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oddy UK
Posted - 2011.05.20 20:14:00 - [151]
 

Sadlost my agent 25 jumps to find another one Shocked

Arra Lith
HUSARIA
Curatores Veritatis Alliance
Posted - 2011.05.20 21:20:00 - [152]
 

I really hate new behaviour of installing S&I job. There is only refresh or cancel button. If you mistyped and dont have enough materials you need to redo whole process from scratch - selecting BP, selecting slot etc. Really annoying. Mad

But finally BPC can be distinguished from BPOs ;)


Drahcir Nasom
Independent Manufacturers
Independent Manufacturers Alliance
Posted - 2011.05.20 21:29:00 - [153]
 

Originally by: Arra Lith
I really hate new behaviour of installing S&I job. There is only refresh or cancel button. If you mistyped and dont have enough materials you need to redo whole process from scratch - selecting BP, selecting slot etc. Really annoying. Mad

But finally BPC can be distinguished from BPOs ;)




/Signed


I used to use the Back button a lot, now you only have the choice of accepting the job as it is or cancelling it completely and starting from scratch. Please can we have our "Back" button back.

An example of where the Back button was very useful. I do a lot of my production to a time schedule, quite often 13 day builds. Not all my BPOs are researched the same, so I might get 2950 of one item and 2900 of another in 13 days. So I select BPO, select slot, set 2900 as quantity, go to next window and see that the build is only 12d12h, so I decide I can do 2950 with that BPO instead of 2900. With the back button, it was just go back and change the quantity, now I have to cancel the whole job and start from scratch.

Drahcir


Drahcir

Hogosawa Tadaruwa
Posted - 2011.05.20 22:32:00 - [154]
 

I like the new changes. I can finally tell my BPO's from BPC's. Intalling a job from a list of 300 BPs just got that much easier. The only thing left is access to remote research jobs on BP's that are sitting in a POS structure. Really hate having to get within 3k when i could do the same thing 20 systems away if it was sitting in a station.

The fleet changes. Ok, that was a goof. I havent actually tried it but going back a screen when trying to join one seems counterintuitive.

Finding an agent will be easier and when you get sick of being ninja'd in Motsu you can make 10 or 20 jumps to a nice quiet system and mission your brains out in peace. Thank you thank you thank you.

Bring back the standings info. It's essential for many people.

I wont comment too much on jump bridge changes. I'm not in 0.0 anymore but i can't blame some for moaning about it. I'll just giggle in that carebear style that annoys you so. Twisted Evil

FrozenVoid
Posted - 2011.05.20 23:24:00 - [155]
 

Owch... NERF'ED the mission and agents as if you want PVE'ers to move to low sec. I have seen ZERO improvident sense Tyrannis.. just adds and then bug that take 6 months to fix (PI. Thank you for the BPO/BPC improvements Laughing
I would like to see improvement and a push forward not bugs or nerfs or taking stuff from the game.. Still a Bad a$$ game YARRRR!!

Misha M'Liena
Amarr
21st Eridani Lighthorse
Posted - 2011.05.20 23:24:00 - [156]
 

Originally by: Atomic Option
Haters gonna hate.
Whiners gonn' Whine.

I'm either positive or neutral on all the changes this patch.

Keep up the good work CCP!


And idiots like you are you going to keep posting.
Fact T3 with convo ops can't use jumpbridges as they meant to.
Fact Roleplayer corps can't see if new recruit is a enemy.
Fact Same with faction corps.

Yes the agent quality was a good thing and semi ok with the bpo's.

Its easy to say stuff like you did with no facts.

Misha a disgusted roleplayer.
Ps. Atomic must be on ccp's pr staff Surprised

Zaphiem
Posted - 2011.05.20 23:59:00 - [157]
 

Edited by: Zaphiem on 21/05/2011 00:01:58
I agree with all the people that don't like the new standings info. I really don't see why this feature should have been removed. It was a handy and important feature. How on earth are you supposed to check if a new corp member meets your standing requirements now? This part of the patch makes absolutetly no sense in my eyes and should be changed back immediately. The old system was fine.

I also think the old fleet window was better. Why remove the start screen with the two buttons to either quickly form or join a fleet? Not much point in that either. Now you have to click the top left corner to form a fleet...

I do like the changes to the agents though. Removes the hassle of looking for a good quality agent and those pointless courier / mining missions from a combat agent. So thumbs up to that.

Edit: also like the change to the blueprint icons. And to all who complained about still not seeing ME / PE / runs on the icon, you can check all that quickly and easily in the science and industry window under blueprints... three numbers on the icon would only unnecessarily clutter it up imo

Nins Leprechaun
Posted - 2011.05.21 00:08:00 - [158]
 

Originally by: JC Anderson
Edited by: JC Anderson on 20/05/2011 06:11:24



It's difficult to get a true estimate as to how many players agree or disagree with the changes. The problem is in the fact that those of us who actually use and post on these forums are nothing more than a sliver of EVE's subscribers.

By using the forums alone to come to a conclusion, we end up ignoring about 90% of the games total players.


True, but the fact I cant view peoples standings got me to come on to the forms and post about how terrible an idea it was (my first posts ever, joined: 2009.10.24)

Aiyeeta Beaver
Gallente
Celestial Horizon Corp.
Fallen Angels Alliance
Posted - 2011.05.21 00:26:00 - [159]
 

Originally by: Drahcir Nasom
Originally by: Arra Lith
I really hate new behaviour of installing S&I job. There is only refresh or cancel button. If you mistyped and dont have enough materials you need to redo whole process from scratch - selecting BP, selecting slot etc. Really annoying. Mad

But finally BPC can be distinguished from BPOs ;)




/Signed


I used to use the Back button a lot, now you only have the choice of accepting the job as it is or cancelling it completely and starting from scratch. Please can we have our "Back" button back.

An example of where the Back button was very useful. I do a lot of my production to a time schedule, quite often 13 day builds. Not all my BPOs are researched the same, so I might get 2950 of one item and 2900 of another in 13 days. So I select BPO, select slot, set 2900 as quantity, go to next window and see that the build is only 12d12h, so I decide I can do 2950 with that BPO instead of 2900. With the back button, it was just go back and change the quantity, now I have to cancel the whole job and start from scratch.

Drahcir


Drahcir


What these guys said. Seriously, the loss of the back button is perhaps the more annoying of the 2 changes that really got to me.

The second change that bugs the hell out of me? The new refresh button. In placing the new refresh button, you've taken away priority for the "accept" quote-screen button, which being able to hit Enter on that screen sped things up a great deal when we're talking dozens of jobs each day. Pretty please bring back the ability to hit Enter and install jobs... For the children's sake.

But I really do appreciate BPO/BPC differentiation, I really really do.

PS: There should be a "use first available slots" button so you can multi-select prints, that way 23/7 module invention doesn't turn your brain to mush. Just sayin'...

IZZY EPIC
Caldari
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2011.05.21 02:41:00 - [160]
 

Originally by: youthink
*SNIPE!*
Originally by: Imiarr Timshae
Edited by: Imiarr Timshae on 19/05/2011 16:58:53
Originally by: Patch Notces
Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.


Change this back please CCP, or make standings show publicly with preferences, just like certificates.

/Signed


Please make us able to see standings with npc corps again! i see a wartarget in local with a lvl 4 agent in system! i wouldnt know if he is:

a) missioning
B) mining or
C)Just traveling through!

Even is he was missioning and there is ten stations in system you expect us to go through and search every station to look for him?
if our locater agents says he is in space, how would we even know which station he would most likely return too!?
or wat the hell he is most likely to be doing in space? there is no tool or info to clear that up for us.

This is a majour tool i use in my high sec pvp! now with every lvl 4 equally as profitable and standings hidden to the public eye how in this world would we even know wat he is doing in a system? you have really ruined it in this patch!

BeachParty
Caldari
Semi Precious
Posted - 2011.05.21 02:59:00 - [161]
 

The standings nerf has in short removed mission hunters from eve. Why has CCP done this?

Toovhon
Posted - 2011.05.21 04:46:00 - [162]
 

Ok, let me see if I understand right - this patch added a much desired feature to make refining probe scans a little less painful. Also a different BPC colour, even if it is a ghastly one.

The jump bridge question I can't really comment on, though from a purely theoretical viewpoint it seems unnecessary, plus it's currently bugged with certain black ops ship types I'm told - not good.

So why was everything else changed?

I mission a lot, and what I remember is people *****ing about boring missions for years now. Not agent quality, not grouping of players into mission hubs (though you've not even changed that! In many caes you've actually reduced the number of desirable agents! LOL), not divisions, nor too many social skills. They cared about missions putting them to sleep above all else. So what do you change? Everything but what missioners really cared about :-D Nice.

But you're not done - you change the fleet finder in counterintuitive ways, you remove the back button for R&I (why on Earth would you do that?), you remove any easy way for people to see each other's standings, and a bunch of other pointless and frustrating changes.

I'm sorry, maybe I'm just plain dumb. But I look at 95% of this patch and I'm left shaking my head and muttering "if it aint broke, don't [email protected]#$ing fix it!".

If you had wanted to improve Eve you went about it in a really half-arsed manner. I don't know about you guys, but I'll be asking my CSM member what they're going to do about this crap. CCP - either improve Eve or leave it the hell alone. Don't make half-arsed nerfs and call that an improvement.

Rabid Gerbil
Posted - 2011.05.21 05:59:00 - [163]
 

I am so bloody annoyed about the loot history cluster f... can't even sort by user, can't export.. Now i have to sit down at the end of an op and sort everything out then and there, you have made a massive mistake on this one. I havent met one person that has liked the fleet / loot history change.
fix the stuff that needs fixing, don't take functions that help out, I mean really.. goes without saying.

Jared Tobin
Bloodstone Industries
B.S.I.
Posted - 2011.05.21 09:03:00 - [164]
 

Edited by: Jared Tobin on 21/05/2011 09:11:43
PLEASE: LET US SEE OUR STANDINGS. PLEASE REVERT AT LEAST THAT ONE HORRIBLE "ENHANCEMENT."

No, literally. I find it absolutely counterproductive that we, ourselves, cannot see our own standings if we show info on ourselves. Only way is through the character sheet... but why bother?

The idea of removing standings for viewing seems pointless to even have standings. Hell, as a ceo, I can't even go into the ceo interface and look at standings and view composites to see who in the corporation is high or low. I cannot determine who is improving or not.

And the worst part about it? I know I am not alone on this: Our corporation is among many out there who needs to see at least factional standings for determination about hiring potential new members/recruits. Like many corporations out there, we have certain minimum standing requirements. Now, checking a person's strengths and abilities/qualities is damn near impossible... all because I can't see a damn thing now, and CCP: YOU JUST DO NOT SEEM TO CARE.

Add on top of that: this change with connections... Fine. I'm so used the years of patches with bad ideas wrapped up with bad coding all over them, and usually I just go with the flow, grumble to myself, and hope to adapt... hoping one of 20+ patches per upgrade will eventually show signs of reversion or compromise to its users.

But now I don't even have not enough SP to bring back the newly replaced skills to their level 5 equivalents... and I have a ton of duplicate Connections Books... gee, great, thanks... why do I want those? It just reinforces the fact that some skills that had SP training involved, were wiped into oblivion. I have less SP replaced than what I had spent time training before this upgrade. Again: gee, great, thanks.

So, CCP Zymurgist, in response to your wishful optimism and encourement request: "We hope you enjoy this latest release and we encourage you to provide us with feedback."

No I don't enjoy this latest release, and now you have my feedback. Sadly, with the past 15 month track record of bug reporting and assisting, I don't think you or anyone in CCP really honestly cares whether I (or anyone) enjoys what you change or not... but please, I emplore you:

PLEASE: LET US SEE OUR STANDINGS. PLEASE REVERT AT LEAST THAT ONE HORRIBLE "ENHANCEMENT."

Blue Harrier
Gallente
Posted - 2011.05.21 10:00:00 - [165]
 

Originally by: Toovhon
Ok, let me see if I understand right - this patch added a much desired feature to make refining probe scans a little less painful. Also a different BPC colour, even if it is a ghastly one.

The jump bridge question I can't really comment on, though from a purely theoretical viewpoint it seems unnecessary, plus it's currently bugged with certain black ops ship types I'm told - not good.

So why was everything else changed?

I mission a lot, and what I remember is people *****ing about boring missions for years now. Not agent quality, not grouping of players into mission hubs (though you've not even changed that! In many caes you've actually reduced the number of desirable agents! LOL), not divisions, nor too many social skills. They cared about missions putting them to sleep above all else. So what do you change? Everything but what missioners really cared about :-D Nice.

But you're not done - you change the fleet finder in counterintuitive ways, you remove the back button for R&I (why on Earth would you do that?), you remove any easy way for people to see each other's standings, and a bunch of other pointless and frustrating changes.

I'm sorry, maybe I'm just plain dumb. But I look at 95% of this patch and I'm left shaking my head and muttering "if it aint broke, don't [email protected]#$ing fix it!".

If you had wanted to improve Eve you went about it in a really half-arsed manner. I don't know about you guys, but I'll be asking my CSM member what they're going to do about this crap. CCP - either improve Eve or leave it the hell alone. Don't make half-arsed nerfs and call that an improvement.


I think this sums it up far better than I could post.

Roman
THE KULT MERCENARIES
No Kings
Posted - 2011.05.21 10:35:00 - [166]
 

Edited by: Roman on 21/05/2011 10:37:30


High sec PVP just got put into a coma with beating it just took from the standings nerf bat.

The standings nerf has in short removed mission hunters from eve . Because If you don't have some idea of what someone is doing in a system or where their agents are who is going to waste all that time combat scanning just to ultimately find out he was just passing through? you are left with just station or gate camping....Boring Boring

EVE is a Dangerous and harsh environment that is why we play it..if someone is at war and insists on missioning they do it at their own risk or drop corp.

Remember we cant open cyno's or drop bubbles..we hunt missioners or gate camp and now the challenging and fun 1/2 of that has been completely removed were left staring at a brain dead gate camp hour after hour day after day...






Vandar Inkura
Posted - 2011.05.21 13:26:00 - [167]
 

Still no word at all from CCP about the removal of the standings tab, eventhough this is a feedback thread where 50% of the posts are about this subject?

I thought a feedback thread was made to monitor and then eventually respond to such posts...

Niko Lorenzio
United Eve Directorate
Posted - 2011.05.21 14:28:00 - [168]
 

Allright, I'll attempt to give constructive feedback on my experiences since this patch. I'll omit certain things as I have no clue about them.

Blueprints.
The Good: We finally get different icons for BPO/BPC. Thank you CCP.
The Bad: I personally like the design, I think it looks rather cool instead of just having a different tint color. (Maybe for colorblind users?)
The Ugly: All these ungrateful *******s wanting an arm when you give them a hand. YOU CAN FINALLY DIFFERENTIATE BPCS FROM BPO, STOP COMPLAINING, and PLEASE learn to use the S&I Panel. We didn't even need the different icons for blueprints, all CCP had to do was give us ability to select more than one BP from S&I panel so we can move them in mass instead of individually one at a time.

Agent Quality:
The Good: Grinding is less painful, and since missions in EVE are more of means to an end this is good. Hopefully this will have the effect of people spreading out like CCP thought it will.
The Bad: There's a possibility of people just relocating hubs from highest quality agents to lowest sec system essentially simply migrating missions hubs instead of breaking them apart.
The Ugly: Can't really think of any, as long as all features are working as intended.

Agent Divisions:
The Good: Much less confusing than before, overall less training to be done in social for mission runners.
The Bad: Takes away some of the immersion as mentioned before, but I think the benefits outweigh the negatives.
The Ugly: I think this should've been thought through much more carefully rather than flipping all agents like this. Many corps that had 50/50 kill/haul missions now only have hauling agents, thus giving us little practical chance of increasing standings with them. This was a big change and needed more careful, individual NPC corp level consideration.

The Skills:
The Good: Everything! Free skillbooks, free skillpoints, less to train for running missions.
The Bad: None?
The Ugly: Clueless people complaining about this on this thread... God I wanna slap them!

Manufacturing Job UI:
The Good: Eeh... refresh button.
The Bad: Accept is not on default focus.
The Ugly: ....No more back button?????!!!!!!!!

Fleet UI:
The Good: Single history tab does seem less cluttered and clean.
The Bad: Some of the things already mentioned on this thread.
The Ugly: OMGWTFZORZUSMOKING? No more sorting by time? pilot? How about looted item or amount?!!!! Horrible formating? And no more EXPORTING LOOT LOGS?!!!! Please tell me this is belated aprils fools joke, and will be fixed in an upcoming patch. CMON CCP, you really screwed up this one, even though it's less complained about this is the worst "improvement" I've seen from you in 6 years.

Info On Pilot's NPC Standings: (Oh boy...)
The Good: No annoying NPC standings loading when you're just trying to view personal standings to the pilot. I also found showing every NPC Agent standings towards that pilot useless and cluttering information.
The Bad: I think there's plenty of posts explaining why this is bad. (One of reasons not posted yet is that you ruined an entire meta gaming industry of people raising standings for others)
Possible Solution: Retain default focus on personal standings, not NPC ones so they don't get loaded unnecessarily. Remove NPC Agent standings. There used to be a few faction standings, a handfull of corp standings.. and zillion agent standings in the info window, bringing back faction/corp and removing agent standings sounds like a reasonable compromise.

Overall, I want to thank you CCP for continually addressing and improving this game, even if you trip sometimes, I personally appreciate all the hard work and I know your intentions were good. I know it's how hard it is to please everyone in a large universe like EVE. Keep up the good work.

Q8Purifier
Posted - 2011.05.21 15:13:00 - [169]
 

Edited by: Q8Purifier on 21/05/2011 15:42:19


Removing agent standings from public eye has made 3 huge parts of the high-sec game obsolete or useless.

1. High sec wardecs "useless" you now have no way to track down "Locate" or "Hunt" your targets other than camp a random gate and hope by some random mindless chance they happen to pass through ..yea right...

2. Mercenaries corps "useless" and "Obsolete" How do they find their wartargets now?
Use a locater agent you say? if you dont know peoples names in the corp or alliance your at war with USELESS ok lets say you found someones name..let's see jump 8 jumps to locator agent that now sends you 12 jumps to your target only to find out he was just passing through that system....thats been broken for years ...and that is why everyone used agent standing to locate targets.

3. Combat scanning "obsolete" Let's see jump into system with wartarget have no idea what he is doing there so you jump all 12 stations and he just docks in station you checked 2 stations ago..your oblivious so now combat scan down 50 ships that are in space...yea right all that would take 1/2 a day per system... only to find he was just passing through....ummm yea


It would have made it even harder to find mission runners during a war now that they can run any lvl 4 agent they want and all sorts of systems becouse all agents are same level, now but to also remove public standings. Impossible to find them...

Simple now you want to avoid a wardec go mission running..

engjin
Minmatar
The Konvergent League
Shades of Gray
Posted - 2011.05.21 15:17:00 - [170]
 

Nice changes but one...

The loot history is horrible. It was really nice to be able to sort it in the past by person or item type. Please change it back.

I can't imagine how someone could believe this is 'stream lined'.

Propoli
Minmatar
Piranha Protectorate
Skunk Works.
Posted - 2011.05.21 15:43:00 - [171]
 

New probe movement functionality is great, makes probing ships/sites down much faster.

Cheers.

Morar Santee
Posted - 2011.05.21 15:50:00 - [172]
 

Edited by: Morar Santee on 21/05/2011 15:54:44
Originally by: Niko Lorenzio
Info On Pilot's NPC Standings: (Oh boy...)
The Good: No annoying NPC standings loading when you're just trying to view personal standings to the pilot. I also found showing every NPC Agent standings towards that pilot useless and cluttering information.
The Bad: I think there's plenty of posts explaining why this is bad. (One of reasons not posted yet is that you ruined an entire meta gaming industry of people raising standings for others)
Possible Solution: Retain default focus on personal standings, not NPC ones so they don't get loaded unnecessarily. Remove NPC Agent standings. There used to be a few faction standings, a handfull of corp standings.. and zillion agent standings in the info window, bringing back faction/corp and removing agent standings sounds like a reasonable compromise.


Quite frankly, I have to wonder why it takes the community (not just Niko, but this post sums it up perfectly) all of 2 days to come up with a perfectly viable solution to fix all actually existing problems with NPC standings - but paid CCP staff releases this game-crippling, horribly implemented "improvement".

Not sure whether it's really about this change anymore. It's about the "WHY?" and no one from CCP is actually willing to address it. If a developer were able to post here and give a coherent explanation, and perhaps even tell us how they are going to implement an actual improvement, ok.
But they're not. They simply remove a feature players heavily relied on for recruitment, corp management, high-sec warfare and probably a **** ton of other stuff and go "lul its gone".

TheLastZmeul
Caldari
Posted - 2011.05.21 16:03:00 - [173]
 

the change made to fleet window is horrible at best ...
why does it take me to fleet finder even if I'm already in a fleet?

please change it

Mynas Atoch
Eternity INC.
Goonswarm Federation
Posted - 2011.05.21 19:31:00 - [174]
 

Edited by: Mynas Atoch on 21/05/2011 19:56:02

MANUFACTURING DIALOGUE CHANGE - REFRESH BUTTON

Just went to put on a dozen jobs in a POS factory and try out the new refresh .. ugggh. This is not an improvement. Sure the refresh is nice, but the other changes make the functionality so much worse that a rollback of the change would be preferable to users. Turn this into a story and it would have given you a better starting point..

as a POS assembly array user, I want to be able to put on a 31 run job in a POS, see that I don't have enough minerals to complete the job (or see that the end time is too late and I'll already have left to go to work on that day), and change that to 29 runs without having to go back to the start and select all the other parameters of the job again.

(previously I could go back one step, use a spinner to change 31 to 29, and requote - now I have to go back to the very beginning with the dialogue boxes not remembering most of my preferences)

This should have been obvious to your QA guy :(

Niko Lorenzio
United Eve Directorate
Posted - 2011.05.21 20:03:00 - [175]
 

Originally by: Mynas Atoch
Just went to put on a dozen jobs in a POS factory and try out the new refresh .. ugggh. This is not an improvement. Sure the refresh is nice, but turn this into a story ..

as a POS assembly array user, I want to be able to put on a 31 run job in a POS, see that I don't have enough minerals to complete the job (or see that the end time is too late and I'll already have left to go to work on that day), and change that to 29 runs without having to go back to the start and select all the other parameters of the job again.

(previously I could go back one step, use a spinner to change 31 to 29, and requote - now I have to go back to the very beginning with the dialogue boxes not remembering most of my preferences)

This should have been obvious to your QA guy :(


I absolutey agree. I demand CCP withhold beer from their Q&A Team until they scrubbed entire server room floor with toothbrushes and upload it on youtube!

Lokiria
Posted - 2011.05.21 21:25:00 - [176]
 

CCP Has done some stupid stuff. This is a new one. Whatever moron came up with this needs to be on unemployment. Stuff's been nerfed. Missions are broken. I'd suggest the Dev team try to actually do something right for once instead of halfa$$ing it. This is rediculous.

Mocam
Posted - 2011.05.21 23:52:00 - [177]
 

Originally by: Niko Lorenzio
Info On Pilot's NPC Standings: (Oh boy...)
The Good: No annoying NPC standings loading when you're just trying to view personal standings to the pilot. I also found showing every NPC Agent standings towards that pilot useless and cluttering information.
The Bad: I think there's plenty of posts explaining why this is bad. (One of reasons not posted yet is that you ruined an entire meta gaming industry of people raising standings for others)
Possible Solution: Retain default focus on personal standings, not NPC ones so they don't get loaded unnecessarily. Remove NPC Agent standings. There used to be a few faction standings, a handfull of corp standings.. and zillion agent standings in the info window, bringing back faction/corp and removing agent standings sounds like a reasonable compromise.

Overall, I want to thank you CCP for continually addressing and improving this game, even if you trip sometimes, I personally appreciate all the hard work and I know your intentions were good. I know it's how hard it is to please everyone in a large universe like EVE. Keep up the good work.


There's another potential solution to this standings issue for finding this info out on another player. Leave it the way it is now and provide the info from a different source.

Tie it to the Locator Agent's report in an EVE Mail. Even if the locator agent reports they can't be found (WH, etc...), it will give you their standings information.

No more "freebie intel", instead you pay for additional information but get a report on it in game. This kind of information has value for RP, PvP, etc... so it should still be available in game but another "cost sink" wouldn't be a bad way to go.

Such a solution should actually add to RP though it will tick off a lot of "on the cheap" PvP types.

Niko Lorenzio
United Eve Directorate
Posted - 2011.05.22 01:15:00 - [178]
 

Originally by: Morar Santee

Quite frankly, I have to wonder why it takes the community (not just Niko, but this post sums it up perfectly) all of 2 days to come up with a perfectly viable solution to fix all actually existing problems with NPC standings - but paid CCP staff releases this game-crippling, horribly implemented "improvement".

Not sure whether it's really about this change anymore. It's about the "WHY?" and no one from CCP is actually willing to address it. If a developer were able to post here and give a coherent explanation, and perhaps even tell us how they are going to implement an actual improvement, ok.
But they're not. They simply remove a feature players heavily relied on for recruitment, corp management, high-sec warfare and probably a **** ton of other stuff and go "lul its gone".

Good point. Honestly seems to me like this patch was developed by people who don't play this game on regular basis. I dont post on threads like this often enough to know if CCP usually replies here or come out with some kind of official thread/blog later, but some kind of answer or acknowledgement of our concerns would be appreciated. (Or at least a youtube video of somebody responsible for this patch scrubbing something with a toothbrush)

Originally by: Mocam
There's another potential solution to this standings issue for finding this info out on another player. Leave it the way it is now and provide the info from a different source.

Tie it to the Locator Agent's report in an EVE Mail. Even if the locator agent reports they can't be found (WH, etc...), it will give you their standings information.

No more "freebie intel", instead you pay for additional information but get a report on it in game. This kind of information has value for RP, PvP, etc... so it should still be available in game but another "cost sink" wouldn't be a bad way to go.

Such a solution should actually add to RP though it will tick off a lot of "on the cheap" PvP types.

This would be annoying but still better than nothing. And not because it's going to be more expensive, it'll just be more annoying because not everyone has a locator agent handy nearby. Recruiters, pvpers, and those involved with raising standings for others (either corp or personal) will have to deal with this extra nuisance.

RedFiber
Posted - 2011.05.22 01:42:00 - [179]
 

Originally by: Skarii TuThess
Originally by: Imiarr Timshae
Edited by: Imiarr Timshae on 19/05/2011 16:58:53
Originally by: Patch Notces
Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.


Change this back please CCP, or make standings show publicly with preferences, just like certificates.


/signed

/signed

Roman
THE KULT MERCENARIES
No Kings
Posted - 2011.05.22 02:15:00 - [180]
 

Edited by: Roman on 22/05/2011 02:15:36


CCP i think you must have forgot that it is impossible to catch a covert-ops cloaky ship at any gate unless the pilot is drunk or on crack..

And now we cant hunt or track them through agent standings either..

Why not just remove all weapons and ammo from high sec period just cut to the chase..

High sec PVP is now basically impossible and completely broken..


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