Originally by: Pricechecker Uno
And tbh, I do like PvP, just now with someone who has been playing since conception of Eve vs. my limited time.
Let me clarify something (which might make you breath a bit easier)...
The age of a character is [almost] meaningless.
Allow me to elaborate...
A player can start his/her character's journey in the game hoping to become a miner (a very common story that even applies to me I might add). After a few million SP (and a month or three) have been spent on training up to be a "decent" miner, that player may have a change of heart and want to something different... like learn how to PvP.
So here is a character, with several months and SP under their belt. On the surface, they may SEEM to have an advantage over you just based on their age. However their combat based skills may not be much better than a week old nubbin's.
Another scenario (again, an often repeated one that I am also guilty of) is training too many different skills and spreading one's skill points "thin"... again, leaving one in a position where they are not much better than a relatively new player.
Yet another scenario is where a player quickly trains up his/her toon to use... say... a T2 ship... and never bothers to also train up the necessary support skills to use said ship properly. So again, you have a player who, on the surface, looks like he/she can mop the floor with you but is really quite "squishy."
Another thing to bear in mind is that REGARDLESS of how long a person has played or how many skills they have trained up... only a LIMITED number of those skills will be used based on the ship that said player chooses to fly.
This is further compounded by the fact that ALL skills cap out at level 5.
Which is again compounded by the fact that getting some of those skills to level 5 is often not worthwhile in the short-run (many will simply train a skill to level 4 and then move on the next skill unless they MUST have level 5 to fulfill a prerequisite for another skill).
So lets say you alter your training schedule to master... say... frigate combat.
- Get you Navagation skills (specifically the ones governing ABs, MWDs, and warp drive) to level 4. Shouldn't take more than a week and a half... maybe 2.
- Get the skill Propulsion Jamming to level 4. Another 3 or 4 days.
- Get your frigate ship skill of choice to level 4. That's 2 days. A week if you wish to go up to level 5.
- Get your Gunnery or Missile support skills up... level 3 at least. That takes about a week or two.
- Get you turret or launcher of choice up to level 5. That's a week.
Congrats. That's 2 to 2.5 months and you are now flying at about 60 to 70% effectiveness to a "veteran" player in a similar frigate.
If you spend another month or so working on getting your support skills like Weapon Upgrades, Advanced Weapon Upgrades, Electronics, Engineering, Mechanic, and Hull Upgrades to level 4... you're flying at 80% effectiveness to a "veteran." Get some of those to 5 and the gap keeps closing.
When you close the so-called "power gap" then ship fittings and ship use become more important than plain old SP (note: you still won't win in a 1v1 brawl, but you can employ more "creative" tactics and fits to throw them off and give you an edge).