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Zleon Leigh
Posted - 2011.06.02 07:04:00 - [781]
 

Originally by: Mia Aires
Edited by: Mia Aires on 01/06/2011 21:27:09
Paying Beta-Tester for Incarna!
Nice move CCP, shall we also launch a player driven QA Department?



There's an idea! Oh wait - that's the other servers.
I code/debug for a living during the day - why should I do the job they are paid for at night as well?

Zleon Leigh
Posted - 2011.06.02 07:09:00 - [782]
 

Originally by: tatsudoshi I
Originally by: Jhonny Pricegrabber
...blah blah blah blah


Hm all I hear is blah blah.. WoW.. more blah...
Did you clear your cache? Are you running clients through junctions as per the wiki pages? You clearly don't understand how big a task it is to re-write old code into new code. It's not just a matter of copy'n paste you know. Yea so there are bugs so what? They will get fixed soon so chillax, go drink some de-caf, if you don't like coffee get a glas of warm milk and honey.


Nice to see that CCP sheep are on the ball.. you always blindly accept poor performance for products you buy?

Mike Staple
Posted - 2011.06.02 07:22:00 - [783]
 

Originally by: Fayn Locat
Originally by: Nitinol
Annoying change after yesterday's patch:

When sorting stations by number of items, within the assets window, sort order was changed to ascending - meaning that the stations with the least amount of items were on top.

Previously, stations were sorted descending - Stations with most items were on top. This was useful, unlike the new sort order.

Please fix it, if it has not already been done.



+1 and the PI is broken , but you know that.


Do you think they know that? I didn't read about they know that extractors extracting 1/6 to 1/10 of original values. There is only ack that some PI structures doesn't show on planetary view, but I did read nothing about extractors and poor extracting amount.

Baaa Shakiel
Posted - 2011.06.02 07:36:00 - [784]
 

Unable to Lock On to Wrecks after patching to the latest build. I always hear the target successfully locked after I go into warp. Wierd*

tatsudoshi I
Gallente
The Venus Project - Zeitgeist Movement
Posted - 2011.06.02 08:00:00 - [785]
 

Originally by: Zleon Leigh
Nice to see that CCP sheep are on the ball.. you always blindly accept poor performance for products you buy?


No I do certainly not but whining about how this or that company does patching SO much better just makes me sick. People forget just how unique eve is and how little room for error there is. When going from really, really old code, like the ui, several steps forward to the new code things get lost or forgotten. I believe ccp devs work their ass of to get this working so if something slips give them a freaking break! Report the problem but grow up and stop your tantrums. I am so sick of people acting like poor little babies that can't get their candy bars.

Morar Santee
Posted - 2011.06.02 08:05:00 - [786]
 

Edited by: Morar Santee on 02/06/2011 08:06:02
Please revert the changes made to capacitor / shield display. Please, please just revert them completely.

There is no advantage to this change and it makes the display entirely unreadable with bright lights in the background. Additionally, the somewhat darker base colour of shields etc forces you to actually look there rather than having a clear display you can read out of the corner of your eyes.

Mezzaluna Larentalia
Big Shadows
Initiative Mercenaries
Posted - 2011.06.02 08:16:00 - [787]
 

Edited by: Mezzaluna Larentalia on 02/06/2011 08:17:02
From Issues and workarounds (less of the workaround though)

Crash on login.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1520012

Ines Fy
Posted - 2011.06.02 08:19:00 - [788]
 

more problems...

When in warp, with 2 accounts, in the second account only, the warp effect doesn't happen, its like we are stop in space and then the gate appears and aprouch us. This only happens from time to time, I cannot define a pattern. All the people in the coms of the roam we were in complain, at some point, of the same problem.

PI is ruin, there are lots of errors but the most anoing, for me are:
- the hot spots are not where they are shown in the screen, not even close and I have all 4's... sometimes, the clear areas are the hot spots!
- PI extraction values are very low now, for the same number of extractors, but only for a couple of raw elements... its bug or intendend behaviour?

Can we get a oficial clarification about the PI problems, what the CCP considers errors to be fixed and not, will be great since everybody is speculating another nerf on the quantities possible to extract and a clarification will be nice so we can go forward and adapt or just wait for a correction. thanks.

Dark Shadowstar
Posted - 2011.06.02 08:24:00 - [789]
 

Originally by: CCP Punkturis


We are working to resolve the PI issue as fast as we can!


This is all CCP could say 17hrs ago no comments, no updates, no communication !!!!!
What about the other problems ??? Why does the market Detail page (1) not show anything (2) show only constelation items (3) work normally. I get all 3 of these options depending which of 3 characters I am using on the same account ??? Don't know if this is region based fault or (for some strange reason) character on same accout fault.
It is making the market all but unuseable. Acknowledgement would be a start CCP

Aelita
Minmatar
CHON
THE R0NIN
Posted - 2011.06.02 08:40:00 - [790]
 

Annoying bug in secure space related to fleet. When I'm in fleet with non-corporate mates (not from my corporation) I'm getting random Aggession Countdowns like 9 minutes just by jumping thru gate or docking/undocking. Even when I did sit in station past 20 minutes and undock then bam random Aggression Countodwn appears.


tatsudoshi I
Gallente
The Venus Project - Zeitgeist Movement
Posted - 2011.06.02 08:41:00 - [791]
 

Edited by: tatsudoshi I on 02/06/2011 08:44:00
Originally by: Ines Fy
more problems...

When in warp, with 2 accounts, in the second account only, the warp effect doesn't happen, its like we are stop in space and then the gate appears and aprouch us. This only happens from time to time, I cannot define a pattern. All the people in the coms of the roam we were in complain, at some point, of the same problem.

PI is ruin, there are lots of errors but the most anoing, for me are:
- the hot spots are not where they are shown in the screen, not even close and I have all 4's... sometimes, the clear areas are the hot spots!
- PI extraction values are very low now, for the same number of extractors, but only for a couple of raw elements... its bug or intendend behaviour?

Can we get a oficial clarification about the PI problems, what the CCP considers errors to be fixed and not, will be great since everybody is speculating another nerf on the quantities possible to extract and a clarification will be nice so we can go forward and adapt or just wait for a correction. thanks.


Use junctions for multi client setups wiki

Mr Gharzul
Posted - 2011.06.02 08:55:00 - [792]
 

Please!!! CCP give us the game back as it was prior to the patch, even if it will push the Incarna release the 21st of June. The game is totally unplayable. Time is money both in the game and for us gamers. Markets will soon be affected by the lack of resources being extracted and refined through PI. I am loosing money on a daily basis, because I am not playing due to all the errors (mainly PI).

Rollback to the state prior to the patch and let your QA and development department do a couple of more bug fixing sprints. Give the players an extension of days in the game (since the game is unplayable in many aspects), or give them a nice in-game gift.

I can see that the logged-in and active user amount is below 25-27k, and this is a clear indication of people not playing due to all the critical bugs.

Le Ming
Posted - 2011.06.02 08:55:00 - [793]
 

Edited by: Le Ming on 02/06/2011 08:56:32
Quote:
Planetary resources showing as 0. This can be fixed by clearing your cache.

This will not fix it for me.
I have 5 Planets running PI, on one planet only, a gas planet, and only for one ressource, Reactive Gas, i have the following problem:

When clicking on the inactive extractor:
* The resource has reset - none is selected anymore.

When i click the Reactive Gas Ressource then:
* The survey layer shows a bright red = plenty of ressources
* The extractor heads show 0.0, although they are on top of the hotspot
( see: http://imageshack.us/photo/my-images/135/pi1t.jpg/ )

When i move the extractor heads a little bit then
* the heads itself show the correct extraction amount
* the output numbers on the right remain at 0.0
( see: http://imageshack.us/photo/my-images/8/pi2x.jpg/ )

When i move the extractor heads outside the hotspot, to a place where there should be no Reactive Gas, i get some low numbers on the output again, but no numbers on the heads. It is extracting this way, but way below the usual levels.
( see: http://imageshack.us/photo/my-images/812/pi3c.jpg/ )

Another thing i noticed on PI is, that one of my command centers seem to be located on the "planet seam". Half of the command center is overlapped by the planet texture or whatever:
( see: http://imageshack.us/photo/my-images/546/pi4n.jpg/ )

Best
Le Ming

edith: manually added linktags to the images

Nicram Starfall
Posted - 2011.06.02 08:59:00 - [794]
 

I encounter not sorted in alphabetic order pilots in station. The tab "guest" show my character on top of list, and then all people randomly.
Im running 2 clients in the same station and didnt check it in other place than Ned station

Mr Gharzul
Posted - 2011.06.02 08:59:00 - [795]
 

Originally by: Le Ming
Edited by: Le Ming on 02/06/2011 08:56:32
Quote:
Planetary resources showing as 0. This can be fixed by clearing your cache.

This will not fix it for me.
I have 5 Planets running PI, on one planet only, a gas planet, and only for one ressource, Reactive Gas, i have the following problem:

When clicking on the inactive extractor:
* The resource has reset - none is selected anymore.

When i click the Reactive Gas Ressource then:
* The survey layer shows a bright red = plenty of ressources
* The extractor heads show 0.0, although they are on top of the hotspot
( see: http://imageshack.us/photo/my-images/135/pi1t.jpg/ )

When i move the extractor heads a little bit then
* the heads itself show the correct extraction amount
* the output numbers on the right remain at 0.0
( see: http://imageshack.us/photo/my-images/8/pi2x.jpg/ )

When i move the extractor heads outside the hotspot, to a place where there should be no Reactive Gas, i get some low numbers on the output again, but no numbers on the heads. It is extracting this way, but way below the usual levels.
( see: http://imageshack.us/photo/my-images/812/pi3c.jpg/ )

Another thing i noticed on PI is, that one of my command centers seem to be located on the "planet seam". Half of the command center is overlapped by the planet texture or whatever:
( see: http://imageshack.us/photo/my-images/546/pi4n.jpg/ )

Best
Le Ming

edith: manually added linktags to the images


I have exactly the same problem.

Xorth Adimus
Caldari
Blackwater USA Inc.
Against ALL Authorities
Posted - 2011.06.02 09:08:00 - [796]
 

Whilst in fleet last night around 23:30 to 1:30 upto a quarter of the fleet, randomly, would crash to desktop with no warning, no lag just EVE goes BOOM! Which suggests an issue with the client.

Reconnection was also an issue. Server was UNKNOWN but some of us could reconnect quickly if we spammed it.

Some people where unaffected but some people crashed 1-3 times.

This would happen whilst just sitting around a gate awaiting jump in.

Fleet size was 22 with 3 squads. I was WC with WC skill 4 and a skirmish warfare interdiction manoeuvres module active. Reason I mention this which may/may not be related as only part of the fleet was getting bonus's whilst all in the same system and indeed even on grid together.

In addition my Loki was flying backwards and I kinda liked it.. may not clear out that cache!




Mr Cocojambo
Minmatar
Posted - 2011.06.02 09:27:00 - [797]
 

Wish CCP could at least AKNOWLEDGE the god damn PI error soon... :(

I can understand that all problems cant be fixed during 30minutes after patch.. But now its been 3 day's and you have not even put the PI-related bugs in your "to-do" list? I don't believe the problem will go away just by simply ignoring it...

PS! Mention that "clearing cache" will fix this one more time and i will come to Island and beat u up... (ingame).

Hockston Axe
Amarr
Posted - 2011.06.02 09:41:00 - [798]
 

I'm getting a lot of unintended double-click approach when ctrl targetting. Never had that problem before but now I'm flying all over the place.

tatsudoshi I
Gallente
The Venus Project - Zeitgeist Movement
Posted - 2011.06.02 09:55:00 - [799]
 

Originally by: Mr Cocojambo
Wish CCP could at least AKNOWLEDGE the god damn PI error soon... :(

I can understand that all problems cant be fixed during 30minutes after patch.. But now its been 3 day's and you have not even put the PI-related bugs in your "to-do" list? I don't believe the problem will go away just by simply ignoring it...

PS! Mention that "clearing cache" will fix this one more time and i will come to Island and beat u up... (ingame).


They have on one of the 26 other pages you didn't bother to look through.

Mr Gharzul
Posted - 2011.06.02 10:13:00 - [800]
 

@tatsudoshi I

I am getting really sick and tired of your asswiper / asslicking behavior on the forums. CCP has a huge responsibility on this patch and the failure of it. At least give the players the room for sharing their frustrations and dissatisfaction. We don't hate EVE or CCP. We are paying for a game and we love it. But we expect things to work in production environment (at least with a very low amount of small - medium rated bugs). There are simply too many major and very critical bugs, that is affecting the gameplay. The frustrations from the capsuleers are mainly how this could get through their QA department, and this is a valid reaction from us.

You are completely lacking knowledge and understanding of proper (CR) 'Customer relations' and trust between customers and vendors. Your comments seems to be nature of either being 'blinded by emotional attachments to the game' or pure childishness. Either way you lack the sense of professionalism. I am sorry if you are getting offended...but you are simply offending almost everyone in here. Please spare us from your comments about the comments.

Cheers

Vorvolak
Posted - 2011.06.02 10:16:00 - [801]
 

Since the latest few patches the "selected Item" window is on the run again..
Could you pls fix it so you dont have to drag the window in the intended position on every undock?

Thx, Vorvolak

Gartelion
Posted - 2011.06.02 10:29:00 - [802]
 

Edited by: Gartelion on 02/06/2011 10:48:02
I filed a bug report about the PI issue and that's the reply I got:

// This is By Design and as far as I am aware is not connected to the 1.6 patch. The numbers shown in the ECU survey program are estimated amounts. The real numbers are calculated once you click the Submit button and these are correct.
// BH Eriweal

Oh dear... They don't know their own game...

update:
And after I insisted, I got the following reply:

"We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system.

The BugHunter Team"

Othran
Brutor Tribe
Posted - 2011.06.02 10:30:00 - [803]
 

The directional scanner appears to get "stuck" if you initiate a scan at the same time (or close) that you enter/leave warp.

The scan button is no longer clickable and I cannot select either the System Scanner or Moon Analysis tabs. The timer (same style as session timer) just cycles continuously. The overview will update when you land/leave grid but the scanner will not.

The only fix is to close and re-open the scanner.

Anyone else seeing this?

DeDuivel
Posted - 2011.06.02 10:34:00 - [804]
 

I run the lvl 4 recon mission and the last part with the green gasscloud,, well the debries is there but no gasscloud... also when i warp you supose to see that "warp tunnel" but its not there.

The client also decided to crash 4 times in 1 hour.

Cynika
Posted - 2011.06.02 10:52:00 - [805]
 

Edited by: Cynika on 02/06/2011 10:52:55
Where did the buttons for jumping a clone and destroying it go? They were in Jump clone section of Character Sheet before the patch. Now they are gone. And I kinda liked them.

Jhonny Pricegrabber
Posted - 2011.06.02 10:57:00 - [806]
 

Edited by: Jhonny Pricegrabber on 02/06/2011 11:13:46
Edited by: Jhonny Pricegrabber on 02/06/2011 10:59:25
@tatsudoshi I, you're acting like a real noob, not a player.
Few pages ago, I've post very reasonable questions to CCP, beacause I cannot understand (and I'm not the only one), why after like 2 years time, which company had to prepare new CarbonUI and other stuff for Incarnia, they gave us THIS.

They just shooted themselfs in their own leg.
Now, many players cannot play this game, others doesn't want to, because so many things doesn't work...
100 hours pass, and we had only one patch fixing some issues.
There should be like atleast 2-3 emergency server shutdowns already and another patches.

CCP is losing their costumers every minutes, because there is a lot of games and other stuff to do!
And all this because of some idiots, that went live with totally unfinished product.

We are really waiting for words like: "Sorry EVE players, we screwed up", because I'm expecting a lot more from company that is now like 10 years on market!

Demi Less
Posted - 2011.06.02 11:00:00 - [807]
 

Originally by: tatsudoshi I
Originally by: Mr Cocojambo
Wish CCP could at least AKNOWLEDGE the god damn PI error soon... :(

I can understand that all problems cant be fixed during 30minutes after patch.. But now its been 3 day's and you have not even put the PI-related bugs in your "to-do" list? I don't believe the problem will go away just by simply ignoring it...

PS! Mention that "clearing cache" will fix this one more time and i will come to Island and beat u up... (ingame).


They have on one of the 26 other pages you didn't bother to look through.


I was referring to the first page where they are supposed to acknowledge the bugs.

phoenix0269
Gallente
Degrees of Freedom
The Babylon Consortium
Posted - 2011.06.02 11:03:00 - [808]
 

loss of missile and probe launcher sounds as well as torps
can hear explosions but not the launch and cant center on bm's while scanning
running win xp pro

phoenix0269
Gallente
Degrees of Freedom
The Babylon Consortium
Posted - 2011.06.02 11:05:00 - [809]
 

loss of missile and probe launcher sounds as well as torps
can hear explosions but not the launch and cant center on bm's when scanning running pc win xp pro

phoenix0269
Gallente
Degrees of Freedom
The Babylon Consortium
Posted - 2011.06.02 11:08:00 - [810]
 

loss of missile and probe launcher sounds as well as torps
can hear explosions but not the launch and cant center on bm's when scanning running pc win xp pro


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