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blankseplocked Too many veterans. Not enough new players?
 
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Sofa Raddis
Posted - 2011.06.07 18:06:00 - [91]
 

Edited by: Sofa Raddis on 07/06/2011 18:07:17
Originally by: Scarlet des Loupes

Sure. New player reads the forum, reads this, decides to buy a battleship from his savings and loses it in the first L4 he flies.



One can do lvl 4's in an AF instead, much cheaper and quicker train, atleast I can do most of them at 4 months.

Also member of ADHD crowd.

Originally by: Lady Go Diveher
You want to tailor the game to the ADHD crowd? Go ahead.


Member of douche crowd^^ one can only speculate as to what would inspire this attitudeLaughing

Massive Hardwood
Posted - 2011.06.07 18:18:00 - [92]
 

Edited by: Massive Hardwood on 07/06/2011 18:19:14
nevermind.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.07 18:24:00 - [93]
 

Edited by: Jennifer Starling on 07/06/2011 18:33:16
Originally by: Marduk Nibiru
You suck!

You didn't play alone, you got lucky and now you use that to boost your ego, brag and feel elitist.
Congratulations!

I hope you do understand that your rant doesn't really help retaining more new players.

Marduk Nibiru
Posted - 2011.06.07 18:41:00 - [94]
 

Originally by: Jennifer Starling
Edited by: Jennifer Starling on 07/06/2011 18:33:16
Originally by: Marduk Nibiru
You suck!

You didn't play alone, you got lucky and now you use that to boost your ego, brag and feel elitist.
Congratulations!

I hope you do understand that your rant doesn't really help retaining more new players.



Grow a pair and post with your main.

Defending a terrible idea by calling the person pointing out that fact elitist, and ranting instead of responding to the points pretty much proves my point. If you think that was a rant then I have to assume you're completely new to the Internet, let alone EvE.

Newbs can band together, join forces with experienced players, or both. Your idea prevents at least one of those methods of success. Have to then wonder what your real goal is.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.07 18:48:00 - [95]
 

Edited by: Jennifer Starling on 07/06/2011 18:59:24
Originally by: Marduk Nibiru
Originally by: Jennifer Starling
Originally by: Marduk Nibiru
You suck!

You didn't play alone, you got lucky and now you use that to boost your ego, brag and feel elitist.
Congratulations!

I hope you do understand that your rant doesn't really help retaining more new players.

Grow a pair and post with your main.

Defending a terrible idea by calling the person pointing out that fact elitist, and ranting instead of responding to the points pretty much proves my point. If you think that was a rant then I have to assume you're completely new to the Internet, let alone EvE.

Newbs can band together, join forces with experienced players, or both. Your idea prevents at least one of those methods of success. Have to then wonder what your real goal is.

I don't see the need to get rude and agressive ("you suck") while we're just discussing opinions and game mechanics, tbh it's a bit childish. And yes, it annoys me.

My idea might not have worked for you but it may prevent a lot of other people from making mistakes that make them leave the game. And I seriously doubt it that you would have left if a corp would have cost 250 mil. It's hard to believe that people leave just because of high corp costs ..

You can play together with friends and make your private chat channel. What has a corp to offer to a group of new players only anyway?

I see you didn't understand, my goal is to see how CCP could prevent new players from leaving by looking at what game mechanics are responsible for that, noticably those that involve unneccessary harassment by veteran players.

Deen Wispa
Gallente
Spiritus Draconis
Posted - 2011.06.07 18:49:00 - [96]
 

Edited by: Deen Wispa on 07/06/2011 18:53:55
Originally by: Rebel Lion
Originally by: Judicator Saturnius
Originally by: Scarlet des Loupes
EVE needs an expansion dedicated to the new player experience. And I'm afraid that just being able to walk around in stations won't do it.


+1


Personally, I would like to see an expansion where the EVE gate “just starts” working and opens a path into a vast new galaxy full of empty systems.

I think the biggest problem with the new player experience is that EVE too crowded. There is nowhere in low-sec, null-sec, and even most WH space, where a new player can go, be alone, and have a chance to survive. Low-sec is full of veterans looking for targets, null-sec systems is already controlled and appears to be un-attainable.

Simply speaking there is no empty space where a group of new players can go explore and conquer. There are 5000 systems, all full. EVE may not be scripted, but it is very restricted game. From a new player point of view I do not see a game of glory and opportunity. I see a game of drama, obstructions, limited and repetitive game play. EVE needs a new frontier.





Bad idea. New Eden is far from crowded. I don't think you've hung out in WH, Amarr lowsec, or certain parts of nullsec enough. I've been in areas where I rarely see anyone for a few hours.

And Jennifer is correct; Eve isn't a difficult game but a complex game. I've recruited 100s of people into my corp and "oversee" all sorts of smart and idiotic players in my gametime. I've seen players ragequit when they take their ORCA into lowsec after I explicitly said not to w/o having a scout. I've seen people lose their mining battleships to an incursus. I have so many lolzy stories that I can just keep going.

I've accepted that half of the online gaming community is full of people who are too lazy to bother reading up on game mechanics. The best that CCP can do is at least make it a game where harassment of newer players isn't as easy and make the transition for them easier so that they stick it out. We all eventually win if they do that.


Sofa Raddis
Posted - 2011.06.07 19:23:00 - [97]
 

Yeah, sure is a lot to read up on. Couldn't gone without evesurvival and certain blogs.

Felt like the first couple of months was 99% hitting the books, hehe.

LHA Tarawa
Posted - 2011.06.07 20:13:00 - [98]
 

When I first started playing EVE 2 years ago, I spent like a month grinding small amounts of ISK while learning learning skills. I then worked on core skills. Then remapped and started hitting ships skills hard. Within 3 months I was running L4s solo, making 10+ million an hour easy. A couple hours paid for a BC orhalf a day paid for a BS.

After learnign skills were removed, I decided to see how the new player experience had changed. Within 2.5 weeks I was running L4s in a BC for 5+ million ISK an hour, and within a month, making 10+ million ISK an hour in a BS.

Yes, I had the advantage of a year and a half of experience. Yes, I was focused on a short-term goal of creating a mission runner toon. But, it can be done.

If you think 3 months, or even 1 month is a really long time... well, then EVE probably isn't the game for you.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.06.07 22:33:00 - [99]
 

Edited by: Maverick2011 on 07/06/2011 22:38:24
Originally by: Marduk Nibiru
Originally by: Jennifer Starling
That's why I suggested that making a corp should cost 250 million to prevent new players from doing stupid things. The low cost is actually a trap that can get you in the deepest trouble with all the killboard farming sharks around


You suck!

I joined this game with friends and one of the first things we did was form a corporation. It's existed for 2 years now and has had little more than friends in it. This character is in a different one but I still have alts in it.

The only wars we've been in are those that we start. It's mostly a matter of luck but also not being very interesting.

If CCP had decided to put some massive hurdle in the way of a small group of friends playing together like that then I doubt I would have stayed. Talk about it being hard for newbs to succeed, things like this would seriously get in the way. Although it does NOT take a lot of SP to play EvE and be dangerous, you DO need to be able to combine efforts with friends you trust.

Your idea is absolutely terrible.



LOL starting a game with friends or having in game help already is TOTALLY different from a REAL starter in a MMORPG. Can't compare doing a small corp with friends or a fresh dude joining a newbie corp just to be griefed over and over till they dismantle or keep hiding.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.06.07 22:38:00 - [100]
 

Edited by: Maverick2011 on 07/06/2011 22:42:38
Originally by: LHA Tarawa
When I first started playing EVE 2 years ago, I spent like a month grinding small amounts of ISK while learning learning skills. I then worked on core skills. Then remapped and started hitting ships skills hard. Within 3 months I was running L4s solo, making 10+ million an hour easy. A couple hours paid for a BC orhalf a day paid for a BS.

After learnign skills were removed, I decided to see how the new player experience had changed. Within 2.5 weeks I was running L4s in a BC for 5+ million ISK an hour, and within a month, making 10+ million ISK an hour in a BS.

Yes, I had the advantage of a year and a half of experience. Yes, I was focused on a short-term goal of creating a mission runner toon. But, it can be done.

If you think 3 months, or even 1 month is a really long time... well, then EVE probably isn't the game for you.



Yea i accepted this and that's why i keep playing normally. I don't wanna go back to missions and lose 120mil in a night because the dmg was overwheling though i trained for a fit said to be good there. Now ill put skills so freaking high that i should at least have time to escape till i learn the pattern of spawns.

EVE is awesome, i just wish i had anoher option while training for missions like separate skill training for another activity. I would need to buy another account and till i can't afford that with PLEX i really dont want to pay 2 subs.


My big mistake was not knowing much what i wanted at start and i went for mining in the first month, not worrying about implants. I realized mining was just freaking horrible in terms of money and fun and then i started training for my second mistake, an armored tank hurricane for level 3 missions i saw in battleclinic.

If i went shield from ground zero i bet could be doing l4 easy now.

Riedle
Minmatar
Paradox Collective
Posted - 2011.06.07 22:51:00 - [101]
 

Quote:


Well it appears we live in two different areas of EVE. You must be pretty deep into NULL space to be all alone. The last time I went out and ran a few missions for the Serpentis Corporation, every null-sec system had at least 10 other players in local chat.

Also, could you recommend a system that is conquerable by a corporation of new players?

Thanks.


Nope, not deep in 0.0 at all. we live in a station in low sec in fact.
If you want the hassles of SOV get your diplo officer on the horn to an alliance diplo to join an already existing alliance. Little to no SP's needed for that.

Just need to know how to use your head - which, I suspect, is the problem you are having.

Quality Poaster SEEEEE
Posted - 2011.06.07 23:19:00 - [102]
 

Edited by: Quality Poaster SEEEEE on 07/06/2011 23:21:15
Welcome to the double-standard newbs:

LEFT HAND: "THIS IS AN MMO, HTFU AND GET FRIENDS!"

RIGHT HAND: "BE SELF SUFFICIENT, I'M NOT GOING TO SPOON FEED YOU ISK AND INFO!

This is EVE. Vets hate you because you can't fend for yourself, but do NOT want you to be able to do so. Other newbs hate you because you can't help them. The rest of us could give a **** because we're otherwise occupied.

Sofa Raddis
Posted - 2011.06.07 23:39:00 - [103]
 

Originally by: Quality Poaster SEEEEE

Welcome to the double-standard newbs:

LEFT HAND: "THIS IS AN MMO, HTFU AND GET FRIENDS!"

RIGHT HAND: "BE SELF SUFFICIENT, I'M NOT GOING TO SPOON FEED YOU ISK AND INFO!

This is EVE. Vets hate you because you can't fend for yourself, but do NOT want you to be able to do so. Other newbs hate you because you can't help them. The rest of us could give a **** because we're otherwise occupied.


Maybe I'm reading too much into the forum banter, I've yet to see folks act like this ingame.

But as info is needed, reading is a must, the volume of doubtful posts just might've made me excessively catious and just a tad paraniod I might admit.

Nothing wrong with a little trial and error on your own though. I don't wish to cramp anyones style or get dependant, gods forbid.

Quality Poaster SEEEEE
Posted - 2011.06.08 00:56:00 - [104]
 

Edited by: Quality Poaster SEEEEE on 08/06/2011 00:57:17
Originally by: Sofa Raddis
Originally by: Quality Poaster SEEEEE

Welcome to the double-standard newbs:

LEFT HAND: "THIS IS AN MMO, HTFU AND GET FRIENDS!"

RIGHT HAND: "BE SELF SUFFICIENT, I'M NOT GOING TO SPOON FEED YOU ISK AND INFO!

This is EVE. Vets hate you because you can't fend for yourself, but do NOT want you to be able to do so. Other newbs hate you because you can't help them. The rest of us could give a **** because we're otherwise occupied.


Maybe I'm reading too much into the forum banter, I've yet to see folks act like this ingame.

But as info is needed, reading is a must, the volume of doubtful posts just might've made me excessively catious and just a tad paraniod I might admit.

Nothing wrong with a little trial and error on your own though. I don't wish to cramp anyones style or get dependant, gods forbid.


That was more or less the point I made, in my own trollish manner.

Essentially, you have players who're willing to bring in newbs and those who aren't. They are not difficult to diffirentiate from one another since the latter generally sperg the moment you mention being new and having a question (see some of the above posting for examples). Then you have the bulk of players somewhere in between.

I'm not saying newbs need hand-outs, but depending on what kind of gameplay you're into (industry, trading, pvp, wormholes, fw, sov., priacy, mining, etc. etc. etc.) you may need guidance at times more than your peers, and in some cases you will just plain need to be hand-held a while (wormholes). There's nothing wrong with it if everyone is having a good time.

Khavi Kitamatsu
Posted - 2011.06.08 01:26:00 - [105]
 

Originally by: Azulia Lyn Pulsar
I think the metagaming is fine and tbqh, it's a huge factor still driving the population that's around. The politics keep me in the game even when i'm fairly ambivalent about logging in to do something. The real problem that I think CCP is failing to adress head-on with the new player experience and the game in general is they're forgetting barriers to entry. The vanity content with incarana is neat because it's so populist and avalible to everyone to toy with if they want, and it's humorous to see the vet. crowd rail against it as useless fluff. In most cases i'd agree, the game has a lot more to be worked on than avatar art, but in spirit the game needs a lot more of this.

CCP has done a great job of expanding very high sp content. What they've absolutely failed to do is provide entry level content. Missions are a staple activity of many new players and they are funneled into this least-polished area of the game because there is simply little else to do while at that level of sp. PvP at less than 10million sp can be a lot of fun. I think it is fun at any sp level. But, it is not sustainable in most ship types until you are able to maintain that with an income source. These income sources come with their own baggage.

Drawing from Akita T's guide as a refrence point, you can see the general list:
a. Mining: unrelated to any other skillset, boring, and very low profit due to both reprocessing and the prevalence of macros.
b. Mission running: unpolished content, also boring, and increasingly lower reward over time due to the over-abundance of mission runners. Also a problematic isk-faucet for the game.
c. Manufacturing/Industry: unpolished, incredibly complex, and unrelated to combat skills. Also plagued by an over-abundance of veteran players who drive new producers out before they reach sustainable income levels.
d. Trading: very complex, though it is a smaller skillpoint investment, it carries a huge black mark in that for new players with low isk/sp it is a massive time sink. I will admit that a dedicated newbie can make more isk here than anywhere else, but for most players this is not the game they wanted to play.
e. Ratting: Ratting has been so nerfed it barely merits a mention anymore. The only rats worth killing reside in now highly contested regions of nullsec which have balooned in population. Extremely lucrative if you are a fortunate newbie with connections and luck, but by in large barred to most new players.
f. PLEX for isk, more lucrative now than ever, but an additional investment in the game that most new players will not be willing to make, else they would simply buy a lot of PLEX and get a high sp character.

The development of the game simply put has stretched, rather than help to bridge, the gap between a new player's entry to the game and his establishment as a sustainable combatant in the game. What EVE truly needs is a massive expansion aimed at a population with lower sp. Wormholes did this for mid-level players, offering them nullsec without supercaps and sov. structures. Any potential revitalization of the game will have to start by opening the game outside of empire to those without high sp or a large group of allies. Content that can be digested by the players who are new and allow them to get into the game without asking to be kindly wrapped in cotton-wool by a friendly regime of veteran players until they come of age in a few years time.


I want to play your game. CCP definitely needs to rethink and re-envision the new player experience. I am hoping with avatars we will see missions that include the use of them. I would also like to see more in depth missions and storyline ones. I do not mind running missions for a period, but they do get old rather quickly and tend to repeat once you hit a certain point(until you move onto a new agent in a new part of space).

Khavi Kitamatsu
Posted - 2011.06.08 01:31:00 - [106]
 

Originally by: Marduk Nibiru
Originally by: Jennifer Starling
That's why I suggested that making a corp should cost 250 million to prevent new players from doing stupid things. The low cost is actually a trap that can get you in the deepest trouble with all the killboard farming sharks around


You suck!

Your idea is absolutely terrible.


I think her ideal is absolutely brilliant and she speaks the truth. It is attitudes in the game of EVE that continue to drive new players away.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.06.08 11:35:00 - [107]
 

Originally by: Khavi Kitamatsu
Originally by: Marduk Nibiru
Originally by: Jennifer Starling
That's why I suggested that making a corp should cost 250 million to prevent new players from doing stupid things. The low cost is actually a trap that can get you in the deepest trouble with all the killboard farming sharks around


You suck!

Your idea is absolutely terrible.


I think her ideal is absolutely brilliant and she speaks the truth. It is attitudes in the game of EVE that continue to drive new players away.


I find myself in the unusual position of agreeing with Ms Starling. Starting a corp requires 10 minutes of skilling, and as much ISK and you can make in that ten minutes. A substatial proportion of the problems new players face are caused by the huge proliferation of terrible corps created by people who have no idea what they're doing.

Tranka Verrane
Mentors Administration
Posted - 2011.06.08 11:38:00 - [108]
 

Originally by: Triskie
Edited by: Triskie on 06/06/2011 14:28:48
Edited by: Triskie on 06/06/2011 14:28:34
Edited by: Triskie on 06/06/2011 14:27:56
Edited by: Triskie on 06/06/2011 14:26:51
Edited by: Triskie on 06/06/2011 14:25:46
EDIT: Failing hard at linking Razz


Failing at editing too. Delete the previous 'Edited by' when you edit. There should only ever be a maximum of one.

Tranka Verrane
Mentors Administration
Posted - 2011.06.08 11:40:00 - [109]
 

Originally by: Malcanis
Originally by: Khavi Kitamatsu
Originally by: Marduk Nibiru
Originally by: Jennifer Starling
That's why I suggested that making a corp should cost 250 million to prevent new players from doing stupid things. The low cost is actually a trap that can get you in the deepest trouble with all the killboard farming sharks around


You suck!

Your idea is absolutely terrible.


I think her ideal is absolutely brilliant and she speaks the truth. It is attitudes in the game of EVE that continue to drive new players away.


I find myself in the unusual position of agreeing with Ms Starling. Starting a corp requires 10 minutes of skilling, and as much ISK and you can make in that ten minutes. A substatial proportion of the problems new players face are caused by the huge proliferation of terrible corps created by people who have no idea what they're doing.


250 million is too much, though. 50 would be more than adequate.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.06.08 12:23:00 - [110]
 

Originally by: Tranka Verrane
250 million is too much, though. 50 would be more than adequate.


This I might agree with wholeheartedly.

Calisto Thellere
Posted - 2011.06.08 12:23:00 - [111]
 

Edited by: Calisto Thellere on 08/06/2011 12:25:41
Edited by: Calisto Thellere on 08/06/2011 12:24:43
As a new player myself ( 1 month old ) i'm going to have to disagree with the op based on my own experience.

Personally, i kept a low profile the first week or 2 in corp chat ( npc corp ) and learned what i could pick up from vets, followed all the links i found and read up like crazy on everything i could find. I occasionally asked a question or two of people and they were as friendly as i could hope, and set myself a long term goal or two.

I learned quick from watching chat that players that beg, smartmouth out of turn, act like they know everything and are generally being obnoxious get no help and get nowhere fast, those players that expect to be hand held from day one, may get lucky and catch a vet on a good day, but more often than not, people are encouranged to learn through experience.

Long story short, i've had no hostility from vets what so ever due to me being new, granted my time in the company of such players is very limited, but personally i've had a smooth ride upto now. I get asked to fleet up with 3 different vet players all over 5 yrs old daily, just so i can get my standing up faster than i would alone, and of course to get some cash into my wallet but most importantly to show me how things 'work' in EVE.



Maybe im one of the lucky minority with my experience, but thats all i can offer isnt it.

EVE doesnt need making more 'new player' friendly imo, its simple enough as it is, sure i did struggle with one of two missions while doing the soe arc, but they were quickly cleared up with some advise from those older guys. If anybody struggles to get into EVE in anyway what so ever, than thats entirely down to themselves, intelligence/attitude are the biggest pitfalls in this game that i've learned upto now.

You come into EVE with the wrong attitude - such as 'i'm new so you guys should hold my hand so i dont have to learn anything for myself' then you're destined to fail.
Same thing applies to, how can i put it, being a moron? A new player just wont grasp the complexity of EVE no matter how much help and guidence he's given, and will untimately fail or rage quit before long.

If its not broken, dont fix it. EVE isnt broken where noobs are concerned in my opinion.

Marduk Nibiru
Posted - 2011.06.08 19:11:00 - [112]
 

Originally by: Malcanis

I find myself in the unusual position of agreeing with Ms Starling. Starting a corp requires 10 minutes of skilling, and as much ISK and you can make in that ten minutes. A substatial proportion of the problems new players face are caused by the huge proliferation of terrible corps created by people who have no idea what they're doing.


Pushing the cost of starting a corp out of range for a new player isn't going to fix this. All the corps I've been in, and those I've been at war with, that where utterly moronic where run by "vets". They knew how to grind ISK but not how to protect themselves from spies and wardecs. They had years of time in their employment history and flew big, expensive ships that fell prey to small, cheap ships.

Players with the real $$ can always get past any measure like this anyway. They can buy ISK and they can buy trained characters. The proposed measure won't have any effect whatsoever in combating "the problem". Morons will be moronic.

Quite frankly, nothing will solve the problem of newb retainment when it comes to those who can't handle the fire. The game would have to utterly change to something more resembling WoW. PvP would have to be limited to certain few areas. CCP would have to change its stance on scams, spies, etc... It wouldn't be EvE anymore.

Expecting EvE to be that newb friendly is like expecting people not to gank newbs on PvP servers in other games. Frankly, EvE is better balanced than such games when it comes to a new player being able to defend themselves. While in other games, on PvP servers, an experienced player is essentially untouchable even against massive numbers of new characters and can block a bottleneck, one-shotting newbs, EvE severely limits the extent to which you can be griefed by comparison. Being smart and vigilant is enough to get you around in this game while in others you can end up being the permanent, hopeless prey to leveled players.

If you're a newb and find yourself in a corp under constant wardec that can't help you protect yourself then the answer is simple: drop corp and find another. This whole idea that newbs are hopeless in this game is simply untrue. It's unfortunate that some "veteran" players continue to perpetuate this untruth; probably the same people I'm talking about in my first paragraph.

Vincent Audrid
Posted - 2011.06.09 11:24:00 - [113]
 

I just like to say that well im a new player tried the game a few months ago had to stop now back on it and I know nothing that will help me progress, but equally i know that given some time I will learn it.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.06.09 13:32:00 - [114]
 

As a New Player I STROGLY ADVICE any starting player to do some serious research on his spare times about these sites:

1) http://www.eve-agents.com/ - for best payout missions NPCs

2) http://eve-survival.org/wikka.php?wakka=MissionReports - for details on several missions, they are vital for newbies when moving to level 3-4 missions due to intense dmg taken and requiring to adjust defenses towards it and killing order to prevent gangbang.

3) Download the ISK guide 4.0 in pdf format IMMEDIATELY. You pass an afternoon reading it and you will know at least which activity suits you better to start the game, then look more to know how to proceed into it.

4) Mining sucks really. You can try and see for yourself. Its consisted on most being AFK and getting low payments compared to missions or other activities.

5) Tutorial. Do them all, you wont regret. It's a life saver in this game.

6) DON'T JOIN ANY PLAYER CORP UNTIL YOU ARE PREPARED TO BE GRIEFED OR HAVE TO MOVE TO DISTANT SYSTEMS AND PLAY HIDE. The NPC tax sucks but not being able to travel freely in the start when you need to learn the ropes destroys your game immersion and fun.

7) Focus in 1 activity. If you want to be a miner and a pvper you will suck at both for a long time. Choose only 1 activity, BUY IMPLANTS (+3 to each skill), level your connection and trade skills overall to 3-4.

8) Reallocate your points towards Intelligence/Memory if going all out for ship defenses or Perception/Willpower for ship offensive. If you got the +3 implants all others will be skilling up at the same rate you start the game while the 2 you boosted will be training much faster and saving you time to be ready.

9) Never fly anything without checking some loadouts (ship configurations that players show and discuss about it for missions, pvp, etc). Read ALOT about them before buying and flying them. Learn if your play style will be better in armor or shield tank, active or passive fits. Its important.

10) Join EVE University. These guys are one of the best groups in this game to help you with hints and make you feel at home for your inicial career. They have a lot of rules and some very annoying BUT they allow you to be outside when wardecced so you can enjoy the game AND their companie at war times.

11) Never provoke others unless you want trouble for yourself. Yellow containers saying FREE CANDIES, FREE EQUIPMENT, PAMELA ANDERSON are traps to try to get you killed by cheching it out and trying to get them. It will allow campers to shoot you at will.

12) When something looks too good to be true its a scam. Specially in contracts leading or starting at Jita Space Region (The Orgrimmar of EVE).

13) Avoid Low sec entirely until tou are ready to get creamed. Missions in low sec is asking to be killed. Mining there is just ******ed.

14) DONT JOIN NEWBIE CORPS FOR THE LOVE OF CHRIST. AGAIN, THIS WILL MAKE YOU HATE THE GAME AS YOUR ONLY CHOICE WILL BE HIDING FROM ATTACKERS.

15) Akita T is sexy.

Reeper 2435
Posted - 2011.06.09 14:36:00 - [115]
 

Originally by: Calisto Thellere
... I get asked to fleet up with 3 different vet players all over 5 yrs old daily, just so i can get my standing up faster than i would alone, and of course to get some cash into my wallet but most importantly to show me how things 'work' in EVE.
...


Calisto, i've recruited many new players. Each is unique. Some want to do it all on their own, some want to but simply are overwhelmed and make losses, and some just no matter what will require hand holding for a bit. I personally enjoy getting to know a new player, I will hand hold but only for a short while. Every new player is a human being, god love us but we all know we aren't all equal in the cerbral department LOL.

I am glad you have found your way so easily, it shows good promise for your quick rise through the ranks. Do enjoy and fly safe.

Marduk Nibiru
Posted - 2011.06.10 01:18:00 - [116]
 

Edited by: Marduk Nibiru on 10/06/2011 01:28:30
Originally by: Maverick2011
As a New Player I STROGLY ADVICE ...


As a not-so-new player I strongly advise that the new players learn more before dispensing advice.

1&2 - good
3 - probably can't hurt.
4 - I agree, but some people like it.
5 - good
6 - ridiculous fear mongering.
7 - sensible
8 - NO! Don't remap without a plan! New players get 2 and will not get a new one until 1 year after using the second. Create a concrete, 1.5 year plan and follow it. Use the tools to calculate good remaps and ordering. Absolutely do not just remap blindly! You're better off not remapping at all until you learn the game for a while. (new players don't get bonuses anymore either, btw).
9 - good
10 - bad, they suck.
11,12 - sensible
13 - fearmongering. Someone sensible fearmongering, but fearmongering none the less.
14 - useless fearmongering.
15 - meh.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.06.10 02:15:00 - [117]
 

Originally by: Marduk Nibiru
Edited by: Marduk Nibiru on 10/06/2011 01:28:30
Originally by: Maverick2011
As a New Player I STROGLY ADVICE ...


As a not-so-new player I strongly advise that the new players learn more before dispensing advice.

1&2 - good
3 - probably can't hurt.
4 - I agree, but some people like it.
5 - good
6 - ridiculous fear mongering.
7 - sensible
8 - NO! Don't remap without a plan! New players get 2 and will not get a new one until 1 year after using the second. Create a concrete, 1.5 year plan and follow it. Use the tools to calculate good remaps and ordering. Absolutely do not just remap blindly! You're better off not remapping at all until you learn the game for a while. (new players don't get bonuses anymore either, btw).
9 - good
10 - bad, they suck.
11,12 - sensible
13 - fearmongering. Someone sensible fearmongering, but fearmongering none the less.
14 - useless fearmongering.
15 - meh.



ah come on...EVE-U is nice dont be meanie.

Lost Greybeard
Gallente
Posted - 2011.06.10 03:08:00 - [118]
 

Originally by: Quality Poaster SEEEEE
Edited by: Quality Poaster SEEEEE on 07/06/2011 23:21:15
Welcome to the double-standard newbs:

LEFT HAND: "THIS IS AN MMO, HTFU AND GET FRIENDS!"

RIGHT HAND: "BE SELF SUFFICIENT, I'M NOT GOING TO SPOON FEED YOU ISK AND INFO!


Half the people I know in-game are miners in an industrial corporation, that's about as far from self-sufficient as you can get. No one really cares if you're self-sufficient, so long as you potentially can contribute to the group.

C4LYP50
Solarwind Interstellar Mining and Production Ltd
Posted - 2011.06.10 11:00:00 - [119]
 

Edited by: C4LYP50 on 10/06/2011 11:01:35
Originally by: Flakey Foont
I have been playing about 4 months. I am rich, can PvP, have nice boats and am having fun.

All this ADHD whining comes from people who come over from games where it's all about a race to the "endgame."

EVE has no endgame. I can kill folks who have played since launch. I make ISK as well as any old player, I just have less (For now). So HTFU or GTFO.





Uh huh. Battleclinic called, they say your lip fitting is borked.

ORLY

Qalm Anity
Red Federation
RvB - RED Federation
Posted - 2011.06.11 06:54:00 - [120]
 

Originally by: C4LYP50
Edited by: C4LYP50 on 10/06/2011 11:01:35
Originally by: Flakey Foont
I have been playing about 4 months. I am rich, can PvP, have nice boats and am having fun.

All this ADHD whining comes from people who come over from games where it's all about a race to the "endgame."

EVE has no endgame. I can kill folks who have played since launch. I make ISK as well as any old player, I just have less (For now). So HTFU or GTFO.




Uh huh. Battleclinic called, they say your lip fitting is borked.

ORLY


Not surprising. Wish I'd thought to look that up.

On another note, while I do believe changes could be made to the new player experience to increase the number of new pilots, I debate with myself over how many, if any, changes would improve Eve itself. After all, Eve as it stands now is a game I've chosen to pay for and play. Perhaps there is merit to the argument that the sparse new player guidance serves as an effective filter, quickly sorting out those who will not succeed/enjoy the uniquely intriguing environment Eve vets have constructed over the years. The newb in me shouts 'Yes something needs to be done!', yet the shouts wane as I log in more flight time and gather facts, rather than rely merely upon impressions.

At this juncture, I feel that if the in-game new player experience left us with the impression that our goals were achievable within a reasonable time frame (which they generally are), we would find less posts from exasperated newbs, and perhaps higher newb retention. Raising the standards-bar for player corporations may aid that goal, but I'm unqualified to weigh in on that subject.


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