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blankseplocked PI number screwed up
 
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Sobach
Fourth Circle
Total Comfort
Posted - 2011.05.31 19:39:00 - [1]
 

got some extractors that was pulling in 60k+ P1 per cycle yesterday now showing... 2.3k per cycle after patch :P

number is all over the place, anywhere from 2k to 40k, with little regard to actual resource placement and abundance.

:CCP:

Nefera Sen
Posted - 2011.05.31 19:43:00 - [2]
 

Yup, same here.

Icanti
Posted - 2011.05.31 19:45:00 - [3]
 

PI products to go to the moon.

BUY BUY BUY!!!!!

Maybe CCP decided the market was collapsing. After all, Dust is nothing without PI.

sarah mcjimmy
Posted - 2011.05.31 19:46:00 - [4]
 

I get funky results with PI now as well.

I place my extractors on what show as hot spots, click submit and my output decreases something like 90%

WTF

Hathrul
Posted - 2011.05.31 19:51:00 - [5]
 

same here. only seem to have it on noble metals though. the entire scan interface is totally worthless though

sarah mcjimmy
Posted - 2011.05.31 20:04:00 - [6]
 

Originally by: Hathrul
same here. only seem to have it on noble metals though. the entire scan interface is totally worthless though



I went through all my planets and so far, it seems rather inconsistent. A couple of planets I'm extracting noble metals from have low results, the others are ok. Also the same for non cs crystals.

Evil or Very Mad

Cyrus Doul
E0 Corp
Posted - 2011.05.31 20:09:00 - [7]
 

And i was going to relay 35 CC's after moving today.... Fuuuuu.

Gorben
Caldari
G-Force
Just a Bunch Of Corporations
Posted - 2011.05.31 20:23:00 - [8]
 

hmm i have a bigger problem i'm missing a couple of processor and lanchpad icons on some of my planets.

Cpt Syrinx
Posted - 2011.05.31 20:31:00 - [9]
 

some inconsistencies here as well... someone from ze bughunterz might want to have a wee look at this

CCP Cascade

Posted - 2011.05.31 20:33:00 - [10]
 

This is being looked into.

If you notice anything else, please report it in the issues thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1519883

Arkon Hjallian
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.05.31 20:33:00 - [11]
 

Same here.

Cpt Syrinx
Posted - 2011.05.31 20:47:00 - [12]
 

For some more details from my case, while most of my extractors aren't showing any discrepancies, some behave as the OP mentions. They show up with a very low number per extractor head, with (hourly) totals for the entire program low as well. When you move then around the extractor head number seems to fix itself - behaving as expected when moving it around, and remain ok when done moving it, but the totals remain too low. It doesn't seem limited to certain materials, the broken ones are seemingly random.


 

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