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blankseplocked [Proposal] Re-Revise Agent Missions
 
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CyberGh0st
Minmatar
Blue Republic
RvB - BLUE Republic
Posted - 2011.05.16 22:38:00 - [1]
 

Edited by: CyberGh0st on 17/05/2011 19:19:36

Well, I think the new system ( that will go live on thursday ), is not bad, but a bit oversimplified.

I suggest the following :

5 quality tiers : qua -20 / qua -10 / qua 0 / qua 10 / qua 20
This way you feel like having progressed when you go from -20 to -10 for example, plus you have to find a new agent and relocate, which is a good thing imho, more dynamic.
Still having only 5 quality tiers will result in more qua 20 agents and thus more spread out populations.

I would remove True sec levels ( in regards to missions ) and only use 10 levels : 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
Because otherwise, players will still find the 0.45 systems and overcrowd there, then nothing has really changed in that regard.

End result should be to keep some flavor to the game, while still simplifying the system and spreading out the population.


CyberGh0st
Minmatar
Blue Republic
RvB - BLUE Republic
Posted - 2011.05.16 22:41:00 - [2]
 

Supporting myself Cool

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.05.16 23:11:00 - [3]
 

No, because then everything would be essentially the same way before. Tbh, it would probably just be better to just find a new agent that's most likely not too far to mix it up.

CyberGh0st
Minmatar
Blue Republic
RvB - BLUE Republic
Posted - 2011.05.17 19:05:00 - [4]
 

Edited by: CyberGh0st on 17/05/2011 19:20:50
Originally by: Spazz21
No, because then everything would be essentially the same way before. Tbh, it would probably just be better to just find a new agent that's most likely not too far to mix it up.


You mean find another agent nearby to get different kind of missions, hmm I guess that will be the way to go after next patch if you want some variation. I will remove the Division part of the Proposal as CCP will never consider changing that back since they would have to mess with skillbooks again.

I am trying to remember how the mission terminals worked in SWG Pre-CU-NGE, but it has been so long ... I believe you could choose between several missions and several types. Perhaps that could be interesting.


 

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