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blankseplocked Manuvering through roid belts
 
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Atticus Fynch
Gallente
Posted - 2011.06.06 22:46:00 - [1]
 

Edited by: Atticus Fynch on 06/06/2011 22:47:11


Anyone who mines knows that there are times your ship gets "stuck." It starts dancing around trying to align to its next destination as if caught in some wierd gravity well. Often this happens when there really are no other big rocks around which is confusing. Makes me wonder if the "data" about a rock location and the "graphic" representation of it are in sync.Confused

Anyhoo, so mining has a subgame (for those of you who find it boring) : manuever out of the belt so you can warp out before you are blown up in the event of a hostile encounter.

My question is: was this intentional game design or is this a bug. Given we can warp through planets, warping out of a roid field shouldnt be an issue...right?

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.06 22:51:00 - [2]
 

Originally by: Atticus Fynch
Anyone who mines knows that there are times your ship gets "stuck." It starts dancing around trying to align to its next destination as if caught in some wierd gravity well.

You're just bumping into the aura of a roid. They're bigger than they seem~!
It's the same in missions, some collidable objects have huge invisible aura's. I once lost a destroyer because of that (yes poor me).

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.06.06 22:58:00 - [3]
 

They have big generic collision boxes, they cannot do perfectly accurate collision boxes or your FPS would drop to 1 cause it would have to run all the calculations on those polygons.

Atticus Fynch
Gallente
Posted - 2011.06.06 23:01:00 - [4]
 

Edited by: Atticus Fynch on 06/06/2011 23:03:44
Originally by: Xercodo
They have big generic collision boxes, they cannot do perfectly accurate collision boxes or your FPS would drop to 1 cause it would have to run all the calculations on those polygons.


So then it is a known "anamoly" about mining with no hope of it ever getting "fixed" becuase there really is nothng to fix?

Sounds like a coding issue to me:
Once your ship starts the warp process, all collision boxes should be ignored.

Adelain Niska
Minmatar
Pator Tech School
Posted - 2011.06.06 23:01:00 - [5]
 

It's the roid cleavage. CCP needs to cover it up.

Atticus Fynch
Gallente
Posted - 2011.06.06 23:05:00 - [6]
 

Originally by: Adelain Niska
It's the roid cleavage. CCP needs to cover it up.


Ah that's it!!

Gravitational interference from all the new avatar ******* showing up.
Cool

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.06.06 23:07:00 - [7]
 

Originally by: Atticus Fynch
Edited by: Atticus Fynch on 06/06/2011 23:03:44
Originally by: Xercodo
They have big generic collision boxes, they cannot do perfectly accurate collision boxes or your FPS would drop to 1 cause it would have to run all the calculations on those polygons.


So then it is a known "anamoly" about mining with no hope of it ever getting "fixed" becuase there really is nothng to fix?

Sounds like a coding issue to me:
Once your ship starts the warp process, all collision boxes should be ignored.


then you'd ruin bumping of players as a legit mechanic to **** with aligning

Atticus Fynch
Gallente
Posted - 2011.06.06 23:09:00 - [8]
 

Originally by: Xercodo
Originally by: Atticus Fynch
Edited by: Atticus Fynch on 06/06/2011 23:03:44
Originally by: Xercodo
They have big generic collision boxes, they cannot do perfectly accurate collision boxes or your FPS would drop to 1 cause it would have to run all the calculations on those polygons.


So then it is a known "anamoly" about mining with no hope of it ever getting "fixed" becuase there really is nothng to fix?

Sounds like a coding issue to me:
Once your ship starts the warp process, all collision boxes should be ignored.


then you'd ruin bumping of players as a legit mechanic to **** with aligning


Not really. It can be done where the collsion boxxes for the roids can be ignored when warping, but not other player's ships.

OverlordY
Posted - 2011.06.06 23:10:00 - [9]
 

the roid graphics u see, and its hit detection box are WAY WAY off. Further CCP slacking.

daddys helper
Posted - 2011.06.06 23:10:00 - [10]
 

Originally by: Atticus Fynch
Edited by: Atticus Fynch on 06/06/2011 23:03:44
Originally by: Xercodo


Sounds like a coding issue to me:
Once your ship starts the warp process, all collision boxes should be ignored.


that's the way it works now
your problem is you get stuck while aligning and getting to speed

when you set stuck just break out of warp and manually fly away from the offending rock and try again

Atticus Fynch
Gallente
Posted - 2011.06.06 23:17:00 - [11]
 

Edited by: Atticus Fynch on 06/06/2011 23:21:28

Originally by: daddys helper
Originally by: Atticus Fynch
Edited by: Atticus Fynch on 06/06/2011 23:03:44
Originally by: Xercodo


Sounds like a coding issue to me:
Once your ship starts the warp process, all collision boxes should be ignored.


that's the way it works now
your problem is you get stuck while aligning and getting to speed

when you set stuck just break out of warp and manually fly away from the offending rock and try again



That's what I've been doing but it leaves you open while your ship gets its act together. Makes mining in low/null sec a joke as quick get-aways are impossible.

Originally by: OverlordY
the roid graphics u see, and its hit detection box are WAY WAY off. Further CCP slacking.


Yeah, i figured.Sad

Mining is EVE's bastard child that no one likes very much because it's "boring" to all the Ritalin babies out there. So naturally any further development of it is at the bottom of the list.

Yes, we can have lasers with recoil (a much asked for feature....NOTRolling Eyes) but to fix mining, forget it. ugh

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.06 23:24:00 - [12]
 

Originally by: Atticus Fynch
Mining is EVE's bastard child that no one likes very much because it's "boring" to all the Ritalin babies out there. So naturally any further development of it is at the bottom of the list.

Yes, we can have lasers with recoil (a much asked for feature....NOTRolling Eyes) but to fix mining, forget it. ugh

The thing you're mentioning isn't specifically mining related though.

Atticus Fynch
Gallente
Posted - 2011.06.06 23:27:00 - [13]
 

Originally by: Jennifer Starling
Originally by: Atticus Fynch
Mining is EVE's bastard child that no one likes very much because it's "boring" to all the Ritalin babies out there. So naturally any further development of it is at the bottom of the list.

Yes, we can have lasers with recoil (a much asked for feature....NOTRolling Eyes) but to fix mining, forget it. ugh

The thing you're mentioning isn't specifically mining related though.



Well, considering it only happens in roid belts...why else would I be there, to enjoy the scenery?

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.06.06 23:37:00 - [14]
 

Why the **** are you sitting on top of the asteroid anyway?

Atticus Fynch
Gallente
Posted - 2011.06.06 23:41:00 - [15]
 

Originally by: Sader Rykane
Why the **** are you sitting on top of the asteroid anyway?


I dont intentially, but considering how slow mining ships move and how roids are always moving about, I have strategic bookmarks to them. Seems however that I always get too close.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.06.06 23:45:00 - [16]
 

Originally by: Atticus Fynch
Originally by: Sader Rykane
Why the **** are you sitting on top of the asteroid anyway?


I dont intentially, but considering how slow mining ships move and how roids are always moving about, I have strategic bookmarks to them. Seems however that I always get too close.


Then they aren't very strategic are they?

Atticus Fynch
Gallente
Posted - 2011.06.06 23:46:00 - [17]
 

Originally by: Sader Rykane
Originally by: Atticus Fynch
Originally by: Sader Rykane
Why the **** are you sitting on top of the asteroid anyway?


I dont intentially, but considering how slow mining ships move and how roids are always moving about, I have strategic bookmarks to them. Seems however that I always get too close.


Then they aren't very strategic are they?


No, not really. Sad
But they keep me from having to travel 40km in a slow ship to get to a specific ore-rock.

Gaia Ma'chello
Posted - 2011.06.06 23:54:00 - [18]
 

Once mining in a WH I warped to a riod and ended up inside it. Got bounced out and right at another. Bounced off that and into a third. Finally drifted to a stop 30 km from the closest roid.

Anyway place the bookmarks 5 km from the roids. You will warp in to a location far enough away that you can get to warp speed before running into something. also, once you warp in, adjust your location first thing to insure you got acceleration room.

Also you can make safe spot bookmarks that are on the same side of the roid field as your mining BM, so warping to them moves you away from the roids.

Hyperforce99
Gallente
The Scope
Posted - 2011.06.06 23:58:00 - [19]
 

Originally by: Gaia Ma'chello
Once mining in a WH I warped to a riod and ended up inside it. Got bounced out and right at another. Bounced off that and into a third. Finally drifted to a stop 30 km from the closest roid.



Sounds like you invented space pinball :D


Atticus Fynch
Gallente
Posted - 2011.06.07 00:33:00 - [20]
 

Originally by: Gaia Ma'chello
Once mining in a WH I warped to a riod and ended up inside it. Got bounced out and right at another. Bounced off that and into a third. Finally drifted to a stop 30 km from the closest roid.

Anyway place the bookmarks 5 km from the roids. You will warp in to a location far enough away that you can get to warp speed before running into something. also, once you warp in, adjust your location first thing to insure you got acceleration room.

Also you can make safe spot bookmarks that are on the same side of the roid field as your mining BM, so warping to them moves you away from the roids.


Will do.Wink

Thanks for the advice.


 

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