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blankseplocked [Proposal] Stop people from being able to log off to avoid death
 
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Klekchavic
Posted - 2011.05.16 19:57:00 - [1]
 

I'm so sick of people in pods or ships logging off right when I'm about to finish them off. I gate camp a lot in a Hound. WT pods will warp in, I open fire, but they log off. I'm surprised this is even possible to begin with. Eve Online is all about real consequences for your actions, but this is such a weak carebear move, it's like something you would see in WoW. If you log off, your ship should stay put for 15 minutes before dissapearing, no warp outs. There shouldn't be such an easy way for people to escape danger.

LordElfa
Gallente
Golden Lyon Warriors
Posted - 2011.05.16 22:27:00 - [2]
 

Good idea, that way the next time you experience a power hiccup and your PC reboots, your enemies will have a few minutes to pee on your ship before they cram it up your ass.

/not supported. I understand your frustration man, but the current system is in place to protect you as well. It's an issue that is indeed exploited but removing it would be unfair to those who get disconnected for something not their fault.

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.05.16 23:14:00 - [3]
 

Originally by: LordElfa
Good idea, that way the next time you experience a power hiccup and your PC reboots, your enemies will have a few minutes to pee on your ship before they cram it up your ass.

/not supported. I understand your frustration man, but the current system is in place to protect you as well. It's an issue that is indeed exploited but removing it would be unfair to those who get disconnected for something not their fault.


^^ This.

Go to null if you want to fight people that want to fight instead of griefing everyone because you are too lazy. :)

Tiger Prince
Minmatar
Peace Million Foundation
Shadow of xXDEATHXx
Posted - 2011.05.17 03:57:00 - [4]
 

Originally by: Spazz21
Originally by: LordElfa
Good idea, that way the next time you experience a power hiccup and your PC reboots, your enemies will have a few minutes to pee on your ship before they cram it up your ass.

/not supported. I understand your frustration man, but the current system is in place to protect you as well. It's an issue that is indeed exploited but removing it would be unfair to those who get disconnected for something not their fault.


^^ This.

Go to null if you want to fight people that want to fight instead of griefing everyone because you are too lazy. :)


I am not supporting this, however once a ship is tackled (in a bubble) it should not be able to get away. There have been too many times I have seen the "logoffski" trick used to save supercarriers and titans that it is just ridiculous. If a ship is engaged and tackled it should be there until the end of the fight.

Aamrr
Posted - 2011.05.17 04:44:00 - [5]
 

I think a longer timer is warranted in the case of tackled supercapitals. Other than that, things are fine.

Cheekyhoe
Posted - 2011.05.17 05:25:00 - [6]
 

The 60 second log off and 15 minute aggression timers both need a rework.

They need to be relative to:
a) size and class of ship
b) nature of aggression

King Rothgar
Autocannons Anonymous
Posted - 2011.05.17 06:42:00 - [7]
 

I've only "lost" one kill in 3.5 years of playing due to a logoffski, it was a freighter jumping blindly through low sec and when he saw my little 2 man camp, he logged. Since he wasn't aggro'd when he logged he would have vanished after 1 minute, but what's worse is we couldn't even lock him while his ship slowly emergency warped away. That said I think the basic mechanics are fine. The only ship class I think that might need a change to that are titans and SC's, principally because they take more than 15 minutes for a subcap fleet to actually kill. I would support having super caps never disappear from space no matter how long the pilot is logged.

Mara Rinn
Posted - 2011.05.17 06:59:00 - [8]
 

Or to play devil's advocate, we could change the game so that ships stay in space regardless of whether the pilot is logged in or not.

The catch there is deciding whether a ship in space is abandoned and needs to be cleaned up by the janitor after 30 days or so.

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2011.05.17 09:20:00 - [9]
 

I agree, they shouldn't disappear if they are tackled, but other than that everything is fine.

Venkul Mul
Gallente
Posted - 2011.05.17 11:55:00 - [10]
 

Edited by: Venkul Mul on 17/05/2011 11:56:45
Originally by: Klekchavic
I'm so sick of people in pods or ships logging off right when I'm about to finish them off. I gate camp a lot in a Hound. WT pods will warp in, I open fire, but they log off. I'm surprised this is even possible to begin with. Eve Online is all about real consequences for your actions, but this is such a weak carebear move, it's like something you would see in WoW. If you log off, your ship should stay put for 15 minutes before dissapearing, no warp outs. There shouldn't be such an easy way for people to escape danger.


I give you the benefit of the doubt and suppose you haven't thought what you are asking, so I will explain the game effect.

1) Lowsec/0.0: End of my playing time, I log off at a safespot unagressed by anyone
2) after 1 minute something wander in and use d-scan to locate my general position.
3) after another 2-3 minute he has pinpointed my ship with probes
4) he warp to my unoccupied ship and still has 10 minutes to kill my ship, without the harderners working

I hope this is not what you want.


Originally by: Jaari Val'Dara
I agree, they shouldn't disappear if they are tackled, but other than that everything is fine.


I think this is what the OP want and this I can support.



Swynet
State War Academy
Posted - 2011.05.17 12:08:00 - [11]
 

Originally by: Klekchavic
I'm so sick of people in pods or ships logging off right when I'm about to finish them off. I gate camp a lot in a Hound. WT pods will warp in, I open fire, but they log off. I'm surprised this is even possible to begin with. Eve Online is all about real consequences for your actions, but this is such a weak carebear move, it's like something you would see in WoW. If you log off, your ship should stay put for 15 minutes before dissapearing, no warp outs. There shouldn't be such an easy way for people to escape danger.


1st your dumb because those mechanics are there to protect every one, including your dumb ass.

2nd if your fun is about kill pods then you're just too lazy/not prepared, masochist -kill some pod in war ok, just for fun...

3rd tasty tears, moar pliz

Klekchavic
Posted - 2011.06.26 06:57:00 - [12]
 

Originally by: Swynet
Originally by: Klekchavic
I'm so sick of people in pods or ships logging off right when I'm about to finish them off. I gate camp a lot in a Hound. WT pods will warp in, I open fire, but they log off. I'm surprised this is even possible to begin with. Eve Online is all about real consequences for your actions, but this is such a weak carebear move, it's like something you would see in WoW. If you log off, your ship should stay put for 15 minutes before dissapearing, no warp outs. There shouldn't be such an easy way for people to escape danger.


1st your dumb because those mechanics are there to protect every one, including your dumb ass.

2nd if your fun is about kill pods then you're just too lazy/not prepared, masochist -kill some pod in war ok, just for fun...

3rd tasty tears, moar pliz



Swynet, I can tell you're one on the many idiots who need things written in crayon for them, so here goes. The "logoffski" trick, whatever you want to call it, goes for ships as well as pods. And I was killing war targets in high sec, not killing pods "just for fun". Read the post next time, not going to spell everything out for people like you. I'd really enjoy bumping into you in low sec and see who's licking up whose tears.

And for people who say that mechanic is there to "protect" you... I simply don't buy that. I've been playing Eve for years and have never once magically lost my connection in the middle of a fight. And if it did happen, that still shouldn't give you a "get out of jail free" card. Maybe a power failure or whatnot isn't your fault, but it's not my fault either. Allowing players such an easy way to escape from a losing battle goes against everything Eve claims to be. If you're worried about power failures and losing your internet connection, stay out of low sec.

If you are not being aggressed and log off/lose the connection/asteroid hits the Earth and destroys the internet/ect... then fine, your ship/pod should warp out. If you're aggressing/being aggressed, then your ship/pod should go nowhere for five if you log/lose power/ect... It's used as an exploit far more than it's used as a "safety measure" or whatever. Needs to be changed, that simple.

MasterOrg
Posted - 2011.06.26 09:50:00 - [13]
 

You are an idiot. Lots of people have issues with connectivity to EVE as the servers are in London, and I hope your dumbass does get knocked off line one day and you can experience just what you are asking. I hope your dumbass starts to attack someone, and then, all of a sudden, you get knocked off, and the person you are attacking turns the table on your dumb ass and you finally log back in to find yourself in a station


 

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