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Sciencegeek deathdealer
Posted - 2011.05.20 20:04:00 - [31]
 

Edited by: Sciencegeek deathdealer on 20/05/2011 20:05:55
Edit: snipe :p

Its awesome to see progress!

You do realized that you screwed yourself over by showing us all those WIS videos right? I mean, you had a model that worked of offices. Captains quarters is pretty tiny compared to that. Glad to see progress, disappointed not to see what was promised. But meh, that's CCP, Ill still be dumping money in their direction for another 3 years. That's all that matters in the end isn't it?

Keep up the good work, there isn't really another game anything like EVE, so congrats for that! :D

Regalbetreuerin
Posted - 2011.05.20 20:13:00 - [32]
 

stills looking nice sci-fi-ey, waiting to see animation(s).

otherwise: thx for keeping us informed.

r. out

Elise Masutra
Tleilex Manufacturing
Posted - 2011.05.20 20:32:00 - [33]
 

Edited by: Elise Masutra on 20/05/2011 20:33:15
Originally by: Jim Luc
The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.

Ambulation Demo

Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... ugh


Indeed. A Battleship is a huuuuuge thing. There are thousands of people serving on them. They can destroy whole colonies without breaking into sweat.
I'm a destroyer of worlds and look like standing next to a Volvo?
This needs more scale and less cowbell!

Other than that it looks great Very Happy

mvrck22
Posted - 2011.05.20 20:44:00 - [34]
 

Granted, I have a mild visual deficiency. But still, I have to ask, how hard is it to do some simple checks and balances to guard against the syndrome of "style over substance" on the basis of simple concepts like accessability and usability. The new menus, seriously.

I realise players with visual deficiencies are a minority, but these things really are not hard to strike a working balance in.

HyperZerg
Posted - 2011.05.20 20:56:00 - [35]
 

So, you finally show us, that you want microtransactions.

You know, most of the players already have more then 1 account ?
So most of us already paying double and tripple, and now you want us to pay even more ?

Make the game free to play or NO Microtransactions. Both WILL destroy the game. Or in a better meaning, bring players to cancel accounts to "pay" you stuff.

Go on Blizz ... eh CCP

Veimo Lailara
Posted - 2011.05.20 20:57:00 - [36]
 

So the creepy background voice saying stuff like ''SYSTEM OVERLOAD'' and ''AL SYSTEMS CRITICAL'', plus the bag of trash in my captain's quarters kinda ruins immersion. Granted the CQ is minmatard (though the station is amarrian), but even the minmatar wouldn't leave trash in a CAPSULEER quarters (obviously it wouldn't be sparkling clean but we're still the elite of the universe, the destroyers of worlds etc.), and all their stations aren't ACTUALLY falling apart either.

Brokers Clone
Amarr
Northgate
Posted - 2011.05.20 21:00:00 - [37]
 

In the shot of the guy sitting on the couch, looking at the holo

GET
RID
OF
THAT
flippin
ASH TRAY!!!!!

Everseeker
Caldari
Northgate
Posted - 2011.05.20 21:03:00 - [38]
 

Originally by: Abdiel Kavash
Quote:
We’re also testing a small change aimed at rookies that disables closing tutorials until you’re through the skill training tutorial.


Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?

^QFT
^What he said
^etc...etc...etc...

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.05.20 21:09:00 - [39]
 

I can't spin my ship.

Ship spinning > WiS, or in this case walking in hamster habitat.

Scaling with the ships needs work, I feel like Gulliver in the land of Lilliputians when looking at my ship from the balcony.

Shadows still look very rough, but then again the current lighting in the character creator is terrible as well so I guess its a carry over.

I can't run. I use boosters, surely I can manage more than a leisurely gait.

Bag of trash and ashtray... I really don't need a simulated reminder of nicotine addiction and the trash...well are the fedo on strike or something?

Female posture is terrible. But you mentioned this needed work so fair enough.

Other than those minor gripes, cool stuff. I'm still going to nag for a 3 dimensional EFT ingame, no reason that you guys can't out perform freeware. Also, I'd like to be able to change the colors of my holograms, I have a thing for battlezone green.

Nice work Chilliad. Don't forget to include room for exotic dancers to greet me on the cat walk in from my ship.

Flamewave
Crimson Moon Society
Posted - 2011.05.20 21:10:00 - [40]
 

Originally by: Brokers Clone
In the shot of the guy sitting on the couch, looking at the holo

GET
RID
OF
THAT
flippin
ASH TRAY!!!!!


You shouldn't say mean things about my Tempest like that. Laughing


Seriously though, the sense of scale is in the right direction but still needs to be improved. The ships should be looming over us, really.

Aphoxema G
PONIES EVERWHERE
Posted - 2011.05.20 21:11:00 - [41]
 

AHHHHHHHH! WALK SAFE GET IT!?

I'm looking forward to playing with this when I get home. The earlier release wasn't exactly a disappointment but it did leave me wanting.

Palovana
Caldari
Inner Fire Inc.
Posted - 2011.05.20 21:17:00 - [42]
 

Originally by: Viktor Resnov
Oh hey, gotta download 4gb to test this out for 3 minutes.


Using SisiLauncher from a current TQ copy was 1.19GB for me. I read in the other thread only 300MB if you still had the previous Duality install and used SisiLauncher from there.

Aphoxema G
PONIES EVERWHERE
Posted - 2011.05.20 21:23:00 - [43]
 

Originally by: HyperZerg
So, you finally show us, that you want microtransactions.

You know, most of the players already have more then 1 account ?
So most of us already paying double and tripple, and now you want us to pay even more ?

Make the game free to play or NO Microtransactions. Both WILL destroy the game. Or in a better meaning, bring players to cancel accounts to "pay" you stuff.

Go on Blizz ... eh CCP


Do you really have the data available and the experience necessary to fairly evaluate the efficacy and robustness of a "microtransaction model" against other models? Are you aware that there are over a hundred free to play games now that are surviving solely from "microtransactions"? Even if CCP went with purely optional purchases beyond a subscription there still wouldn't be the insult of Blizzard charging for the boxed copy, server subscription, any "optional expansions" that separate user communities and then microtransactions for functioning items on top of that that create further imbalance?

Not least of all those additional accounts are not in any way required to play, that's for the player to decide and has virtually no impact on this argument. They are choosing to pay more for a convenience/influence that could be had in a much healthier fashion by having more friends.

But I guess you're right, I'll dazzle myself up and prepare to get bent over the table until CCP is all done having its way with me since I obviously don't have the choice to not pay for something if I don't want it. I do hope my pride can survive the horrible exploitation that is buying trinkets online.

Mitchello
B O R G
Posted - 2011.05.20 21:31:00 - [44]
 

Originally by: Lev Aeris
I can't spin my ship.



Think positive. You're going from shipspinning to meatspinning.
There's got to be "some" fun in that ...

Here, have a nice hat Cool

EnslaverOfMinmatar
Amarr
Posted - 2011.05.20 22:14:00 - [45]
 

Why are the characters unarmed?

Lolmer
Amarr
Merciless Reckoning
Executive Solution
Posted - 2011.05.20 22:16:00 - [46]
 

Here are some great videos to give an idea of the ship scale:
Amarr
Gallente

We should be able to zoom in/out of the hangar view as well as move the camera around (or perhaps take a shuttle to fly around our ship to view it, or even the station to see what ships other folks have (and see what fittings they are using for when they undock into our station camp ;))).

Sunji Togenada
Posted - 2011.05.20 22:38:00 - [47]
 

Originally by: EnslaverOfMinmatar
Why are the characters unarmed?


I, too, would like to know why my character is unarmed.
He certainly doesn't seem to be too happy about it.

Sarinat Talen
Celestial Arms Manufacturing and Operations
New Eden Research.
Posted - 2011.05.20 23:03:00 - [48]
 

Thanks for the update.

Zhilia Mann
Tide Way Out Productions
Posted - 2011.05.20 23:05:00 - [49]
 

Originally by: flapie 2
I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.


This. I'm rather upset that you're revamping the station interface. It's not the cleanest thing in the world but it gets the job done like no other -- and all I'm seeing here is more clutter and horrible issues for lower end graphics cards.

Radjaw
Alea Iacta Est Universal
Test Alliance Please Ignore
Posted - 2011.05.20 23:06:00 - [50]
 

Originally by: Abdiel Kavash
Quote:
We’re also testing a small change aimed at rookies that disables closing tutorials until you’re through the skill training tutorial.


Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?

This.

Cosmoes
Minmatar
Posted - 2011.05.20 23:19:00 - [51]
 

Please respond to the multiple threads around asking why the hell you nerfed RPers from the last dev blog.

Mitchello
B O R G
Posted - 2011.05.20 23:32:00 - [52]
 

Originally by: Zhilia Mann
Originally by: flapie 2
I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.


This. I'm rather upset that you're revamping the station interface. It's not the cleanest thing in the world but it gets the job done like no other -- and all I'm seeing here is more clutter and horrible issues for lower end graphics cards.


Considering the amount of folks who don't just play on a gaming desktop, but also on typical oem family pc's and laptops from and/or at work (and I'm not even mentioning mobility trends) there is something to be said for caution tbh.

It's a given that CCP want things to look good. But if it looks good it is not automatically good. On the contrary. If you were selling a can of soup you'd be right, but in service models you got to take care of how things work for who, when, where and how. Substance is required to go over style, and can never rely on being enforced in order to achieve the illusion of being compelling.

Now, putting issues of usability and accessability aside (again, as with the new forums which also flat out ignored reported and confirmed issues in operating as well as in common user interaction patterns) simply because I just can't see CCP having either time, resources or inclination to take such things into consideration (seen it too much in the past tbh), things could be worse.

1. They have stepped up, moving away from "dump when date is due and never look back" to staggered releases. If **** is not working, that tunes in now with both maintaining and delivering post initial delivery.

2. They are communicating, not just for soaking in ideas for self validation or confirmation of stone tablets, but to create an interaction between them and us. That's been missing for a long time, and it is good to see it again.

3. If things get to a point (again) where what looks to be delivered to break expectation patterns, or when all we get is presentation and virtually no substance, we do have a Council of Stellar Management. I am sure that they will not hesitate to ask firm questions, without letting themselves or CCP be derailed by proprietary information, with consistant and clear communication with players in order to be advocates of those. CSM5 did that quite well. Considering the folks on CSM6, I have no doubt that they will be able to strike a healthy balance between the social interaction and the work of advocates.

So yeah, it's hardly working properly on Duality. Tons of issues. And the risk of once again style over substance (which sells once, but doesn't sell again). And yes, there's signs of them reinventing wheels which either should not be reinvented or are tackled in ways that go against established best practices of user interface design and user interaction design.

Fine. But one step at a time. Look on the bright side, they are engaged in a format of staggered releases, which requires to build on top of what is present. And ok, there's just a room and no Blue Lagoon in New Eden to be delivered. But it could be worse.

Constantinus Maximus
Paxian Expeditionary Force
Posted - 2011.05.20 23:37:00 - [53]
 

Edited by: Constantinus Maximus on 20/05/2011 23:41:56

"and is getting ever closer to release-quality."

Approaching becoming a steaming pile of ****?

edit: Guess it depends if we're talking "past" CCP "release-quality" or WhiteWolf "release-quality".

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2011.05.20 23:46:00 - [54]
 

Does this new UI mean that you're turning EVE into even more hardcore clickfest simulator?

Natalia Kovac
Minmatar
Stimulus
Rote Kapelle
Posted - 2011.05.21 02:34:00 - [55]
 

Terrible.

Mina Sulva'r
Amarr
Posted - 2011.05.21 03:09:00 - [56]
 

Originally by: Jim Luc
The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.

Ambulation Demo

Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... ugh


I honestly thought thats what they were doing? You mean we arnt going to be able to walk out and stand "close" to our ships, like this video shows?
If so, that just blows...
Please tell me they are at least trying to implement most of what I saw in this video?

Mina Sulva'r
Amarr
Posted - 2011.05.21 03:31:00 - [57]
 

Originally by: Lolmer
Here are some great videos to give an idea of the ship scale:
Amarr
Gallente

We should be able to zoom in/out of the hangar view as well as move the camera around (or perhaps take a shuttle to fly around our ship to view it, or even the station to see what ships other folks have (and see what fittings they are using for when they undock into our station camp ;))).

Not to go off topic. That is a beautiful video, and someone put a lot of work into it. But it does a terrible job at showing sizes due to the fact that "our real world " reference (the little person) is lost as it switches to the next few ships. Each scene should always have a real world comparison next to each ship, something like a 747, or say the Eiffel Tower, we lost perspective by the time it shows the Zealot/Tristan.

This is by far a better comparison, since there is always a real world reference.


EdwardNardella
Capital Construction Research
Posted - 2011.05.21 04:48:00 - [58]
 

I think it is important that you should be able to see lots of the ship when viewing it but I do believe they need to occupy a greater part of our view.

Another poster mentioned shuttles going too and from ships. I believe this should enhance the sense of scale because when a large shuttle arrives at the side of a battle ship it will be a tiny speck.

Ayari
Caldari
Caldari Independent Navy Reserve
The Fourth District
Posted - 2011.05.21 05:05:00 - [59]
 

Originally by: EdwardNardella
I think it is important that you should be able to see lots of the ship when viewing it but I do believe they need to occupy a greater part of our view.

Another poster mentioned shuttles going too and from ships. I believe this should enhance the sense of scale because when a large shuttle arrives at the side of a battle ship it will be a tiny speck.


That sounds like a very good idea actually, it allows both the smaller ships to be closer, but also gives a scale comparison... An effective compromise.

MotherMoon
Huang Yinglong
Posted - 2011.05.21 05:22:00 - [60]
 

Edited by: MotherMoon on 21/05/2011 05:23:21
So even thought they aren't working, the new turrets are up?

Originally by: HyperZerg
So, you finally show us, that you want microtransactions.

You know, most of the players already have more then 1 account ?
So most of us already paying double and tripple, and now you want us to pay even more ?

Make the game free to play or NO Microtransactions. Both WILL destroy the game. Or in a better meaning, bring players to cancel accounts to "pay" you stuff.

Go on Blizz ... eh CCP


most players have 1 account. sorry to burst your bubble.


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