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Lojik
Enlightened Industries
SpaceMonkey's Alliance
Posted - 2011.06.04 13:54:00 - [61]
 

Edited by: Lojik on 04/06/2011 14:00:35
Edited by: Lojik on 04/06/2011 13:57:22
One comment on the least important aspect, the login screen animation.

I like it, though they ought to have shown the ship being hit by some return fire as well, in the form of blaster or laser fire, in order to show off the new "shield impact" effect I've noticed on Sisi. If nothing else than because it is Amarr Wink

Though I guess most here have seen it already, here's a Full HD capture of the login screen's animation, without the UI elements:
http://www.youtube.com/watch?v=Ix9TT2Svd0U




Knoppaz
Rens Nursing Home
Posted - 2011.06.04 14:36:00 - [62]
 

Good work so far on cq, but I wanted to let you know two observations..

1. Ship scale seems to be off. I checked a lot of different ships and it just looks wrong that a frig like a punisher is half the size of a cyclone for example.
If a shuttle is just a dot in that hangar, so be it, but the scale should really be correct to make the balcony-feature shine.

2. While switching from ship to ship I was wondering why the ships just disappear and then the new ship pops in. Since ship switching is a session change why not add an animation? Old ship leaves the hangar, new ship enteres the hangar.
Since the exit of the hangar is on the right side, why not just lift the old ship up (you cant look all the way up anyway) and let the new ship float down. People could asume there are parking slots up there.
It would look way better and there would be no more need for that "you're halfway onboard already. please wait.."-message.



Ranka Mei
Caldari
Posted - 2011.06.04 21:09:00 - [63]
 

A few more bugs:

* UI voice ("Going to warp," etc.) is extremely soft now, to absent.

* Several mods (not always the same) get offlined when ship is stored in hangar.

* Combat Probes don't seem to work at all (at least yesterday they didn't); far as I'm concerned, though, you can leave that broken. :P

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.06.04 21:27:00 - [64]
 

It nice that the devs added the option not to load CQ, resolving the performance issue for those with lesser hardware. However what would be ideal is to have this option AND the option to load the current ship hangar, with a button to enter CQ at will.

But thanx for listening, anyway!

Ranka Mei
Caldari
Posted - 2011.06.05 02:04:00 - [65]
 

Originally by: Ranka Mei
A few more bugs:

* UI voice ("Going to warp," etc.) is extremely soft now, to absent.

* Several mods (not always the same) get offlined when ship is stored in hangar.

* Combat Probes don't seem to work at all (at least yesterday they didn't); far as I'm concerned, though, you can leave that broken. :P



ADDENDUM: To this I'd like to add, that facial lighting is still sub-optimal. Lighting is fine when there's actual light falling on your face; if not, things look really awkward. I really hope that gets fixed ere long too.

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2011.06.05 08:27:00 - [66]
 

Regarding the new "Agent Finder".

In the filter, can we have a checkmark "Show only locator agents" please? Don't publish uncomplete features ;)

- Riv


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