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Aeril Malkyre
Minmatar
Sebiestor Tribe
Posted - 2011.06.06 19:54:00 - [1]
 

Afternoon pilots. I'm coming back after some time off. I'm pulling my arty, active shield, omni tanked Maelstrom out of storage and heading back into Level 4 missions.

I have very little PvP experience. The one time I ran a quick mining mission into lo-sec, I lost a Thrasher and got podded. I'm not very good at PvP loadouts. I'm currently in a system that borders lo-sec, so a lot of the time I turn down missions there because I love my Maelstrom and spent an ass load of isk getting it set up, and would prefer not to lose it in a fireball.

My loadout is typical missioner, 8 arties, couple Invulns, shield booster and amp in the mids, Gyrostabs and tracking in the lows, shield resist rigs to up the omni. Pack of Berserkers for close in.

So my sig radius is huge, my align times are long, and I'm active tanked. From what I've read, that's a recipe for getting murdered if I have to go toe to toe with a pirate. Only thing I have going for me is huge EHP, good resists, good tracking and a crap ton of damage.

So, what the hell can I do to protect my big ass?
If I can protect myself from pirates, will it then nerf my ability to complete the Level 4 missions?
Or should I just keep turning down missions in lo-sec and get over it?

Many thanks.

Centus Commander
Posted - 2011.06.06 20:23:00 - [2]
 

Don't go to low-sec perhaps?

Darryl Ward
Posted - 2011.06.06 20:26:00 - [3]
 

I would think that getting to the mission and getting back would be the hard parts. Once you're in the mission, the only way you can be found is by getting probed down. So keep D-scan open and keep checking for probes, if you see any, warp to a safespot.

I don't think it's possible to have a PvP / PvE capable fit at the same time. You're either prepared for one or the other.

Aeril Malkyre
Minmatar
Sebiestor Tribe
Posted - 2011.06.06 20:29:00 - [4]
 

Originally by: Darryl Ward
Once you're in the mission, the only way you can be found is by getting probed down.


I've had my salvage ninja'd in hi-sec, so I just assumed a PvPer in lo-sec would be able to find me, even in my mission.

Originally by: Darryl Ward
I don't think it's possible to have a PvP / PvE capable fit at the same time.


You're probably right. Diminishing returns and all.

Pharos Pharos
Posted - 2011.06.06 20:59:00 - [5]
 

Ironically, it's the fact that you're on highsec bordering lowsec that will make running lowsec missions so hard for you. The most dangerous part of those missions is traveling through gates - once in the mission you can stay perfectly safe by checking dscan frequently. Since you're on a highsec-lowsec border, the gate is much much more likely to be watched and camped. Decline all the lowsec missions or dive right in and run missions exclusively in deep lowsec - either would be much safer than occasional trips.

Crystal Liche
Posted - 2011.06.06 21:43:00 - [6]
 

Originally by: Aeril Malkyre
Originally by: Darryl Ward
Once you're in the mission, the only way you can be found is by getting probed down.


I've had my salvage ninja'd in hi-sec, so I just assumed a PvPer in lo-sec would be able to find me, even in my mission.

....


That is why you want to keep your scanner open, they are finding you using probes, even though you don't have probes to see them your scanner can see the probes, which is a possible warning sign.


Aeril Malkyre
Minmatar
Sebiestor Tribe
Posted - 2011.06.06 22:20:00 - [7]
 

Excellent points. I didn't think about the hi to lo transition actually increasing the danger, but you're right, I've seen a lot of chatter about who may or may not be spotting the gate.

Apparently I need to read up on this dscan. Never had much use for it in missions and mining. Thanks for the tips! Cool

VC General
Caldari
No Baals Inc
Posted - 2011.06.06 22:23:00 - [8]
 

Yeah, set your directional scanner somewhere around a million kilometers, with a 360 degree scanning radius. As soon as you see probes, warp out. Also, make sure you setup a few safespots in the system to warp to. Warping to planets or gates will eventually get you caught, and warping to moons can be unpredictable if there's a POS.

King Rothgar
Autocannons Anonymous
Posted - 2011.06.07 01:24:00 - [9]
 

It's the borders and choke points that are dangerous, once a few systems in there aren't any gate camps typically. You still have to worry about colliding with a roaming gang but the odds of that are pretty low at any given time. Just don't fly anything overly expensive. The biggest worry is actually probes. A talented prober can nail your BS in a single ~10s probe cycle (including probe warp time). So you must be diligent with your d-scanner if anyone dodgy looking is in local.

In any case, I wouldn't advise jumping the high/low sec border all the time like you're doing. Either run high sec missions or run low sec missions, don't pull missions in high sec to run in low. You don't get any additional payout and you are traveling the most dangerous spots in eve too. I am a pirate but run low sec missions on the side. Haven't lost a pve ship in low sec to players in years. So those who say it's suicide are full of crap, it's risk free if you know the game mechanics.

DZeeta
E-Peen Hunters
Posted - 2011.06.07 09:02:00 - [10]
 

You should have a scout that checks ahead for possible gatecamps. It could be you or one of your friends and while doing missions, keep an eye on local and run dscan as much as possible. It is also a good idea to align yourself to something(a safe perhaps) and whenever someone gets there(even tought they should not - because you have been checking dscan for possible probers) you can insta-warp to safe.

Wind Rush Norana
Posted - 2011.06.07 09:13:00 - [11]
 

While we are on the subject of lowsec missioning..

Can anyone tell me how many LP I can expect to gain for a good mission like The Assault or Angel Extravaganza (or equivalent) in lowsec please? I have Security Connections level 4.

Looking to do some lowsec missioning myself. Cool

Akiba Penrose
The Praxis Initiative
Posted - 2011.06.07 21:39:00 - [12]
 

When you mission in low sec you will have visits in your mission from time to time, so be prepared to regularly fail missions.
Once your busted its kinda risky to go back in, even after you wait a while.
This was the main reason i stopped doing missions in low sec.

Your main problem with having an high sec agent will be the low sec entrance, which are camped more often then other gates.
Maybe getting a extra ship parked in low sec would be an idea. Or just get a low sec agent, which would be safer imo.

Here's a few tip for you;

Drones make you easier to scan down, so don't use them unless you really have to.
Always stay aligned when your in the site.
When you warp into a mission area, drop a can and move away from it. Hopefully it will decloak pirates if they enter.
Arrange the directional scanner so it shows targets listed by range, the further away first. (easier to spot probes that way)
If you join the local militia its easier to blend in and stay away from pirates. You'll also get good intel from their channels.
Getting a command or a t3 ship will buy you extra time since they are harder to probe.


Much more fun doing missions in low sec, but your faction standing might take (quite) a few hits.

m2c

Bklyn 1
Posted - 2011.06.07 22:22:00 - [13]
 

When I used to mission in lowsec, I just found a quiet lowsec system with an agent. Dock up everytime someone enters the system until you get to know who's who. I don't think I ever lost a ship missioning in lowsec.

Terghon Tu
Amarr
DarkNet Node Fanaticus
Posted - 2011.06.07 22:58:00 - [14]
 

Finding a low-traffic system and getting to know your neighbors is key. Going from high to low-sec is always riskier than sitting in a quiet system. Things you should do once you find your system:
  • Make instant-undocks for your station. Even with Incarna you can't look out the window to see if the station is camped.

  • Make bookmarks for safespots. Half a dozen is a good start. Remember that once you use one a couple times you'll want to delete it. Safespots are NOT objects you can find on the overview or system map.

  • Get your dscan set up to max range and 360 degree. Put it somewhere visible so it won't get covered up. Get used to refreshing it often.

Once you start missioning, there are a few things you should do differently:
  • Obviously, keep the scan open and refresh often to look for probes.

  • Align to a safespot, at least approximately, if at all possible. This is doubly important if you're salvaging in a Noctis. In that case, ALWAYS align and keep that way unless you're alone in the system.

  • Accept that you'll have to fail missions. Don't go back to a mission where you've been probed out because if the pirates bookmarked it (and they will), you'll get no warning when they appear next time.

  • Be prepared to take a few days off. Some groups will harass a system for a few days. If you keep logging on and trying to mission, it keeps them interested. If they never see a chance to kill people, they'll get bored and go elsewhere.

VicturusTeSaluto
Gallente
Metafarmers
MeatSausage EXPRESS
Posted - 2011.06.08 05:05:00 - [15]
 

Edited by: VicturusTeSaluto on 08/06/2011 05:05:39
low sec is almost completely dead. very little traffic compared to previous years. most pirate corps/alliances are dead. still plenty of people that would like to shoot you, but not anywhere near as many.

If you do your homework, you should be able to practically have an entire constellation to yourself.

it's just sad how dead lowsec is.



oh and if you are asking about accepting missions in low sec offered by an agent in high sec, the entry systems to low sec are always the most dangerous :P

Aeril Malkyre
Minmatar
Sebiestor Tribe
Posted - 2011.06.08 16:54:00 - [16]
 

Fantastic advice, thank you everyone. S'pose I'll stick to hi-sec for now, and try and find an agent who's not in the borderlands.

Wannabehero
Wayward Ventures
Posted - 2011.06.08 16:57:00 - [17]
 

Edited by: Wannabehero on 08/06/2011 17:20:24

Good advice in this thread, but I've seen some things that I find a bit dubious by my current understanding.

Firstly, does dropping a flight of drones really make you easier to probe anymore? Back in the old probing days it made total sense, as you were increasing the number of possible contacts to hit with the probe by 5, and there was alot more reliance on chance in the old system. Nowadays it looks to me that drones, all of them, are only slightly easier to probe out than a frigate. As you, in the Battleship, are considerably easier to probe out than the drones, does it really matter unless you are trying to reach some unprobeable setup with your ship?

Second, you should have your D-scan set to max range always when looking for probes, with combat probes enabled in your overview settings. No reason to ever have d-scan set to less than max range unless you are actually trying to estimate an object/ship's location, which means you are most likely looking to scan someone out quick rather than avoid being scanned (and other situations too).

The type of ship hull you fly, be it tech 1, 2, or 3, has no bearing on how easy you are to probe down, only your sensor-strength to signature-radius ratio. If you want to be harder to probe, fit ECCM (and maybe some Sensor Strength Implants) and try hard to reduce your sig (Halo Implants, no shield extender's/rigs). You might not be "unprobeable", but you might force them to reposition for a second scan cycle, giving a far greater chance to notice the combat probes on D-scan and GTFO.

Edit: I was just thinking more on this. When drones MWD to a target, do they sig bloom? If that was the case then I can see how drones could in fact make you easier to probe (except for sentries).

Mr Xet
Posted - 2011.06.12 06:14:00 - [18]
 

Is there any way to "pulse" your scanner every X seconds without having to manually click it? Feeling like I have to click my D-scanner 360-450 times every hour is just annoying.

Bibosikus
Gallente
Posted - 2011.06.12 13:37:00 - [19]
 

In my earlier ninja days Cool it certainly used to be the case that drones could often get you a warpable hit quicker than the ship they belonged to, because they do indeed bloom like small suns when on burn approach to targets.

It was particuarly useful against AB-fitted mission BS. That sort of ship has a 400-500m sig radius, whereas med & heavy drones all have a 125m sig radius which blows up to 750m when their MWD's are lit.

Happy days...

Muffin Man
Minmatar
Albatross Inc.
Posted - 2011.06.12 14:53:00 - [20]
 

Edited by: Muffin Man on 12/06/2011 14:57:23

Some good advice here, aware of most of it already but the info regarding staying in low sec or high sec is almost invaluable.

I came back to Eve after a few years off, been on and off since beta/launch and therefore I've gotten rusty, I like to try my luck and last night I went out into low sec to do a little mission running, on the way out I caught the beginnings of a gate camp setting up, they sucked and I thought little of it, just laughed it off as I left them for dust.

Alarm bells should have been ringing at this point but I wasn't on the ball. I went ahead and did my mission, checked for kill hotspots and set off home, ran smack into a 15 strong jump entry point full of tech II/III ships, I wasn't expecting so much hardware in 0.2 but I suppose that just goes to show how out of touch I am.

Personally I think it's this kind of thing that makes Eve inaccessible for the regular not so PVP adept players out there, those kind of numbers aren't even sporting, I've been killed plenty of times but rarely has it been so one sided and instead made me pity the campers.

Don't get me wrong, I'm not a sore loser, they got me good and I lost 100 mills worth of kit (Cane with decent rigging, implants etc. Luckily I sold off my Thanatos to bank roll some fun and was expecting losses, got plenty to fall back on.

It just feels like it's limiting the potential of Eve, the solo experience of Eve is almost non existent in proportion to the amount of space out there, I can't help but feel these huge gate camps are hurting the game by limiting the not so PVP aware player base.

I have 6 friends who have played Eve on and off, though I regularly venture out into low sec when I rejoin the game they simply don't go out into low sec because of these imbalanced gate camps, to some degree I see their point, it's akin to playing an FPS game whereby the enemy team has 15 players and yours has 1 or 2.

On the other hand it adds to the tension, still....I'll never understand the mentality of someone who camps a gate with such numbers, it seems laughable that they enjoy it, I'd feel weak that I'd have relied on such numbers to get kills.

Back in the days of the original M0o corp I got bagged a couple of times by Lord Zap and co, but always there was a fighting chance, a maximum of around 8-10 players against you all with tech I ships and equipment, kitted right you could and very often did escape. Last night's camp (that hit me, might've been more) consisted of 1x tech I ship, 11x tech II ships and 3x tech III. Those kind of odds are just an embarrassment to the game in my opinion.

Tobiaz
Spacerats
Posted - 2011.06.12 23:12:00 - [21]
 

Edited by: Tobiaz on 12/06/2011 23:15:49
Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

Back in the days of the original M0o corp I got bagged a couple of times by Lord Zap and co, but always there was a fighting chance, a maximum of around 8-10 players against you all with tech I ships and equipment, kitted right you could and very often did escape. Last night's camp (that hit me, might've been more) consisted of 1x tech I ship, 11x tech II ships and 3x tech III. Those kind of odds are just an embarrassment to the game in my opinion.



In the days of M0o there was no gatecloak, no warp-to-0km. Sentry-tanking could be done, but not nearly as easy as it's now with all the rigs and cheap deadspace mods.

Most of the more capable pirates seem to have moved to W-space anyway.

That said, I still got surprised by a smartbombing-camp a few weeks back. Those are still as nasty as they've always been. Embarassed

Kaptain Kruncher
Posted - 2011.06.13 07:30:00 - [22]
 

Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

All that stuff that you said.


I don't like it when people blame game mechanics for cowardly behavior. I started playing in 2008- when I logged in there was typically 13k - 30k players on line. Now there are are usually 40k - 52k pilots on. Things change. But there is a growing number of people complaining about innaccessibilty for players to low and null sec regions.

You fail to take advantage of the game mechanics.

You could assemble a fleet and take those guys out. You could find other like minded victims and take over a portion of lo sec and make it safe for others. From all that I know and love about Eve- Everything can be up for grabs. If somebody organized the carebears and those that are tired of being pushed around by gangs of whimps- you could have a massive alliance that could overthrow anyone.

Me- I like the Ninja life. There is nothing more fun than watching a bunch of dumbasses try and scan you down, and I am talking about flying in a regular old Drake. You might have to bail out of your complex or mission from time to time, but nothing is more satisfying than warping from safespot to safespot seeing how long it takes for your pursuers to lose interest. It don't take long- most of that crowd are looking for weak and easy prey. I have been blown up many times by making stupid mistakes- but that's how you learn.

1. Use a scout
2. Keep DScan up- make an overview setting tab that only sees ships and probes and set your D-Scanner to use overview settings for results
3. Make at least 3 safe spots in the system before you do anything else- when you first get into a mission, complex or exploration site- make a safespot there to use in the future- those sites are often in places that are difficult to make regular bookmarks
4. Watch local like a hawk
5. Stay aligned to a Safespot when hostiles are in system
6. Know your enemies- while being chased about the system, you have plenty of time to research your assailants, you never know what nuggetts you can find to help you out of a situation.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.06.13 08:03:00 - [23]
 

Originally by: Kaptain Kruncher
Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

All that stuff that you said.


I don't like it when people blame game mechanics for cowardly behavior. I started playing in 2008- when I logged in there was typically 13k - 30k players on line. Now there are are usually 40k - 52k pilots on. Things change. But there is a growing number of people complaining about innaccessibilty for players to low and null sec regions.


I remember reading the same complaints, almost word for word, when I started playing in 2006.

Muffin Man
Minmatar
Albatross Inc.
Posted - 2011.06.13 17:04:00 - [24]
 

Edited by: Muffin Man on 13/06/2011 17:15:59
Originally by: Tobiaz
Edited by: Tobiaz on 12/06/2011 23:15:49
Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

Back in the days of the original M0o corp I got bagged a couple of times by Lord Zap and co, but always there was a fighting chance, a maximum of around 8-10 players against you all with tech I ships and equipment, kitted right you could and very often did escape. Last night's camp (that hit me, might've been more) consisted of 1x tech I ship, 11x tech II ships and 3x tech III. Those kind of odds are just an embarrassment to the game in my opinion.



In the days of M0o there was no gatecloak, no warp-to-0km. Sentry-tanking could be done, but not nearly as easy as it's now with all the rigs and cheap deadspace mods.

Most of the more capable pirates seem to have moved to W-space anyway.

That said, I still got surprised by a smartbombing-camp a few weeks back. Those are still as nasty as they've always been. Embarassed


That's exactly it, does anyone actually believe that the 20 second no action cloak or the warp to within 0 is offsetting the insane increas in hardware?

I'm all for skill but who exactly are these groups of 15+ tech II/II's targetting? Newer players, it's unlikely that an experienced player can escape them (best just to avoid the camp) but it's a given that a newer less experienced player will be ganked.

People can deny it all they want, this game is fast becoming for the hardcore veterans only, it's a one sided griefers paradise.


Muffin Man
Minmatar
Albatross Inc.
Posted - 2011.06.13 17:24:00 - [25]
 

Originally by: Malcanis
Originally by: Kaptain Kruncher
Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

All that stuff that you said.


I don't like it when people blame game mechanics for cowardly behavior. I started playing in 2008- when I logged in there was typically 13k - 30k players on line. Now there are are usually 40k - 52k pilots on. Things change. But there is a growing number of people complaining about innaccessibilty for players to low and null sec regions.


I remember reading the same complaints, almost word for word, when I started playing in 2006.


There were similar complaints back at the games launch in 2003, since then the problem has only gotten worse, tech II/III equipment, just because a complaint is old doesn't make it any less valid, if anything it possibly makes it more valid.

Unfortunately it's the linear nature of Eve's travel system that creates this problem, I'm all for danger in space but funnelling everyone through these gates is imbalanced towards griefers, jump tech is not easily accessible, not to small groups of players and certainly not to solo players.

Muffin Man
Minmatar
Albatross Inc.
Posted - 2011.06.13 17:38:00 - [26]
 

Originally by: Kaptain Kruncher
Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

All that stuff that you said.


I don't like it when people blame game mechanics for cowardly behavior. I started playing in 2008- when I logged in there was typically 13k - 30k players on line. Now there are are usually 40k - 52k pilots on. Things change. But there is a growing number of people complaining about innaccessibilty for players to low and null sec regions.

You fail to take advantage of the game mechanics.

You could assemble a fleet and take those guys out. You could find other like minded victims and take over a portion of lo sec and make it safe for others. From all that I know and love about Eve- Everything can be up for grabs. If somebody organized the carebears and those that are tired of being pushed around by gangs of whimps- you could have a massive alliance that could overthrow anyone.




Highly unlikely you can gather enough random people with enough hardware to take on 15 tech II+ ships in that in the low sec/high sec borders.

There just isn't enough interest, the people with the capabilities to deal with them are all in corps and don't care for this kind of work.

Someone could form an alliance to deal with this, but then has that happened in Eve's history? Alliances usually have bigger goals and only look after their own, I've been there and done that and I'm not interested in doing any of it again.

It's not my loss, frankly I'll be back and fourth to Eve for years to come just like I've done this past 8 years I'd imagine, but I know hundreds of players from my other MMO's that would love to play a space game but they never got past the trial or a couple of months subscription since the game is imbalanced to new players.

Still, plenty of players like that crap, personally I like to keep the odds similar and let skill determine the rest, with every other MMO out there you can usually acommplish that in a couple of months, with Eve it takes years.

Fortunately for players like the 15 strong ****** squad who camp gates on the border to high sec space Eve hasn't done anything to rectify the problem in eight years and with not a single space MMO worth mentioning to challenge them they can just sit on their asses designing avatars to walk aimlessly around space stations.

Eve's reputation as a PVP only game is well deserved.

War Kitten
Panda McLegion
Posted - 2011.06.13 17:49:00 - [27]
 

Originally by: Muffin Man

People can deny it all they want, this game is fast becoming for the hardcore veterans only, it's a one sided griefers paradise.



Any game where skill, strategy or resources can overcome the random number generator is always going to favor the veterans. Go play Candyland if you want a game equally fair for any player. All there is is the random card draw. No skills, no strategy, no resources, no point in playing.

The challenge comes in using available resources, developing the skills, and learning the strategies that will help you overcome the veterans. You can cry that Eve is hard, or you can HTFU and do better next time.

Laurent Savard
Posted - 2011.06.13 18:19:00 - [28]
 

Originally by: Muffin Man


That's exactly it, does anyone actually believe that the 20 second no action cloak or the warp to within 0 is offsetting the insane increas in hardware?

I'm all for skill but who exactly are these groups of 15+ tech II/II's targetting? Newer players, it's unlikely that an experienced player can escape them (best just to avoid the camp) but it's a given that a newer less experienced player will be ganked.

People can deny it all they want, this game is fast becoming for the hardcore veterans only, it's a one sided griefers paradise.




Mudflation is inevitable. People who have been playing regularly just have more ISK, and stuff is cheaper than it used to be. Tech II, Tech III, and even Faction ships are not at all rare, they are extremely commonplace.

But forget tech for a moment, most of the complaints about Lowsec in this regard ultimately come down to a dedicated /group/ of people that are taking out /loners/.

Multiple pilots, regardless of the strength of their wallets, are going to have an advantage when hunting a solo mission runner. Here's the thing, you don't have to play solo, but if you do you will be at a disadvantage to groups.

That is pretty much an unavoidable truth.

Laurent Savard
Posted - 2011.06.13 18:28:00 - [29]
 

Originally by: Muffin Man

Highly unlikely you can gather enough random people with enough hardware to take on 15 tech II+ ships in that in the low sec/high sec borders.

There just isn't enough interest, the people with the capabilities to deal with them are all in corps and don't care for this kind of work.

Someone could form an alliance to deal with this, but then has that happened in Eve's history? Alliances usually have bigger goals and only look after their own, I've been there and done that and I'm not interested in doing any of it again.




I think the idea is YOU form a corporation or alliance. That then looks after your own communal interests.

I believe the issue is more that solo play is the least effective by far.

However, my advice would be this with regards to the lowsec issue. The trouble is usually when you try and move between hi and lo. If you want to live in losec, commit to losec and it is much easier. Then use a cloak ship or whatever for when you need to go to hisec, or if you join or start a corp, you can get jump freighters, carriers, etc. for logistics help.

Losec is much safer if you live in it in the deeper, deader areas. The borders are where the gatecampers tend to congregate.

tofucake prime
The Hatchery
Posted - 2011.06.13 19:00:00 - [30]
 

Edited by: tofucake prime on 13/06/2011 19:04:18
Originally by: Muffin Man
Originally by: Kaptain Kruncher
Originally by: Muffin Man
Edited by: Muffin Man on 12/06/2011 14:57:23

All that stuff that you said.


I don't like it when people blame game mechanics for cowardly behavior. I started playing in 2008- when I logged in there was typically 13k - 30k players on line. Now there are are usually 40k - 52k pilots on. Things change. But there is a growing number of people complaining about innaccessibilty for players to low and null sec regions.

You fail to take advantage of the game mechanics.

You could assemble a fleet and take those guys out. You could find other like minded victims and take over a portion of lo sec and make it safe for others. From all that I know and love about Eve- Everything can be up for grabs. If somebody organized the carebears and those that are tired of being pushed around by gangs of whimps- you could have a massive alliance that could overthrow anyone.




Highly unlikely you can gather enough random people with enough hardware to take on 15 tech II+ ships in that in the low sec/high sec borders.

There just isn't enough interest, the people with the capabilities to deal with them are all in corps and don't care for this kind of work.

Someone could form an alliance to deal with this, but then has that happened in Eve's history? Alliances usually have bigger goals and only look after their own, I've been there and done that and I'm not interested in doing any of it again.

It's not my loss, frankly I'll be back and fourth to Eve for years to come just like I've done this past 8 years I'd imagine, but I know hundreds of players from my other MMO's that would love to play a space game but they never got past the trial or a couple of months subscription since the game is imbalanced to new players.

Still, plenty of players like that crap, personally I like to keep the odds similar and let skill determine the rest, with every other MMO out there you can usually acommplish that in a couple of months, with Eve it takes years.

Fortunately for players like the 15 strong ****** squad who camp gates on the border to high sec space Eve hasn't done anything to rectify the problem in eight years and with not a single space MMO worth mentioning to challenge them they can just sit on their asses designing avatars to walk aimlessly around space stations.

Eve's reputation as a PVP only game is well deserved.



There are lots of problems with everything you posted.

1. Electus Matari, Dragoons, Sev3rance, and, in fact, every NRDS corp/alliance out there
2. People who camp highsec gates don't use T2/T3. If they are camping, they use cheap and effective stuff (think Maelstroms and Thrashers here). If **** goes bad they can't exactly deagress and jump the gate, and they can't deagress and dock, and odds are they are pointed so they can't warp off....they just die.
3. In a MASSIVELY MULTIPLAYER Online game, the group will almost always have an advantage over the loner. That's sort of how it's supposed to work.
4. There's plenty to counter griefers. Join an antipie intel channel and let someone know. Fleets are assembled all the time to go kill griefers and pirates. Just because you're never in any of them doesn't mean they don't exist.


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