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Ki're Suahien
Posted - 2011.06.03 22:06:00 - [1]
 

Hey all. Noob here, at about 300k SP. I'm looking to head down a training path for piloting battleships, preferably to be used in fleet combat. I'm looking at the abbadon right now, which would take me down the Amarr path.

If you think a different battleship is better, I'm all ears. I'm looking for the skills and levels of skills required to adequately fly a battleship so I can start working up to it. If you could list those out, that's what i'm looking for. I don't need a step by step guide, but a general progression would be nice.

Thanks for your time!

Riedle
Minmatar
Paradox Collective
Posted - 2011.06.03 23:02:00 - [2]
 

I would suggest that first:

You pick the BS that you want then aim for training the racial cruiser from the same race. Becoming proficient in a BS is not a short term goal. So train to be proficient in the cruiser of the BS line then you will be proficient in that cruiser faster all the while training things that will help you be in the BS.

Ki're Suahien
Posted - 2011.06.04 00:33:00 - [3]
 

Originally by: Riedle
I would suggest that first:

You pick the BS that you want then aim for training the racial cruiser from the same race. Becoming proficient in a BS is not a short term goal. So train to be proficient in the cruiser of the BS line then you will be proficient in that cruiser faster all the while training things that will help you be in the BS.


Yeah that was my plan, but my main question is which race/ship do you reccomend?

Newport J
Posted - 2011.06.04 00:40:00 - [4]
 

Edited by: Newport J on 04/06/2011 00:40:50
Punisher (small pulse laser) - Arbitrator (drones) - Harbinger (medium pulse or beam laser) - Abaddon (heavy pulse laser, perferably t2).

Obviously add armor tanking, capacitor, and gunnery+drone supports as you go.

Cat IntheBox
Posted - 2011.06.04 06:13:00 - [5]
 

Drones in fleet warfare?

Riedle
Minmatar
Paradox Collective
Posted - 2011.06.04 12:53:00 - [6]
 

If what you are looking for is a BS in fleet warfare then it would be hard to go wrong with Amarr. Just make sure you know what you are asking for is all.

Sven Hammerstorm
Posted - 2011.06.04 13:25:00 - [7]
 

Edited by: Sven Hammerstorm on 04/06/2011 13:25:35
If you purely specialize to BS skills, you might be able to fly one somewhat decently around 5 million SP. Still doesnt make it a good idea.

HELIC0N ONE
GoonWaffe
Goonswarm Federation
Posted - 2011.06.04 13:47:00 - [8]
 

You say you're hoping to be in fleet combat, are you intending to join a specific group (corp/alliance/coalition) to be a part of those fleets?

The reason I ask is because different groups often have established fleet doctrines which they base their ship compositions around. For example GSF and their allies tend to use the 'alphafleet' setup, based around heavily shield buffered, mid ranged, artillery Maelstroms. The people we're fighting against at the moment tend to make heavy use of pulse Abaddons with heavy armour tanks. Others may be using different fleet compositions.

If you intend to join a specific group of people, you may want to speak to somebody in their organisation and find out what their fleet doctrine is (if indeed they have one) - it would not be worthwhile you dedicating weeks or months of training to an Abaddon only to join and be told that their fleets are usually made up of shield tanking Maelstroms, or AHACs, or drakes, or whatever the hell else it is people are latching onto as the Next Big Thing these days. Having said all that, many corps and alliances have no specific doctrine and will be happy for you to just show up in whatever you like. In that case, the Abaddon is as good an option as any as far as a battleship goes.

For skill areas, there's too many to list in full but to fly an Abbadon you'll need to focus on your gunnery, armour, and capacitor management skills. One easy way to figure out a skillplan is to download Eve Fitting Tool (EFT), put together your end goal ship and fittings in that, plug in your API key, and look at the missing skills you need to be able to use the equipment you need. Generally speaking, you'll want to train beyond the bare minimum though (my rule of thumb would be that while you might only need a particular skill trained to L1 to unlock some items, you'll normally want to quickly train that skill up to at least Level III and preferably Level IV to be using it effectively).

Jita Ling Jo
Posted - 2011.06.04 21:05:00 - [9]
 

Originally by: HELIC0N ONE
You say you're hoping to be in fleet combat, are you intending to join a specific group (corp/alliance/coalition) to be a part of those fleets?

The reason I ask is because different groups often have established fleet doctrines which they base their ship compositions around. For example GSF and their allies tend to use the 'alphafleet' setup, based around heavily shield buffered, mid ranged, artillery Maelstroms. The people we're fighting against at the moment tend to make heavy use of pulse Abaddons with heavy armour tanks. Others may be using different fleet compositions.

If you intend to join a specific group of people, you may want to speak to somebody in their organisation and find out what their fleet doctrine is (if indeed they have one) - it would not be worthwhile you dedicating weeks or months of training to an Abaddon only to join and be told that their fleets are usually made up of shield tanking Maelstroms, or AHACs, or drakes, or whatever the hell else it is people are latching onto as the Next Big Thing these days. Having said all that, many corps and alliances have no specific doctrine and will be happy for you to just show up in whatever you like. In that case, the Abaddon is as good an option as any as far as a battleship goes.

For skill areas, there's too many to list in full but to fly an Abbadon you'll need to focus on your gunnery, armour, and capacitor management skills. One easy way to figure out a skillplan is to download Eve Fitting Tool (EFT), put together your end goal ship and fittings in that, plug in your API key, and look at the missing skills you need to be able to use the equipment you need. Generally speaking, you'll want to train beyond the bare minimum though (my rule of thumb would be that while you might only need a particular skill trained to L1 to unlock some items, you'll normally want to quickly train that skill up to at least Level III and preferably Level IV to be using it effectively).


The shield fleet doctorine is simply a way for GSF to get more jew-trained pilots into fleet though.

Ki're Suahien
Posted - 2011.06.04 21:17:00 - [10]
 

Originally by: HELIC0N ONE
You say you're hoping to be in fleet combat, are you intending to join a specific group (corp/alliance/coalition) to be a part of those fleets?

The reason I ask is because different groups often have established fleet doctrines which they base their ship compositions around. For example GSF and their allies tend to use the 'alphafleet' setup, based around heavily shield buffered, mid ranged, artillery Maelstroms. The people we're fighting against at the moment tend to make heavy use of pulse Abaddons with heavy armour tanks. Others may be using different fleet compositions.

If you intend to join a specific group of people, you may want to speak to somebody in their organisation and find out what their fleet doctrine is (if indeed they have one) - it would not be worthwhile you dedicating weeks or months of training to an Abaddon only to join and be told that their fleets are usually made up of shield tanking Maelstroms, or AHACs, or drakes, or whatever the hell else it is people are latching onto as the Next Big Thing these days. Having said all that, many corps and alliances have no specific doctrine and will be happy for you to just show up in whatever you like. In that case, the Abaddon is as good an option as any as far as a battleship goes.

For skill areas, there's too many to list in full but to fly an Abbadon you'll need to focus on your gunnery, armour, and capacitor management skills. One easy way to figure out a skillplan is to download Eve Fitting Tool (EFT), put together your end goal ship and fittings in that, plug in your API key, and look at the missing skills you need to be able to use the equipment you need. Generally speaking, you'll want to train beyond the bare minimum though (my rule of thumb would be that while you might only need a particular skill trained to L1 to unlock some items, you'll normally want to quickly train that skill up to at least Level III and preferably Level IV to be using it effectively).


Thanks for the good objective info. I'm looking to join one of the western or northern alliances, I think GSF is a part of that? I remember looking into your alliance but I'm not a member of something awful so there goes that :P

Anyways, thanks for the help. I was looking into cruisers and battlecruisers, and the minmatar ones look pretty awesome. I'm flying a tackling rifter right now, so I'm kinda on that track.

Jita Ling Jo
Posted - 2011.06.04 21:48:00 - [11]
 

Make sure to send your security deposit to GSF to ensure a safe transition to your new home.

Michelle Devereux
Posted - 2011.06.05 16:00:00 - [12]
 

I hear they take a 500mil ISK admission fee, but, once you paid, are more than happy to move your stuff for you into Null-Sec.
Good Luck!

HELIC0N ONE
GoonWaffe
Goonswarm Federation
Posted - 2011.06.05 21:04:00 - [13]
 

Edited by: HELIC0N ONE on 05/06/2011 21:04:27
Originally by: Jita Ling Jo
The shield fleet doctorine is simply a way for GSF to get more jew-trained pilots into fleet though.

If that was the case we'd be rolling all drakes all the time like certain southern alliances (actually I don't know if they're still just drake-ing it up down there or if they moved on to real ships now).

Originally by: Ki're Suahien
Thanks for the good objective info. I'm looking to join one of the western or northern alliances, I think GSF is a part of that? I remember looking into your alliance but I'm not a member of something awful so there goes that :P

Anyways, thanks for the help. I was looking into cruisers and battlecruisers, and the minmatar ones look pretty awesome. I'm flying a tackling rifter right now, so I'm kinda on that track.

Things are changing in the north right now so check who you're intending to join since some of the current residents might not be there much longer. We live in the north-west (Deklein) and if you were intending to join us or one of our allies then yes, training for projectile turrets and minmatar hulls with a long term progression plan that looks something like rifter > stabber > hurricane > maelstrom/ scimitar/ huginn.

Even if you didn't end up with us, you can do alot worse than training into stabbers and hurricanes!

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2011.06.07 16:02:00 - [14]
 

Originally by: Cat IntheBox
Drones in fleet warfare?


Never leave a base without my Warriors 2.


RavenPaine
Posted - 2011.06.07 17:56:00 - [15]
 

Minmatar hulls give you options for shield or armor...guns or missiles...but, they obviously take twice as long to perfect. If you can be patient, its a nice way to go.

Amarr is half the skills to be effective and still is an awsome PvP race.

Every race needs drones. Get Some!

Demolishar
Posted - 2011.06.07 21:57:00 - [16]
 

Originally by: Ki're Suahien

Thanks for the good objective info. I'm looking to join one of the western or northern alliances, I think GSF is a part of that? I remember looking into your alliance but I'm not a member of something awful so there goes that :P



I think you'll find at your level of skill, the situation will simply be that no corp will accept you.

Lost Greybeard
Gallente
Posted - 2011.06.10 03:14:00 - [17]
 

Just make sure you're joining a corp that runs armor fleets, and your Amarr boats are fine. Do remember that there's a lot more to flying a boat than maxing the boat skill and the associated weapons, though. Propulsion jamming, fitting skills, capacitor skills, tanking skills, everything under navigation, etc, it's all important and will take you longer in total than just pushing for BS 5.


 

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