would think about using the move controller on a shooter... Even the better Kinect controller would be a fail.

And the best thing is, this little group of move heroes will have an impact on EVEs market!!!

Welcome to the future! It seems that CCP is really moving the wrong way now.


Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.07 07:51:00 - [39]
 

Originally by: Admiral Tolwyn
The alpha was already running on the XBOX360 the only reason why it's now exclusive to PS3 and silly move is that they are getting money from Sony!
Riiight…
Quote:
There can be no other reason
You mean aside from MS' policies for XBL that would make most of the things they want to do with Dust impossible?

No, I think this has more to do with Microsoft not wanting the business than with Sony wanting it badly enough to pay for it.

Asptar Monastair
Minmatar
Adventurers
Matari Visionary Coalition
Posted - 2011.06.07 07:56:00 - [40]
 

Edited by: Asptar Monastair on 07/06/2011 08:01:46
Originally by: Tach Narrows
Edited by: Tach Narrows on 07/06/2011 07:21:01
Originally by: Asptar Monastair
The XBOX vs. PS3 hardware argument is irrelevant, there has been no indication of any technical issues resulting from a port to XBOX. Your networking reason seems awfully minor, Microsoft collaborates heavily enough with CCP for EVE, i'm sure they could make some concessions for DUST. Besides it's not new technology, the XBOX live server platform was designed for this very use.

Either way, CCP just cut out a significant portion of the console playerbase, and have let down a lot of fans eagerly awaiting its release on the box.

I'd agree that the first part is not really that relevant, but could you elaborate on the second one? CCP was mostly cooperates with Nvidia, by using DirectX and being on the Windows platform, they do not necessarily collaborate with them. Do you have any evidence to your claim that their collaborate? (I honestly am not aware of such a connection)

Also, CCP developers themselves have said recently that the PS3 was much more friendly to the MMO development than the X360.


The EVE database runs on MSSQL servers, it's not really a collaboration on par with NVidia's, but they do communicate. Besides if EA could pull it off 7 years ago (using their own servers with Xbox live), I doubt CCP will have any problems today.
I think it has more to do with Microsoft's implementation of DLC and virtual goods which CCP doesn't agree with. So there's no real technical reason preventing DUST on Xbox, its all just about the ISK.

Cyaxares II
Posted - 2011.06.07 07:58:00 - [41]
 

Edited by: Cyaxares II on 07/06/2011 08:01:51
Originally by: Tach Narrows
By pure numbers and hardware, Playstation 3 is technically superior. There is no denying that. It's a statistical fact. An Xbox 360 can do a lot. But the Cell and the RSX can push a lot more than the TriCore and Xenos. What you are possibly referring to might be the creative input and various games for the platform (Kinect vs. Move and all that crap).

Developers have been complaining for years that the cell architecture is hard to program for and that Sony's development tools suck.

Sony has created a platform that might be very nice in theory but in practice features the worst sort of developer lock-in as developers would have to rewrite really large parts of the game to port to/from PS3 while taking advantage of the platform's capabilities. They want to write games that they can port to more than one architecture and they ain't gonna love the one console that is really weird and makes their job hell.

Sony's motivation is that you either go PS3-exclusive or your port to the PS3 will look and perform like crap. Developers frequently choose the latter option which makes the PS3's theoretical performance pretty irrelevant.

And quotes like "We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?" don't help to make friends with development studios...

Admiral Tolwyn
Posted - 2011.06.07 08:28:00 - [42]
 

Originally by: Tippia

Quote:
There can be no other reason
You mean aside from MS' policies for XBL that would make most of the things they want to do with Dust impossible?

No, I think this has more to do with Microsoft not wanting the business than with Sony wanting it badly enough to pay for it.


I don't think so. CCP is moving all the way from an enthusiastic project to an only money ruled company. There is nothing bad with earning money but you have to stay somewhere in the middle between listening to you users and making more profit. Things like the council are something you can put on your flag but it has nothing to with community influence. They are caring less and less about the community. And therefore they are now taking Sonys money to refinance the ongoing development.
They take the money then they will see how much they can get from the players by selling items to them. Then they include this into EVE and after two years they bring out the xbox version.

Korsa Little
Posted - 2011.06.07 08:43:00 - [43]
 

Edited by: Korsa Little on 07/06/2011 09:41:10
Edited by: Korsa Little on 07/06/2011 08:44:02
Originally by: Othar en'gilliath

Two reasons: we found the PS3 to be MMO-friendly, but from a game design perspective there's a whole lot of very wonderful things the console brings to the table. While we can't entirely discuss this at this particular time, we'll be speaking more about it during the week during the myriad interviews we are conducting this week at E3.



Adlib "cause Sony paid us a variable ****load of cash!!!"

What utter garbage. There is no reason it should be PS3 only based on specs of multi-player ability. It all comes down to money and as of tonight CCP will no longer get any of mine.

I have been waiting for Dust for a couple of years. It had all the hallmarks of my next big thing. I will not, however, stoop to purchasing a PS3 for it. This is s slap in the face for the PCers who have kept Eve going for years.

*snip* Please refrain from flaming and insults. Spitfire

Yes, I am that passionate and furious with this decision.

EDIT: You refrain from being a bunch of money grubbing ****s, and I'll refrain from swearing. You have shat on everyone who was hanging out for Dust. Shat on us from a great height. I hope CCP suffers greatly for this betrayal of a huge portion of their player base.

Tom Gunn
Caldari
Defiant..
Narwhals Ate My Duck
Posted - 2011.06.07 09:10:00 - [44]
 

Originally by: Tach Narrows

And in today's CALL OF DUTY 1000 industry, you people really have no damn respect for an innovative new approach or for a a company which that has devoted their entire existence to forwarding the dream of online spaceships, the dream you trolling, whining, unsatisfied douchebags share.


Dunno about you but I'd say he knows us pretty well :)

Zaranda Zora
Posted - 2011.06.07 09:33:00 - [45]
 

If these were the new Forums i'd +1 you.

Im a PC gamer by choice but with consoles I've been going with the 360.
But looking at the choice from CCP's perspective I'd choose the PS3 for dust514. think of it this way, when the current consoles get replaced the PS4 is more likely to continue dust514 than the xbox 720.

knobber Jobbler
Holding Inc.
Posted - 2011.06.07 09:44:00 - [46]
 

Originally by: Tach Narrows




It can't run on the Xbox 360 if Microsoft doesn't allow interaction beyond the very specific guidelines they provide. It's a common known fact. I can do all sorts of crap on the iPhone, but the AppStore review team will never let it on the AppStore, that's my point. And for a developer, that's a crucial point.



Microsoft do provide technical requirements but what that usually means is the developer didn't want to fit in with those. The 360 is quite capable at running cross platform MMO's. The exclusivity thing to PS3 is probably more down to SCEE or SCEA paying CCP to make it an exclusive.

Admiral Tolwyn
Posted - 2011.06.07 12:06:00 - [47]
 

Originally by: Zaranda Zora

But looking at the choice from CCP's perspective I'd choose the PS3 for dust514. think of it this way, when the current consoles get replaced the PS4 is more likely to continue dust514 than the xbox 720.

It's completely impossible to understand your thoughts here.
It is to be expected that the new consoles will bo released next year.
And you think CCP will then instadrop this game instead of porting it to the next console?

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.06.07 12:56:00 - [48]
 

Originally by: Admiral Tolwyn
Originally by: Zaranda Zora

But looking at the choice from CCP's perspective I'd choose the PS3 for dust514. think of it this way, when the current consoles get replaced the PS4 is more likely to continue dust514 than the xbox 720.

It's completely impossible to understand your thoughts here.
It is to be expected that the new consoles will bo released next year.
And you think CCP will then instadrop this game instead of porting it to the next console?


Let's just put it like this: "If and when the PS4 launches, you just download the client for that and keep on playing Smile"

General Domination
Posted - 2011.06.07 12:59:00 - [49]
 

Dear Guys,

that is really realted to the Engine itself, as I remeber correctly then the Unreal Engine is only optimized for PS3 and PC currently. So that could be reason, because CCP won´t adapt it to a console that even don´t have the peak the PS3 or a good PC have. Furthermore I am optimistic that DUST 514 will be released for PC too, because there are already a lot of codebase available for PC.

Skyla Kavatina
Posted - 2011.06.07 13:35:00 - [50]
 

Originally by: Sader Rykane
Originally by: Herping yourDerp
PS3 is more powerful but the game was shown running on 360. meaning it was ported from 360 to PS3. your arguments are null and void.


You saw it being played with a 360 control; that in no way means the game was running on a 360. It was running on a computer.


Just for those that don't know, games for consoles are developed on a PC using the relevent SDK. Once the testing is complete in the SDK then it's compiled for the console and testing starts on the console itself.

Seeing as Dust is still something like a year away it's very unlikely to have even been run on a console yet.

Besoina
Posted - 2011.06.07 14:03:00 - [51]
 

PS3 is the best choice for any gaming platform, it's a no-brainer.


P Stillman
Posted - 2011.06.07 15:23:00 - [52]
 

Edited by: P Stillman on 07/06/2011 15:23:28
do you guys really believe that ccp is a money grubbing corporation. Do you realize how much more money time and effort the eve cluster of servers cost to upkeep in relation to any other mmo gaming server.(there is a reason for nightly downtime) with that being said CCP charges us the standard monthly mmo fee and also has a smaller player base than other popular mmos. They also release free ****ing expansions. FREE ****ING EXPANSIONS.

This is the company that allows players to buy in game currency with real world cash, which in turn allows any player that really wants to the opportunity to play the game for free.

anyone saying that ccp is a money grubbing company that does not care about their playerbase is completely deluded.

Ethan Row
Posted - 2011.06.07 15:29:00 - [53]
 

Well i do know one thing and call me a troll or not but i bet quite a few others will try and do this to.

Make dust players lives as hard as possible. Why? Coz i can!Laughing

Karash Amerius
Sutoka
Posted - 2011.06.07 16:01:00 - [54]
 

I find it highly entertaining that "we" are arguing about the merits of Xbox vs PS3 on the EO forums. Interesting times indeed.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.07 16:06:00 - [55]
 

Originally by: Korsa Little
Adlib "cause Sony paid us a variable ****load of cash!!!"

What utter garbage. There is no reason it should be PS3 only based on specs of multi-player ability.
Yes, that's a garbage interpretation. What he said is basically what I said above: XBL doesn't allow for the things CCP want to do with the game; PSN does. It has more to do with MS not wanting the business than with Sony throwing money at it, and it is not a matter of hardware specs, but on availability of the required services. XBL doesn't offer them; PSN does.
Quote:
This is s slap in the face for the PCers who have kept Eve going for years.
What do they have to do with anything?

Newsflash: once you hand your money over, it's no longer your money, and CCP is free to do whatever they want with their money. What you're experiencing now is how all software development works — use the proceeds from the old product to develop the new product.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2011.06.07 16:22:00 - [56]
 

Originally by: CCP Spitfire
Originally by: Admiral Tolwyn
Originally by: Zaranda Zora

But looking at the choice from CCP's perspective I'd choose the PS3 for dust514. think of it this way, when the current consoles get replaced the PS4 is more likely to continue dust514 than the xbox 720.

It's completely impossible to understand your thoughts here.
It is to be expected that the new consoles will bo released next year.
And you think CCP will then instadrop this game instead of porting it to the next console?


Let's just put it like this: "If and when the PS4 launches, you just download the client for that and keep on playing Smile"

You're naive if you think no issues will arise from people playing on the PS3 version and also on the PS4 version. You will eventually drop the PS3 client due to technical limitations / demanding resources you can no longer commit. Then people will be forced to buy the new PS4 for whatever price (Which, if the PS3 was any indication, will still be retailing for a good £300-400 a year after launch).

You can paint this any shade of pink you like, you have made a ****ing awful decision with where you want DUST's direction to go.

Not-Apsalar
Posted - 2011.06.07 16:27:00 - [57]
 

Originally by: Blane Xero
You will eventually drop the PS3 client due to technical limitations / demanding resources you can no longer commit. Then people will be forced to buy the new PS4 for whatever price (Which, if the PS3 was any indication, will still be retailing for a good £300-400 a year after launch).

You can paint this any shade of pink you like, you have made a ****ing awful decision with where you want DUST's direction to go.


Err, like CCP forcing you to buy a new videocard/system with Incarna if you're not on the right Shader version that was supported out of the box for EVE 1.0?

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2011.06.07 16:28:00 - [58]
 

Edited by: Blane Xero on 07/06/2011 16:30:14
Originally by: Not-Apsalar
Originally by: Blane Xero
You will eventually drop the PS3 client due to technical limitations / demanding resources you can no longer commit. Then people will be forced to buy the new PS4 for whatever price (Which, if the PS3 was any indication, will still be retailing for a good £300-400 a year after launch).

You can paint this any shade of pink you like, you have made a ****ing awful decision with where you want DUST's direction to go.


Err, like CCP forcing you to buy a new videocard/system with Incarna if you're not on the right Shader version that was supported out of the box for EVE 1.0?
Video cards rarely come to 400~ for a mandatory update. Wait, they never do; and comparing a console with a six to seven year lifespan with that of a videocard of a ten years ago is totally the same. Totally.

CCP has developed DUST for a console with at most three years left on its lifespan.

Josefine Etrange
Gallente
Posted - 2011.06.07 17:11:00 - [59]
 

Originally by: CCP Spitfire

Let's just put it like this: "If and when the PS4 launches, you just download the client for that and keep on playing Smile"



Make sure that at that time I can download the game for my wii2 as well, and I am happy. Don´t and I am still happy, but you are losing money. Don´t get me wrong, if it does not work for you, I am ok with that, there are plenty other games around, even when they are lacking the eve integration and cool setting ;-)

Darek Castigatus
Immortalis Inc.
Shadow Cartel
Posted - 2011.06.07 17:14:00 - [60]
 

First off I want to say I agree fully with the points Tach made in his OP but there is something else I wanted to mention specifically to those people whining about it being a console exclusive.

The way I see it is like this, CCP is simply making a sensible business decision, in this case a bid to expand into a new market. They already have a very succesful PC title so why shouldnt they use some of the renvenue to try to attract new customers and build new business opportunities in a market they dont already have a major presence in.

Consoles are an obvious target for videogame developers, CCP is one of these for those of you who seem to think they should exist solely to provide you with Eve Online, and securing a partnership with sony via an exclusive launch deal makes way more sense than trying to jump through whatever hoops microsoft decided to stick in the way of an xbox release. As long as DUST isnt a complete flop then they have that foot in the door and future access to the market becomes a hell of a lot easier because they have that proven record of developement on the platform to point at.

TLDR Stop being so shocked a business is acting like a business, it makes sense if you take a minute and actually use your brain for once.


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