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blankseplocked Captains Quarters on Duality - Performance tuning [updated
 
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King KLoWn
Solaris Operations
Forever Unbound
Posted - 2011.05.22 01:57:00 - [121]
 

1. 3.5
DxDiag Info http://www.evewebsites.com/klown/DxDiag.txt

2. 4

3. Mouse and keyboard control is a bit aggravating I found that i stuck to double clicking.
Frame-rates dropped randomly standing still, and whenever idle it went below 40fps for me which is strange.
Some of the lighting transitions where twitchy would flash a bit (Example when walking towards mirror in quarters there is a lighting threshold there).

Jonathan Malcom
Gallente
Test Alliance Please Ignore
Posted - 2011.05.22 02:24:00 - [122]
 

1. I'd give the graphics a 4.5 Runs at a pretty steady ~30 FPS with everything on. I'm sure the lighting is still under construction, but the ambient, indirect lighting needs work.

2. Overall performance is probably a 3.

3. It's cute how you guys pretend that you've never played any other third-person MMOs ever, but flip the mouse buttons. Left is for looking, right is for turning. And for ****'s sake, add a re-mappable auto-walk button. Character animations are better, but still a little wonky. Sometimes my avatar's arms will remain perfectly still while I'm walking around. I like the change to the wall monitors. They look good. And the added bits of trash around the place give it a lived-in feel.

Over all, pretty good. Add the ability to stay in your ship while docked. In fact, do it like that concept video. Also, reintroduce the pod room from the FF08 demo.

Jeph Skord
Minmatar
Posted - 2011.05.22 02:48:00 - [123]
 

Edited by: Jeph Skord on 22/05/2011 02:51:24
I play the first since 1 may ... I cannot log in, this is normal?

It already works with Singularity.

Sorry for my bad English!

General Disdane
Caldari
Haters Inc.
Posted - 2011.05.22 02:56:00 - [124]
 

The Duality server states my account is expired. I am posting this using the IGB. Perhaps it doesn't accept PLEX players?

Elyon Itari
Posted - 2011.05.22 03:15:00 - [125]
 

Edited by: Elyon Itari on 22/05/2011 03:15:57
Originally by: Bloodpetal
WISHLIST :
1. Switching "over the shoulder" sides - righty to lefty.
ESC -> Display & Graphics -> Incarna Camera -> Camera Center.

Originally by: Blue Harrier
The scroll wheel seems to move sideways on a diagonal not in and out as it should.
This is to have your character directly in front of the camera when zoomed out, and not have her/him in the way when zoomed in.

Originally by: A number of people
Account expired/can't log in
The current mirror is from some time between the 8th and 15th of April. If your account was not active at the time of mirroring, you will not be able to participate in this iteration of the test.


hth.

Guardian Sword
Posted - 2011.05.22 04:22:00 - [126]
 

Edited by: Guardian Sword on 22/05/2011 04:26:51
Having issues getting correct patch. Version 259851. Says Incompatable...I go to the TQ to Duality (Update from live 259851) patch and it says HTTP 404 Not Found....Any idea what is going on or where I can get the correct Duality patch so I can get in?

Thanks in advance!

ChrisTooFar
Posted - 2011.05.22 07:07:00 - [127]
 

Edited by: ChrisTooFar on 22/05/2011 07:07:48
I noticed that the stairs to the left of the hanger platform area seems to disappear when the camera gets near them.
Also... My character seems to lose a patch of his pants directly on the crack and well... yeah I didn't think this game was rated M lol :P
I give the graphics a 3/5 because it would be neater if the hanger area had an animated rendition of the ship, like maybe with it floating around and actually moving a bit rather than a still shot.
I give the overall rating a 3/5 also. The movement controls are extremely touchy and I believe that the right clicking function on all the tools needs to have a greater clicking area because there was some difficulty right clicking a tiny little spot on the agent finder thing and the ship hologram. I realize this was the point of the test and hope you can improve the camera and character controls before Incarna is released!

Gurhan
Gallente
Ceti Alpha Industries
Posted - 2011.05.22 07:20:00 - [128]
 

I can't login to duality atm, because I reactivated my eve account 19th April. When can we expect reactivation of expired accounts or a new mirror for Duality? Thanks in advance.

follumramp
Posted - 2011.05.22 07:24:00 - [129]
 

i rely want to test this ut b i cant get the test sørver instald not the ofline 1 or the online 1 Neutral

jhanby
Posted - 2011.05.22 07:31:00 - [130]
 

1. Generally quite good. Couldn't see my ship in the hanger though.

2. 4

3. A big suggestion that I haven't seen would be to add a run key. Maybe while holding the shift key ? I (and most people) get annoyed with only being able to walk one slow speed.

Overall I like the screens on the wall and the general idea. keep up the good work ! :)

Elyon Itari
Posted - 2011.05.22 07:46:00 - [131]
 

Edited by: Elyon Itari on 22/05/2011 07:47:29
Originally by: follumramp
i rely want to test this ut b i cant get the test sørver instald not the ofline 1 or the online 1 Neutral
Took me a while to decipher the question somewhat acceptably, but I hope this helps: SiSi Launcher

Originally by: jhanby
A big suggestion that I haven't seen would be to add a run key.
Only every fifth post :)

The reason stated for not implementing running is how it completely ruins the immersion when everyone is running, yet not in a hurry. This would/will be even more clear in a station with multiple people.

There isn't much functional difference between introducing a run key followed by increasing distances to be traversed, or avoiding a run key while keeping the currently cramped-by-design Captain's Quarters; you're not more than five steps away from anything anyway.

Not having everyone run around makes the whole thing more realistic, however.

If you have nothing urgent to do, you wouldn't run in real life (or at least I wouldn't). You certainly don't see everyone running around when you go to a city centre. If you are in a hurry in-game, just use the heads-up display.


Oh, and let me join the myriads of people disliking the mandatory trash, both in bag and litter form (cans, bottles, ashtray and what appears to be a cereal box). Littered rooms should be dependent on capsuleer personality, not station racial customs.

Zey Nadar
Gallente
Unknown Soldiers
Posted - 2011.05.22 08:42:00 - [132]
 

Edited by: Zey Nadar on 22/05/2011 08:47:34
Originally by: CCP Tanis

Give us your feedback!

Once you've had a chance to play around with the new CQ, Tutorials, and Crash Course, please post your feedback here, using the following template:

!*! All questions should be rated 1-5 (1=Terrible, 5=Win) !*!

1. Rate the graphics performance (framerate, UI lag, etc)
(1-5 scale)
** Note that if you experience hardware issues, odd graphical bugs, etc. we would really like to get a DxDiag.txt from your machine to ehlp us identify edge cases and hardware incompatibility issues prior to releasing the code to TQ.

2. Rate the overall performance
(1-5 scale)

3. General feedback
- In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.


1.) I give graphics performance 3.

I suffered no graphical lag, crashes or freezes (apart when trying to enter space which is a known issue).
Minus because majority of long/medium hairstyles do not render. They show up as skintight basically. The amarr male longcoat makes most of the body invisible. In the left of the balcony there is a steel ladder (leading down from the balcony) that vanishes/appears depending on viewpoint. Mostly it does not render. The texture of the hangar below the balcony looks primitive due to being zoomed too close.

Minus because of the grainy effect on the entire screen, which makes the game look like 3d animations from late 90s. Other than that everything looked mostly ok, . The overall graphics experience is playable. There is no graphical lag even when most of my settings were set high.

2.) Overall performance is 4.
There were couple small lag spikes but no repeatable situations that caused lag. The doubleclick movement does not work when youre between the table and the sofa which is the biggest issue that I encoutnered. Character doesnt get stuck cause you can still move with WSAD keys. Walking feels bit clunky with no step sideways option (move sideways without turning), and the mousewheel zoom could be more refined.

3.) The tutorial itself seemed nice. The most glaring thing that I noticed was the rendering problems of hairstyles and longcoats, and the 'grainy film' effect on the entire screen. I really hope you get rid of the grainy effect before launch.. It makes the game look ancient. Rendering problems/clipping I have seen in other games, but never a grainy screen.

The movement should be refined a bit, the interaction of mouse-look and walking keys made to work more smoothly. It would be best that mouselook with for example left button would direct the characters walk where you are looking at without delay, and mouselook with the other button wouldnt affect walking direction, instead just rotating around the walking character. I think this is the best method of directing characters in other MMOs. Which button to use for which action can be debated.

Stepping sideways might require more animations but it would be nice addition too.

Bed could be a "log out" terminal, with a lay down animation added. And I wouldnt mind being able to sit on the couch. :)

I really hope you dont force the entrance to captains quarters at every dock.. There are certain situations where that would be extremely awkward, like fighting at the station.

EDIT: My dxdiag file can be found from here

Zey Nadar
Gallente
Unknown Soldiers
Posted - 2011.05.22 08:51:00 - [133]
 

Edited by: Zey Nadar on 22/05/2011 08:52:40
Originally by: Guardian Sword
Edited by: Guardian Sword on 22/05/2011 04:26:51
Having issues getting correct patch. Version 259851. Says Incompatable...I go to the TQ to Duality (Update from live 259851) patch and it says HTTP 404 Not Found....Any idea what is going on or where I can get the correct Duality patch so I can get in?

Thanks in advance!


I would recommend you use the duality installer thats linked in the topic post. I tried to use my singularity install to connect to duality but it wouldnt let me. I got 'bad address' after just changing the shortcut. Once I used the whole duality installer it started working.

AND MAKE SURE YOU INSTALL TO SEPARATE DIRECTORY YARRRR!!

Katia Sae
Sagan Explorations Inc.
Posted - 2011.05.22 11:18:00 - [134]
 

Edited by: Katia Sae on 22/05/2011 11:23:38
I've installed to a different directory. It patched, but after the patch it says incompatible release and the autopatch has not kicked off. Looked for a duality manual patch and don't see one.

EDIT: Nevermind,I see what happened. It appears it took the tranquility patch. I realized the first time I ran it I didn't have the option on the shortcut to point to Duality. Looks like I'll have to download again... :(

Lukas Rox
Torchwood Archive
Posted - 2011.05.22 11:23:00 - [135]
 

Edited by: Lukas Rox on 22/05/2011 11:25:28
1. Rate the graphics performance (framerate, UI lag, etc)
3 - performance is much better than the initial build, but moving the camera around the character is still jerky

2. Rate the overall performance
3 - loading times are still much longer than current "ship spinning" station environment

3. General feedback
It looks much more like a finished product - the first public test felt like an alpha version
There is some performance improvement felt already, but it's not as smoth as I'd like it to be.
On a Core 2 Quad Q6600, 4 GB RAM and an EVGA GeForce 8800 GTS 512MB it really should run smoother.

Dxdiag of my HW is here:

http://pozniak.pl/wp/wp-content/uploads/2011/05/DxDiag.txt

Dear CCP: I have a good idea on how to improve the Fitting Window.

Please inspect this screenshot:

http://pozniak.pl/wp/wp-content/uploads/2011/05/2011.05.22.11.10.43.jpg

If the ship holo is somewhere in the middle of the screen, make the Fitting Window follow the holo, so it looks like the picture above.
Also, the window interior, where the model is displayed, should be completely translucent. If the holo is not visible, just load the ship model as it is currently.

Tusseluring
Posted - 2011.05.22 11:57:00 - [136]
 

Graphics performance: 4
Overall performance: 2
General feedback:
Minmatar station, i know, one should expect things to be a bit sewer-colored, but the character does imo get too much colored by that lighting, getting red-brown'ish instead of the scandinavian white it should be. I don't want to become gold-colored in amarr and grey-blue'ish in caldari/gallente either, btw.

The camera is still very much too close and it bumps into walls or reaches its limits all the time, i would like it much further away from the character.

Remove that ash tray from the table!
Wall decorations in forms of quafe-cans and a cereal box.. i don't like that.

Holding down both mouse buttons in station moves the character, while in space (at least on TQ) it's used to zoom, so it's inconsequent. I hope it will be changed to zoom in stations also and that you only move with keys instead, and i would prefer the arrow keys.

With a machariel or other similar size ships, i still see only 1/4 of the ship. The rattlesnake was missing its thrusters, just a big square hole where they used to be.

The ship model on table and balcony don't impress at all. I don't even get why there at all must be a ship model on the balcony, as you can anyway click on your ship there. Just make it so smaller ships are parked closer to CQ so it's possible to see them.

When standing on the balcony there's a stair on the left side which is unfortunately inaccessible, but when standing next to it and moving the camera around, the stair vanishes periodically, depending on camera angle.

I don't like recruitment getting so much focus with its own screen in CQ, it should at least not appear until the player have completed all tutorials, and it should be possible to permanently hide it. It should imo also be hidden by default to any player who's already in a player-run corp. The PI screen should likewise not appear until the player have PI set up.

Keras Authion
Science and Trade Institute
Posted - 2011.05.22 12:03:00 - [137]
 

Graphics performance: 3.

Looks good but I get some fuzziness in the darker areas.

Overall performance: 3.

It has potential.

Feedback:

The UI needs a way to show the areas you can interact with. Have the mouse cursor change, glow, the object glow or have a red/blue hue to show it can be interacted with. At the moment you need to right-click everything that looks suspicious to find out. Speaking of which the tutorial could mention how to interact in station.

I couldn't find the spot that let me continue the tutorial when I needed to move to the balcony to undock.

Aura needs to speak louder. The music drowns her voice easily.

Aura also needs to identify herself. At the moment she says "contact me via the agents menu". I doubt that new players know who Aura is. The picture might help when she gets it, but having Aura tell her name wouldn't hurt.

The turrets are broken at the moment, you cannot view their info and undocking makes you stuck. Bugreported.

Alt-tabbing in the loading phase might make the CQ not load correctly. Bugreported.

Samson86
Posted - 2011.05.22 12:53:00 - [138]
 

sitting at 16 fps with my graphics settings at medium, pretty big download 4gb for just a room.

overall i like itdidnt seem to have to many probs with it
although did have it kick me off duality 4 times during the testing overall 6/10

Mara Rinn
Posted - 2011.05.22 13:19:00 - [139]
 

Graphics Performance: 1/5

Overall Performance: 1/5

General Feedback:

Playing on a Medion 96970, which has a GeForce 9300M S. This machine runs EVE at a playable framerate with shadows turned off, depth effects turned off, low shader, medium textures.

With all these settings the same as for the Tranquility build, CQ is unplayable - it has now taken 15 minutes to render the captains quarters. I get about 1.5 fps. The UI lag is so bad that the dialog boxes for setting things like shader level, texture detail etc, will activate based on where the mouse pointer was fifteen seconds ago.

Sitting on the sofa or standing up off the sofa has the interesting artefact of rendering one frame (which for me lasts about half a second) of the character standing up (when she has finished sitting down) or sitting down (when she has finished standing up).

It takes about two to three seconds for the character to start moving once I press a movement key. It takes a similar amount of time to acknowledge that I have released the key, which means that movement occurs in about three to five second bursts. If I make the mistake of holding the mouse button down, the character gets confused and starts spinning on the spot.

Aineko Macx
Posted - 2011.05.22 14:26:00 - [140]
 

Edited by: Aineko Macx on 22/05/2011 14:26:37
1) Graphics Performance: 1/5
Running on a C2D 2.66Ghz, 6GB RAM, HD3580, Win7 64bit the performance is abysmal eve on low resolution and settings, getting around 10fps.

2) Overall Performance: 1/5
Loading is slow and glitchy. In recent builds (also on TQ) even the char creator got much slower on updates, for instance, selecting a different hair/accessory model freezes for 5-10 seconds.

3) The graphics are full of artifacts, the shadows are just made of noise gradients, lots of flickering, shimmering and moire effects. The lighting is broken on some settings, i.e. the CQ is basically dark except for global lighting. With "working" lighting/shadowing the brightness levels of the chars face clips badly in various spots, or it looks like a monster. The camera is still nauseating, with no movement smoothing, is claustrophobically glued to the char and doesn't help at all trying to get an overview of the location the char is in. You really should look to great implementations of third person camera for inspiration, Silent Hill comes to mind, or even Tomb Raider or Splinter Cell...
The controls are still dreadfully clumsy and everything is endlessly ineffective.

I'm hating it.

Cyris Maleus
Posted - 2011.05.22 16:20:00 - [141]
 

OK. great job CCP. Love what has been so far but there are several things to be changed and/or fixed but what good game doesn't right? I will list off my hardware specs first:

i3 3.6GHz processor
6 GB DDR3 RAM
ATI Radeon 4670 HD HIS graphics card
Samsung SyncMaster P2250 LCD Monitor

EVE settings:
anti-aliasing Disabled
Post-processing None
Shader Quality High
Texture Quality High
LOD Quality High
Interior Quality Medium
Character Quality High (simulated cloth)
Shadows Enabled
All Effects Enable

Alright lets dive in.

1. Here I will assess the Graphical component of the area. Several known issues as well as some issues that are probably due to mediocre hardware are as follows: When first loading the game, after the window in the center of the screen has disappeared, the NeoCOM, Station Information and chat window are the only thing presently visible. You can left click and drag in the window and the lighting on the NeoCOM, station info and chat alter however the visuals are still black. This is running things on the highest quality. Now to make things appear, I changed the settings for the Captain Quarters to medium and I am able to see it normally but there are black mesh lines all over the place.

When the character is on the balcony overlooking the open area, when you walk to the left to the stair case and aim the camera to look down, the stair case disappears and there is an invisible wall before it. My thoughts would be to move the invisible wall to the bottom of the landing to add the more realistic effect or put a railing where the wall is to justify the placement.

Just before entering the actual living area, the landing, rails, 3 step case and walls do not appear textured. I know they are because when the camera is angled just right, you can see the texture but just walking down normally makes these disappears.

Alot of the walls when walking around, there are black mesh on them and it moves when you move the camera. This could be due to hardware.

Where to give credit? Excellent job on the mirror, I notice almost no change in scenery and character in the reflection, all the furniture looks good with the exception of the bed. It appears with a black mesh on top of it. Rather if it is on purpose or not, it is displeasing to the eye.

When I open the Character sheet, the text info for background and date created are stringed together, one overlapping another.
It also states this " ui_generic_charac " where the background is suppose to be. Also, the sovereignty and constellation text in the main window are overlapping one another.

When overlooking the open ship area, the holograph of the ship is hovering. Not good. Easily fixed by moving it on top of the 'desk' if that is what it is called.

Before entering the living area there are red lights on the floor, one on either side of the doorway but no light bulb or visual light source emitting them. Another thing to consider is that it does not affect the character when you walk on them. For example, the light does not cast on the character.a

That is it for the graphical component. I am sure there is more but when they are found, they will be posted here :P

Something I think should be considered is more research into how people actually move within a space. When walking around, the arms are stiff still but only move at the shoulder. It looks like they have no elbows or anything. I would suggest more free movement of the arms, examine how people's arms move when they walk, both male and female.

The texture detail in the ship hangar area is not the greatest either. Attention to detail in every aspect is needed for this specific type of project.

Bariolage
Posted - 2011.05.22 16:31:00 - [142]
 

1. rating: 3
Windows7 on an Intel Core 2 Quad 2.33 Ghz with 6 GB ram with a radeon HD 4300/4500 series graphic card.

high settings, the fps is between 6 and 7.5
low settings, the fps is between 9 and 12
windowed mode with all low settings the fps is between 15 and 25, staying around 20

in windowed mode hair has no pigment (white, though it's set to black)

In full screen mode hair is correctly black, but is a crew cut (instead of the long hair setting) on the female character.

The male character's hair is the correct style in either mode, but is still white in the windowed mode.

The UI seems to work correctly.

2. rating: 4

A lot of the bugs seem to have been worked out. It's headed in a great direction.

3. The graphics and art direction generally look stellar. The mood, the style, etc is great. The lighting is much improved.

Not a fan of the trash though. If every minmatar room for every station on every character has the same trash laying in the same places in their room, it takes away from the immersion and realism. It makes some good sense that the room layouts would be the same (couch/tv position, etc.) in that it's a generic room for capsuleers to arrive at, but it's strange that every station would have an ocd janitor clone that places trash strategically in the same spots in everyone's room. Also, items in the room that feel dynamic (soda cans, trash bags) but can't be moved physically detract from the feeling of control and ownership of one's space. If it was an npc's room that you were visiting, to help with staging perception of the npc's personal habits, or a personal room you set up that way, it would seem okay to have random items strewn about, but it doesn't make sense for a generic docking room to have static trash or items placed in a very personal way, but that you can't interact with and is the same station to station.

If it's a way of setting the tone for the minmatar areas (although I wouldn't think a vast, powerful and expensive space station for any of the 4 races, let alone a "proud" race would let trash bags laying about. Even if they are less wealthy and don't have the materials and engineering to make a shiny station: that's fine, but poverty doesn't equate to being slovenly) it would at least make more sense if the trash was in the hallway areas, which gets rid of the strange identical rooms problem for immersion's sake. Okay, end rant! The mood, tone, and art is otherwise very awesome.


DragonGrace
Caldari
Incostante
Posted - 2011.05.22 17:08:00 - [143]
 

Edited by: DragonGrace on 22/05/2011 17:22:35
Edited by: DragonGrace on 22/05/2011 17:14:59
Edited by: DragonGrace on 22/05/2011 17:13:50
YO!

now im not hardcore reviewer of these kinda things....so i guess i could give you the eve lover's laymen review lol

firstly, it is a good improvement on the last build for sure. liking the extra little features that have been put in, include the WIP on the mirror...made me giggle :P LOADING - FINE .... AESTHECTICS (where textured) - GREAT.....i really like the kinda random animations your toon can do when walking around, like rubbing his nose or swing/stretching his arms :D but its was a smooth somewhat stable experience for me.

but, seriously, really enjoying it. i only found a couple of little problems. in some occasions, the camera can let you down a bit....which i guess will work out in time, but the other thing i had a problem with was my hair. the toon that i am using for this test is a new toon i made through duality. he is amarr and has longer hair. in the last build....the hair was fine, and thick and wavy like a gorgeous Scandinavian lady :D but now...its all gone. sure, the colour black is there to say how much of the head it would be one...but there is no length at all....it is also absent when i tried to refresh it in the character creator. i did however find a constant in this pickle. whenever i would choose a short hair style...or the david beckham mohawk one....it was fine, the texture and the model loaded fine. but...whenever i went for the long hair with either the side parting, or the middle parting...all i got was a colour block.

dont know if that helps to narrow it down at all for you guys at CCP, hope so. cos in the last build, this wasnt a problem, and it appears to have just snuck in the back door there lol. and i miss my luscious locks :P

i gotta say, i dont know what the problem is with the keyboard and mouse some people are on about. i used WSAD and held the left cick for the majority of my steering, ran nice and smooth :D

hope my feedback has helped a bit in the ever ongoing journey from space to stations :D

P.S on a tech level my fps was between 20 and 40 throughout the test.....thats on 1920x1080 with 4 antialiasing, and HIGH on everything that has the option. also full cloth and hair simulation too. full post processing...basically, everything is ON and on HIGH! lol anyway...compared to TQ which i get a fluid 60fps with the same settings...thats quite a hit. i understand though that there are a number of things to iron out and it may have something to do with the "enlighten" engine....assuming that has been implemented in this of course. its some awesome tech so no wonder there is a demand on the hardware :D

my system spec is as follows

Windows 7 Ultimate 32bit
Intel Core Quad Q6600 2.4GHz
4 GB of RAM (only about 3.5 used cos 32bit sucks the meat rod of nature"
nvidia 8800GTS 512mb
all displayed at 1920 x 1080 with 4x anti aliasing and all the trimmed cranked to 11!

im not sure what else i should put in here....so that is all :D

Fiana Feybrand
Posted - 2011.05.22 17:23:00 - [144]
 

Originally by: Mara Rinn
Graphics Performance: 1/5

Overall Performance: 1/5

General Feedback:

Playing on a Medion 96970, which has a GeForce 9300M S. This machine runs EVE at a playable framerate with shadows turned off, depth effects turned off, low shader, medium textures.

With all these settings the same as for the Tranquility build, CQ is unplayable - it has now taken 15 minutes to render the captains quarters. I get about 1.5 fps. The UI lag is so bad that the dialog boxes for setting things like shader level, texture detail etc, will activate based on where the mouse pointer was fifteen seconds ago.

Sitting on the sofa or standing up off the sofa has the interesting artefact of rendering one frame (which for me lasts about half a second) of the character standing up (when she has finished sitting down) or sitting down (when she has finished standing up).

It takes about two to three seconds for the character to start moving once I press a movement key. It takes a similar amount of time to acknowledge that I have released the key, which means that movement occurs in about three to five second bursts. If I make the mistake of holding the mouse button down, the character gets confused and starts spinning on the spot.



Not to be a jerk here, but you should have seen this coming a mile away. Incarnia is going to murder the PC's currently on the "low-end" of the Eve market, it shouldn't be any surprise that the first environments they release kill your PC. (We've known this since they first started showing pics of the CC)

Will they improve performance? Sure, there's still a long way to go before this is live on TQ. However, even ninja coders with Quaffee flavoured Coffee can't defy the laws of performance.

It would be funny though if on launch day everyone is lagging so hard they couldn't undock. Now it can be like Jita in EVERY system! Very Happy

Hrug
Minmatar
Posted - 2011.05.22 17:35:00 - [145]
 

My computer:
Windows 7 Professional,
Acer Aspire 6935G,
Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz,
RAM: 4,00 GB,
Graphics Card: NVIDIA GeForce 9600M GT

---

1. Rate the graphics performance (framerate, UI lag, etc)
2.5

2. Rate the overall performance
2.5

3. General feedback

  • Double click movement - Feels really unreliable and works weird, especially if the character can't walk to the wanted location in a straight line. Anything more complicated than a straight line and the character starts to get stuck on the door edges, furniture and similar.

  • Character speed - The movement looks awesome, the gestures and walking in general is great, but it's too slow.

  • Zoom - Feels a bit constrained, especially when you zoom and get the 'over-the-shoulder' look. Walking in a straight line with the camera zoomed in can be a challenge, didn't know where to 'aim' at first.

  • Right click + camera - at the moment, camera rotation has the same behavior when either mouse button is pressed and dragged - it rotates. It would be nice to have the same right-click behavior as in space.


Rorian Grey
Argot Arcology
Posted - 2011.05.22 18:31:00 - [146]
 

1. Rate the graphics performance (framerate, UI lag, etc)
3 (15-20fps with all settings high with no lag, old hardware)
Win7/64, 8800GT, 3G RAM, pair of 5 year old Xeons

2. Rate the overall performance
4 (wouldn't have guessed framerate was low until I turned on monitor; at current walking speeds, all was smooth)

3. General feedback
* Had a graphics glitch I couldn't reproduce where the stairway down from the balcony disappeared and re-appeared depending on camera angle or something.
* The initial camera view on a new character was rediculous. Asking a new player to start walking around with WASD when they're zoomed in on a wall/corner is fail.
* UI: Players should be told they need to specifically click on the 3D environment before using WASD. Detecting repeat w's in chat might help.
* UI: Noticed holding both mouse buttons walks forward. Love that. Would be better if it was more forgiving - holding right buttton before left doesn't work b/c it doesn't make the 3D environment active I think. Not sure what side effects that change might have as far as interrupting chat during combat however.
* Tutorial: Starts on tutorial #2. Tutorial #1 is where it is stated that it is Aura giving the instructions, which is skipped. When asked to start a convo with the agent interface, the new player will not know to choose Aura unless this is changed.
* Tutorial: Some parts seem to imply that we've just been cloned for the first time, which shouldn't be the case. It's my understanding that our characters begin after recieving their capsuleer augmentations. I suspect some players may appreciate the significance of getting podded for the first time, or of escaping it so far.

TeraDmc
Gallente
TeraCorp Elite Sardaukar Guard
Posted - 2011.05.22 20:20:00 - [147]
 

Tearing my hair out, been trying all weekend to log in and have a look at the CQ to no avail. I think I've followed the instructions to the letter, but it keeps telling me the following on the login screen:

Username: ******* Server: Test Server (duality)
Password: ******* Status: Incompatible (release)
I'm on Version: 6.44.259851 which I believe is the correct one.

I have tried patching manually many times but as I'm on the newest it won't patch, I have also downloaded the entire build twice and tried fresh. It doestn't seem that i'm doing anything wrong the shortcut has been edited correctly:

"C:\Users\********\Desktop\Eve Test\eve.exe" /server:duality

If anyone could point out the probably obvious thing I'm missing I'll be really grateful :)

Katia Sae
Sagan Explorations Inc.
Posted - 2011.05.22 20:25:00 - [148]
 

Edited by: Katia Sae on 22/05/2011 20:36:33
Edited by: Katia Sae on 22/05/2011 20:31:24
Intel Core2 Quad Q6600
Memory 8192MB RAM
Windows 7 64 bit
DirectX 11
ATI Radeon HD 6800 Series 1024 MB

1. Rate the graphics performance (framerate, UI lag, etc): 4
Running between 40 and 50fps with settings on high no lag, very nice and clean so far even going up inclines.

2. Rate the overall performance: 4

3. General feedback
Walking with the WASD was clunky. When standing still and hitting the A or D keys and the character turning 90 degrees was odd. Used to getting smaller degree turning. When walking found it much easier to do by holding the left mouse button and pointing the camera in the direction I wished to go. It looked and felt much smoother.

EDIT: Otherwise, the overall experience was very nice. Looking forward to the finished release.

This appeared after my post, not sure when/how it came into being but it looks like the characters upper torso.

Bug report filed.

asesartan
Posted - 2011.05.22 21:58:00 - [149]
 

Good afternoon im not sure wether or not to ask for help in this area or not but i will anyways. Is the server test of captains quarters finished or is this a closed test? I attempt to log onto duality and get an error telling my my subscription has run out. What do i do?

Ashred Evanalan
Red Federation
RvB - RED Federation
Posted - 2011.05.22 22:08:00 - [150]
 

Graphics and overall: 4. Performance seemed fine: no significant lag with all the options turned up (Nvidia GTS 250/win xp). UI seemed to pop up and respond very quickly.

General Impressions: Overall, it looks pretty cool. As others have mentioned, ship scale in the hanger seems small and unimpressive and not as awe-inspiring as one would hope (my noob-ship gets lost in the background Razz ).

My biggest issue is with character and camera control. My personal preference would be (at least an option for) the camera to auto-follow behind your toon when you begin walking with the W-key. Holding the two mouse buttons kind of does this but it seems clunky and tedious. Plus it's easier to drink while navigating by keyboard.


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