Edited by: Kogh Ayon on 05/06/2011 13:11:44
What prevents people from missioning together
From the recent changes on rat's EW (Especially for guristas), I feel the CCP is putting some effort in making people missioning in fleet. But as some facts prevented fleet missioning natually being formed are still there, the effort like enhance rats may just make people not happy.
There are something on design making fleet missioning "Labor sensitive" or very time consuming if people want to share the reward fairly.
1. Story line mission:
Only one person in the fleet would get a storyline which rewards rich standing and a 20M implant or something worth 300m now (Mining foreman ect.) To make it fair, people in fleet need to accept/complete missions by person in sequence. For example if we have three people in fleet then we need to do missions under a sequence like A->B->C->A.
It could be solved by that everyone accept one mission(or more) and undock, kill all the missions for everyone in fleet, then dock->complete missions-> start again.
2. Fleet warping
Onething problematic here is that people in fleet need to wait the guy who would arrive the mission space and says "OK/I'm in mission now/warp to me", It's painful to wait for a battleship to get warped off and arrive somewhere maybe dozens AUs away. If they want to use the "Fleet Warp" feature, they will have to change fleet commander everytime they warp to a new mission.
One setting allows everyone in fleet to do fleet warp will have it solved,maybe.
3. Bounty/LP/Reward sharing
It's always people have some little buddies in your corp asking for some mission loots, but if you simply fleet them then they will share your bounty prizes, if you don't fleet them they will not be able to get where you are. Maybe fleet the noob first then kick him is a solution but wouldn't you feel that it is rediculous? Not a good feature anyway.
Also when we have more than one people doing mission in a fleet, it is very difficult to handle the salvage alt or you may probably need to kick the alt everytime you are going to complete a mission.And invite him again and again!
Not mention if people (who is in a golem) would feel happy to share rewards with a noob drake half-to-half.
It would be nice if people could set the mission/bounty sharing ratio.
Loots and Salvages take a fair weight in missions, especially when the mission drops some special loots (tags, implants). These loots are usually too cheap to be calculated thorouthly but too expensive if you just left them to other people.
Making loots&salvages much less value (in many cases now it is not you know) than starting a new mission would probably really makes salvaging a professional for new players.
Had a one-hour thinking I come up with these @$@%@#$
How do you think about?