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Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.05.31 14:00:00 - [1]
 

Back in June 2010 CCP was very upfront with CSM that many space ship related matters in eve would be on hold for 18 months due to incarna and dust. Well that is going to be up in December.

Following those minutes in July 2010 we received this dev blog:

http://www.eveonline.com/devblog.asp?a=blog&bid=777

In sum CCP explained that out of 124 developers only 22 were assigned to “in space features.” These were divided into 3 teams 1)art/effects, 2)missions and 3) a features team that decided to do pve content – I’m assuming that was Incursions.

Given the small fraction of a fraction of devs working on incursions it seems to have been very well done. (I haven’t done them myself, but it seems many eve players like them)

Does anyone know if CCP is set to reassign those devs to “in space features” by the December timetable? Is incarna running behind such that those devs will be stuck with incarna longer, while the areas of the space ship game mentioned in the June 2010 minutes continue to languish?

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.06.07 15:24:00 - [2]
 

So I take it no one knows if they are on schedule.

Lady Natacha
Minmatar
Water and Power
Posted - 2011.06.07 15:29:00 - [3]
 

I do not think CCP even knows at this point cause that is half a year from now.


Please visit your user settings to re-enable images.

My EVE Sigs.

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2011.06.07 15:34:00 - [4]
 



No, all developers will be assigned to design hats, monacles and pants




Skippermonkey
Tactical Knightmare
Posted - 2011.06.07 15:37:00 - [5]
 

Originally by: Miilla


No, all developers will be assigned to design hats, monacles and pants






Dont forget about spectagoggles

Anddeh McNab
Cadre Assault Force
Posted - 2011.06.07 15:42:00 - [6]
 

Ugh, I had to deal with so much "18 month" bullsh*t last year it made my liver hurt. Although the rage wasn't quite at the level of NeX or Dust 514/PS3.

First up, there's more to EVE than in space features. Teams Gridlock and BFF have made alot of welcome changes in the past year. Although I'm interested to see what the missions team got up to as the sum of their 12 months work can't have been "lets get rid of Agent Quality".

Second, it depends how long CCP wants to iterate Incarna (ib4 feature abandonment). I imagine it will be longer than 6 months and who knows what's in the Winter expansion.

da go
Posted - 2011.06.07 15:44:00 - [7]
 

Originally by: Cearain
Back in June 2010 CCP was very upfront with CSM that many space ship related matters in eve would be on hold for 18 months due to incarna and dust. Well that is going to be up in December.
Incarna will be out in few weeks. But walking in stations is much more than incarna and will probably not be completely deployed untill the end of 2012. Dust will be on beta next winter, but will release in summer 2012. Therefore the answer is yes, but the december is not the one you are thinking.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.06.07 15:49:00 - [8]
 

Originally by: Miilla


No, all developers will be assigned to design hats, monacles and pants






I don't think we need to exagerate and claim "all" the developers were designing incarna. As of the dev blog 70 devs were doing that. Only 22 were working on the spaceship game. 10 on evegate and 7 on the dust eve link.

As far as not knowing this timetable they may not know exactly but surely after a year of having the majority of their resources on incarna they should have some clue if they have about 2/3 of the work done as predicted.

I hope CSM asked about this. I mean we can ask for all the stuff we want but until CCP decides they will free some devs from incarna there will be no one to work on anything spaceship related.


Takseen
Posted - 2011.06.07 15:54:00 - [9]
 

Originally by: Anddeh McNab
Ugh, I had to deal with so much "18 month" bullsh*t last year it made my liver hurt. Although the rage wasn't quite at the level of NeX or Dust 514/PS3.
First up, there's more to EVE than in space features. Teams Gridlock and BFF have made alot of welcome changes in the past year. Although I'm interested to see what the missions team got up to as the sum of their 12 months work can't have been "lets get rid of Agent Quality".


I seem to remember that it was the forum furor over the "18 months" devblog that caused CCP to become a lot more active in telling us about their progress with the war on lag. It probably brought us a lot of the UI and quality of life fixes in Incursion.

Raising a fuss now and then is a good thing for customers to do.

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2011.06.07 15:59:00 - [10]
 

Edited by: Miilla on 07/06/2011 16:02:36
Originally by: Cearain
Originally by: Miilla


No, all developers will be assigned to design hats, monacles and pants






I don't think we need to exagerate and claim "all" the developers were designing incarna. As of the dev blog 70 devs were doing that. Only 22 were working on the spaceship game. 10 on evegate and 7 on the dust eve link.

As far as not knowing this timetable they may not know exactly but surely after a year of having the majority of their resources on incarna they should have some clue if they have about 2/3 of the work done as predicted.

I hope CSM asked about this. I mean we can ask for all the stuff we want but until CCP decides they will free some devs from incarna there will be no one to work on anything spaceship related.




Wait, wut? 70 developers to make hats, monacles and pants?

What about new fashions?

Are they going to announce the hiring of a fashion expert like the market expert?

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.06.07 16:06:00 - [11]
 

Originally by: Anddeh McNab
Ugh, I had to deal with so much "18 month" bullsh*t last year it made my liver hurt....


Why do you call it Bullsh*t? Do you not believe they left low sec, fw and the other core parts of the spaceship game alone for the last year? Do you think they were really working on FW and just forgot to show up at the roundtable to tell the players who went to fanfest? Do you not believe CCP Zulu's dev blog that I linked showing that very few devs were even assigned to work on the inspace game?

If the 18 months is Bullsh*t it is because it may go longer than 18 months. I want to know, because it seems the most basic question for anyone who is hoping they will work on the spaceship game is to ask: Well are you assigning any devs to work on the spaceship game?

If the answer is “no they are keeping them all assigned to incarna” then that pretty clearly answers the question doesn’t it?

Darth Emu Ohmiras
Posted - 2011.06.07 16:18:00 - [12]
 

I feel sad this whole thread has happened and nobody has mentioned Vampires

World of Darkness Online. Where the EVE team is now.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.06.07 16:19:00 - [13]
 

Edited by: Xercodo on 07/06/2011 16:21:43
Edited by: Xercodo on 07/06/2011 16:19:50

Originally by: Cearain


If the 18 months is Bullsh*t it is because it may go longer than 18 months. I want to know, because it seems the most basic question for anyone who is hoping they will work on the spaceship game is to ask: Well are you assigning any devs to work on the spaceship game?

If the answer is “no they are keeping them all assigned to incarna” then that pretty clearly answers the question doesn’t it?



yes maybe.

Even though the deployment of CQ for Incarna is a major milestone for CCP, it still isn't all that big of a feature just like how giving us the Noctis and removing learning skills wasn't really "Incursion".

So for the foreseeable future i can see that a majority of devs are still going to be applied to Incarna to ensure that it is deployed some what smoothly and they can get all the kinks ironed out so that the art devs can work on their own and just add clothes and stuff w/o needing a programmer dev to put it together for them.

Once they have ended the artistic blow out that is the creation of incarna (4 different CQs, all the clothes, the little things u see in those CQs, and all the other rooms and structures in the public areas that have yet to be added...) they will probably be able to give the art guys a bit of a break. But shortly after push them into doing Trinity II, so to speak, and redoing all the ships again.

In the same time frame that the art devs are working their asses off for Incarna content, the programmer and design devs will probably be working on ensuring that Incarna runs well on the 350k+ clients. By then it should be mid fall or so and they can get moving on "fixes and mechanics revamp" expansion for Winter much like from what I understood Quantum Rise to have been like.

Summer 2012 expansion will probably be the big Trinity II that has all the ships finally redone in a similar fashion to the maller and scorpion AND several revamps of mechanics for the spaceshipy stuff

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2011.06.07 16:19:00 - [14]
 

Originally by: Darth Emu Ohmiras
I feel sad this whole thread has happened and nobody has mentioned Vampires

World of Darkness Online. Where the EVE team is now.


So we all leave eve, it loses its customers and dies, and we all play warewolves.

Fine by me, Eve dies.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.07 16:39:00 - [15]
 

Originally by: Cearain
In sum CCP explained that out of 124 developers only 22 were assigned to “in space features.” These were divided into 3 teams 1)art/effects, 2)missions and 3) a features team that decided to do pve content

Well it's still 22 FTEs working on spaceships? I guess CCP started of with less people than that?

Anddeh McNab
Cadre Assault Force
Posted - 2011.06.07 16:43:00 - [16]
 

Originally by: Cearain
Why do you call it Bullsh*t? Do you not believe they left low sec, fw and the other core parts of the spaceship game alone for the last year? Do you think they were really working on FW and just forgot to show up at the roundtable to tell the players who went to fanfest? Do you not believe CCP Zulu's dev blog that I linked showing that very few devs were even assigned to work on the inspace game?


I didn't call it bullsh*t due to my belief that someone was telling porky pie, I called it bullsh*t because it was a pain in the ass.

A miscommunication from CCP meant that some people (largely those with loud mouths and less than 10 braincells) got the wrong end of the stick completely. There was a torrent of threads about how CCP was "abandoning EVE" for the next 18 months, mixed in with a healthy dose of threats to stop playing and liberal use of the capslock key.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.06.07 17:03:00 - [17]
 

Originally by: Darth Emu Ohmiras
I feel sad this whole thread has happened and nobody has mentioned Vampires

World of Darkness Online. Where the EVE team is now.


This man gets it.

I'd even go as far as saying the majority of the people left in EVE Online are just doing work for Carbon/Twilight MMO, with the possible exception of one or two development teams doing specific EVE tasks.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.06.07 21:19:00 - [18]
 

Originally by: Anddeh McNab
Originally by: Cearain
Why do you call it Bullsh*t? Do you not believe they left low sec, fw and the other core parts of the spaceship game alone for the last year? Do you think they were really working on FW and just forgot to show up at the roundtable to tell the players who went to fanfest? Do you not believe CCP Zulu's dev blog that I linked showing that very few devs were even assigned to work on the inspace game?


....A miscommunication from CCP meant that some people (largely those with loud mouths and less than 10 braincells) got the wrong end of the stick completely. There was a torrent of threads about how CCP was "abandoning EVE" for the next 18 months, mixed in with a healthy dose of threats to stop playing and liberal use of the capslock key.


I’m not sure it was a miscommunication. CCP signed off on the official minutes. CCP ZULU posted the number of devs working on the spaceship game versus incarna. Are you saying CCP ZULU got the numbers wrong when he posted the number of devs?

22/124= 18%. That means 82% of the devs in eve were assigned to something other than spaceships.

For many people who aren’t interested in incarna eve has been abandoned. FW has been abandoned, Null sec has been abandoned, Low sec has been abandoned, high sec – well the agents got switched around no quality level anymore. Whatever.

Incursions? Well again that was what the fraction of the 22 people worked on over the last year read CCP Zulu. Given their extremely small team they did a great job. But that is given their extremely small team.

I mean yay for tweaking rockets! But really I’m wondering how long 82% of the eve developers will be ignoring the spaceship part of the game in favor of incarna and dust links?

Of course this is just the “eve” developers. If we added in all the CCP developers working on World of Darkness, and Dust the percent of devs dealing with spaceships might be closer 2%. So yeah when 98% of your resources are going toward things other than spaceship game I think saying the space ship game is “abandoned” isn’t much of a stretch.

Kerrisone
Posted - 2011.06.07 21:37:00 - [19]
 

Originally by: Anddeh McNab
Originally by: Cearain
Why do you call it Bullsh*t? Do you not believe they left low sec, fw and the other core parts of the spaceship game alone for the last year? Do you think they were really working on FW and just forgot to show up at the roundtable to tell the players who went to fanfest? Do you not believe CCP Zulu's dev blog that I linked showing that very few devs were even assigned to work on the inspace game?


I didn't call it bullsh*t due to my belief that someone was telling porky pie, I called it bullsh*t because it was a pain in the ass.

A miscommunication from CCP meant that some people (largely those with loud mouths and less than 10 braincells) got the wrong end of the stick completely. There was a torrent of threads about how CCP was "abandoning EVE" for the next 18 months, mixed in with a healthy dose of threats to stop playing and liberal use of the capslock key.


While wrong in your assessment it is no surprise you left out the part where CCP mentioned that for that time 18+months they had set their schedule and that is part of why there was rage at not doing this or that related to balance and fixing EVE. They had committed themselves to a plan that focused on Incarna with few resources to developing or fixing EVE after essentially saying they would listen to and consider suggestions on what to do, ie "we care", then when confronted with those things defaulted to "we'll be busy for 18+months".

I freely admit my recount may have missed things but that is an aspect you left out in your colorful summary of the situation.



Mutnin
Amarr
Mutineers
Posted - 2011.06.07 21:39:00 - [20]
 

Originally by: Miilla


No, all developers will be assigned to design hats, monacles and pants






Don't forget Vampires....

CCP Dropbear

Posted - 2011.06.07 21:50:00 - [21]
 

Originally by: Cearain
But really I’m wondering how long 82% of the eve developers will be ignoring the spaceship part of the game in favor of incarna


It's a real challenge communicating this concept to people with words, when just seeing Incarna in action will tell the story so much better, so consider this post just another small attempt to push that particular rock up the hill (again) before it rolls back down after the next "Incarna doesn't help Flying in space" post.

The notion that Incarna development doesn't benefit EVE's "Flying in Space" elements. It's a pretty common notion. Fairly widespread. Quite commonly accepted. However, it's only sometimes true guys. As an example of when it's true: developing art assets for clothes - that doesn't improve the "flying in space" part of EVE in any obvious or substantive way. Hell, it could in some way in the future, but lets for the sake of argument say right now that it doesn't, since it doesn't right now.

However, clothes is not all there is to Incarna! Very Happy

Consider this example I posted about elsewhere a few days ago:

Flying-in-Space-Era:
You find out about pirate epic arcs by reading a years-old Dev Blog outside of the game client (putting aside the question: how would you even know to read it in the first place?!). If you don't know what pirate epic arcs are, you're helping prove my point too. Smile

Now fast forward to the...

Incarna Era:
You stand in front of your TV screen in your captain's quarters and see an ad from the Angel Cartel, inviting you to come out to 0.0 and run some frigate-based, PvP-esque, epic arc missions. Flying in space content is pushed to you via Incarna.

It goes even further, though, in fact. In these situations, Incarna is deeply subservient to "Flying in Space" - effectively acting as nothing more than an improved, centralized delivery mechanism for FiS content.

So, given that, you can see how this sword cuts both ways, I hope. What I dearly wish I could see more of, is people pointing that out. We are achieving some significant victories for "flying in space" content by working on Incarna. Yes, it seems counter intuitive to say so, but just look at the above example. Does anyone consider it (and it's just one of many, with more to come) and feel differently? Why? I'm not saying it's wrong to, but it seems like some people are not fully aware of what Incarna is actually doing to benefit FiS content.

Anyways, I'm sure the TQ release will help show that much more effectively than posts like this telling it.

Much ♥

Kerrisone
Posted - 2011.06.07 22:01:00 - [22]
 

Originally by: CCP Dropbear
Originally by: Cearain
But really I’m wondering how long 82% of the eve developers will be ignoring the spaceship part of the game in favor of incarna


It's a real challenge communicating this concept to people with words, when just seeing Incarna in action will tell the story so much better, so consider this post just another small attempt to push that particular rock up the hill (again) before it rolls back down after the next "Incarna doesn't help Flying in space" post.

The notion that Incarna development doesn't benefit EVE's "Flying in Space" elements. It's a pretty common notion. Fairly widespread. Quite commonly accepted. However, it's only sometimes true guys. As an example of when it's true: developing art assets for clothes - that doesn't improve the "flying in space" part of EVE in any obvious or substantive way. Hell, it could in some way in the future, but lets for the sake of argument say right now that it doesn't, since it doesn't right now.

However, clothes is not all there is to Incarna! Very Happy

Consider this example I posted about elsewhere a few days ago:

Flying-in-Space-Era:
You find out about pirate epic arcs by reading a years-old Dev Blog outside of the game client (putting aside the question: how would you even know to read it in the first place?!). If you don't know what pirate epic arcs are, you're helping prove my point too. Smile

Now fast forward to the...

Incarna Era:
You stand in front of your TV screen in your captain's quarters and see an ad from the Angel Cartel, inviting you to come out to 0.0 and run some frigate-based, PvP-esque, epic arc missions. Flying in space content is pushed to you via Incarna.

It goes even further, though, in fact. In these situations, Incarna is deeply subservient to "Flying in Space" - effectively acting as nothing more than an improved, centralized delivery mechanism for FiS content.

So, given that, you can see how this sword cuts both ways, I hope. What I dearly wish I could see more of, is people pointing that out. We are achieving some significant victories for "flying in space" content by working on Incarna. Yes, it seems counter intuitive to say so, but just look at the above example. Does anyone consider it (and it's just one of many, with more to come) and feel differently? Why? I'm not saying it's wrong to, but it seems like some people are not fully aware of what Incarna is actually doing to benefit FiS content.

Anyways, I'm sure the TQ release will help show that much more effectively than posts like this telling it.

Much ♥


I get what you mean but we have yet to hear of these things, meeting some NPC that knows about an anomaly or needs transport to somewhere that is just the start of a mission those seem more organic Incarna-> FIS stuff to me. That all depends on gameplay/story development not an ad on TV, for incarna I expect gameplay/story not a 'dev blog' on my incarna TV. Which is essentially pushing something you'd have put on the web into the Incarna ad system, to me not very impressive, now hiding clues in ads through NPC dialogues, etc that is impressive and not the kind of thing I've been reading about.

MotherMoon
Huang Yinglong
Posted - 2011.06.07 22:02:00 - [23]
 

Edited by: MotherMoon on 07/06/2011 22:05:19
That's on hold for 12 months dude. stop putting words in their mouth.


12 months of a focus on incarna *this expansion has a TON of BFF spaceship related additions*
and then they would go back to work. which would take 6 months to finish for the next expansion cycle.

which would mean YOU wouldn't see the fruits of their labor for 18 months.

Anddeh McNab
Cadre Assault Force
Posted - 2011.06.07 22:04:00 - [24]
 

Originally by: CCP Dropbear
Much ♥


Hurrah for Dropbear <3

Originally by: Cearain
Of course this is just the “eve” developers. If we added in all the CCP developers working on World of Darkness, and Dust the percent of devs dealing with spaceships might be closer 2%. So yeah when 98% of your resources are going toward things other than spaceship game I think saying the space ship game is “abandoned” isn’t much of a stretch.



So games developers are only ever allowed to develop game are they? No. You don't see rage on the Blizzard forums that X% of their developers are making the new SC2 expansion instead of "fixing WoW". In larger gaming companies people will move around a fair bit to avoid constantly hiring more staff. For example, Dropbear was knee deep in delicious lore and content and is now working on... something else?

Originally by: Kerrisone
I freely admit my recount may have missed things but that is an aspect you left out in your colorful summary of the situation.


It's possible, I'm a fairly jaded human being. The point was, EVE wasn't being completely abandoned it just wasn't getting as much love as people wanted it to. That I think we can agree on.

ivar R'dhak
Minmatar
Posted - 2011.06.07 22:16:00 - [25]
 

Originally by: CCP Dropbear

It goes even further, though, in fact. In these situations, Incarna is deeply subservient to "Flying in Space" - effectively acting as nothing more than an improved, centralized delivery mechanism for FiS content.

..

Much ♥
Super!
I get that argument, though one could just as well ask why CCP doesn´t use the damn billboards at every fricken gate for announcements like that?

But if you guys want to use the Incarna TV this way I sure hope the much underused billboards will get more love too.
BTW this doesn´t give me much hope for optional Incarna, but I´ve kinda given up on that anyway. Just like on playing two accounts on one rig. Sad

Niraia
Seekers of a Silent Paradise
Posted - 2011.06.07 22:18:00 - [26]
 

Originally by: CCP Dropbear
Incarna Era:
You stand in front of your TV screen in your captain's quarters and see an ad from the Angel Cartel, inviting you to come out to 0.0 and run some frigate-based, PvP-esque, epic arc missions. Flying in space content is pushed to you via Incarna.


Can you provide any examples that are relevant to people who have little to no interest in PvE content?

Ravcharas
GREY COUNCIL
Nulli Secunda
Posted - 2011.06.07 22:23:00 - [27]
 

Edited by: Ravcharas on 07/06/2011 22:24:26
Edited by: Ravcharas on 07/06/2011 22:24:06
Originally by: CCP Dropbear
It goes even further, though, in fact. In these situations, Incarna is deeply subservient to "Flying in Space" - effectively acting as nothing more than an improved, centralized delivery mechanism for FiS content.

What was wrong with the old delivery mechanism of flying in space content? Or rather, could you elaborate on this a bit? Maybe define what you mean by flying in space content and delivery mechanism? Cause that part just confused me.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.07 22:35:00 - [28]
 

Edited by: Soden Rah on 07/06/2011 22:44:19
Originally by: CCP Dropbear
Originally by: Cearain
But really I’m wondering how long 82% of the eve developers will be ignoring the spaceship part of the game in favor of incarna


It's a real challenge communicating this concept to people with words, when just seeing Incarna in action will tell the story so much better, so consider this post just another small attempt to push that particular rock up the hill (again) before it rolls back down after the next "Incarna doesn't help Flying in space" post.

[SNIP]

Anyways, I'm sure the TQ release will help show that much more effectively than posts like this telling it.

Much ♥



I get where you are coming from...
BUT, with the current version of Incarna (CQ) replacing the current hanger view, instead of being accessed from it, coupled with the useless
(for explanation of why its useless see my many other posts on the topic)
new CQ UI, will mean that no one will get to see the good points of incarna...
they will just turn it off or bury it in windows.

I do get where you're coming from, and I do want incarna, for its own sake once you put content in it.

But the version you are road testing at the moment hurts immersion, at best adds no functionality at great cost to performance, limits your creative options, and will alienate a large portion of your player-base.

Fix those problems and I might agree with you, but as it stands I see CQ as looking like a catastrophe.

I want Incarna to work, I want it to be good...
That's why I am Keeping on at you because the current version sucks.

Also those of us actually testing it could really use some of the better feedback you said you would work on in the 'devs answer every question' thread.
A thread detailing what your changing build to build, what in particular has changed that needs testing, what feedback you have seen that you liked, what you don't. Are you considering revising your choice of replacing the old hanger view, if not why not... ect

We are currently talking to a wall, which as you repeatedly ask for feedback is pretty bad form.

The current build has moved from Duality to SiSi, and undergone 3~4 iterations without a peep from you as to what's going on, there are hosts of threads asking questions and posting feedback with utterly no response, and it launches in less than 14 days.

You said you were going to work on this, to live up to that you have to post at least every new test build saying what's going on, what known issues there are, what things have changed and what hasn't, as well as something to address the feedback and questions people have given.

It may be hard, it may be time consuming, but it will greatly improve goodwill, and the quality of feedback you get.

It needs to be a conversation, at the moment it isn't.

EDIT: As an after thought...
I want Incarna, there are plenty more that do.
There will always be those who will begrudge every single dev hour spent on anything other than fixing lag in big space battles (you know who you are ;-) ),
who will never be happy about Incarna.

But at the moment you are all about trying to appease those who don't like it, your trying to push incarna as something great for flying ships...
which is probably mostly bull, and seems very insecure.

Be bold and go for Incarna on its own terms.

There are many who do want it, and if you make entering it optional, those that don't don't have to.
Thus leaving you free to make CQ and Incarna there own thing without being hamstrung by having to have all the same features and functionality as in space, all to placate those who will never like it anyway.

Kerrisone
Posted - 2011.06.07 22:37:00 - [29]
 

Originally by: Ravcharas
Edited by: Ravcharas on 07/06/2011 22:24:26
Edited by: Ravcharas on 07/06/2011 22:24:06
Originally by: CCP Dropbear
It goes even further, though, in fact. In these situations, Incarna is deeply subservient to "Flying in Space" - effectively acting as nothing more than an improved, centralized delivery mechanism for FiS content.

What was wrong with the old delivery mechanism of flying in space content? Or rather, could you elaborate on this a bit? Maybe define what you mean by flying in space content and delivery mechanism? Cause that part just confused me.


From the example the message can get lost over time but if they don't plan to add new content that is specific for release in Incarna they then need to push or 'add' something to incarna hence the old method is no longer 'good enough' at least for some things so that incarna has a real connection to FIS stuff.

They could mean that incarna would offer a one stop place to access all new 'features' or even old ones through 'news reports' or even better methods like maybe history on regions/systems/corps etc where now you have to go to individual devblogs or mission sites to find reference to those things.

I take the point they should be adding to incarna not just pushing stuff to it because it is there but that is something we pretty much won't know once they make the decision to not 'release' it via dev blogs and only in incarna. We won't be able to say with certainty "that would have been in a devblog" if they still release some things through the devblog and some in incarna. Now a staggered release where it is in incarna first then a devblog or a devblog then put in incarna so it won't ever sink or get outdated on a forum makes it a bit more complicated and easier for them to blur the line. Just sticking old devblog content into incarna won't work either IMO.

As far as PVP content in incarna I'm not seeing it beyond reports of battles, things pvp pilots might go after that pvp pilots could then chase/follow to ambush, or pve that affects pvp like a space whale attacking an alliance system where pvp enemies could then make a move to take advantage of space whale.


Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.07 22:50:00 - [30]
 

Edited by: Soden Rah on 07/06/2011 22:55:49
Running out of space in my OP in this thread...

This is a post where a talk a bit about what CQ/Incarna could be if it wasn't tied to being like space...


EDIT: and on a sort of relevent side note...
The new Incarna feature site... the top devblog tells people to go try it out on Duality...
which was right at the time, but Duli is now inaccessible and the test builds are on SiSi...
You might want to edit that, and check for other, similar errors in the other dev blogs you have cut and pasted to make a feature site...

Plus I personally would highlight in the features section that you are removing and replacing the current hanger view...

If you haven't flagged this up already I might think its because your trying to avoid people spotting it till you go live on TQ.


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