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blankseplocked [Proposal] AFK Cloaking Solution - New Module
 
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Sveti Ante
Caldari
Deep Core Mining Inc.
Posted - 2011.05.23 16:24:00 - [31]
 

Supported.

Johney Walker
Posted - 2011.05.23 16:42:00 - [32]
 

I would support this or the cloaking device fuel idea.

The concept that someone can have an effect on my gameplay when they aren't playing, i.e. in bed sleeping or at the bar drinking without an appropriate counter measure boggles my mind. Being able to log on, cloak, go afk for whatever times frame you want when no one can counteract you is not balance.

Those who say its balanced are the ones who abuse this system.

Gariboldi Phiron
Posted - 2011.05.23 18:12:00 - [33]
 

Originally by: Mars Theran
The probe idea is bad. If you want a new game mechanic to gank people, why don't you just say so?

I want to reduce afk cloaking, or at least add a possible downside, the fact that it allows for more ganking is a nice fringe benefit.

Originally by: Mars Theran
All you're doing is suggesting ways that make it so you can solo or small gang gank cloakers. Cov Op's or otherwise. Now you've got a suggested mechanic that means that no cloaked vessel will be able to travel through Null or low security space, except through gate-to-gate means, and continuously warping around a system, which increases their chance of getting caught.

This would not help solo ganking, since announcing to the system and crippling your ship would be a very large risk. I don't see how this impedes travel, if you can't make it through a system cloaked within 10 minutes and really want to get through the system just log off and wait instead of walking away from the computer (or windowing to WoT or whatever) while cloaked. Or stay active and warp whenever they light a detection field and laugh as they throw away isk. It's hardly an "I win" button, it just gives the hunting party some way to have a chance of finding their prey.

Originally by: Mars Theran
They will no longer have time to pause, assess system choke points, figure out how to get past a camp safely, or anything else. For Non-Cov Op's ships, this means that they are effectively sitting ducks, just like any non-cloaked ships. You've removed any functionality on Black Op's entirely, and made non-Cov Op's cloaks completely useless.

If you really don't see it, then take a non-Cov Op's cloaker through a dozen occupied systems in Null, or go smack talk some pirates in lowsec and see how long you can avoid them.

I have traveled through 0.0, and I very rarely stay in a system for 10 minutes today. I either see I can get through quickly, take the risk of running a camp that could catch me with enough bubbles and skilled ceptor pilots, or I wait a few hours or days to get through, which is just as easy and safe to do logged off.

Black ops ships can use covert cloaks, so can warp around safely, and black ops gangs can warp between safes or just reactivate their cloaks with not much more danger than today. Non-covert ships can just recloak if they're at a safe (or better yet warp to a new safe before cloaking again), so there is a bit more danger, but they are hardly just as vulnerable as a ship with no cloak.

Originally by: Mars Theran

418,491,116,101,718,882,050,375,000,000 km^3 Arrow The approximate volume of our solar system, if I've got that right.

Now imagine finding a small asteroid, (that just happens to be invisible), somewhere out there. Or, try to imagine how much power it would require to flood that area with disruptive energy/radiation using the dispersion principle.

[...]

If you can't detect it with ship sensors, or the naked eye, from 3 km, how do you expect to detect it out there? On grid is the only thing that makes sense, or the cooperative use of modules and specialized scan probes to detect them. Too much work? Tough! It's balanced and doesn't completely wipe out the usefulness of Covert Op's.

First, this is internet spaceships, so please tell be how the current tiny probes carry enough energy to warp across the solar system and scan half the solar system for over an hour at a time.

Second, who says you have to fill the solar system with energy, or even if you do that you have to produce it? The obvious weak spot of cloaking devices is that they turn off when the ship gets too close to an object, so why not just fool all ships into thinking there's an object next to the ship for a split second? Even if you do want to fill the system with energy, there's already this big star doing just that, so perhaps a few tweaks to the solar radiation or magnetic field could disrupt cloaks.

On grid only decloaking doesn't help stop afk cloakers.

t'raq mardon
Posted - 2011.05.23 18:41:00 - [34]
 

I changed my mind, I really like this idea. The first time i read it i was thinking it was a mod that would only decloak cloaked ships on your grid for some reason.

As far as stopping cloaking ships from traveling through systems easily, thats complete garbage. Its just another excuse by afk cloakers to avoid having to start working for their kills. They are clearly running out of even half viable arguments for leaving cloaks alone the way they are. But to completely end this weak argument, the cycle time for the mod could easily be increased to allow even more time for a cloaked ship to get out of a system (even though 10 min is more than enough) though im sure if you said it should have a 2 hour timer they would still make the same complaint. Even if a cloaked ship were completely trapped in a system they could warp around the system easily avoiding scan probes. If hey can't manage to survive by cloaking and warping and cloaking and warping long enough to sneak out of the system then they deserve to lose their ship.

Mag's
the united
Negative Ten.
Posted - 2011.05.23 21:36:00 - [35]
 

Originally by: t'raq mardon
They are clearly running out of even half viable arguments for leaving cloaks alone the way they are.
You've yet to come up with a good reason for any change.
But it's starting to look more and more like you want a cloak nerf, irrespective of the AFK aspect.

Rascael
Mindstar Technology
Posted - 2011.05.24 00:37:00 - [36]
 

As Mag's said many times... cloaking in system is a counter to all encompassing local chat. Let's see local removed from 0.0... no more afk cloakers.

Let's have a pos module that gives the ability of local to 0.0. now that would be fun....

Im Super Gay
Posted - 2011.05.24 01:12:00 - [37]
 

Decent idea.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.05.24 03:54:00 - [38]
 

Anyone not paying attention should die in 0.0 (my problem is cloakers can not pay attention and be pretty much as safe as if they were docked and never experiance unexpected pvp)

I was just saying a tactic used.

Gariboldi Phiron
Posted - 2011.05.24 04:39:00 - [39]
 

Originally by: Mag's
Then stop relying on local, as an instant intel tool. AFK cloakers, are simply subverting locals intel power.

Cloaking is not required to subvert local, since you can simply get in an unscannable ship and fly to a safe.

The question of whether local should be changed may be related to this proposal, but I think that's a question that can be discussed in its own thread(s).

Mag's
the united
Negative Ten.
Posted - 2011.05.24 07:44:00 - [40]
 

Originally by: Gariboldi Phiron
Originally by: Mag's
Then stop relying on local, as an instant intel tool. AFK cloakers, are simply subverting locals intel power.

Cloaking is not required to subvert local, since you can simply get in an unscannable ship and fly to a safe.

The question of whether local should be changed may be related to this proposal, but I think that's a question that can be discussed in its own thread(s).
I know it may be hard for you to keep up, what with all the threads and using of alts, but I'll explain.

This thread is called 'AFK cloaking solutions' and as such that's what I am talking about.
Could someone AFK unprobeable? Sure.
Does this still require local to work? Yes.
Is the point the same? Why yes, yes it is.

Now that you've proven local is the root cause, I'll eagerly wait an alt reply.

Marlona Sky
Caldari Provisions
Posted - 2011.05.24 09:54:00 - [41]
 

Originally by: Ryan Starwing
Anyone not paying attention should die in 0.0 (my problem is cloakers can not pay attention and be pretty much as safe as if they were docked and never experiance unexpected pvp)

I was just saying a tactic used.


Stop being so scared of something that is harmless to you. You are an embarrassment to this game.

MatrixSkye Mk2
Minmatar
Posted - 2011.05.24 11:22:00 - [42]
 

Edited by: MatrixSkye Mk2 on 24/05/2011 11:53:48
Originally by: Mag's
Originally by: MatrixSkye Mk2
Originally by: Marlona Sky
Originally by: Ryan Starwing
The way it is done is enter system look around and try to catch someone not paying attention then drop them.


Bolded the problem.
Then you agree that someone not paying attention should be able to die? Because that's exactly what an AFK cloaker does when he walks away from the keyboard in the middle of 0.0.


Then stop relying on local, as an instant intel tool. AFK cloakers, are simply subverting locals intel power.
If you want to "subvert local" then be at the keyboard to do it. I don't give a **** that someone wants to be in 0.0 scaring the locals and killing off easy prey. But BE AT THE KEYBOARD paying attention. Or die just like an inattentive miner or ratter would die for not paying attention.

AFK cloakers should NOT be exempt from one of Eve's primary rules: PAY ATTENTION OR DIE.

I don't really care that you think that this would be unfair to your poor AFK cloaker. Inattentive and AFK cloakers should become easy prey for the rest of 0.0, just like defenseless and inattentive miners and ratters are easy prey.

Hey, I know you don't want to lose this tremendous perk of being able to stay logged in "subverting local" while you can go to school or to work. Hell, you're going to cry and scream when CCP fixes this. You'll probably even quit the game squealing like a pig. But, the fact that you can do this is simply wrong and you know it.


Kaelie Onren
Minmatar
Posted - 2011.05.24 11:52:00 - [43]
 

Originally by: ArmyOfMe
Originally by: Mystical Might
AFK cloakers don't harm anyone, apart from Botters who can't get their program to function as they'd like.
Only time an "AFK" Cloaker will ever harm you, is when that same "AFK" Cloaker isn't AFK.

^^ see, this guy gets itVery Happy


Yeap. And the only time a nuclear reactor harms you is when they meltdown in your city. By that reasoning, we are going to build all nuclear plants on your backyard. No harm. They are safe. Feeling uneasy? Why?

Eperor
Posted - 2011.05.24 12:24:00 - [44]
 

i support this

Dev Rom
Caldari
Masterminds Industries

Posted - 2011.05.24 12:33:00 - [45]
 

Originally by: MatrixSkye Mk2

AFK cloakers should NOT be exempt from one of Eve's primary rules: PAY ATTENTION OR DIE.

I don't really care that you think that this would be unfair to your poor AFK cloaker. Inattentive and AFK cloakers should become easy prey for the rest of 0.0, just like defenseless and inattentive miners and ratters are easy prey.



I support any fair solution to any AFK-something. Cloaker or not, included.

Better Than You
Posted - 2011.05.24 13:17:00 - [46]
 

Edited by: Better Than You on 24/05/2011 13:16:44
All they do is sit all day long risking absolutely nothing!!! Deciding on when the cards are stacked in their favor then striking. Not only is this unfair but uncalled for.

They are impossible to counter. You can't give me a ship setup that can fight one of these losers where I can still do an anomaly at a decent speed.

My idea would be that even at best skills, they can't target anyone for 30 seconds after decloaking. Also they drop to zero speed. This would be more balanced. Also the cloak cycles for 60 seconds like the damage control. Then if you don't hit the cloak button again within 5 seconds, you decloak. Time to be able to recloak should be about 2-3 minutes.

But in the end I fully support this broken mechanic getting fixed!

Mag's
the united
Negative Ten.
Posted - 2011.05.24 13:29:00 - [47]
 

Originally by: MatrixSkye Mk2
Originally by: Mag's
Then stop relying on local, as an instant intel tool. AFK cloakers, are simply subverting locals intel power.
If you want to "subvert local" then be at the keyboard to do it. I don't give a **** that someone wants to be in 0.0 scaring the locals and killing off easy prey. But BE AT THE KEYBOARD paying attention. Or die just like an inattentive miner or ratter would die for not paying attention.

AFK cloakers should NOT be exempt from one of Eve's primary rules: PAY ATTENTION OR DIE.

I don't really care that you think that this would be unfair to your poor AFK cloaker. Inattentive and AFK cloakers should become easy prey for the rest of 0.0, just like defenseless and inattentive miners and ratters are easy prey.

Hey, I know you don't want to lose this tremendous perk of being able to stay logged in "subverting local" while you can go to school or to work. Hell, you're going to cry and scream when CCP fixes this. You'll probably even quit the game squealing like a pig. But, the fact that you can do this is simply wrong and you know it.


I can see you're upset, but swearing and shouting isn't going to help. Try to stay calm and understand the issue. Wink

Being AFK is direct response to local. But they are paying for their account, so whatever they do at their own keyboard is not your concern. They are not breaking any rules, even ones that are made up.

I've never AFK cloaked, although I use my scout to sit for hours watching a gate. Some have accuse me of doing so, even though I don't actually leave the keyboard.
So where do you draw the line?

So far every 'solution' looking to nerf cloaking, always hits active cloaking and many ideas promote the use of macros. This is bad and simply points to the fact, they are not addressing the real issue, which is local.

I know you don't like the thought of losing your all seeing eye, but you know you are wrong and you don't want to admit it. While ever local remains as a 100%, risk free, instant intel tool, people will try and subvert it's use. You'll just have to realise that the instant intel it's giving you, can't be taken at face value.

Now your take on Eve rules. Many of Eve's functions work whilst you are AFK, but thanks for your humorous insight into the 'rule book'.

Shepard Book
Posted - 2011.05.24 13:56:00 - [48]
 

Edited by: Shepard Book on 24/05/2011 14:03:02
Originally by: Gariboldi Phiron
I think we should leave the cloaking device (and all the ships that use it) alone. Instead I propose creating a new module that can be fit into a high slot, which I would call the Cloak Disruption Generator. This would just be an iteration on the current cloaking system as scientists continue their hard work and research into new tools for us pod pilots to kill each other with.

The Cloak Disruption Generator would work much like a cyno gen: activating it would cripple the activating ship the same way (no movement, cloaking, jumping, etc.), but would cost strontium to run each cycle. It would show up on the overview like a cyno beacon as a cloak disruption field, which could be warped to by anyone in system.

The Cloak Disruption Generator would have a 10 minute cycle time, but it would not have any effect on cloaked ships until the very end of its cycle, at which point all cloaked ships in the system would have their cloaking devices simply deactivated (they could then be reactivated normally). The one exception to this would be any ship in warp when the CDG cycle ends would not be affected (minor buff for covert ops cloaks).



Not only do you want a free warning from local there is a hostile there...You also want an overpowered system wide uncloaking device? Go back to highsec so concord can hold your hand and make you feel safer. Not supported in any form. Remove local!

t'raq mardon
Posted - 2011.05.24 14:51:00 - [49]
 

Originally by: Mag's
I can see you're upset, but swearing and shouting isn't going to help. Try to stay calm and understand the issue. Wink

Being AFK is direct response to local. But they are paying for their account, so whatever they do at their own keyboard is not your concern. They are not breaking any rules, even ones that are made up.

...

So far every 'solution' looking to nerf cloaking, always hits active cloaking and many ideas promote the use of macros. This is bad and simply points to the fact, they are not addressing the real issue, which is local.




They aren't at the keyboard! thats the point. your "special" aren't you.

And the only effect most of these suggestions would have on an active cloaker would be to cause them to have to warp to a safe spot very occasionally to recloak. Nearly every player that posts a new topic about this subject in fact clearly states that they want to avoid as much effect on active players as possible. Further, if ccp were to avoid creating any mechanic that could possibly be done by a macro there would not be a game because nearly ever aspect of this game could be run by a macro. That is just a sad excuse for an argument against something that you are terrified to see change.

Also, i think its really amusing that you can't comprehend that I am not the only one who takes issue with this flawed mechanic and keep saying that I am posting with a bunch of alts.

Mag's
the united
Negative Ten.
Posted - 2011.05.24 15:46:00 - [50]
 

Originally by: t'raq mardon
They aren't at the keyboard! thats the point. your "special" aren't you.
You cannot say for sure if they are or not, either way it's up to them what they do. As for being special, it's 'you're', not 'your'. Wink
I see you've moved on to personal attacks, that's always a good move and suggests a winning argument.

Originally by: t'raq mardon
And the only effect most of these suggestions would have on an active cloaker would be to cause them to have to warp to a safe spot very occasionally to recloak.
Exactly, meaning it affects active cloaking and not in a good way. Thanks for agreeing.

Originally by: t'raq mardon
Nearly every player that posts a new topic about this subject in fact clearly states that they want to avoid as much effect on active players as possible.
But fail, as you've agreed.

Originally by: t'raq mardon
Further, if ccp were to avoid creating any mechanic that could possibly be done by a macro there would not be a game because nearly ever aspect of this game could be run by a macro. That is just a sad excuse for an argument against something that you are terrified to see change.
Not a sad excuse at all, simply a fact. Much like the fact, you hate the thought of losing your all seeing eye.

Originally by: t'raq mardon
Also, i think its really amusing that you can't comprehend that I am not the only one who takes issue with this flawed mechanic and keep saying that I am posting with a bunch of alts.
I'm amused that you're not the only one, failing to understand why people AFK cloak. You and the others, can't seem to comprehend that local is at the root of all this.

Also, please quote the posts where I keep saying, that you are posting with alts.

Gariboldi Phiron
Posted - 2011.05.24 16:07:00 - [51]
 

Originally by: Mag's
Originally by: Gariboldi Phiron

Cloaking is not required to subvert local, since you can simply get in an unscannable ship and fly to a safe.

The question of whether local should be changed may be related to this proposal, but I think that's a question that can be discussed in its own thread(s).
I know it may be hard for you to keep up, what with all the threads and using of alts, but I'll explain.

This thread is called 'AFK cloaking solutions' and as such that's what I am talking about.
Could someone AFK unprobeable? Sure.
Does this still require local to work? Yes.
Is the point the same? Why yes, yes it is.

Now that you've proven local is the root cause, I'll eagerly wait an alt reply.

Since you insist on being insulting for no particular reason, your mother was a hamster and your father smelled of elderberries. Now that the requisite return insult has been levied, I'll say again that changing local is not what this proposal is about. If you want it removed then create a proposal to that effect. I understand that you think the current game is too safe for non-cloakers, and others like myself think it's too safe for cloakers.

It sounds like you are neither willing to be convinced nor do you have any arguments meant to change people's minds, you just want to insult people who disagree with you. In other circumstances I might try to stop you, but since that seems to be the primary activity on these forums I'll simply bid you happy trolling.

Mag's
the united
Negative Ten.
Posted - 2011.05.24 16:39:00 - [52]
 

Originally by: Gariboldi Phiron
Since you insist on being insulting for no particular reason, your mother was a hamster and your father smelled of elderberries. Now that the requisite return insult has been levied, I'll say again that changing local is not what this proposal is about. If you want it removed then create a proposal to that effect. I understand that you think the current game is too safe for non-cloakers, and others like myself think it's too safe for cloakers.
Laughing Great film that.
No I think the balance is about right atm. But this proposal is in regards to AFK cloaking, that cannot have it's desired effect without local. You could AFK without a cloak, to get the same results, simply because local is at the root of the issue.

Originally by: Gariboldi Phiron
It sounds like you are neither willing to be convinced nor do you have any arguments meant to change people's minds, you just want to insult people who disagree with you. In other circumstances I might try to stop you, but since that seems to be the primary activity on these forums I'll simply bid you happy trolling.
Nah but faceless alts tend to illicit certain responses. If you're not a faceless alt, then I apologise for my horrendous 'hard to keep up' taunt. Very Happy

Murkelost
Gallente
FinFleet
Raiden.
Posted - 2011.05.24 18:45:00 - [53]
 

Yet another thread smelling of AFK cloaking whine.

Murkelost
Gallente
FinFleet
Raiden.
Posted - 2011.05.24 18:49:00 - [54]
 

Originally by: MatrixSkye Mk2
Edited by: MatrixSkye Mk2 on 20/05/2011 21:35:31
The only thing I would add to your suggestion is a mechanic that doesn't disrupt active cloakers. Active cloakers shouldn't be penalized. Other than that, I agree.

Edit: I like your idea. But just to add. Make it so an active cloaker can counter in some way the disruption, either by warping or some other mechanic. If the cloaker is not at the keyboard to counter the cloak disruption then he suffers the consequences.




I sense a hunt for afk cloakers is more of the subject here than actually changing the module concept. Prove to me that people are AFK cloakers and i'll give you a reward or something, but I doubt you can prove that's the case.

If you can't handle the dangers in 0.0, move to safe empire space Idea

Murkelost
Gallente
FinFleet
Raiden.
Posted - 2011.05.24 18:52:00 - [55]
 

Originally by: t'raq mardon
Originally by: Mag's
I can see you're upset, but swearing and shouting isn't going to help. Try to stay calm and understand the issue. Wink

Being AFK is direct response to local. But they are paying for their account, so whatever they do at their own keyboard is not your concern. They are not breaking any rules, even ones that are made up.

...

So far every 'solution' looking to nerf cloaking, always hits active cloaking and many ideas promote the use of macros. This is bad and simply points to the fact, they are not addressing the real issue, which is local.




They aren't at the keyboard! thats the point. your "special" aren't you.

And the only effect most of these suggestions would have on an active cloaker would be to cause them to have to warp to a safe spot very occasionally to recloak. Nearly every player that posts a new topic about this subject in fact clearly states that they want to avoid as much effect on active players as possible. Further, if ccp were to avoid creating any mechanic that could possibly be done by a macro there would not be a game because nearly ever aspect of this game could be run by a macro. That is just a sad excuse for an argument against something that you are terrified to see change.

Also, i think its really amusing that you can't comprehend that I am not the only one who takes issue with this flawed mechanic and keep saying that I am posting with a bunch of alts.


Haven't you moved to high sec yet? All your whine will produce nothing to deny people of hunting other people in space where there is no rules of engagement. 0.0 is not safe empire space Idea

Murkelost
Gallente
FinFleet
Raiden.
Posted - 2011.05.24 18:56:00 - [56]
 

Originally by: Johney Walker
I would support this or the cloaking device fuel idea.

The concept that someone can have an effect on my gameplay when they aren't playing, i.e. in bed sleeping or at the bar drinking without an appropriate counter measure boggles my mind. Being able to log on, cloak, go afk for whatever times frame you want when no one can counteract you is not balance.

Those who say its balanced are the ones who abuse this system.


Please prove that people are AFK on your little carebear system. Accusing people of being AFK is just a silly excuse of you not being able to handle the fact that there is someone in your system, with the intentions to blow your ship up. And their presence is as justified as yours. One universe, One server = MMORPG

Maybe you should try out singularity instead?

Murkelost
Gallente
FinFleet
Raiden.
Posted - 2011.05.24 22:27:00 - [57]
 

Originally by: Better Than You
Edited by: Better Than You on 24/05/2011 13:16:44
All they do is sit all day long risking absolutely nothing!!! Deciding on when the cards are stacked in their favor then striking. Not only is this unfair but uncalled for.

They are impossible to counter. You can't give me a ship setup that can fight one of these losers where I can still do an anomaly at a decent speed.

My idea would be that even at best skills, they can't target anyone for 30 seconds after decloaking. Also they drop to zero speed. This would be more balanced. Also the cloak cycles for 60 seconds like the damage control. Then if you don't hit the cloak button again within 5 seconds, you decloak. Time to be able to recloak should be about 2-3 minutes.

But in the end I fully support this broken mechanic getting fixed!



If you cannot manage to counter you have failed at everything 0.0 is all about, and you would probably be better off in safe empire space, atleast it would save you some buckets of tears.

The only broke thing is people that have no clue of how to operate themselves due to the fact that 0.0 is a hostile and dangerous playground. YARRRR!!

Tu Ko
Predator's Inc.
Posted - 2011.05.25 00:54:00 - [58]
 

This just in.. Covert Bombers have no tank and are easily vollied by most ratting ships.

Love hammer
Posted - 2011.05.25 02:52:00 - [59]
 

Perhaps Concord is the solution. I'm sure there exists a game mechanic wherein Concord can come into a system and prevent, or at least punish, unwanted PvP. The speed and degree of punishment would vary on some sort of security scale. each system would be ranked on this scale from -1.0 to +1.0. If, for example, you're PvEing in a +1.0 system, and an afk cloaker decloaks and touches you in a bad place, Concord would swoop in to punish the transgressor. If on the other hand, you live in say... 0.4 security space, Concord wouldn't respond, but the stations and gates could be fitted with protective guns.
Of course, anyone in 0.0 to -1.0 space is obviously skilled enough to either rat in a PvP ship or know how to organize a corp for mutual defence.
If such a system is ever implemented, you would just need to go to one of the higher security systems and PvE to your hearts content.

Better Than You
Posted - 2011.05.25 03:04:00 - [60]
 

Originally by: Murkelost
Originally by: Better Than You
Edited by: Better Than You on 24/05/2011 13:16:44
All they do is sit all day long risking absolutely nothing!!! Deciding on when the cards are stacked in their favor then striking. Not only is this unfair but uncalled for.

They are impossible to counter. You can't give me a ship setup that can fight one of these losers where I can still do an anomaly at a decent speed.

My idea would be that even at best skills, they can't target anyone for 30 seconds after decloaking. Also they drop to zero speed. This would be more balanced. Also the cloak cycles for 60 seconds like the damage control. Then if you don't hit the cloak button again within 5 seconds, you decloak. Time to be able to recloak should be about 2-3 minutes.

But in the end I fully support this broken mechanic getting fixed!



If you cannot manage to counter you have failed at everything 0.0 is all about, and you would probably be better off in safe empire space, atleast it would save you some buckets of tears.

The only broke thing is people that have no clue of how to operate themselves due to the fact that 0.0 is a hostile and dangerous playground. YARRRR!!


We put forth a ton of effort to claim and build our systems. It should not have to be a non-stop effort to actually enjoy it moron!


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