open All Channels
seplocked EVE General Discussion
blankseplocked Captains Quarters on Duality - Performance tuning [updated
This thread is older than 90 days and has been locked due to inactivity.

Pages: 1 2 3 4 5 [6] 7 8 9

Author Topic

admaril bluebeard
Posted - 2011.05.22 23:18:00 - [151]

i would love to commenty on what this looks like but like a lot of player it will not accept us and log us in i belive that it may be set a passwrds from long time ago but i dont think that ccp realises people change their passwords regularly like we are advised to so why does ccp not get their act together and update everyones passwords on both duality and singularity as on sisi im still using last password and my new toons cant even log onto it im trying to run fleet tests and i cant log all my toons in and as for duality i cant log any of my toons in and i have gone through all the paswords i wrote down and still cant find one that lets me in or there may be older then those but it was my under standing that passwords were updated on all but guess wahat like all things ccp they have not updated the passwords the fact im still useing last months passwords show they have not updated them for one month please ccp ive written petioned and now forum can you please set the passwords for all the servers regulary it cabn be hard they should all run from the website yet they dont please fix this i hear so much about duality from a very select few yet the majority of players cant log on

with thanks one very frustrated player just wanting to do tests with all my toons and also have a look at whats comming so if its not avalible to all let us know but why

Mara Rinn
Posted - 2011.05.23 03:03:00 - [152]

Originally by: Fiana Feybrand
Will they improve performance? Sure, there's still a long way to go before this is live on TQ. However, even ninja coders with Quaffee flavoured Coffee can't defy the laws of performance.

They have an impossible task ahead of them if they are going to keep their promise that current dock/undock times will not be affected by CQ/Incarna.

What we should have is the current station environment, with the option of leaving the ship. I'd put up with 3-5 fps with half-second UI lag, if CQ was optional - at least it's not space :)

I can play Portal and Halflife on this system, why is one room causing this much lag? Perhaps CCP is so intent on reinventing the wheel from scratch they've decided to start with a square stone and chip away the pieces that don't roll smoothly?

The message this sends me is, "either you spend the money on a new computer just to play EVE, or you quit."

Fred Kyong
EWH NanoTex
Posted - 2011.05.23 04:24:00 - [153]

Edited by: Fred Kyong on 23/05/2011 04:37:16

Most worked well so far-

I had my graphic settings to the highest and just 4x anti aliasing.

-Character has no hair, but I think this is well known already
-Walking to the ship hangar, at the end the char kept walking even standing and the fitting controls. Did not get a menu for fittings or cargo. I also missed to zoom in on my ship sitting at the dock (e.g. with the mouse wheel).

Some graphics from the station (lights on street) where blurry. Looks somehow like cheap graphics work :)

-Character animations (looking at fingernails), walking was fine
-At CQ there are some blurry red controls/ lights at the wall. I do not like blurry images, but we already have them in the real game on some ships (lights/ windows/ Pos structures). No idea this will improve...

Undocking is tricky! You will get a black screen! I used "Shift" and "Backspace" to get out of this black screen. Then the ship was moving, I could see the ship flying away from the station. But I could not take any control of the ship. While pressing "ESC" I could gain control of the ship.

I was jumping Amarr to Jita and back again. All went fine.
I think the graphics in space improved? Looked great, even some new jump gates I suppose?

The turrets on my ship where white, had no textures. But I can get the picture. I think they will look nice. Much better as the stuff we have now. Please CCP, do not forget to keep the scale of the guns abit in proportion! Right now in the game they are sometime way OFF SCALE (guns on a Claw right now look just terrible)

Back to CQ:
The bed had no function (sit, lay or something). The couch or sofa showed a little menu such as "sit" or so. But did not work for me.

The screens on the walls are nice even they had no function for me yet.

I donīt know yet how it can be done (maybe later?) but I miss/ or would like to personalize my CQ abit later. Maybe with some screen shots of the game... in a frame... so I can hang it on my walls? Putting some of my cargo on the table (like tobacco, spirits, quafe...) what else :)

Also a file cabinet would be fine I can store/view my Blueprints, or blueprint copies... Something like that; or a dresser where all my characters cloth is stored...

Performance on my character where fine, no lag, no shadows on the char except I looked at the back of the character. The rear of my arms where somehow gray/ blackish. Zooming away from it and it was fine again

Looking forward to see more :)

Keep it rolling! AWESOME work!

Devon Arrington
Caledonian Operations
Posted - 2011.05.23 04:45:00 - [154]

Edited by: Devon Arrington on 23/05/2011 04:49:51
Does anyone know if the server is still up?
I got the client working, but it says Duality server status Unknown.

Is there any thing I need to do besides the "/server:Duality" ?

Current version is 7.10.259081

Also Possible Bug:

Whenever I start the Downloader Client it closes the current window playing tranquility.

Zey Nadar
Unknown Soldiers
Posted - 2011.05.23 05:55:00 - [155]

Edited by: Zey Nadar on 23/05/2011 05:56:07
Originally by: Devon Arrington
Edited by: Devon Arrington on 23/05/2011 04:49:51
Does anyone know if the server is still up?
I got the client working, but it says Duality server status Unknown.

Is there any thing I need to do besides the "/server:Duality" ?

Server is still up.

Use the duality installer linked in the topic page. I also thought I only needed to change the shortcut in my singularity install, I was wrong. Use the installer (install in separate irectory from your normal game install! (also from singuliarty install I think)) and then make a shortcut with "/server:duality".

Fred Kyong
EWH NanoTex
Posted - 2011.05.23 06:12:00 - [156]

Server is up. Maybe you ran in DT cause I got the message for DT short before I wrote my report.

Devon Arrington
Caledonian Operations
Posted - 2011.05.23 06:24:00 - [157]

Yea it was in downtime, I got a starting server Message shortly after my post.

Looks pretty cool so far.

Posted - 2011.05.23 07:15:00 - [158]

Edited by: SaschaS on 23/05/2011 07:29:13
Edited by: SaschaS on 23/05/2011 07:28:45
Edited by: SaschaS on 23/05/2011 07:18:45
~ 1.
1.5, allmost unplayable
fps like bad drawn flip book in slow motion, regardless the quality settings from very high to lowest the same speed, just in lowest i had hair assets but in white, in highest i was a coloured skinhead,
unfortuantly i tried to undock, so i stuck :)
Intel Core 2 Duo 2*2400 MHz
NVidia 8400 GS Dual Monitor (2560*968 px fixed window) same resolution where i play eve now each day without problems
last available stable from NVidia.

~ 2.
walking looks fancy, more like some kind of weird moonwalk.
walking does not stop, char walks to position turns arround walks back turns again...
while walking to the balcony feets get lost because they are under the floor.

~ 3.
well i would like to use CQ and WOS but if the performance does not better significant i please you to build in an option to play eve without it!!!
I think the "second life" part of EVE should not need more time to play than the main action, also i think the "need for speed" part of all former efforts to make eve better would look a bit absurd if i for example need more time to load screens than to talk with an agent and accept a mission.
In case of ALL(shader, texture, interieur, simple hair / cloth, low detail chars...) quality changes did not significant change the speed fo me, i would say there are way tooo many triangles to be drawn or the engine is just not made for it, maybe it is just the direct x version which my graphic card is able use just not fast enough.

May i am the only one with an 3 or 4 year old graphic card or the only one use to have such a card and play on dual display.

Anyway i would like to play eve, it would be some kind of stupid if the polish for the car is more expensive than the car itself.

i did not found an append button so here my dxdiag at pastebin:

Posted - 2011.05.23 07:58:00 - [159]

trying to get the test server up but keeping bring up the wrong server any help

Ravior Letam
Posted - 2011.05.23 10:29:00 - [160]

Edited by: Ravior Letam on 23/05/2011 10:31:42
1: 1
2: 1

System (A Laptop):
CPU: Intel Core 2 Duo with 2.3 GHz
Grafics Card: ATI Mobility HD 4650 with 1 GB of Grafics RAM
OS: Windows 7 Professional 64 Bit
Running at a Resolution of 1366x768

3: I really hope that the interaction possibilities of Captains Quarters is more than not integrated into this version, since I simply cannot find anything useful about it right now. What I would suggest is that the UI for the Screens you have there should pop out when you get near of them with the camera zooming on to them when I actually start interacting with those. I can't lay down on my bed and undressing doesn't work as well :P Let's just say I wait for more tests about this, since this seems really only to be a perf test and nothing else.

Sorry if this sounds some kind of harsh, but I expected to see more than this, besides as I said, I'm not sure at all if this should be more than a performance test or not. If anybody read this, please answer to my guess.

Thank you.



EVE University
Ivy League
Posted - 2011.05.23 12:59:00 - [161]

Tranquility to Duality patch please!!
Offline full install download is giving a 404 error.

Posted - 2011.05.23 13:30:00 - [162]

My computer was purchased just under a year ago, not the best graphics card, but can just about run one client on max graphics with little lag. Turning down all the graphics CQ takes nearly 4 minutes to load all the textures.

This needs to be optional like how they showed in the 2010 Fanfest where you clicked a button to get out of your ship.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2011.05.23 14:21:00 - [163]

1. Double-click move is BAD.
2. Wall screens are too high on the walls. No way in reality you'd place them that high for personal use, especially if it's touch-screens (which I presume they are).
3. Action objects aren't highlighted in any way. If that's about "brackets" mentioned earlier, it's fine, but I'd really prefer them to be highlighted in-place. An edge glow, an intense colorization, basically anything that is obvious but also non-disruptive to the whole experience.
4. I do hope you have good idea about the term "Geodata", if not - ask me. I'l tell you what it means and how to apply it to the server. Else the issues mentioned in thread already (constant walking in place) will never stop from happening.
5. (Carbon UI) The whole UI is still hardly responsive to the mouse movements. To get from one UI container to the action in another requires two clicks in many cases. And mouse hardly noticing context change before you stick it's nose into it. (I mean, click the button.)

Daniel backstone
Posted - 2011.05.23 16:12:00 - [164]

Edited by: Daniel backstone on 24/05/2011 20:49:50
Ok ok ok sooo :

- very nice interior. playing around thrills me i think i'll sell all my ships and open a strip-club in jita.

- Graphical Performance 3.5/5. 1900*1200 full detail at 30-50fps. With dual char, it's 20fps, largely playable, considering the high degree of detail and this new promizing 3d engine)
no bugs, unless some of the walls not rendered and some pixels around meaning a unrendered shadow. Moreover changing screen res brings some graphics glitches ;)

4 - Overall Perf : ? i already said it's very nice... ok 4/5 here your score, no memory leak, fast loading (not longer than actually) just a slow world around.

5 - feedback : you really should tell us what YOU wanna do with this kinda game? so we could provides more suggestion in the right way ;)
will be be a 3rd Person ..Walker?
ZQSD (or WASD) is so oooooollld walking mechanic... be kind, and smart, use like others, implent the strafe walking otherwise when (i wish) you'll introduce the Running (20x) skill, we'll walk like R-O-B-O-T. front-front-left-front-autodestruct.
also, right click should be the turning function, not left click ;)
i know it's not a fps, but like this you'll see 90% players running through walls... not fun

i understand the easyness to click to move, but eve definitely should not be a point and click game, stay focus !

that said, it misses the ISR (InterStellarRadio) with some nice music and some random videos showing latest invasion news. ;)

you definitely need to do something about the will to reach CQ. why it is better than staying in our ships?
great work!

Edit : of course my settings : 2x2 xeon 5150@2.67ghz ; ati 4890 ; 5gb ram ; Win 7 64.

Posted - 2011.05.23 17:18:00 - [165]

As an addendum, I forgot to ask: Could you guys consider having two graphics settings in graphics options? One for settings while in CQ and one for in space? My computer can handle decent settings in space that it can't handle while in CQ. I enjoy seeing the detailed space ships in space, and getting less of a headache from reduced fps in CQ, but it would take away from the experience to have to change settings each time i swap.

Addicted to blood money
Posted - 2011.05.23 17:36:00 - [166]

ccp you guys doing a very good job here. Never see a 3d game with a mirror.

intel core i7 cpu x980 3.33 ghz and 6 gb ram. type system 64 bits.
I have 2x nvidia geforce gtx 580
windows 7

most of the bugs I've found are all reported. When i run the graphics more then 5040x1050 totale on 3 screens the game stop and i get the sign "eve.exe isn't working" That happend when i start walking in the CQ. Also happen on my way to the hanger. All graphics running on highest position. Second bug that i found is. When i on the balcony in the hanger and i zoom out and look from above in the direction of the stairs the stairs disappear. Third bug. When i go to desplay graphics and set interior quality lower then high the CQ disappear and i am standing in the hanger and can't move. I think you guyss still working on that.

Keep it up

gr kakary

Super Licky Bad Ass and Cool
Posted - 2011.05.23 17:39:00 - [167]

Anyone got a Multi-GPU setup? I've got really flickery lights. Might be a gpu problem so im not logging it yet, wondered if anyone has the same?

Mari Sinn
Posted - 2011.05.23 17:57:00 - [168]

I have a multi GPU setup. I have a pair of X1950GTs in Crossfire. I didn't notice flickering. I did notice that there was a bunch of lag. I'm not sure if it was video lag or internet lag or what. I made the mistake of undocking, and now when I try to log back in I'm still stuck undocking.

Wolf Kruol
Posted - 2011.05.23 19:05:00 - [169]

lol my password and username isn't supported. Do I need to make a special account to run the test?

Miss Misses
Posted - 2011.05.23 20:08:00 - [170]

Edited by: Miss Misses on 23/05/2011 20:16:50
Edited by: Miss Misses on 23/05/2011 20:13:08
1. Rate the graphics performance (framerate, UI lag, etc)
(1-5 scale) 3 - Get a stable 60 - 65fps in station and space on maximum settings but could be better
no graphical issues

2. Rate the overall performance
(1-5 scale) 4 - Its slow at logon but runs fine while playing

3. General feedback
- works fine for a unnecesary addition would be greater if we could have other ppl over / customize our quarters

system specs:
amd phenom II x4 3ghz
8gb DDR3
HD6970 2GB
120meg interwebs

Seems zooming sideways is not a bug :P

Posted - 2011.05.23 20:49:00 - [171]

My characters have no hair when I turn on physically simulated cloth and hair. The textures for my character's skin and cloths turn completely black when I change the clothing or hair styles.

Other then those two things, my complaints are similar to what everyone else is saying.

There have been major improvements since the first test, and it's good to see that you're making progress. Unlike many of the bitter old vets, I am actually looking forward to CQ and I am glad that CCP is working on it.

Having said that, I would also like to reiterate that I think this feature should be optional. My desktop has an Nvidia 570 graphics card and is great for cutting edge graphics, but my crap top, which currently runs eve just fine, wouldn't stand a chance running CQ. There are also many other players who's best computers won't be able to handle CQ. I can't understand why CCP would want to abandon those players. From a business perspective, it just seems flat out stupid to me and I can't understand why they would want to make CQ mandatory.

I know everyone else has already said this a million times, but the message STILL does not seem to be sinking in. So, I'm just saying AGAIN to be one more voice in the crowd.


Junko Sideswipe
Broski Enterprises
Elite Space Guild
Posted - 2011.05.24 01:37:00 - [172]

1. Graphics Performance

Still heavily bugged on my graphics card. Here's my DXDiag.

Athlon 64 3700+
2gb DDR400
Radeon HD3850 AGP 8x

Yeah it's an old PC, but I can run everything shader 3.0 without crazy graphical glitches like this.

High Interior Detail
Medium Interior Detail
Low Interior Detail
Back to High Interior Detail

2. Overall Performance

3. General Feedback
Still having the same graphical issues with CQ that I had the first time. As for walking around, the speed at which the character walks can be somewhat annoying, a sprint button would be a welcome addition.

I still have high hopes for CQ improving the new player experience, but if I can't run it on my current computer (which runs EVE at max graphical settings the majority of the time), you're probably going to leave out a whole bunch of folks with somewhat older midrange graphics cards.

Amarana Idalo
Posted - 2011.05.24 03:52:00 - [173]

Graphics Performance: 3

The CQ Seemed a touch slow, though not out of line for a high detail MMO on high settings. Was getting about 17-20 fps looking at things in the CQ. Camera controls seemed fine for me.

Overall Performance: 3

Bringing up the fitting screen seemed noticeably slower than on tranquility.

My biggest problem was on initial login the lighting was almost unusably dark. I discovered if I minimized and re-maximized it would reset the gamma enough that I could see the floor. Though when I quit the game (instead of logging out) my desktop's gamma was now very low.

Also while walking back from the end of the balcony toward the room, the smooth white walls developed some rather interesting moire patterns.

I believe I was using "high settings" for the graphics drop downs, and cache & HDR were both off.

Output of DxDiag at

Anar Amone
Legion Of The Lost Guardians
Posted - 2011.05.24 07:14:00 - [174]

Been trying to get on either test server and keep getting a message that is telling me my subscription expired. Is there a way to fix this. My account is active.

Thanks for any help.

Ars ex Discordia
Test Alliance Please Ignore
Posted - 2011.05.24 09:37:00 - [175]

1. Rate the graphics performance: 4
Nothing that is not reported allready.

** Note that if you experience hardware issues, odd graphical bugs, etc. we would really like to get a DxDiag.txt from your machine to ehlp us identify edge cases and hardware incompatibility issues prior to releasing the code to TQ.

2. Rate the overall performance: 4
Any way to speed up the loading of CQ when docking?

3. General feedback
- the hologram image of the ship vanish as the projector object on the table is out of view. Is this working as intended? it unload as I make the bottom of the screen cover the projector object.
- The stair at left side of the undock vanish when you look down on the model. It unload as a point above the stairs get out of screen.

Ciar Meara
Virtus Vindice
Posted - 2011.05.24 09:58:00 - [176]

1. Rate the graphics performance (framerate, UI lag, etc)


2. Rate the overall performance


3. General feedback
In terms of technical problems I encountered very few to no glitches. I ran several chars and several resolutions up to the highest with no negative effect. This surprised
me somewhat and I decided to do a little walking etc.

Some of the lighting and textures obviously are fillers so I will not go into that. What is annoying though is the lack of interfacing with the environement. Interfaces
built in walls cannot be read (so shouldn't be there) ashtray and garbagebins, bottles, etc cannot be manipulated (so shouldn't be there).

Basicly I would like to see less 'fluffy' stuff lying around you can't touch and more stuff you can interact with. If there is a bottle (not saying there has to be) or an interface anywhere on the well I should be able to interact with it at least marginally.

The thing that disturbs me most is the big "undock" button on the gantry. What is that supposed to do? From the video's shown so far we have some sort of "unpod" chamber. That is where we should have to go to interact with ships and pod. The gantry should be eyecandy for shipspinning (and perhaps later a lookout over the stationsactivities?).

In short it needs more of "cowbell Talonclark's" input and ideas and more spacesim realism and less ""earth and beyondness".

Posted - 2011.05.24 11:50:00 - [177]

how did the mac users connect to duality? it keeps sending me to the singularity. i tried adding the whole /server:duality thing but that doesnt seem to like that in the title

Tactical Knightmare
Posted - 2011.05.24 12:32:00 - [178]

I'm glad its a works in progress job, because thats either a very large Dramiel or its a minature Nightmare
Please visit your user settings to re-enable images.

Posted - 2011.05.24 13:24:00 - [179]

Edited by: kabaos on 24/05/2011 13:26:46
WT is it ? I'm downloaded Full duality and now say "need to download more 3800mb"

and what is this add /server:dualityQuestion

Mirabi Tiane
Posted - 2011.05.24 14:04:00 - [180]

Originally by: Ciar Meara
The thing that disturbs me most is the big "undock" button on the gantry. What is that supposed to do? From the video's shown so far we have some sort of "unpod" chamber. That is where we should have to go to interact with ships and pod. The gantry should be eyecandy for shipspinning (and perhaps later a lookout over the stationsactivities?).

Quoted for truth.

Pages: 1 2 3 4 5 [6] 7 8 9

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only